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Chain shot limitations - advanced warning

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Why do you cater so much to the solo player? Perhaps you should be concentrating on the larger player base and not the few. 

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no i belive repairs should not be done

29 minutes ago, admin said:

Captains

Amount of chain shot carried by a ship will be limited next patch (so called tutorial patch)
No perk will be required for use of chain (at least for now).

Reasons

  • Historically ships carried A LOT less chain and grape compared to normal cannon balls. 
  • Gameplay wise we want to bring more skill into chaining and limitation of chain will force players to conserve it, pick proper angles to destroy more sail and in general think about its use instead of current chainshot clicker heroes
  • This also means that outnumbered players will have easier time fighting against bigger groups who rely on active chaining as the ONLY tactic. 

Please start thinking about new tactics and of course.... discuss. 

Idea is good but also limit repairs becouse now chaining will be useless even if you land all shots right he will just repair sails and he will escape.

 

any eta on this Tutorial patch?

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Limited chain and maybe even limited grape is the final icing on the cake perfecting our amazing  combat model. Of course it will be paired with damage changes and repair tuning.

Captains asking the question "why do you keep tuning numbers in database instead of working on other things" should remember that changing numbers do not require programmers. Our huge team of 2 programmers is super busy with tutorial and ui.

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3 minutes ago, Havelock said:

 

The problem with getting chained by multiple ships is not being able to counter it. You can only angle your sails towards 2 players at max, but avoiding hull damage is easier methinks. So when they run out of chain, at least i have a better chance of sinking something!

We had the same discussion with repairs: "The enemy has 6 times more repairs than you, this makes ganking even more profitable!" But we actually see that smart use of repairs makes good players win more uneven battles.

So making the gap between good players and bad players bigger will solve issues? This game is all about Seal clubbing and mark farming imo and designing the game around that is very bad for new players. I am not critical of you! I know you will fight any pvpers like myself but I get a lot of people from other nations asking to team up and kill nooks. Pvpers should be killing each other. 

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2 minutes ago, admin said:

Limited chain and maybe even limited grape is the final icing on the cake perfecting our amazing  combat model. Of course it will be paired with damage changes and repair tuning.

Captains asking the question "why do you keep tuning numbers in database instead of working on other things" should remember that changing numbers do not require programmers. Our huge team of 2 programmers is super busy with tutorial and ui. 

I propose you tweak the epic ai's speed then right away before this patch drops. 

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2 minutes ago, admin said:

Limited chain and maybe even limited grape is the final icing on the cake perfecting our amazing  combat model.

This + repairs + rum + determined defender. GG. All ships will be at 200% hp and crew at end of battle.... 

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6 minutes ago, admin said:

Limited chain and limited grape is the best thing that will happen to the combat model. Of course it will be paired with damage changes and repair tuning.

Captains asking the question "why do you keep tuning numbers in database instead of working on other things" should remember that changing numbers do not require programmers. Our huge team of 2 programmers is super busy with tutorial and ui. 

Any ETA of this big patch?

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1 minute ago, Nelsons Barrel said:

'Its a sandbox - limiting stuff so you fight how i want it to be' makes me think.

why we cant fly? i mean its sandbox right?

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4 minutes ago, Capt Trashal Early said:

I propose you tweak the epic ai's speed then right away before this patch drops. 

I've done about 30 Epic Events, maybe more and there is no need to chain AI.

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Well for me they can do what they want with this. dosen't realy care. They have changed soe many things about ship, One more won't make a different. I just would like them focusing on what matters, and this change are not doing anything for the game. Stop wasting time and spend it on things that matter for the gameplay.

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5 minutes ago, admin said:

Limited chain and maybe even limited grape is the final icing on the cake perfecting our amazing  combat model.

That sounds very Trumpian. I'd have to probe a little further, if you're going to limit ammunition why not just do it to all types?  And if the answer is because that's not fun, then you have to ask yourself why would limiting two ammo types but leaving ball unlimited make it more fun?  Doesn't this imbalance the game even more towards a single ship build, single strategy, one meta to rule them all?  I really am confused as to what brought this about?  One Tribunal post about a griefer who does nothing but chains all day?  

Sigh.

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2 minutes ago, Banished Privateer said:

I've done about 30 Epic Events, maybe more and there is no need to chain AI.

e02e5ffb5f980cd8262cf7f0ae00a4a9_press-x

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Sounds interesting!

Limiting stuff allow us to test and adapt tactics and play styles.

I still think that repairs need to increase in weight as a trading ship will fill its hull to the max of cargo capacity with decreased speed as a disadvantage but a combat ship can carry huge amounts of repairs and lose very little speed. And still have loads of cargo space over....

 

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2 minutes ago, Wraith said:

That sounds very Trumpian. I'd have to probe a little further, if you're going to limit ammunition why not just do it to all types?  And if the answer is because that's not fun, then you have to ask yourself why would limiting two ammo types but leaving ball unlimited make it more fun?  Doesn't this imbalance the game even more towards a single ship build, single strategy, one meta to rule them all?  I really am confused as to what brought this about?  One Tribunal post about a griefer who does nothing but chains all day?  

Sigh.

Bring more friends = more chain :D lol

"Iam out of chain and grape next one can take over" :D

Will be called chain chaining

Edited by z4ys
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Did the demasting crowd whine directly since we now get this? can we get some kind of limited demasting too then? A couple of top masts and then no more?

This is another change that will just kill the game further.

What about limits on canon balls too? Lets use the cargo capacity for it.

Edited by Jesper Dahl
Wording
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47 minutes ago, Banished Privateer said:

about time, getting chained to death will finally end.

So we can only get demasted to death...Another win by the 2% crowd.

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3 minutes ago, Capt Trashal Early said:

How in the hello kitty are you doing that?

The only thing I'm concerned about is we try once demasting NPC tactic, they seem to have platinium masts with 200cm mast thickness of every section... 6 1st rates shooting at masts for 10 mins did nothing. We tried "chain" tactic and results were that it might be easier to fight NPC but it takes about 30-40 more minutes to finish Epic Event. 

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7 minutes ago, Banished Privateer said:

I've done about 30 Epic Events, maybe more and there is no need to chain AI.

You posted more BS than any other player. That's about it.

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2 minutes ago, Banished Privateer said:

The only thing I'm concerned about is we try once demasting NPC tactic, they seem to have platinium masts with 200cm mast thickness of every section... 6 1st rates shooting at masts for 10 mins did nothing. We tried "chain" tactic and results were that it might be easier to fight NPC but it takes about 30-40 more minutes to finish Epic Event. 

Have you done one recently? Since they upped the damage and speed of the ships? At 65% sails they still do 12 Knts. So you will have 9 Epic First rate ships on top of you within a few minutes if you try to fight. They also have a tendency to demast you now. 

Edited by Kutai

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