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Solo hunting is dead

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One of the problems is the number of the reinforcement zone:

GB has one pretty huge (Jamaica) and two small (Belize and Pedro cay).

France have 3 (Martinique, St Lucie and Nouvelle Orleans)

Spain has two big ones (Habana and Veracruz)

US have almost the entire NE coast.

 

My proposal is to reduce them (not remove), that way:

GB: Jamaica

France: Martinique.

Spain: Habana

US: Charleston

 

Another idea, probably less popular but I really think it would be good for the game in the long term:

Pirates may not have reinforcement zone, making it the impossible nation while russia, poland and prussia are removed from the game.

 

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4 minutes ago, Intrepido said:

My proposal is to reduce them (not remove), that way:

GB: Jamaica

France: Martinique.

Spain: Habana

US: Charleston

 

Another idea, probably less popular but I really think it would be good for the game in the long term:

Pirates may not have reinforcement zone, making it the impossible nation while russia, poland and prussia are removed from the game.

 

Yea, no Reinforcement-Zone for Pirats give acces to the Pirat Den in freeports. The other Impossible nation can stay.

Change Pirats to Portugal and make Pirats like the Impossible Nations.

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Organic OW PVP is simply not promoted in this game.  At all.  Traders/Crafters have virtually no reason to haul goods in and out of the safe zones to build ships.  Alts can access all woods or items that nations lack in their safe zones.  Missions for higher ranks still spawn inside the reinforcement zones. 

Players either have to keep the ship or basically get nothing.  Which encourages ganking in larger numbers rather than true pillaging.  

Patrol zones turned into large group gank zones as everyone predicted and smaller groups/solo players avoid them like the plague.  

One of the areas where screening and general PVP could be found was outside port battles, but RVR has been killed off with insane port costs that do not reflect the current population of the game and now no one REALLY needs more than 1 or 2 ports.  

Meanwhile instead of working on mechanics that organically create a need for players to leave the safety of their capitals, we just keep going back and forth tweaking the same thickness meta and penetration angles for months.  

Personally I enjoyed PVP far more back in the fine woods/pre-fine woods era where ships were cheap, mods were cheap and didn't really matter and to excel in PVP you didn't need to slap several millions in mods to be able to compete with everyone on the water.  Build a ship, slap on copper plating, speed trim and go have fun.  All the "metas" have just made this game less fun IMO.

 

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6 hours ago, Lars Kjaer said:

The chances of taking a trader in any one of 10+ locations rather than at the only end location is ridiculous. If a nation would be interested in free flowing trade then it should hunt the raiders away. Most prizes taken in both the 7 year war, the american war of independence and the napoleonic war, was either merchantmen or raiders. 

Sounds like you want to make things fun for a "raider", none of which sounds interesting for anybody else involved.  (Chasing traders is pretty boring too, so I'm kind of puzzled why people even do it)  People sailing trade fleets to get some basic stuff and cash to make warships don't want to waste their time sailing for an hour or two just to end up getting wacked, and nobody wants to waste hours of their time chasing "raiders" who are just going to run and hide from warships.  Most people want fun interesting warship battles, not hours of hide and seek and gank. 

 

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15 minutes ago, Barbancourt (rownd) said:

Sounds like you want to make things fun for a "raider", none of which sounds interesting for anybody else involved.  (Chasing traders is pretty boring too, so I'm kind of puzzled why people even do it)  People sailing trade fleets to get some basic stuff and cash to make warships don't want to waste their time sailing for an hour or two just to end up getting wacked, and nobody wants to waste hours of their time chasing "raiders" who are just going to run and hide from warships.  Most people want fun interesting warship battles, not hours of hide and seek and gank. 

If traders didn't want the risk of pirates or enemy nations attacking them why wouldn't they play on PvE?  I think there are many in the game that like trader raiding, just like there are many in the game that like to feel their trading goes towards a national war effort or keeping themselves or their clan in ships to PvP in.  Risk should come along with that. Because that in turn fuels the sheepdog, or coast guard players who are more than happy to escort the player traders and squash the raiders along their coast lines, etc.

This is the nature of an open world, sandbox game. All play styles should be supported.  The narrow view that warship on warship, consensual PvP is the only type of interaction that should be supported and encouraged by game mechanics isn't inclusive.

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33 minutes ago, Wraith said:

This is the nature of an open world, sandbox game. All play styles should be supported.  The narrow view that warship on warship, consensual PvP is the only type of interaction that should be supported and encouraged by game mechanics isn't inclusive.

Always found it funny how folks seemingly don't want NA to be a arena game but at the same time complain about ganking and people taking down traders...

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A lot of issues would be solves with a large playerbase so I think it is the right move to go for UI localization and tutorial / make a smoother new player experience.

(but also fix rvr motivation pls)

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This map is too large for what this game is trying to accomplish.  I'm guessing, but I bet at least 80% of the ports see very little to zero traffic.  Reducing the size of the map and the number of ports by half might help.  In the meantime, of course PvPers go to capitals.  To PvP you have to go where players are.  But now those areas are off limits leaving PvPers nowhere to go unless they have a large group or disposable ship (Patrol Zone).

This game was founded on the premise of unrestricted open-world PvP.  And this game was far better two years ago when it was just that.  All of the changes to make PvP inorganically "fair" have made it worse and made it harder to find PvP.  

Currently I log on and unless there is a large group going somewhere, I log off.  It is not worth my time making long sails to some of the isolated places that I might find PvP that is not protected by Reinforcement Zones and their magical 1st rates.

It seems like a large number of players are playing this game risk free, full-time.  While PvPers are out risking their ships trying to find something in a Reinforcement Zone.   

Suggestions:

1.  Make reinforcement zones much smaller and have realistic and random reinforcements.  

2.  Don't make player level a factor; otherwise you will incentive players to have low-level alts.  It happened in POTBS and we had a glut of lvl 25 traders.

3.  Make valuable resources outside of the Reinforcement Zones.  Move valuable resources away from capitals.

4.  Make high level missions only available away from the capital or outside Reinforcement Zones.

5.  Bring back more free towns so players can spread around the map more effectively, especially solo hunters.  Relying on RvR to carry the battle on a map this size is not viable.  RvR should be over resource control.  In POTBS it was usually over deep water ports. 

6.  Make it instant death for any pirates that stay and Mortimer Town and carebear.  They should be ashamed and should not be authorized the Jolly Roger.  Same for pirate "traders".  

7.  Reduce the map size and port number???

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At this point going back to patch before fine woods would make game 10 times better. All the progress that was done after fine woods patch is not worth it. We are back at rng crafting, balance between ships is worst then ever before and pvp both ow and rvr is dead, pve is the same (crap) and same with trading (crap). I honestly see no reason to not revert back to pre-fine woods patch

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8 minutes ago, Zoky said:

At this point going back to patch before fine woods would make game 10 times better. All the progress that was done after fine woods patch is not worth it. We are back at rng crafting, balance between ships is worst then ever before and pvp both ow and rvr is dead, pve is the same (crap) and same with trading (crap). I honestly see no reason to not revert back to pre-fine woods patch

I have a other oppinion.

Taxsystem is great

Balance of ships is better than ever before

hostilitymissions are good once enough people care to do them

Also ofc BR balance, BR for pbs, sailingmechanics etc. Everything is better. 

PBs for every port instead of regions is better aswell

 

Safezones I dont like tho. too big. I dont like pvp events aswell(needs tweaks) and rvr is broken as everyone knows but good stuff happened sincd fine woods.

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I find it funny how it is the people who want to do OW PvP that complain most about safe zones. Yet they still turn up and jump into peoples missions or sit inside safe zones baiting enemy players to attack them day in and day out. Safe zones are not the problem. It's your guys own fault. When you sit outside the hole waiting to club anything that comes out to death can you really blame them for not coming out? 

The game mechanics Don't help the situation for sure but your making your own problems worse by your actions. The whole safe zone complaining on the forums its just so narrow sighted. You cant fix the lack of OW PvP/RvR by changing one thing in isolation as the problem is not just from a single game mechanic.

You want more open world pvp/hunting I'd suggest you do not remove all safe zones from a nation instead:

1. make safe zones actually "safe":

  • Any missions taken from a port with a safe zone always spawn them in the safe zone.
  • Reinforcements can be called anytime by a player in their own nations safe zones regardless of being attacked or attacking. (Your doing an Ai fleet inside the zone and an enemy player joins in, you can call Ai reinforcements. Enemy player sat inside the zone, you sail out and attack him and you can call Ai reinforcements).

2. All fights/missions taken outside these zones (from other ports) reward more xp/gold than those taken inside this zone. 

3.  Ports that have connecting/overlapping safe zones don't buy/sell trade goods the other connected safe zone ports buy/sell. ( you have to sail out to trade or in to trade not sail around inside and trade).

Then you can talk about making the zones smaller. 

 

 

From another post of mine on another forum thread about similar issues:

 

Quote

 

Reading through all this I cant help but feel that people are missing a step. Vic marks, patrol missions etc are not the cause of the dropping RvR action.

Why were navy patrol area's added?  small server population. Think about the size of the map, how many ports are there 300+? how many players are on at any one time 400-500 peak times, 300+/- at others? and how many of those are "alts" or AFK in a port or in a mission.

Patrol missions are just there to get people to same areas of the map at the same time to promote fights. If they weren't added the OW PvP players would of been noticing the drop in players across the map anyway. ( which some of them caused themselves by "spawn camping" new/returning players outside capitals). 

As for Vic marks. Yes having them more freely available, for more people to be able to craft port battle ships is the cause of less PB's..... Come on don't be silly.

It's been said already. Falling RvR is because of 3 main things:

1. Hostility missions:

  • They take to long. 
  • You need to do way to many of them.
  • They to easy to stop (more so for the nations with the numbers to do so). 
  • They give those that do them no rewards (especially if you cant make the PB the next day, you do the work and miss the fun). 

 2.  Pointless ports

  • They give no resources you want.
  • They generate no income.
  • There not in a location that's worth being in.
  • The BR is too high for many ports for allot of clans to hold. Some ports allow for 10+ 1st rates and most clans cant get even get 10 players in any rate of ship to a PB. (This is exacerbated by different nations player numbers).

3. Server population:

  • small server population on an an RvR system made for a much larger one.
  • player retention is also a major part of the problem. 

 

Fixing 1. and 2. will in time lead to the fixing of 3 but these are the main problems RvR is facing.

 

 

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11 hours ago, Wraith said:

If traders didn't want the risk of pirates or enemy nations attacking them why wouldn't they play on PvE?  I think there are many in the game that like trader raiding, just like there are many in the game that like to feel their trading goes towards a national war effort or keeping themselves or their clan in ships to PvP in.  Risk should come along with that. Because that in turn fuels the sheepdog, or coast guard players who are more than happy to escort the player traders and squash the raiders along their coast lines, etc.

This is the nature of an open world, sandbox game. All play styles should be supported.  The narrow view that warship on warship, consensual PvP is the only type of interaction that should be supported and encouraged by game mechanics isn't inclusive.

The issue here is not that traders do not want to take the risk of being raided, but the fact that the raiders want to do no work for their prizes. They want the safe zones removed so they can camp right outside the destination port and wait for the traders to arrive. That is just being lazy especially as they do not hit the traders for their cargo but for the easy PvP marks.

The thing is that at the end of the day they got their wish and safe zones were removed and all traders started sailing with other player escorts, then how would the solo raider get any action, as trading would then become a group affair. 

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On 3/25/2018 at 6:32 PM, Jerome said:

I blame the size and "reinforcements" in the reinforcement zones.  There are two ways to PvP.  Either get a group big enough to challenge people in the reinforcement zones or do PvP zone missions.  Logging on and hunting alone is a waste of time; there is nowhere to hunt.  

Reduce the size of the reinforcement zones and make the reinforcements reasonable.

Reinforcement zones are not the issue. The issue is you can't find where the enemy is - and there are probably plenty in OW.

A good solution to this problem is suggested in a thread below. Basically you would get a not exact information to which region you have to go in order to hunt. If you want to have more hunting grounds, you have to capture more ports - which gives them additional value.

 

EDIT: I hope you don't mean that you need more seal-clubbing of an unaware PvE'rs around capitals. This is not coming back, since it lowers player retention.

Edited by vazco

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On 25/3/2018 at 9:15 PM, Cabral said:

 It's artificial pvp, have nothing to do with Age of Sail or something what some of us were expecting from this game.

TBH only ganking helpless traders (or chasing a pirate fitted LGV/a fast corsair ship in a crearly superior frigate) would be historically accurate caribbean age of sails PVP

Edited by victor

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On 26/3/2018 at 1:43 PM, Zoky said:

At this point going back to patch before fine woods would make game 10 times better. All the progress that was done after fine woods patch is not worth it. We are back at rng crafting, balance between ships is worst then ever before and pvp both ow and rvr is dead, pve is the same (crap) and same with trading (crap). I honestly see no reason to not revert back to pre-fine woods patch

I'd keep at least new sailing model and actual angling/pen gunnery efficiency

 

Edited by victor

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Cheaper ships is needed.  We need spendable ships. The game was fun when we had different levels of ships. It was possible to capture a grey ai ship and go for suicidal missions in enemy waters. Then you could capture a golden ship if you had the luck and skill.

 

The game was much more fun back in 2016... 

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57 minutes ago, fox2run said:

Cheaper ships is needed.  We need spendable ships. The game was fun when we had different levels of ships. It was possible to capture a grey ai ship and go for suicidal missions in enemy waters. Then you could capture a golden ship if you had the luck and skill.

 

The game was much more fun back in 2016... 

;D and I thought always open battles are the biggest fun. Now it's Ofc to troll with cheap ships. By the way we have different ship levels. Crafted ships can have special inbuilds + up to 5 perma slots instead of 3. 

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1 hour ago, fox2run said:

Cheaper ships is needed.  We need spendable ships. The game was fun when we had different levels of ships. It was possible to capture a grey ai ship and go for suicidal missions in enemy waters. Then you could capture a golden ship if you had the luck and skill.

 

The game was much more fun back in 2016... 

Cheaper ships? Do you even craft?.

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OW PVP guys are the minority. They are what this game supposed to be, but there is no population. Population means carebears, noobs. If you shy them, you keep OW PVP between 50 remaining pvp guys.

Life should be easier for low ranks, noobs, so they become mediorce, they will have some money, they can slowly participate in PVP. Patrol missions are the tutorials of PVP, especaily the shallow one. When the ganking / BR limit problem is solved, it will be much better.

I remember how devastating to fight against a good pvp guy when I was a noob, when my 5th rate got demasted in 5 minutes, all three masts, I watched my precious ship to be torned apart. So the reinforcement zone removals or shrinking is not a good idea.

New UI, Tutorials, other content is the key. You need the POPULATION, so there is not only 50 PVP guys but much more, there will be OW PVP.

My Suggestions,

1) Make the FREETOWNS avaliable for all players (after some rank may be) , so they do not cost outpost slot. I see "X town" pvp activity, but I am out of outpost slot, not good. If I have the closer Freetown, I could join.

2) Map is too big for sure, for what use ??? Reduce the map size FOR NOW, until some population cap is reached or beta, or final release. You have to increase "DENSITY of Players"  to do this. To increase density, you have to increase your player number or reduce the map area.

3) After finishing the UI, Tutorial and other mandatory improvements, release a STARTER EDITION which is cheap boost the population, who will love the game will pay more for full experience.

4) Die Hard OW PVP guys, establish your outpost at "LA TORTUE", announce on global, you are looking for PVP, you will have your PVP. If you want to gank noobs, traders, I am sorry for you.

 

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6 hours ago, fox2run said:

Cheaper ships is needed.  We need spendable ships. The game was fun when we had different levels of ships. It was possible to capture a grey ai ship and go for suicidal missions in enemy waters. Then you could capture a golden ship if you had the luck and skill.

 

The game was much more fun back in 2016... 

What prevents you from doing this now? Recently with a store bought BP with no upgrades I captured a t/wo Bellona with cartagena. 

Maybe it's about your approach, not the system? 

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2 hours ago, Hethwill said:

Can capture an AI ship and go fight. Dirty cheap. Costs nothing.

Free cutter capture brig, brig captures frigate. Frigate goes pvp.

Rinse and repeat. No excuses.

Except your time, and only until you get tired of the rinse and repeat of taking your store-bought or captured trash out to get sunk within an hour of hitting the PvP/Gank Event.

Super sustainable is this new gameplay model. :rolleyes:

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On 26.3.2018 at 1:55 PM, rediii said:

Balance of ships is better than ever before

In PBs maybe, but 5th rates are pretty useless atm

On 26.3.2018 at 1:55 PM, rediii said:

hostilitymissions are good once enough people care to do them

What is good about them? Doing hostility feels like punishment

Edited by Jon Snow lets go
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