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What if we had upgrades per rate. Different copper platings for all rates. 5th rate copper plating is cheaper than 1st rate.

We have ports that produce rare resources, we could increase the output. Maybe let players to have building to harvest rare materials.

BUT

You can only craft upgrades from these rare materials in specific ports that are not the same where you product rare materials. Ports that have specialist that can craft this upgrade for us.

This means that we have 1 to 3 ports to produce rare material and for each upgrade rate we have a specialist.

5th rate upgrades can be produced like upgrades we have now, this makes it cheap to upgrade 5th rates. Early game is easier and cheaper than sailing a 1st rate.

1st rate specialist is far from the rare material production port.

Rare materials can be only transported in traders.

Ports for rare materials and specialists are not on green zones.

Ports are well known from their production and specialists.

This should dramatically increase amount of traders sailing OW. This should make those traders interesting targets as everyone wants to get your rare materials. This should make people interested to escort their rare materials. This should make targets outside green zones way more interesting than some noobs on green.

 

If you want that your clan is able to produce 1st rate copper plating:

1. Capture port with copper mine.

2. Capture port that has the specialist to craft 1st rate copper plating

3. Secure a trade line from copper mine to specialist.

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On 17.4.2018 at 4:00 PM, rediii said:

2 to also support the loser of the PB. I kinda doubt also its worth it to sink so much BR for these chests. Allways depends on what you get

Well make the reward proper then. I don't want to see battles that are actually decided but both sides agree in harmony to kill one player more to receive better chests..

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2 hours ago, Cmdr RideZ said:

What if we had upgrades per rate. Different copper platings for all rates. 5th rate copper plating is cheaper than 1st rate.

We have ports that produce rare resources, we could increase the output. Maybe let players to have building to harvest rare materials.

BUT

You can only craft upgrades from these rare materials in specific ports that are not the same where you product rare materials. Ports that have specialist that can craft this upgrade for us.

This means that we have 1 to 3 ports to produce rare material and for each upgrade rate we have a specialist.

5th rate upgrades can be produced like upgrades we have now, this makes it cheap to upgrade 5th rates. Early game is easier and cheaper than sailing a 1st rate.

1st rate specialist is far from the rare material production port.

Rare materials can be only transported in traders.

Ports for rare materials and specialists are not on green zones.

Ports are well known from their production and specialists.

This should dramatically increase amount of traders sailing OW. This should make those traders interesting targets as everyone wants to get your rare materials. This should make people interested to escort their rare materials. This should make targets outside green zones way more interesting than some noobs on green.

 

If you want that your clan is able to produce 1st rate copper plating:

1. Capture port with copper mine.

2. Capture port that has the specialist to craft 1st rate copper plating

3. Secure a trade line from copper mine to specialist.

Or just make it so upgrades can only be produced in capitols and the necessary materials are located in remote areas. 

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12 hours ago, Farrago said:

Or just make it so upgrades can only be produced in capitols and the necessary materials are located in remote areas. 

The idea is that end game moves out from capital green zones. Green zone in this idea is an area where you grind more money when you have lost everything.

All end game ports should be outside green zones.  Leave green zones for new players and players who need desperately extra cash or ship.

There are also "specialists" per rate, for 1st to 4th rates (don't know what would be the best word to describe professional crafter).

As players progress they get access to new port battles and these ports become important to them as they progress.  This kind of port battles should be limited for that specific rate, 4th rate "specialist" for 4th rate port battles.

It does not even matter if there are specialists or not. The main point is that there are ports that produce materials/resources that can be only transported by traders. Clans want to transport these for a reason or another.  More ports that are interesting to have.

Binds player progression, OW and RvR together.

In the end upgrade rare materials are not the smartest thing to fight from as that creates PvP unbalance. It still seems that players and devs are all in to this so this idea to support that.

What could be a better goal than upgrades?

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I agree to most of it except the 4. point. Now the financial load on owning a port is unbearable for smaller/casual clans. I know of smaller clans that want to start doing RvR, but are not able to support owning one. So they are basically denied from doing RvR, because they can't afford the result of success.. And this is just stupid imo xD

It would work better if all ports generated some base income, with out any special features enabled (defence timer and open for all). Then all ports would have some potential value, even with out real player presence (normally generated by trade goods, crafting resources or strategical port location).
Then for example a clan could capture and own 3 ports to finance having defence timers on a 4. port.

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