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VMarks to everybody + patrol party= RVR bye bye


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40 minutes ago, Hullabatrash said:

Agreed. The patrols have killed the usual open world pvp. Many people have gone to try out patrols but the mechanics make 90% of the battles a joke, with unbalanced sides where you can't even leave, leading to ridiculous situations where you just have to kill yourself so as to avoid wasting everybody's time. RvR is virtually dead. Devs think patrols are 'popular' because there are a lot of players there, forgetting that most of them (like me) are only there because now there is virtually nothing else to do for pvp. I've been playing for 2 years now and yes, the game is in alpha and that's fine we have to try things out, but the latest round of changes to RvR and the introduction of Patrols have made NA more boring than it has ever been. Devs need to have the bravery to say 'ok this hasn't worked' and revert back and/or try something else.

It's almost like sitting in Ironforge, waiting for the random LFD to pop and getting bored while doing so

 

oops wrong game , similar situation though

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11 minutes ago, Slim Jimmerson said:

The biggest flaw being there is no connection between ow pvp and rvr at all. 

Guess it's only a flaw for regular NA players but not for dedicated NAL players.

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3 hours ago, Fenris said:

Man, you must be the leader of PVP leaderboard at least once every week :)

Not every week but I've been there when I was still playing more actively... :) The part you quoted is a fact and not my opinion. Just ask anyone actually playing PvP and not sitting in the greenzone ( like you probably? ). Get some 5th rate and try to get a 1 vs 1 in OW. Now do this 20x and note your average time needed to get the fight. You're probably one of those sissies only sailing fir ships and spamming chain, if they ever leave the safe zone... otherwise you wouldn't be butthurt about what I said - every experienced PvP player and even admin can tell you this.

 

 

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Change actual patrol areas  and make different missions with patrol and scort task included...Some thoughts here...

* economic war (make influence in the prices or availability materials if your facction is not be able to access to ports because they are in enemy hands). All wars have the economic point of view!

*Large Trading fleets to escort ( player of own faction must escort fleet from two ports, (a light info could be displayed to other factions like aprox depart time, place or composition of trade fleet, obiously the fleet can carry materials or upgrades...). Alters can broke this missions, I know, but we can thinking about how we can fix it...

* Wanted rewards against players... You can offer some money or upgrades (in advance) to pay the sinking or boarding a player (you must included a final screen capture and combat news at same time and others considerations to avoid tricks... Identification in OW must be restored

* Severe weather can make your ship a lot of damage, including sinking the ship if you are not able to get a port in an especific time,,,

* Ship Riots if you use the same type of ship during an especific time span without loot operation. it suposse the crew of a ship will be the same ever (just to replace crew dued to combat losses).

... 

Edited by Magallanes
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19 minutes ago, Landsman said:

Not every week but I've been there when I was still playing more actively... :) The part you quoted is a fact and not my opinion. Just ask anyone actually playing PvP and not sitting in the greenzone ( like you probably? ). Get some 5th rate and try to get a 1 vs 1 in OW. Now do this 20x and note your average time needed to get the fight. You're probably one of those sissies only sailing fir ships and spamming chain, if they ever leave the safe zone... otherwise you wouldn't be butthurt about what I said - every experienced PvP player and even admin can tell you this.

 

 

You talk BS. As usual :)

Keep it up.

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6 hours ago, Landsman said:

So basically like before? About a good 80% of players in NA are total cowards that waste my time. When people run from me even tho they have the bigger ship it makes me wonder how they ended up on the PvP server. At least in patrol zone people are actually forced to fight and aren't some little cucks trolling you in garbage fir boats with navy loodsman. Currently Patrol Zone is the only thing that keeps me coming back to the game.

You should think about the fact that if 80% of the players in NA consider your way of playing just a nuisance for them, it's you that are wasting the time of the majority of players. 

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1 minute ago, victor said:

You should think about the fact that if 80% of the players in NA consider your way of playing just a nuisance for them, it's you that are wasting the time of the majority of players. 

But then I don't understand why they complain about patrol missions? Now the idealists, scumbags and masochists converge in one area instead of causing a nuisance elsewhere...

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1 minute ago, victor said:

You should think about the fact that if 80% of the players in NA consider your way of playing just a nuisance for them

That's why we have a PvE server. If PvP is a nuisance for someone, the PvP server is the wrong choice for them. 

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28 minutes ago, jodgi said:

But then I don't understand why they complain about patrol missions? Now the idealists, scumbags and masochists converge in one area instead of causing a nuisance elsewhere...

here's the fork in the road,  this IS the pvp server there should be no compromise for PVP. If patrols were to continue I'd want them near ports, where they have an actually tangible affect on the traffic on OW, maybe not with current ROE, but adjusted for a nice inbetween of forced to fight and allowed to run (too much of either is bad roe)

what we have now isn't a solution to PVP, it's more of a test of the devs powers to will player around the map with mechanics. It should be employed everwhere. Everywhere else there is a safezone, that is the compromise of PVP server to non-PVPers

 

 

Edited by Slim Jimmerson
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18 minutes ago, Slim Jimmerson said:

here's the fork in the road,  this IS the pvp server there should be no compromise for PVP. If patrols were to continue I'd want them near ports, where they have an actually tangible affect on the traffic on OW, maybe not with current ROE, but adjusted for a nice inbetween of forced to fight and allowed to run (too much of either is bad roe)

what we have now isn't a solution to PVP, it's more of a test of the devs powers to will player around the map with mechanics. It should be employed everwhere. Everywhere else there is a safezone, that is the compromise of PVP server to non-PVPers

I'm open...

19 minutes ago, Slim Jimmerson said:

If patrols were to continue I'd want them near ports, where they have an actually tangible affect on the traffic on OW

Clarify this for me. The zones are near ports. The whole server knows where the patrol traffic is happening. You have something else in mind that eludes me?

21 minutes ago, Slim Jimmerson said:

allowed to run

This is maybe the most sensitive balance issue. We've done this for so long I can't help but conclude that if we allow escape we're back to speedsquads in weak fighting ships cherry picking easy targets and running away when challenged. Or?

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Just now, jodgi said:

I'm open...

Clarify this for me. The zones are near ports. The whole server knows where the patrol traffic is happening. You have something else in mind that eludes me?

This is maybe the most sensitive balance issue. We've done this for so long I can't help but conclude that if we allow escape we're back to speedsquads in weak fighting ships cherry picking easy targets and running away when challenged. Or?

What I mean about near ports is as a USman, none of the zones are near me or affect the OW war that's going on on the FL coast rn. The excitement and urgency of patrol zones as colloseums to fight non-specific enemy would be better placed in drumming up excitement to fight your nation's specific fight.

Instead of meaningful PVP, patrols provide a quick and easy fix and have almost no affect on OW besides being giant arenas.

next step for pvp missions in my eyes to is turn these events into meaningful facilitation of PVP for every nation in every part of the map for OW players. (we all are OW players)

we know they work to get people to participate in PVP, now we need to either put that power into players hands using clans producing these missions through calling for them however you want there are many ways to do it.

Or keep them a indiscriminate system where port distance is calculated, borders are taken into account and mission zones are put in between these areas to push OW fighting. A dynamic mission system giving new orders to players who want to participate in PVP. Lets be real, the current fighting around freeports means very little to people. What gets people's adrenaline flowing is when they're fighting for a goal against a specific nation that they can put it to.

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4 hours ago, Slim Jimmerson said:

we know they work to get people to participate in PVP

I like the ideas in your post above but I'm not so sure this statement is true at all. There is little alternative now as the patrols have made other forms of OW PvP even more rare, people are 'participating' because there is no alternative now. For me that's not a definition of 'working' far from it. If you are in a large clan and can field 7 or more players then maybe they are ok. Those of us in smaller clans and who often play solo or in small groups are participating less My pvp play has dropped off dramatically since the patrols were introduced. There might be a place for 'patrols', but in it's current form it's bad, so yes. at least having some 'purpose' to them might help (a bit).

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7 hours ago, jodgi said:

But then I don't understand why they complain about patrol missions? Now the idealists, scumbags and masochists converge in one area instead of causing a nuisance elsewhere...

In fact I do not complain at all :D

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7 hours ago, Landsman said:

That's why we have a PvE server. If PvP is a nuisance for someone, the PvP server is the wrong choice for them. 

Your ego is so overgrown that you actually do not understand that when - in a gaming group - you belong to A MINORITY you have to adapt to the majority (and not tell the mayority to go away).

But since it's clear you do not understand this basic concept of multiplayer games, I will now waste my time with you any longer.

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3 minutes ago, victor said:

you do not understand this basic concept of multiplayer games

You say "multiplayer games" but mean some niche genre where most of it is PvE, and you assume that is what Game-Labs are trying to do with this game in spite of them trying to motivate PvP. Look at my sig, that quote's from way before EA.

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Reading through all this I cant help but feel that people are missing a step. Vic marks, patrol missions etc are not the cause of the dropping RvR action.

Why were navy patrol area's added?  small server population. Think about the size of the map, how many ports are there 300+? how many players are on at any one time 400-500 peak times, 300+/- at others? and how many of those are "alts" or AFK in a port or in a mission.

Patrol missions are just there to get people to same areas of the map at the same time to promote fights. If they weren't added the OW PvP players would of been noticing the drop in players across the map anyway. ( which some of them caused themselves by "spawn camping" new/returning players outside capitals). 

As for Vic marks. Yes having them more freely available, for more people to be able to craft port battle ships is the cause of less PB's..... Come on don't be silly.

It's been said already. Falling RvR is because of 3 main things:

1. Hostility missions:

  • They take to long. 
  • You need to do way to many of them.
  • They to easy to stop (more so for the nations with the numbers to do so). 
  • They give those that do them no rewards (especially if you cant make the PB the next day, you do the work and miss the fun). 

 2.  Pointless ports

  • They give no resources you want.
  • They generate no income.
  • There not in a location that's worth being in.
  • The BR is too high for many ports for allot of clans to hold. Some ports allow for 10+ 1st rates and most clans cant get even get 10 players in any rate of ship to a PB. (This is exacerbated by different nations player numbers).

3. Server population:

  • small server population on an an RvR system made for a much larger one.
  • player retention is also a major part of the problem. 

 

Fixing 1. and 2. will in time lead to the fixing of 3 but these are the main problems RvR is facing.

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1 hour ago, victor said:

Your ego is so overgrown that you actually do not understand that when - in a gaming group - you belong to A MINORITY you have to adapt to the majority (and not tell the mayority to go away).

But since it's clear you do not understand this basic concept of multiplayer games, I will now waste my time with you any longer.

My ego? Lmao... I am just trying to reason with you.

PvP server = PvP

PvE server = No PvP

Makes sense so far? Ok.

The PvE server is multiplayer too but without PvP. You said PvP is a nuisance for some players and hence they should have chosen the PvE server instead. It's basic logic that couldn't be any more simple. You can do anything but PvP on the PvE server.

If all I wanted to do is play as a trader and PvP was a waste of time for me, like you said.... then why the F would I not play on the PvE server? If you can't explain this to me then you certainly are wasting your time with me... yours and mine.

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