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Patch 22: Patrol BR limits, Grape fix and Planking mechanics improvements

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Captains. 
Patch 22 is being deployed today. 

Patrol

  • Adjustable BR limits introduced for patrols. You wont be able to join the battle if your entry will exceed the Patrol limit.
    • Patrol limits
      • Hispaniola 8000
      • Antilles 5000
      • Tumbado 3000
      • Nassau 1000
    • Adjustable BR Mechanics (making full 25 1st rates battles still possible)
      • When battle is created - everyone in the pull circle will get in. 
      • If the BR of one side at the start of the battle is lower than the patrol limit: patrol limit will be used for reinforcements
      • If the BR of one side at the start of the battle is higher than the patrol limit: that BR will be used for reinforcements
      • Be wary when sailing in the large group exceeding the BR limit. If you are not in the pull circle you wont be pulled into battle and wont be able to reinforce. 

Thickness changes

  • Influence of angle for penetration improved. 
  • Importance of angle at direct hits reduced: All guns penetrate an oak First rate armor at 50-100m
  • Importance of angle at oblique hits increase:  42lb wont penetrate Surprise at 15 degrees with ease. 

Lets see how it goes and tune more before weekend.
 

Grape issue fixed

Bug causing grape not penetrating 0 physical planking if the ship had upgrades with planking bonuses in centimeters  - fixed.
Windows and ports were not affected by the bug so it was not very noticeable against ships with large windows and a lot of ports 
 

Visual improvements of your ability to enter battles where two enemy nations are battling each other. 

  • If nation is shown in green or white - you can enter
  • If enemy nation is shown in red - you cannot enter 
  • As a result you do not waste time sailing to the wrong circle (as button only appear when you are in a circle).

 

ps. two more patrol areas (with some land within the zone) will come in the next patch. 

Hotfix March 22th 

Crew splinter resistance bonus changes
  • Some fitting combinations allowed complete reduction of crew damage. Such upgrades and books bonuses were reduced. Max possible crew resistance due to ship build and training is 49.5%
  • We have added crew resistance bonuses to oak (10%) and sabicu planking (5%)
Other changes
  • Bow figure - Katherine turn rate bonus was lowered to 3%
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Just now, Capt Trashal Early said:

1000 BR Shallow patrols. Urgh RIP

Oh well the Thickness and Grape fix make up for it woo.

That's like 12 ships. Could be a lot worse.

I'm curious to see how it plays out the for deep waters. Whether this actually promotes a variety of ships or if people will continue to fill their side with the biggest ships possible (the reason I don't do the deep water patrols)

Grape was a very frustrating thing to deal with and I'm glad it's fixed, the angle thickness appears like a good change but only tests will prove so.

Edited by Slim Jimmerson
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Im curious to see if people join a 5000 vs 8000 battle... i think most will sail away, when they cant join the bigger side. 

But lets test it 👍

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16 minutes ago, admin said:

Thickness changes

  • Influence of angle for penetration improved. 
  • Importance of angle at direct hits reduced: All guns penetrate First rate armor at 50-100m
  • Importance of angle at oblique hits increase:  42lb wont penetrate Surprise at 15 degrees with ease. 

Sounds good in theory. So how important is actual thickness value now? Is Liveoak complete garbage again? Just be careful to not buff fir unintenionally... a fir boat shouldn't bounce anything.

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6 minutes ago, Slim Jimmerson said:

That's like 12 ships. Could be a lot worse.

I'm curious to see how it plays out the for deep waters. Whether this actually promotes a variety of ships or if people will continue to fill their side with the biggest ships possible (the reason I don't do the deep water patrols)

Grape was a very frustrating thing to deal with and I'm glad it's fixed, the angle thickness appears like a good change but only tests will prove so.

12.5 Mercury's haha Yeah its fine but its gonna split our clan shallow bonanzas in two and I hate having to leave clan members out of action because of arbitrary BR.

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Problem is... Battle Info doesn't tell you how many players are dead, how long battle is going on (15-20 mins can mean that half of the fleet could be dead) and how many players escaped the battle (not the case in fleet patrol) or surrendered. This is also annoying when you don't know the timer and battle closes few seconds before you click enter or when you try to get a better position to join and it closes.

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2 minutes ago, Capt Trashal Early said:

12.5 Mercury's haha Yeah its fine but its gonna split our clan shallow bonanzas in two and I hate having to leave clan members out of action because of arbitrary BR.

They can always come in smaller ships than mercury :) Privateers, pickles, lynxes, that way you can go 20 or so.

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26 minutes ago, admin said:

Captains. 
Patch 22 is being deployed today. 

Patrol

  • Adjustable BR limits introduced for patrols. You wont be able to join the battle if your entry will exceed the Patrol limit.
    • Patrol limits
      • Hispaniola 8000
      • Antilles 5000
      • Tumbado 3000
      • Nassau 1000
    • Adjustable BR Mechanics (making full 25 1st rates battles still possible)
      • When battle is created - everyone in the pull circle will get in. 
      • If the BR of one side at the start of the battle is lower than the patrol limit: patrol limit will be used for reinforcements
      • If the BR of one side at the start of the battle is higher than the patrol limit: that BR will be used for reinforcements
      • Be wary when sailing in the large group exceeding the BR limit. If you are not in the pull circle you wont be pulled into battle and wont be able to reinforce. 

Thickness changes

  • Influence of angle for penetration improved. 
  • Importance of angle at direct hits reduced: All guns penetrate First rate armor at 50-100m
  • Importance of angle at oblique hits increase:  42lb wont penetrate Surprise at 15 degrees with ease. 

Lets see how it goes and tune more before weekend.
 

Grape issue fixed

Bug causing grape not penetrating 0 physical planking if the ship had upgrades with planking bonuses in centimeters  - fixed.
Windows and ports were not affected by the bug so it was not very noticeable against ships with large windows and a lot of ports 
 

Visual improvements of your ability to enter battles where two enemy nations are battling each other. 

  • If nation is shown in green or white - you can enter
  • If enemy nation is shown in red - you cannot enter 
  • As a result you do not waste time sailing to the wrong circle (as button only appear when you are in a circle).

 

ps. two more patrol areas (with some land within the zone) will come in the next patch. 

nice patch but RIP rvr

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6 minutes ago, Capt Trashal Early said:

12.5 Mercury's haha Yeah its fine but its gonna split our clan shallow bonanzas in two and I hate having to leave clan members out of action because of arbitrary BR.

why not just create a PB if you have that many shallow guys?

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19 minutes ago, Capt Trashal Early said:

1000 BR Shallow patrols. Urgh RIP

 

read the notes please
if 25 ships are in a pull circle at the start of the battle you get a 2500br battle limit in nassau

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1 minute ago, AeRoTR said:

@Capt Trashal Early so you were the guys to join strong side with 10 ship fleets ;)

Not me I've been training for a week :P Haven't touched NA. But yeah the guys always join the same side and its always the losing side that obviously then becomes the winning side ;)

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Just now, rediii said:

why not just create a PB if you have that many shallow guys?

It's not that simple. For one timers mean you have a narrow window in PBs, the guys you get that very day may not be available the next day at that very hour.

A patrol you can do with anyone, at any time, with no planning or commitment. You and a few friends can go out and have fun and get marks. PBs, not so much, it takes a commitment and being able to be online at odd times, also you have to problem of owning the port (not everyone might want to own a port, they may just want to sack it and make off with the booty)

Not to mention screening, taking a port is hardly just a single fleet effort, it takes backing from your nation.

 

Edited by Slim Jimmerson
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5 minutes ago, Capt Trashal Early said:

What slim said exactly to a T.

But werent the Bahamas supposed to be a fun place for everyone with port battles happening every day?

Edited by Batman
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Interesting changes and thanks for the updates! I'm looking forward to testing the thickness/pen tweaks.

That said, I kind of wish more time was spent on things other than trying to recreate Legends in the OW, because so many other mechanics need attention and these events serve only a narrow range of play styles. 

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19 minutes ago, Slim Jimmerson said:

It's not that simple. For one timers mean you have a narrow window in PBs, the guys you get that very day may not be available the next day at that very hour.

A patrol you can do with anyone, at any time, with no planning or commitment. You and a few friends can go out and have fun and get marks. PBs, not so much, it takes a commitment and being able to be online at odd times, also you have to problem of owning the port (not everyone might want to own a port, they may just want to sack it and make off with the booty)

Not to mention screening, taking a port is hardly just a single fleet effort, it takes backing from your nation.

 

there are barely timers on most ports nowadays.

And with 15 people I would conquer everything in NA

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Just now, rediii said:

there are barely timers on most ports nowadays.

And with 15 people I would conquer everything in NA

Why don't you? Because it's impossible. You need screeners, gone are the days of teleporting to PBs.

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1 minute ago, Slim Jimmerson said:

Why don't you? Because it's impossible. You need screeners, gone are the days of teleporting to PBs.

Most nations don't have the players for effective screening. 

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36 minutes ago, jonnysweden said:

 

Typical forum member that should be ignored by devs

Doesn't get to play 10hours of NA a day therefore is less worthy Tester that doesn't deserve an opinion on matters that effect there clans players daily activities and enjoyment of a product they paid for. 

<3

Edited by Capt Trashal Early
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11 minutes ago, HachiRoku said:

Most nations don't have the players for effective screening. 

Ok say that is true now. Will it be true with 1k pop? 2k? You will need screeners in the future when nations can put up many times their PB fleet (some deep water ports having less than 3k BR, which is less than 10 large PB ships. Just to get those 10 guys in you will need 2-3x that for any given action. Lets not get into if we happen to pull some crazy number like 10k people on the server, and you'll have to have 100+ man screening fleets for 10-25 man PB fleets.

Problem is screening isn't an integral part of rvr, it's almost an unintended feature of OW. (for a time people didn't think screening should be a part of the game, it got in the way of fair PB fights)

There are no rewards for screeners, no recognition for your effort, you're pretty much a pawn who's goal is to delay the PB fleet, not necessarily fight.
Personally I refuse to screen, not because I don't think it helps but it goes against what I want to do in NA which is fight and get rewarded. I feel bad for every person who has to screen, it feels even worse trying to justify sending people to screening fleet. I sit in PB, collect my lord protector and own a port; you screen, hold in the enemy fleet for an hour and get nothing.

I think that's why people are just so tired of RVR, there's no room for anyone besides the elite 15 guys, sure they can still use you for screening and general cannon fodder, but don't expect to have any fun or get anything from your huge commitment besides an o7.

Fresh eyed recruits excited to bite into RVR are sent to screen, and will likely never see a proper battle or rewards for their time and effort.
Some do enjoy just being there to help, but others you can tell expected a lot more from conquest.

 


 

Edited by Slim Jimmerson

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Just now, Slim Jimmerson said:

Ok say that is true now. Will it be true with 1k pop? 2k? You will need screeners in the future when nations can put up many times their PB fleet (some deep water ports having less than 3k BR, which is less than 10 large PB ships. Just to get those 10 guys in you will need 2-3x that for any given action. Lets not get into if we happen to pull some crazy number like 10k people on the server, and you'll have to have 100+ man screening fleets for 10-25 man PB fleets.

Problem is screening isn't an integral part of rvr, it's almost an unintended feature of OW. (for a time people didn't think screening should be a part of the game, it got in the way of fair PB fights)

There are no rewards for screeners, no recognition for your effort, you're pretty much a pawn who's goal is to delay the PB fleet, not necessarily fight.
Personally I refuse to screen, not because I don't think it helps but it goes against what I want to do in NA which is fight and get rewarded. I feel bad for every person who has to screen, it feels even worse trying to justify sending people to screening fleet. I sit in PB, collect my lord protector and own a port; you screen, hold in the enemy fleet for an hour and get nothing.

I think that's why people are just so tired of RVR, there's no room for anyone besides the elite 15 guys, sure they can still use you for screening and general cannon fodder, but don't expect to have any fun or get anything from your huge commitment besides an o7.

 


 

I know from experience that more players mean more screeners. The pvp itself is a reward. Most people prefer to screen since the pressure is lower. 

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