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Reinforcements update


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30 minutes ago, Moscalb said:

The battle is always open in the green zone! you can always ask for help from your nation. ;)

Of course, And your companions can also come to join the turkey shot. if the people do not leave the reinforcement zones, then we get into them and slaughter them the same way. those zones were created so that the rookies could level up with some security.

I'm sorry, but I do not like this update.

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I dunno, when I jumped a Dutch Indiaman who had a couple in fleet in their safezone I managed to kill one of his AI. An organised group will find a way to get the AI to follow one of them and the rest kill the poor bugger who has been tagged.

I understand the desire for PvP and "content" but this will just cause more ganks, more ragequitting and a lower population causing the PvPers to go as well.

 

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Just now, admin said:

Lets be honest
2 buffed first rates was = overkill
1 buffed ship of a similar class = perfect protection

 

It may have been overkill but it worked, which I assumed was the whole point of having a safe zone.

Now they only have to work out how to outwit the AI, which lets be honest is not hard. Usually when taking on AI fleets I can solo around 3x my BR of similar class ships, so unless these new AI are going to be super buffed and have better programmed AI I think you will find that they will be easy to avoid while still getting your main target.

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1 minute ago, admin said:

Lets be honest
2 buffed first rates was = overkill
1 buffed ship of a similar class = perfect protection

 

I get this and I understand, maybe make it a small fleet if it's a one time call thing of kind equal BR ships?  Like if your getting tagged by 5th rate it brings in a small squad of 5th rates to help.   

I think some one else pointed out with the battles staying open it would just mean one guy jumps in so that only one ships spawns, than rest of the gankers join.   

 

I'll be honest we been getting a lot of changes to go back to the OW PvPers, some of them might be good, but some of them was the reason a lot of casuals stop playing.  IF these guys really want fights why aren't they fighting each other?   I seen them pair up and join in the hunt instead of fighting each other when they run across one another.  Maybe that is why they aren't finding content?   Stop being buddies with the other wolves.  Wolves packs don't like other wolves packs in there area so you should be killing each other too.

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PVP happens on the PVP. The safe zone provides a very safe area for you to do all the pve/econ work you need to make ok ships. If rookies are the issue make a rookie zone in the pacific where people can grind up to X rank then join the rest of the server.

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5 minutes ago, Sir Texas Sir said:

 

I think some one else pointed out with the battles staying open it would just mean one guy jumps in so that only one ships spawns, than rest of the gankers join.   

 

 

You don't understand how reinforcement fleets work 

they spawn all the time for every person coming into battle. If 1 ship attacks currently 2 rates will spawn.   if 10 more enemy join 20 more first rates will spawn. 

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15 minutes ago, admin said:

did you even check how current reinforcement works?

if player clicks reinforcements then local authorities send protection ships UNTIL the end of the battle for every enemy. 

I think no. They start crying before knowing how the game mechanics work.

With this change the attacker has a chance (depends on what "buffed" means), nothing more. The defender has much more..

- Forts and Towers

- Npc reinforcements

- In the homewaters the defender has a good change for players of the own nation to come for help

I cant believe all the mimimi here.

 

 

 

 

Edited by Sven Silberbart
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 Would be better to keep crafting resources outside the safezone and make people take some risks instead of this measure... Nevertheless, Moscalb and Capt Reverse are already doing the Russian Cossack dance  :lol:

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Just now, admin said:

You don't understand how reinforcement fleets work 

they spawn all the time for every person coming into battle. If 1 ship attacks currently 2 rates will spawn.   if 10 more enemy join 20 more first rates will spawn. 

Yah cause I don't hunt or hide in the reinforcement zone, but good to know.  Does the ship count lock players out though?   Like hostility? That is my only issue, but than again like I said I don't hunt or hide in those zones.  Just lost some trader brigs in the shallow, dust it off and go make some more.  They where empty any way lol

 

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I see two possible outcomes:

1. 'Buffed' ship of same class is pure overkill - 17kn, reload instant, overthickness --> kills every enemy like the first rates we have already

2. AI is stupid as always, pvp players will simply ignore them inside the battles. --> reinforcements getting useless

Anyway, its a waste of a time to change it. Game has bigger problems than the reinforcements.

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2 minutes ago, Cmdr RideZ said:

Maybe this could work only for 5th rates and under?  Or max 4th rate and under?

Would give some reason for gankers to sail something smaller than a Bellona.

Kinda like this, if you are in a SOL you get the DEATH STAR FLEET, if your in a 4th rate or under you get a matching pair or rated ships.  Not that I ever fear AI SOL's, but it would get folks to stop sailing around in nothing but SOL's when hunting in other nations safe zones.

 

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16 minutes ago, victor said:

and not enough players in the PVP server soon. Then you will be wondering why there will be no OS PVP action, and - at least - you will nolonger be able to put the blame on the carebears.

I would like your opinion on my suggestion.

 

 

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1 hour ago, admin said:

Captains

In one of the nearest patches green protected zones reinforcements will be changed. 

Instead of ships of the line local authorities will send veffels vessels that are appropriate to the attacker ship strength. 
For example: If 3 frigates rates attack a trader, 3 buffed reinforcement 5th rates will be sent as protection. 

Please adjust your trading routes or production accordingly, and spread this information to your nation's officers. 
 

devs go down the same road of "fixing" something that wasn't broken. this will not improve the game. it will only kill the population even more

Edited by El Presidenté Amplify
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1 minute ago, Anne Wildcat said:

I would like your opinion on my suggestion.

 

 

My opinion is that there were no actual reason to change safe zones. If you want OS PVP - and do not like patrol missions - there are some free towns that grant a lot of PVP quite easily.

But nerfing safe zones is just a favour to gankers that look for traders just to farm easy marks.

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2 minutes ago, victor said:

My opinion is that there were no actual reason to change safe zones. If you want OS PVP - and do not like patrol missions - there are some free towns that grant a lot of PVP quite easily.

But nerfing safe zones is just a favour to gankers that look for traders just to farm easy marks.

or you can kill the other wolves that hunt those zones.  I mean it's bad if there is to many wolves hunting one spot than all the sheep get eaten up and you have no more sheep to eat.   So why would you let another wolf hunt your grounds?

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Just now, victor said:

My opinion is that there were no actual reason to change safe zones. If you want OS PVP - and do not like patrol missions - there are some free towns that grant a lot of PVP quite easily.

But nerfing safe zones is just a favour to gankers that look for traders just to farm easy marks.

But what about those that role play as privateers/trader hunters? Their play style has been killed. I haven't seen @Pagan Pete in ages. With a better UI and more content, the population should raise so traders can find escorts. Add to that coast guard missions to help those under attack. 

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Just now, Anne Wildcat said:

But what about those that role play as privateers/trader hunters? Their play style has been killed. I haven't seen @Pagan Pete in ages. With a better UI and more content, the population should raise so traders can find escorts. Add to that coast guard missions to help those under attack. 

problem is in the numbers, mate.

How many RPlayers are in the game, how many PVPers and how many carebears?

Since I guess that half the population of the server is made of carebears or, at least, of causal PVPers ... draw your conclusions

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It looks like enemy green zones will be the place to safely carry out AI fleet farming safely now as long as you can get together a fleet of 25. Gather together your fleet of 25 and gank some poor trader in the green zone, he calls reinforcements and hey presto you have your AI fleet to battle and due to the numbers the battle is not open to any other interference.

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