Jump to content
Game-Labs Forum
admin

Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

Recommended Posts

3 hours ago, admin said:

ship names removed

But you can still see what ship it is at a certain range with spyglass, right? Like by looking at the ship?

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, victor said:
3 hours ago, admin said:

Captains
Mega patch with multiple changes will be deployed tomorrow 8th March!
 

  • Player names and ship names removed from players in the open world identification. You will only know that it is a player and an approximate rank of the vessel/vessels.

1) This will increase fear of combat, so it will increase fleeing from any enemy rather than fighting them.

2) will you at least able to see the names of the players of your own faction?

3) this will make impossible any alliance among clans in different factions (is it work as intended?)

Edited 1 hour ago by victor

and most players, knowing that only daredevils are out, will stay in the safe zones forever

 

Share this post


Link to post
Share on other sites
2 hours ago, sveno said:

One issue i see coming: Clans taking ports in the weekend to drop them after monday. More VM without timer costs due to cooldown....

Rinse. Repeat.

Share this post


Link to post
Share on other sites
1 hour ago, Mirones said:

Santa Cecilla aka Bloody Hermione is a Premium

So SC is one of the 3 premium ships in the pack? Can't be the one exclusive since you can get SC from epic events, right?

Share this post


Link to post
Share on other sites
1 hour ago, victor said:

TBH I'm Italian and playing in spanish faction

I think he's Portugese, as @Cabral one day told me about his amigo Victor, but he plays for Danish.

Everyone thinks he's Victor from BCC clan, that's wrong.

Edited by Trashed Privateer

Share this post


Link to post
Share on other sites

Everyone that says players will be scared to sail out because they can't see names, just think twice. If someone is so scared, he will never sail out. No matter if he sees names or not... 

  • Like 1

Share this post


Link to post
Share on other sites
48 minutes ago, admin said:

OW pms with enemies are disabled from the attack tab. as sending a private message and seeing his name in chat defeats the purpose of hiding the name.
You can still PM with enemies using search of course, or through global chat 

For fok sake, why we can't add friends from other nations? I mean it works when people change nations, they remain on friend list... Calling people out in global is annoying as fok. Every day:

A: Rediii online?

B: Anyone from DNP online?

C: Roquecent online or not? 

Also regarding messaging... Make new messages blink. It's bloody annoying, waiting for response while your counter-part doesn't know he got a new message and again global chat:

A: Palatinose, read pm

B: Gregory, check private

 

Every single fokin' time.

Edited by Trashed Privateer
  • Like 6

Share this post


Link to post
Share on other sites
3 hours ago, admin said:

Conquest Changes: Conquest for everyone

  • To promote more activity across all time zones, Port battle timer now costs 500,000 per day; old 100k price was ridiculously low and cost of the capture timer will continue to evolve

This is just too expensive. For example, my clan (Dutch, US and Aussie-based with some new EU members), owns 3 ports. Total income from these ports just covers their current cost (timers included). With a 5x increase in cost, we won't be able to continue to own all 3. Even a 2x increase would be a stretch but we could make up the difference through contributions to the clan WH.
 

This problem won't just affect smaller clans, either. There are few ports in this game that make 500k a day in profit for their clans, so either clans leave unprofitable ports neutral (unlikely since ownership has strategic advantages in RvR and PvP, and also because ownership is tied to VM's), or players are forced to do more PvE grinding for gold to support these ports (which I would say is a non-starter for maybe a 1/3rd of the current players). 

Quote

Reinforcement zones rules of engagement change

  • ability to pull the players to the battle using NPC attack - removed
  • ability to pull the players into battle using player attack - removed
  • if battle is created in the reinforcement zone only attacked player or battle group is pulled into battle all others will be able to join using positional reinforcement and can decline to do so. 
  • This will remove the potential for grief and abuse in the reinforcement areas.

Does this only affect Reinforcement Zones, or all of OW?

Quote

Battle groups reworked

  • Battle group will act as a battle group only when there are 6 players or more in the group. The status of the battle group is shown in the group interface and will tell you if your group is a battle group. This is done to remove abuse of battle groups mechanics allowing creation of solo battle groups to avoid screening. 

If the intent is really to avoid solo battle groups, then make them require 2 players instead of 1. Again, smaller clans (or players who play outside their clan's main TZ) will be unable to use the benefits of the battle group functions because they won't meet such a high threshold (even during my clan's PT, our patrol groups are typically only 3-5).

Quote

Other changes and improvements

  • Unrated vessels without the chasers now have the control perk too

Just add it to all ships. Frustrating and highly immersion-breaking to have a ship 500m away suddenly disappear because you missed a shot. Also, wouldn't encourage people to sail around in lynxes as tagging ships.

Quote
  • Player names and ship names removed from ENEMY players in the open world identification. You will only know that it is a player and an approximate rank of the vessel/vessels. You will only be able to find out the name of the captain once you engage. Names of your nation's captains are not affected.

In order to do this, some other form of IFF across nations needs to be added. Several clans/players have friends and allies across nations, and if we won't be able to identify them by clicking on their ship, then we need a means of adding them to a friends list with an IFF identifier in the on-screen pop-up, or the ability to add friendly clans from other nations with the clan name in the popup, or something similar. 

It doesn't work at a nation level ,because these relationships are more organic than the RvR mechanics and are forged on personal/clan levels. These partnerships are also very important to smaller/weaker clans.

Quote

Captains
Mega patch with multiple changes will be deployed tomorrow 8th March!

All-in-all though, Very excited about this patch. So many of my personal wish-list items are being addressed, and I can't wait to test it out (I know this has nothing to do with it being released, but happy nevertheless).

Share this post


Link to post
Share on other sites
3 hours ago, admin said:

Ships created through admiralty notes can occasionally receive crafting bonuses and extra slots.

Ships that were not actually crafted receive crafting bonuses :-)

Share this post


Link to post
Share on other sites
3 hours ago, Intrepido said:

500k for a pb timer?

Thats five times the current cost, it is just impossible to afford!

 

It is absolutely a dramatic change that will have many negatives for encouraging rvr. Please make it 200-250k instead of 500k.

The clear goal is to make 95% of all port battles to not include any PVP whatsoever.

Share this post


Link to post
Share on other sites
13 minutes ago, Trashed Privateer said:

Everyone that says players will be scared to sail out because they can't see names, just think twice. If someone is so scared, he will never sail out. No matter if he sees names or not... 

they are not scared to sail out, they will simply flee from anyone they see.

Share this post


Link to post
Share on other sites
5 minutes ago, Quineloe said:

Ships that were not actually crafted receive crafting bonuses :-)

Stop bitching
Ships from notes are crafted by the admiralty. It's a freaking game. 

  • Like 4

Share this post


Link to post
Share on other sites
1 hour ago, Quineloe said:

The clear goal is to make 95% of all port battles to not include any PVP whatsoever.

Your goal is to sit on the ass on a 4am timer .

Shut up and stop bitching
Take a basic cutter, 3 basic cutter missions against a rookie brig is like 100k with loot. 5 dumbest members of your clan can afford a timer by just doing 3 dumbest missions in a basic cutter. 

If you cant make more than 500k a day in missions - uninstall

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, victor said:

they are not scared to sail out, they will simply flee from anyone they see.

I disagree, so I guess we will sail and see.

  • Like 1

Share this post


Link to post
Share on other sites
10 minutes ago, victor said:

they are not scared to sail out, they will simply flee from anyone they see.

That's what happens 90% of time anyway. Player see enemy player, quickly turns back to safety or to run opposite way. Even when I sail Traders Lynx or Indiaman or LGV, players get scared and most of them panic/run. If they see "BP" or Hachi or someone well known, they get scared DOUBLE. Now they will be curious "Is it Hachiroku or some noob Brit?" Curiosity might win and they will attack to figure out the truth. Fear will always tell them to run.

TL;DR now it's Curiosity vs Fear, not Fear + Fear.

Edited by Trashed Privateer
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Mirones said:

look in direction 

hold left mouse button

hit space bar

 

that is how you fire without going into gunnery view.

Or without even looking [ key for left and ] key right to fire broadside

Share this post


Link to post
Share on other sites
1 hour ago, Cornelius Trash said:

Step 1: Nightflip open ports.

Step 2: Multiflip timed ports. 

Step 3: ????

Step 4: Win

You forgot step 5: leave the game, because no one bothers to do meaningless RVR anymore.

Share this post


Link to post
Share on other sites
4 hours ago, admin said:

To promote more activity across all time zones, Port battle timer now costs 500,000 per day; old 100k price was ridiculously low and cost of the capture timer will continue to evolve

According to today's API data, the scientists of Inagua Statistics Institute compiled a daily report with port timers for 500,000.

So you can compare  100k vs 500k.

2 hours ago, sveno said:

One issue i see coming: Clans taking ports in the weekend to drop them after monday. More VM without timer costs due to cooldown....

@sveno said the absolute truth

Cooldown after capture port 72 hours. So more activity will be in the weekend and PB against neutral.

Most profitable ports
Port Revenue (100k) Revenue (500k)
Esteros 2553941 2153941
Cartagena de Indias 2051894 1651894
Basse-Terre 1042380 642380
Nassau 1016367 616367
La Navasse 802691 402691
Saint-Louis 736143 336143
Flatts 657696 257696
Saint John's 625183 225183
Samaná 600462 200462
Little Harbour 565687 165687

 

Edited by qw569

Share this post


Link to post
Share on other sites

I'm interested about the name not showing.... I would prefer if the name was to appear only at close range.

I'm sad I won't be able to message anybody who is not from my nation on the open world as it's always nice to message strangers or even old foes. Even if we are enemies in the open sea we appreciate each others... Also it does help to be able to message an enemy to see if he can muster enough people for a group v group fight.

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Intrepido said:

You forgot step 5: leave the game, because no one bothers to do meaningless RVR anymore.

Hmm... So the 400k diff from current to new timer cost is where the line between meaningful and meaningless RvR lies?

Just know I never cared about RvR. I don't need a reason to fight, fighting is my reason. I just want to shoot at ships.

Maybe PvP missions, anonymous enemies and possibly some escape from eco/crafting with premium ships (!?) will make people want to go out fighting more than now?

So what if you sink? You can get ten marks out of it at least

  • Like 2

Share this post


Link to post
Share on other sites
17 minutes ago, qw569 said:

According to today's API data, the scientists of Inagua Statistics Institute compiled a daily report with port timers for 500,000.

So you can compare  100k vs 500k.

@sveno said the absolute truth

Cooldown after capture port 72 hours. So more activity will be in the weekend and PB against neutral.

Most profitable ports
Port Revenue (100k) Revenue (500k)
Esteros 2553941 2153941
Cartagena de Indias 2051894 1651894
Basse-Terre 1042380 642380
Nassau 1016367 616367
La Navasse 802691 402691
Saint-Louis 736143 336143
Flatts 657696 257696
Saint John's 625183 225183
Samaná 600462 200462
Little Harbour 565687 165687

 

And those are the profitable ports... Meaning most of the others ones are worth nothing and will force us to farm money to keep 2 or 3 ports at our timers...

And the ones that wont be protected will be abandoned or change hands very often, generating a lot of hostility missions pve... and/or PB against AI fleet.

Share this post


Link to post
Share on other sites
22 minutes ago, qw569 said:

According to today's API data, the scientists of Inagua Statistics Institute compiled a daily report with port timers for 500,000.

So you can compare  100k vs 500k.

:D

Enjoy the PvE grind boys, gotta afford that protection money. It's funny to see replays of old mistakes.

LSnttwm.jpg

Share this post


Link to post
Share on other sites
7 minutes ago, Louis Garneray said:

will force us to farm money

How is anyone forcing you?

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×