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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

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44 minutes ago, Durin said:

if you choose to craft outside your capital, set up your clanwarehouse in that port - shipbuilding is a clan effort anyway, as a single player will find it hard to collect all the resources on his own. except you are using alts, wich will eliminates the need for dockspace anyway.

that aside, if you dont have the silly money to expand your docks, how are you going to fill 3 indiamans with stuff?

Clan warehouse is for clan shipbuilding for clan activities, not personal ships.  I have my own fully stocked warehouse for my own personal shipbuilding.  I do not mix personal and clan resources.  Also, my shipyard is at a freeport in a different part of the map so I can't lose my shipyard and warehouse to RVR. 

I've never had an Indiaman - LGV are free, and I had 4 redeemable t-brigs from Global.  Even basic materials require a lot of hold capacity to transport.  My warehouses have various woods and shipbuilding materials, every size of cannon and carronade, all kinds of upgrade materials and skill books, etc.  I use one port warehouse just for storing all the crafted upgrades.  :D

 

 

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7 hours ago, admin said:

There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE.

Interesting... 

7 hours ago, admin said:

We just probably need to scale down on pve rewards to make people trade which will in turn make ports more profitable, which will in turn help timers.

Agree completely. Not only does it make ports more profitable but also gives content for privateers. PvE gold rewards should be nerfed and trading buffed alot... gives more life to OW.

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8 hours ago, admin said:
  • There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE.

THARGOIDS!!!!!!!!!!!!!!!!!!

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There is nothing to say against a fee of 500.000 for PB timers. But if devs want clans to pay this money for their most important ports they have to ensure as well that clans can generate that money from players, who use the ports which have to be protected.

That doesn't happen. Clans are generating money in ports which sell Cartagena Tar, Copper Ingots, traders can sell Parisian Furniture or Textile Machinery in. Ports which are needed for ship building don't generate tax income, since harvesting resources needed for new ships are not taxed. Shipuilding and cannon crafting is not taxed as well. Those ports where players get their fir and oak log, iron ore, coal or hemp and have built their shipyard and workshop are the most important ports of a nation. There most of the resources and materials are stored. But clans have no possibility to make players pay for the fee of a PB timer which would protect those investments.

Tax resource collecting, ship building and cannon crafting. Otherwise expecially the impossible nations will struggle to stay alive, since they won't be able to pay for PB timers for those ports they need to survive.

Ok. Ships are getting more expensive then. That's no problem. Players spend millions for Cartagena caulking refit or copper plating. Those prices would go down, if players need more money for the ship they want to equip with those upgrades.

Edited by Graf Bernadotte
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7 hours ago, PenguPirate said:

@admin are they going to  cost 1-2 USD?

If you slap 10$+ on ships that can be lost in a single battle they better be worth it. Remember, WoT and WoWS have premium tanks and ships that go for 20-100+ USD, but they're not permanently lost after a battle.

 

well for spending 10 dollars on ship it must not be 1 dura ship and it must not be tradable.

i wonder witch three ships will be premium

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18 minutes ago, Lovec1990 said:

well for spending 10 dollars on ship it must not be 1 dura ship and it must not be tradable.

i wonder witch three ships will be premium

My bet: Santa Cecilia, xebec and the sol they showed us in Screenshots before. 

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For me this patch made rvr unworthy to even thinking of participating. We don't need like 300 ports where 200 have absolutely no use. We need a smaller map where every port fills a role, not a raise on upkeep just to delete the portbattle timers. 

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8 minutes ago, Trashman said:

My bet: Santa Cecilia, xebec and the sol they showed us in Screenshots before. 

sol?

 

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@admin,

I read your answer on trade runs, which is all well and good, but you have now made it harder to do These trade runs.

Only shallow ships can now enter shallow ports, so it is going to take more runs and time to be able to get goods out of the ports to sell them, as now you can no longer sail your Indiaman or LGV into those ports.

you now have to sail with Trader brig or snow, return to deep water port offload to Indiaman, repeat to fill Indiaman, and if the port with the best Price for those goods is also shallow, you are screwed, how many People are going to sail one and a half hours to gain 500k Profit, where one journey in Indiaman gets 1.3 Million Profit.

Any Chance of making shallow ports accessible by Trader ships of all types, or having a Zone where larger trade ships can offload goods to shallow ports

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have the devs considered that by removing player names and ship types ... the old saying once burned twice shy .....personally theres a few captains ai wouldnt 1v1 in equal ships i know thet are better players than me ... i would however still tag them if i thought i had a better ship

but once i get burned  by attacking a no named player .. and finding its someone i wouldnt have tagged if i knew who it was ... im going to be far more careful in tagging anyone in the future

therefore less pvp because once im unsure who im attacking the less likely im going to do it

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7 hours ago, Durin said:

do you have combat marks? with combat marks you can buy labor contracts, wich eliminates the need to craft outside your capital for LH discount, if you craft in your capital, you can operate out of your clan warehouse and dont need to ship permits anywhere. ships crafted can be stored in the shop for ridiculous prices and if someone buys them - even better.

if you choose to craft outside your capital, set up your clanwarehouse in that port - shipbuilding is a clan effort anyway, as a single player will find it hard to collect all the resources on his own. except you are using alts, wich will eliminates the need for dockspace anyway.

that aside, if you dont have the silly money to expand your docks, how are you going to fill 3 indiamans with stuff?

anyway, i can see how someone who wants to have every shiptype in every port, and ontop of that a one-man crafting empire without any alts may lack dockspace, but remeber, this is not a single player game. work together with others instead of asking to change the game until you can do anything on your own and problems like this - you will not have them.

8 hours ago, Durin said:

if you have to many ships, i can help you with that. just bring em to cabalaland.

but seriously, no one needs more ships than what you can have allready.

You talk silly?

(now i know why we never had a peace treaty for 385 years lasting war lol)

barancourt is absolutely spot on

 

 

 

 

Edited by Thonys

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1 hour ago, Glorgir said:

@admin,

I read your answer on trade runs, which is all well and good, but you have now made it harder to do These trade runs.

Only shallow ships can now enter shallow ports, so it is going to take more runs and time to be able to get goods out of the ports to sell them, as now you can no longer sail your Indiaman or LGV into those ports.

you now have to sail with Trader brig or snow, return to deep water port offload to Indiaman, repeat to fill Indiaman, and if the port with the best Price for those goods is also shallow, you are screwed, how many People are going to sail one and a half hours to gain 500k Profit, where one journey in Indiaman gets 1.3 Million Profit.

Any Chance of making shallow ports accessible by Trader ships of all types, or having a Zone where larger trade ships can offload goods to shallow ports

@admin

In most ports there is nothing good to buy. how should one earn money there? The trading system is for the ass.

500k for the timer is too much

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7 hours ago, Slim Jimmerson said:

I wan't a high capacity of dock slots so I can more reasonably put ships around the map.  Even with 5 ships in one port you may only have 2 fit for OW PVP, 2 ships gone and you're at out of PVP passes to play. You gotta either wait a day and tow a ship over or haul around the map to get materials to craft them in which you need many dock spaces or you're severely limited with how long and how often you can play the game without having to take an industry break because the game lacks population to make sure most if not all ports are stocked.

Unlimited dock space but each dock costing some amount of gold akin to rent unless owned to your clan which would be free unless some kind of tax enabled payment.

 

agreed.

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12 hours ago, Barbancourt (rownd) said:

Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy.  If you want to build ships you need to secure a few ports for your resource Buildings and special woods. 

I doubt more than 1/3rd of all ports are even used for anything.

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On 7-3-2018 at 10:19 PM, Barbancourt (rownd) said:

500k per port per day from a "5 man clan"?!  Do you really believe this?  I play roughly 2-3 hours on 3 days per week, and if I'm really active over that time I may get maybe 200-300k total  from sinking a handful of AI ships while doing knowledge slots, most of which goes straight into buying/farming shipbuilding resources.  3.5 million per port per week?  How many clans even have 5 active players anymore? 

 

so ...start whining ? 

 we can even handle a million for one port 

no problem there..:P 

you want to conquer the map for no reason at all :P and i t will cost you upkeep... 

Edited by Thonys

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11 minutes ago, Christoph said:

we need clan docks! dry docks

agreed.

and log files do not forget that to...:ph34r:

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3 minutes ago, Thonys said:

so ...start whining ? 

 we can even handle a million for one port 

no problem there..:P 

you want to conquer the map for no reason at all :P and i will cost you upkeep... 

Having a couple ports so you can get harvest shipbuilding materials is not "conquering the map". 

 

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42 minutes ago, Grundgemunkey said:

have the devs considered that by removing player names and ship types ... the old saying once burned twice shy .....personally theres a few captains ai wouldnt 1v1 in equal ships i know thet are better players than me ... i would however still tag them if i thought i had a better ship

but once i get burned  by attacking a no named player .. and finding its someone i wouldnt have tagged if i knew who it was ... im going to be far more careful in tagging anyone in the future

therefore less pvp because once im unsure who im attacking the less likely im going to do it

dont worry to much about it ..

the other side has the same problem (if it is a problem)

if you are in hunting mode you will hunt.

if you are in trade mode you will evade the fight ,(any fight)

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What ship info will I see when clicking on a player as regards to ships in fleet?  I.e player named Bob.. is in a Indiaman with 1 indiamen and 1 Essex in fleet.. how much info will I get by clicking on Bob...who's name I shall not know..

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13 hours ago, admin said:
  • There are 81 ports on the map that can make same or even more money than cartagena (in trading taxes)
  • There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE.
  • We just probably need to scale down on pve rewards to make people trade which will in turn make ports more profitable, which will in turn help timers.

only 15 port have income great than 0

Trading are useless.

This hidden feature are useless because we have excellent loot from sealed bottles.

Edited by qw569
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@admin, this hidden feature intrigues me!!! if you don't own the port can you figure out the feature? we need more hints!

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