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Cetric de Cornusiac

A reward for staying alive / not getting sunk // captivity option

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26 minutes ago, Cetric de Cornusiac said:

Well, but the game already disconnects you after a while of not doing anything, right? Would be really annoying to sit like a mouse in some corner and give a life-sign to the system every now and then just for collecting percentages for the 'survival bonus'. I don't think anyone enjoys this.

You would be surprised the lengths people will go to if the reward is good enough. I have seen videos of people with multiple instances of the game open at the same time running multiple alts. If there is enough profit in it people will do it.

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30 minutes ago, Archaos said:

You would be surprised the lengths people will go to if the reward is good enough. I have seen videos of people with multiple instances of the game open at the same time running multiple alts. If there is enough profit in it people will do it.

Don't know what you understand when I spoke of 'percentage' of a reward waiting for the long-living character. I think it should be as low as to discourage people from silly farming efforts. Say, one percent per playing day. Makes hundred days until you get a note, the rare upgrade, or whatever it is. This way it does not become a main content of the game, but a nice side-effect (by longevity).

We have to address the players who love playing, if this isn't possible without opening doors for silly farming freaks, than be it.

Edited by Cetric de Cornusiac
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2 hours ago, Cetric de Cornusiac said:

I want them only to behave like in real life.

In real life people play games to try things out, sometimes to do things they usually wouldn't do and have fun.

This is a game!

 

2 hours ago, Cetric de Cornusiac said:

You can still sail full risk, as my concept does not speak of punishments.

But your concept rewards those who don't dare!

And this game is yet supporting a cautious style of playing (one dura ships -> lose fight, lose ship).

Although i like one dura ships, I don't think it would be better to go down this path any further.

 

2 hours ago, Cetric de Cornusiac said:

I want to feel more I have a human being opposite me, not a demi-god who knows he cannot die.

Some human beings are daring, some are not - doesn't matter if you're talking about real life or this game!

The same goes for cleverness - i'm quite sure some moves are not that godlike like they seem to you, but just stupid (at least that's true for my moves in battles ; ).

So why should there be (any more) mechanics that aim at rewarding cautious or even cowardly acting players?

 

 

I like the suggestion (you've also mentioned) to allow a honorable surrender of a ship to an enemy who is simply too powerfull!

But i really hope, that the rest of the proposed mechanics won't be implemented!

No offense intended!

It's just my opinion on that matter right now.

Edited by Navalus Magnus
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This proposal should be thought through with 1000th battle in mind. How fun this would be after 1000th death (captivity)?
And who would press gang the sailors to go pvp if this is implemented? In reality a lot of sailors did not want to go to the navy because they did not want to suffer this severe penalty. 

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I think that penalties for dying could work well for the long term, if they are used not to punish losing (that would just drive off players from pvp and achieve nothing as the admin states) but rather as a background for better surrender/striking colors mechanics. Crew is so cheap that it's no reason to surrender, but if the character's own life is at stake they will be more inclined to surrender in a more realistic way (once all other options are exhausted and defeat is inevitable.)

i think is someone fights, loses, and strikes their colors before being sank, they should suffer no penalty save for the loss of their ship. Historically very few battles actually were fought till one of the belligerents literally sank and their entire crew was killed down to the last man.

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Yes, let's have a system of extreme punishment where other players can punitively punish and destroy hundreds of hours of grinding that new players have striven for. What could possibly go wrong with that? More whine anyone?

Buster (class 3 cat whipper - flagellation simulator)

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This idea would make the game die quickly. We need more incentives for people to get out there and fight, even if dying. We don't need a chase-run battles, people avoiding fights and boredom in OW.

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Need a proper non-player-ruled Admiralty issuing orders and having the Aubrey's travel to the far side of the world to chase that enemy player in a more powerful frigate.

Anything else is "duels at sundown" without the duels. 

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