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PVP missions. A huge Success?


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Also these zones don't get in the way of OW hunting, if you want you can even screen the zones to avoid the ROE, using them to your advantage. PVP missions should never be removed in favor of OW hunting because those are two different types of play that appeal to different people. 

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Just now, Wraith said:

 

Ok, so you want everyone to play your way. Understood. Every game has missions, there's nothing wrong with them. People like them so expand on it, you can't force everyone to want to spend HOURS on the OW just looking for a decent fight.

Edited by Slim Jimmerson
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Just now, Wraith said:

Don't be obtuse or put words in my mouth. If you had an ounce of honesty or bothered to read any of my posts over the last two years you'd be hard pressed to find someone who supports diverse play styles more than me.

What I want is the developers to provide all of those play styles with opportunities to enjoy the game, and not cater only to the very narrow play style of "Only PvP, PvP Now" that the current "content" supports. And anyone who wants that content development and the decisions around mechanics to support this sort of bite-sized, trash food version of Naval Action over a set of mechanics that supports PvE, player-generated PvP, RvR, an open and dyamic economy, exploration, etc. is selling a large number of our users short.  

By listening to the outspoken minority of players who just want the easiest possible path to PvP you're hamstringing the game, and we're already seeing a precipitous decline in RvR action, OW PvP outside of these events, and it appears a decline in overall player numbers associated with that decreased activity.

Ok and I hear you. But now what if I say what you're doing is no different? You're advocating for, and I'm gonna put words in your mouth so forgive me, the removal of the now now now PVP battles.

I use to be a big hardcore only guy too, and I think the realistic patch 10 didn't get the fairest shot partly because people aren't willing to break off from the easy game they had before. But I've played the game for a long time now,  if OW pvp hunting was good, we wouldn't have problems finding PVP. At this point I don't care for hardcore, I just want the greatest number of things possible to do. It's a big map, there's room for more than 1 crowd here.

Edited by Slim Jimmerson
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Just now, Wraith said:

Did I ever say take away the now now PvP battles?  Not once. 

I've only said that they should not be the be-all end-all of content and that they could be significantly improved by making them player-generated with a much larger diversity of different types of objectives, rather than a rehashing of the old PvP event that has already been proven to reduce ships on the OW, and which negatively impacts player involvement in other game-related activities.

The reason that OW PvP hunting isn't "good" is a matter of play style and most importantly is impacted by player interaction rate. That rate is hugely dependent on player numbers. The fact that the OW PvP events and the focus on PvP in general over other types of play styles does what?  It reduces player numbers because not everyone likes them and with fewer things to do those people leave.  It's a vicious cycle that you and your supporters of this narrow vision of what PvP should look like are exacerbating.

All I'm calling for is a redoubling of effort into making a better game for all, not just for those players who want PvP all the time and the easiest path to find it.

Alright I'll agree it shouldn't be end all be all, I agree that these should definately not be the final form of PVP missions, I think OW pvp does mainly rely on play numbers.

But I don't agree that PVP events reduce player numbers, they're a means of getting the PVP we cannot get organically on OW because the numbers and only help people get into the game, but don't drive anyone away because 

1. No one forces you to take part in them

2. You can screen them, so you retain your tactics of normal OW hunting, while getting more juicy targets.

Edited by Slim Jimmerson
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1 hour ago, jodgi said:

But those were far worse gank zones.

but you had the ability to escape them.  Now it's mindless effortless ganking where a large group just joins an already open battle with large slow/tanky ships and wrecks face.  They can't leave, you don't need to be faster.

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3 hours ago, Wraith said:

a redoubling of effort into making a better game for all, not just for those players who want PvP all the time

Hmm.. Maybe it looks like that from where you're sitting?

 I want nothing but pvp, ideally. I don't have patience for the suspension of disbelief stuff you guys call "meaning". I could start a list of players I've played with or played against that also are primarily interested in pvp.

Those guys aren't here anymore.

I don't think they got your memo that somehow OW is geared towards "those who want pvp all the time".

 

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Having basic cutters allowed into these pvp patrols brings back griefing in the Nassau area. For the deep water battles it's less of a problem but in the shallow water they are a HK nuisance. They are such an easy grief that I am thinking of doing it.

Anyone one beat four bc in one battle?

Buster (no shame)

 

 

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17 hours ago, Slim Jimmerson said:

That's the thing, I'm still sailing ow doing everything a normal PVPer is doing, except I get battles faster and more often and I'm getting rewarded for my damage done so even if I don't win I'm still working towards something.

Besides that it's no different from a regular OW battle, the ROE is just a little different.

l_75a27b00-ffa9-11e1-8320-df7a79000006.j

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49 minutes ago, Slim Jimmerson said:

Here's a thought, if you don't like the missions, don't do them? Why does it even concern you.

 

I don't like what they do, and that is take the game away from what it originally promised to be and the reason so many people invested in it in the first place.

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I do not think it is dead. It was saturday, the mature players had better things to do, other than playing NA.

I do agree Basic Cutters ruining Shallow Water Patrol Mission. Basic cutter should be banned from missions. It is annoying, you get no reward, takes too long to sink, and they run away !!!

So below is a picture from last night. We joined a fight it was about even, than gankers arrive, we are outnumbered. Somehow 7UP clan joins our side which was weak, that I respected. What happends next KOTO gank squad arrives, they keep joining. But look at the final moments of the battle, I would be really ashemed of this picture if I was in ganking squad. 

Real Winners Do Not Gank ! Only ... gank , feel free to fill in the blanks :)

Edit: LoL I replied to a wrong post :) I would reply to 

but it fitted some how :):)

 

gank2.png

Edited by AeRoTR
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6 minutes ago, AeRoTR said:

I do not think it is dead. It was saturday, the mature players had better things to do, other than playing NA.

I do agree Basic Cutters ruining Shallow Water Patrol Mission. Basic cutter should be banned from missions. It is annoying, you get no reward, takes too long to sink, and they run away !!!

So below is a picture from last night. We joined a fight it was about even, than gankers arrive, we are outnumbered. Somehow 7UP clan joins our side which was weak, that I respected. What happends next KOTO gank squad arrives, they keep joining. But look at the final moments of the battle, I would be really ashemed of this picture if I was in ganking squad. 

Real Winners Do Not Gank ! Only ... gank , feel free to fill in the blanks :)

I was on the enemy team, when KOTO arrived I thought myself ugh another gank, then the 7UP guys came through and it ended up being a very entertaining fight that lasted from what I heard the entire allotted time. This is what I've been saying about numbers in these battles, these battles aren't that much different than the regular ones. They're OW battles that you cant run from and you'd be surprised how well it works when it works. It's not about escaping for the underpop side, it's about fighting through it because that's the only way you'll live.

I don't care what anyone says, these battles are absolutely brutal casual events that don't require any set up, no plan really.. you can jump right into one of these, fight with many people, with large rewards at high risk of being sunk. This is a fantastic ROE and near perfectly represents what kind of motivation is necessary to drum up PVP around the map so maybe people aren't sitting in their empty safezones with nothing fulfilling to do.

Edited by Slim Jimmerson
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19 minutes ago, AeRoTR said:

I do not think it is dead. It was saturday, the mature players had better things to do, other than playing NA.

I do agree Basic Cutters ruining Shallow Water Patrol Mission. Basic cutter should be banned from missions. It is annoying, you get no reward, takes too long to sink, and they run away !!!

So below is a picture from last night. We joined a fight it was about even, than gankers arrive, we are outnumbered. Somehow 7UP clan joins our side which was weak, that I respected. What happends next KOTO gank squad arrives, they keep joining. But look at the final moments of the battle, I would be really ashemed of this picture if I was in ganking squad. 

Real Winners Do Not Gank ! Only ... gank , feel free to fill in the blanks :)

gank2.png

How many of those were caught out by the circle?

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1 minute ago, NethrosDefectus said:

How many of those were caught out by the circle?

I've had a few close calls, just like anything riding the circle is a skill and a tactic, sometimes you get the perfect combination of circle shrink with wind direction to where you get situations like these

      748A5C5A2FFA78967BE9230A9FA483A82FDC1619

Yes the prince did lose his timer, it was pretty hilarious seeing this as an almost maneuver kill for rattler. None of the other ships you see where caught by the circle but were killed normally and sank as the circle was shrinking. Not a bad battle.

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I was just wondering why do we have zones???

why not give all players the gratitude and marks for doing battle and damage done on the enemy 

to every player doing pvp on any location on the map

?

for me that makes more sense 

everybody's a winner then, only some will lose only there ship 

its seem to be all about pvp marks so ...what's the point of having zones ..

 

(its ) missions

we have the exercise room with no losses (good)

make a other mission room where you lose your ship as well

give a choice what kind of mission you want to do...

 

Edited by Thonys
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2 minutes ago, Thonys said:

I was just wondering why do we have zones???

why not give all players the gratitude and marks for doing battle and damage done on the enemy 

to every player doing pvp on any location on the map

?

for me that makes more sense 

everybody's a winner then, only some will lose only there ship 

its seem to be all about pvp marks so ...what's the point of having zones ..

OW battles acting like little pocket dimensions that can't be accessed after a few minutes, there's huge room for abuse there, people tagging each other just to do damage, split off rinse and repeat without the benefit of getting a kill notification on combat news.

There's no chance of that in the mission zones because the battles stay open and force you to fight whatever comes to you or lose your ship.

Edited by Slim Jimmerson
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49 minutes ago, Slim Jimmerson said:

Because OW battles acting like little pocket dimensions that can't be accessed after a few minutes, there's huge room for abuse there, people tagging each other just to do damage, split off rinse and repeat without the benefit of getting a kill notification on combat news.

There's no chance of that in the mission zones because the battles stay open and force you to fight whatever comes to you or lose your ship.

well i still see it more suitable for :a click mission where you all be put in a huge arena 

in the mission section 

the benefit is you don't have to sail, but just like NAL, ready to do combat  and go...pief paf poef

i still think it does not belong to this game in this kind of construction with zones ...(its a mission)

its a constructed zone what does not do wright to the rest of the map and there inhabitants

 

give all the players on every location the benefit of earning pvp marks with doing damage to enemies  (because that's the difference with zones or no zones )

at this moment it is a game in a game,  at some point on the map... where the rest of the map is neglected  to do huhmm... nothing ? 

(the captains of dariena or dutch and the french  have no bond with tumbado[ where the hell is tombado])

we have to fight in china ftw. i thought is was the caribbean

 

i am not going to fly from moscow from kiev just to buy a package of cigarettes i rather give up smoking :wacko: i am not the flying dutchman

 

i do understand there is a option of border gangking but as a honorable captain i do not practise pirate behaviour:P

 

Edited by Thonys
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I got the hope that Patrol Missions are more like u select a Region where you want to Patrol like Bermuda or Cartaghena. You go out search for some Ships Players/NPC's. For Combats agains players you get PvPmarks and NPC Combatmarks and if you achieve the Order you get the PvPmarks.

Next thing i was in hope that you will get a reward for participating in a PvP-Battle (Openworld) even if you loose. Something like you did 2k damage and reseve 1PvPmark and 10k gold and the Xp.

But Patrol-Missions are more like a Gangfest for one alone.

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16 minutes ago, Jim Broadreach said:

I got the hope that Patrol Missions are more like u select a Region where you want to Patrol like Bermuda or Cartaghena. You go out search for some Ships Players/NPC's. For Combats agains players you get PvPmarks and NPC Combatmarks and if you achieve the Order you get the PvPmarks.

Next thing i was in hope that you will get a reward for participating in a PvP-Battle (Openworld) even if you loose. Something like you did 2k damage and reseve 1PvPmark and 10k gold and the Xp.

But Patrol-Missions are more like a Gangfest for one alone.

well thats my objection to it all 

what i read is ::  more like ; acting like ; sort of; 

it is not it..it does not fit...somehow...

it doesn't feel right...its placed in the sandbox sitting on its own merits

conclusion : therefore pvp marks for every player in all battles doing damage to each other no matter who sinks or surfives a battle

everybody a chance to earn marks and if someone want to go to hot area it fine by me..

Edited by Thonys
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1 hour ago, Thonys said:

I was just wondering why do we have zones???

why not give all players the gratitude and marks for doing battle and damage done on the enemy 

to every player doing pvp on any location on the map

?

for me that makes more sense 

everybody's a winner then, only some will lose only there ship 

its seem to be all about pvp marks so ...what's the point of having zones ..

 

(its ) missions

we have the exercise room with no losses (good)

make a other mission room where you lose your ship as well

give a choice what kind of mission you want to do...

 

What i expectet is more like that what you said here and what i said above when i first heard about the Patrol-Missions and PvP-rewards.

We will see what the Future brings what i have read in the forum gives me a positiv fealing for the Future.

Edited by Jim Broadreach
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1 hour ago, Thonys said:

I was just wondering why do we have zones???

why not give all players the gratitude and marks for doing battle and damage done on the enemy 

to every player doing pvp on any location on the map

?

 

Due to the fact that these battles always stay open and all players are located at the same spot alt farming is hard. Furthermore you have all players at one spot and impatient players can get into action really fast. Sure as OW loving player i dont like them but when you look at player like @jodgi they seem to love the concept. But in the end I hope that they give us OW users a chance to interact with the moba crowd while in small and large battles they just would disapear in port. This way they show them "Hey there is something else then just clicking *to Battle* its called OW". Maybe they try it out. Like "We" OW users tried out the patrol even we dont like the concept.

Edited by z4ys
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13 minutes ago, z4ys said:

Due to the fact that these battles always stay open and all players are located at the same spot alt farming is hard. Furthermore you have all players at one spot and impatient players can get into action really fast. Sure as OW loving player i dont like them but when you look at player like @jodgi they seem to love the concept. But in the end I hope that they give us OW users a chance to interact with the moba crowd while in small and large battles they just would disapear in port. This way they show them "Hey there is something else then just clicking *to Battle* its called OW". Maybe they try it out. Like "We" OW users tried out the patrol even we dont like the concept.

well i hate shrinking circles 

viagra is the cure

way to go @jodgi well..... somebody loves it :) ...just kidding :D

Edited by Thonys
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