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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

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1 minute ago, admin said:

No. 

500k is peanuts for a 5 man clan. Want the timer? Pay.

500k every day for ONE single port. 

What about mining, setting contracts, paying for repairs kits, buying upgrades and skillbooks?

 

This change will force clans to ask their members an additional effort to pay for timers. You will force many peps to log in to make their gold farming the most effective way they can.

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5 minutes ago, OneEyedSnake said:

i agree, i have mixed feelings though. 

 

Here is a guide on making 5 mln for a 30-40 min trade run

 

 

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Just now, Intrepido said:

500k every day for ONE single port. 

What about mining, setting contracts, paying for repairs kits, buying upgrades and skillbooks?

 

This change will force clans to ask their members an additional effort to pay for timers. You will force many peps to log in to make their gold farming the most effective way they can.

Don't set timers if you can't afford them

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6 minutes ago, Intrepido said:

This change will force clans to ask their members an additional effort to pay for timers. 

asking clan members to play the game or maybe even PVP? Exactly what we want :)
Not playing the game? Leave the port for others to take.

@Intrepido  my man.. trust me. you just need 1 port. You needed more of them before because you needed them to help your nation get to top 1-3 positions to help nation win the map...NOT ANYMORE. you just take 1 port and get 1 victory marks per week per lord protector. Even if you are the only clan in your nation and no-one else is playing. You dont need 20 ports

But if you want 20 ports with 4am timers? Pay UP through the nose.. 500k is cheap and might go higher.

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5 minutes ago, admin said:

asking clan members to play the game? Exactly what we want.

The most effective way of getting money fast is pve.

Do we really want it?

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If you don't like the upkeep change you might have too many ports.

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Question regarding the new VM distribution. Currently you can only see total count of ports you are Lord Protector of. Can there be an easier way to reflect who is Lord Protector of where? if you wanted to consolidate ports, but cannot determine (unless people have saved in game mails) who is Lord Protector of what.

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2 minutes ago, Intrepido said:

Do we really want it?

And if not; just don't.

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i gave up RvR a long time ago so my opinion on this topic counts for little, but why does the cost of setting a port's timer not scale with the value of the port?

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5 minutes ago, Intrepido said:

The most effective way of getting money fast is pve.

Do we really want it?

I linked the video of a 5 mln trade run.
invest 1 mln - make 3
then use earned 3 to buy another good 
sail back
sell them in the original port for another 1-2 mln profit

good part of the route can be skipped using TP

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But @admin your thinking one port, now take a clan that has say 1-5 ports or say 25 ports?  They won't be able to pay for that when you start addding a few more.  What we are going to see is every one will have open windows set cause they can't afford it.  The only ports that will have timers set is going to be the big money makers and that is it.  

Remember it's not even 500K  cause you have to add the 100K+ for the daily maintance too which can go up as the port makes more money.  I don't want to spend all day grinding to keep a port in a prime time for my clan to defend it if we don't make any money of  the prot to pay the mainance or port timer.  That and why are shallow ports the same price as deep water?   There should be a step 100K for shallow, 250K for none important deep water and maybe 500K for all the big profit ports.

 

I still think just limiting it to only 10 windows per clan is a better way to go about this.

Casual players won't be able to hold a port and keep it in there time zones and big mega clans will just take them in there prime times and such.  Your killing the small guys with this concept.

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3 minutes ago, Sir Texas Sir said:

 

Remember it's not even 500K  cause you have to add the 100K+ for the daily maintance too which can go up as the port makes more money.  I don't want to spend all day grinding to keep a port in a prime time for my clan to defend it if we don't make any money of  the prot to pay the mainance or port timer.  That and why are shallow ports the same price as deep water?   There should be a step 100K for shallow, 250K for none important deep water and maybe 500K for all the big profit ports.

 

  • There are 81 ports on the map that can make same or even more money than cartagena (in trading taxes)
  • There are 25 ports on the map with the hidden feature that no-one yet found - which can make EVEN MORE.
  • We just probably need to scale down on pve rewards to make people trade which will in turn make ports more profitable, which will in turn help timers.
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9 minutes ago, admin said:

asking clan members to play the game or maybe even PVP? Exactly what we want :)
Not playing the game? Leave the port for others to take.

@Intrepido  my man.. trust me. you just need 1 port. You needed more of them before because you needed them to help your nation get to top 1-3 positions to help nation win the map...NOT ANYMORE. you just take 1 port and get 1 victory marks per week per lord protector. Even if you are the only clan in your nation and no-one else is playing. You dont need 20 ports

But if you want 20 ports with 4am timers? Pay UP through the nose.. 500k is cheap and might go higher.

RVR is not only done because we want the dam Victory Marks.

It is also about roleplaying, revenge... see the national news and you will realize the different motivations of your playerbase.

 

With this change, you are limiting their freedom and destroying in the process player content.

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8 minutes ago, Sir Texas Sir said:

But @admin your thinking one port, now take a clan that has say 1-5 ports or say 25 ports?  They won't be able to pay for that when you start addding a few more.  What we are going to see is every one will have open windows set cause they can't afford it.  The only ports that will have timers set is going to be the big money makers and that is it.  

Remember it's not even 500K  cause you have to add the 100K+ for the daily maintance too which can go up as the port makes more money.  I don't want to spend all day grinding to keep a port in a prime time for my clan to defend it if we don't make any money of  the prot to pay the mainance or port timer.  That and why are shallow ports the same price as deep water?   There should be a step 100K for shallow, 250K for none important deep water and maybe 500K for all the big profit ports.

 

I still think just limiting it to only 10 windows per clan is a better way to go about this.

Casual players won't be able to hold a port and keep it in there time zones and big mega clans will just take them in there prime times and such.  Your killing the small guys with this concept.

Guess the intention is not a static system or a system with everytime the same faces like at the moment. Now everyone might get a piece of the cake. Important ports will be hold by the big players. Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector.

Edited by z4ys
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3 minutes ago, z4ys said:

Guess the intention is not a static system or a system with everytime the same faces like at the moment. Now everyone might get a piece of the cake. Important ports will be hold by the big players. Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector.

And I get what they are trying to do but i just think they are going around it wrong by making every port timer cost the same.  It's hard enough to get clans to share resources for most of them and it's going to be even harder to get folks to log in just to make 500K a  day to keep a port safe in there timer.  We are talking about one port not mulit.  Folks will keep all econ and crafting in safe zone cause one missed payment it's all gone...boom start all over.

It was all  cool when I wasn't working and could spend all the time on line, but now that I"m back to working I hardly get on except on the weekends and most of the guys I play with are like this.  We pop on to do a little fun here and there and than all get on fir bigger battles.  now we have to get on, make enough to pay for one port or two each day and upkeep it.  We aren't even talking about some big money making ports (my clan owns no ports at this time by the way).  Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it. 

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4 minutes ago, Sir Texas Sir said:

Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it. 

Or just dont take a useless port which doesnt generate money. 

I think it would be nice if all nations can teleport to ports which are available for all just like free towns. So you can cap a port close to a hotspot and get nice money from it. Less sailing for players and more ports which are worth holding them.

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Just now, Sir Texas Sir said:

And I get what they are trying to do but i just think they are going around it wrong by making every port timer cost the same.  It's hard enough to get clans to share resources for most of them and it's going to be even harder to get folks to log in just to make 500K a  day to keep a port safe in there timer.  We are talking about one port not mulit.  Folks will keep all econ and crafting in safe zone cause one missed payment it's all gone...boom start all over.

It was all  cool when I wasn't working and could spend all the time on line, but now that I"m back to working I hardly get on except on the weekends and most of the guys I play with are like this.  We pop on to do a little fun here and there and than all get on fir bigger battles.  now we have to get on, make enough to pay for one port or two each day and upkeep it.  We aren't even talking about some big money making ports (my clan owns no ports at this time by the way).  Now I honestly don't want a port cause I don't want to deal with the cost and upkeep and having to defend it. 

I think people are too satisfied with their port situation to want to change this. One, 500k isn't that much anyway, there are people with hundreds of millions of gold in NA, and you can still sell PVP marks for a good price.

500k is maybe two small OW fleets. Have two people do one and that's the port timer for the day. Have a whole clan do one and you have the port timer for like a week.
 

Maybe we need a clan tax to make sure people are paying towards the upkeep of the ports they use.

Edited by Slim Jimmerson

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Just now, Everyone else is Jon said:

Or just dont take a useless port which doesnt generate money.

Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy.  If you want to build ships you need to secure a few ports for your resource Buildings and special woods. 

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2 minutes ago, Slim Jimmerson said:

I think people are too satisfied with their port situation to want to change this. One, 500k isn't that much anyway, there are people with hundreds of millions of gold in NA, and you can still sell PVP marks for a good price.

500k is maybe two small OW fleets. Have two people do one and that's the port timer for the day. Have a whole clan do one and you have the port timer for like a week.
 

Maybe we need a clan tax to make sure people are paying towards the upkeep of the ports they use.

yes I know there are some folks with way to much money, but they aren't part of the other 99% of the game.  Hell I hardly have 1-2 million on each of my accounts cause I just don't feel like grinding PvE or Make trade runs any more.   That and the last move kinda burn a lot of stocked up gold.   We want to just log on and have fun and maybe have a few ports here and there not make a job out of it.

Honestly a convo we just had a bit ago today was something like this.

So we flipped the port?

You want it?

Not realy?

Why?

Cause the 500K thing?

Yah?

Yah really don't want it either.

I'm going to bet we will see a lot of no timer ports being flipped and keep open by folks with empty port battles so they can get there marks.  Since they can't afford to set timers they will just do empty port battles on ports folks don't care about.   Why fight over that expensive port over there to get marks wen we can just have a bunch of un important ports and get the same reward if not more.  Oh we lost one or two this week not a bother.  We will just flip them tonight in our time.

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5 minutes ago, Barbancourt (rownd) said:

Most of the ports are held for resource farming, shipbuilding woods, area access, and denying them to the enemy.  If you want to build ships you need to secure a few ports for your resource Buildings and special woods. 

Teak and White Oak ports and so one are valueable anyway so they will give you money and most other ressources are found in the safezone. I like it that its expensive to gain "area access", because if enemies are closer there are more fights.

 

However a lot of ports will be without timer so I guess we will see a lot more empty PBs which is boring.

Edited by Everyone else is Jon

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18 minutes ago, z4ys said:

Unimportant ports will be exchanged by small clans and even give causal player clans the chance to become an onetime lord protector.

Don't tell people about my first step into solo-ruling the map! :-p

 

I geuss to pay for the timer, some clans may have to recruit some pve-players or traders who like taking care of the gold this way, while the pvp-ers can focus on actually defending or expanding? Same thing for the hostility-missions, why not use your nations' pve-players while the pvp-ers roam around and intercept any defenses?,

It could be a first step to make everybody work together, become symbiotic if you like. Many people might want to help with keeping their nationports in the nation (if only to have a productionarea where everybody profits)?

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Just now, Eyesore said:

Don't tell people about my first step into solo-ruling the map! :-p

 

I geuss to pay for the timer, some clans may have to recruit some pve-players or traders who like taking care of the gold this way, while the pvp-ers can focus on actually defending or expanding? Same thing for the hostility-missions, why not use your nations' pve-players while the pvp-ers roam around and intercept any defenses?,

It could be a first step to make everybody work together, become symbiotic if you like. Many people might want to help with keeping their nationports in the nation (if only to have a productionarea where everybody profits)?

Yah but we gotta be careful to not piss people off. PVErs and PVPers kind of don't want anything to do with each other atm

Edited by Slim Jimmerson

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