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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

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19 hours ago, Aventador said:

I'm really not a fan of the hidden names and no chat. Makes things really complicated with clan to clan alliances and it's just annoying overall. Hiding the ship name though is kind of interesting but i'd like to see the hidden player names and no chat feature reverted. 

 

Perhaps if the person replies to a chat request, their name is shown, so you can "hail an unknown ship" passing by and if they choose to reveal themselves they can.

Its a game after all and friendly chats are good, plus ships would often hail each other in passing.

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4 hours ago, VonVolks said:

 

Perhaps if the person replies to a chat request, their name is shown, so you can "hail an unknown ship" passing by and if they choose to reveal themselves they can.

Its a game after all and friendly chats are good, plus ships would often hail each other in passing.

this x100

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On 11/03/2018 at 11:49 AM, Archaos said:
On 11/03/2018 at 11:49 AM, Archaos said:

 

On 11/03/2018 at 11:49 AM, Archaos said:

The problem is that the gankers who prey on players in the safe zone will just bring larger numbers, so what starts out as a lone player attacking an AI suddenly becomes a 25 vs 25 and I can bet you the gankers will come more prepared for the fight rather than the defenders who will be a random pick up group of people in the area.

You used to get these type of battles outside the nations capitals and the attackers usually always had the advantage as they came organised. 

I could agree with the system if battles in the safe zone remained open for the nation who's safe zone it was, but for it to remain open for attackers and defenders only leads to huge ganks with fleets hiding in instances waiting for enough defenders to enter.

All that will happen now is these players will most probably stop playing as there is more risk now playing in the safe zone than outside it.

I think you are inventing trouble where none exists.  The home nation will always have an advantage in such a  situation.  If what you described was going to happen, it would already be happening.

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On 3/9/2018 at 1:09 PM, Ink said:

We changed reinforcement zones rules for testing. Battles use positional entry and greatly help defenders to punish the hostiles.

You mean you changed it so attacking OW fleets is safer outside the reinforcement zone?

While it brings us a lot of PvP marks to gank n00bie nations in their safe zone and when they try to go outside to get a battle that closes after the usual 2-3 minutes. It´s only going to hurt the server population further with the endless open battles in the "safe zone" and punish any new player.

Seems the development keep focusing on the vocal voice of a small group. And while we gain from it in our nation at least, it's just not sustainable.

 

On 3/10/2018 at 9:02 PM, Trashed Privateer said:

Sounds like goal is achieved = more players outside safe zone.

On paper yes, reality is a tad more detailed since it´s not a static pool.

One group will go to some remote far away place for OW fleets. The second group that includes new games will just quit the game.

 

21 hours ago, SKurj said:

Can we get more clarity on ROE changes in reinf zone?  Some are saying battle stays open for enemy players too.

Unless it's inside the capital area, as in the very small inner circle of the reinforcement zone it stays open forever.

Specially outside a nations prime time it´s a free lunch :D

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52 minutes ago, Jesper Dahl said:

Unless it's inside the capital area, as in the very small inner circle of the reinforcement zone it stays open forever.

Specially outside a nations prime time it´s a free lunch :D

but defender can still call reinforcements if they get attacked right?

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2 minutes ago, trashiiii said:

but defender can still call reinforcements if they get attacked right?

Not if they are fighting an OW fleet.

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On 7.3.2018 at 3:27 PM, admin said:
  • Angle importance on penetration slightly increased (need more testing) to provide more options to control incoming damage into hull

Its very noticeable. Had a fight where I couldnt penetrate a Bucentaure (live oak white oak no other thickness mods) with 32 carros while being in boarding range because I had not a perfect angle on him (kinda hard when you are in a 5th rate).

Also in 1st rate portbattle it felt like everything below 42pds just bounce most of the time at medium distance.

I think big ships are too hard to penetrate while small ships are too easy to penetrate even at crazy angles.

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22 hours ago, VonVolks said:

 

Perhaps if the person replies to a chat request, their name is shown, so you can "hail an unknown ship" passing by and if they choose to reveal themselves they can.

Its a game after all and friendly chats are good, plus ships would often hail each other in passing.

Great idea +1

Would be nice to have flags in OW so you could see the nation as well.

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On 3/10/2018 at 9:37 AM, victor said:

for sake of curiosity .... why?

Did anyone ever asked for something like that?

Actually, yes

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15 hours ago, Jon Snow lets go said:

Its very noticeable. Had a fight where I couldnt penetrate a Bucentaure (live oak white oak no other thickness mods) with 32 carros while being in boarding range because I had not a perfect angle on him (kinda hard when you are in a 5th rate).

Also in 1st rate portbattle it felt like everything below 42pds just bounce most of the time at medium distance.

I think big ships are too hard to penetrate while small ships are too easy to penetrate even at crazy angles.

The only use of angulating a 5th rate is for being a more tiny target, with more risk for your masts.

Even 6pd balls can penetrate an angulated teak / white oak Surprise... :(

There is no more use for light frigates in battles if a 3rd rate ship is in enemy line, especially Bellonas.

You can only shoot sails and crew, so that you will make no mark. 

Edited by Eleazar de Damas
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1 hour ago, Eleazar de Damas said:

The only use of angulating a 5th rate is for being a more tiny target, with more risk for your masts.

Even 6pd balls can penetrate an angulated teak / white oak Surprise... :(

There is no more use for light frigates in battles if a 3rd rate ship is in enemy line, especially Bellonas.

You can only shoot sails and crew, so that you will make no mark. 

We need less accurate guns. With current accuracy it's easy to pin a 6th rate from 500 meters, it wasn't like this. You could nail a few balls from that range but not an entire broadside with pinpoint accuracy 

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On 11-3-2018 at 6:17 AM, Sailor said:

hostility points have not changed

devs only changed how enemies spawn in missions

yes i saw it ,

but the spawn distance can also be reduced a bit, the distance is just to big,  if you want to make a battle line [you are attacked before you have your line in position ]] ..

 

also, 

like i sad.. (in my post where you refer to) it was a testing environment (simulated ) for small clans [ like the topic.. from admin,what was telling.. { {  hostility /  for small clans } }  ]

it  was not a successful test..it needs a revamp and has to be looked over again.

 

 

 

 

 

and / or something else:[perhaps suggestion @admin ]

the spawn of the ships when going into battle (missions) is horizontal at the moment..(always)

also a possible spawn can be the vertical  line spawn in more open waters, instead of always the horizontal spawn...

that  spawn (hostility mission  and fleet  mission combat) needs some more variation (RNG?[fixed])

 

ps the vertical spawn means , you see the enemy ships behind each other. not besides each other.

 

 

Edited by Thonys

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On ‎07‎.‎03‎.‎2018 at 5:27 PM, admin said:

Hotfix March 13th

  • Fixed bug that prevented pvp patrol rules of engagement in Nassau order.

 

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On 10-3-2018 at 8:13 PM, Intrepido said:

The IA in hostility missions will bring almost same ships as you. So you will need less time flipping a port if you bring big ships because a npc santisima sank means a lot more % of hostility than a snow.

i agree in your thoughts

but it is a simulated test for small clans where you can assume they dont have santismas or huge big ships to make the hostility rate 

 

 

not everybody is a rear general when they become 16 years old , only the elite of royals do that..lol

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Event zone battles have special RoE already. Why not make it so joining an ongoing battle on a side is only possible to 1.5x BR of other side? Battles are open all the time; the more join a battle on one side, the more can join on the other side too.

It's a pvp event zone after all, no capital area where "vets smash noobs in trash ships and even dare to ask for special rules".

Everyone going to the event made the decision to go pvping, and didnt intend to grind PvE without looking for any pvp.

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The new hostility only allows small clans to help a larger clan, it does not allow a small clan to flip a port.  In the end the same points are needed as before, so if a small clan with small ships couldn't do it before they can't do it now.

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4 hours ago, Slim Jimmerson said:

We need less accurate guns. With current accuracy it's easy to pin a 6th rate from 500 meters, it wasn't like this. You could nail a few balls from that range but not an entire broadside with pinpoint accuracy 

Either that decreased accuracy (but this could not be the best for a game), or increase bumping capabilities (but this could make SOL unsinkable) or give rewards for damages to crew and sails. This issue is not so simple...

==> To Dev Team: Bon  courage :)

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On ‎3‎/‎11‎/‎2018 at 3:19 PM, VonVolks said:

 

Perhaps if the person replies to a chat request, their name is shown, so you can "hail an unknown ship" passing by and if they choose to reveal themselves they can.

Its a game after all and friendly chats are good, plus ships would often hail each other in passing.

Just give us a "hail" button on the info popup when you click on the ship (where PM used to be), and then if it is replied to, pm like normal.

I your idea.

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On ‎3‎/‎13‎/‎2018 at 5:43 AM, Slim Jimmerson said:

We need less accurate guns. With current accuracy it's easy to pin a 6th rate from 500 meters, it wasn't like this. You could nail a few balls from that range but not an entire broadside with pinpoint accuracy 

I've read from credible (not sure if they were reliable) sources that a 12 pd ball could pen 40cm of armour at 750m, so penning a 6th rate at 500 shouldn't be impossible with a 9 pdr or larger ball at 500.

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21 minutes ago, BPHick said:

I've read from credible (not sure if they were reliable) sources that a 12 pd ball could pen 40cm of armour at 750m, so penning a 6th rate at 500 shouldn't be impossible with a 9 pdr or larger ball at 500.

Can you share the source ? Thanks :) 

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3 hours ago, Hethwill said:

Can you share the source ? Thanks :) 

it's been so long ago now that you are likely as I to find it on a google search. I'm not even sure the 40cm number, just remember that it reasonably agreed with the penetration table for 12pdr balls on the wiki when I looked. 

But, not wanting to be that guy, I'll see what I can dig up.

Edit: This isn't it (haven't seen this article before), but the quote a ways down by Grundner is likely the one I remember. He stated a 12 lb ball could penetrate 2ft of oak at 1/4 mile (so that would be 61cm of oak at 400 m)

https://grantvillegazette.com/wp/article/publish-596/

so it would seem, if that was indeed the quote or something substantially similar, that time has fuzzied my memory a bit, but not disastrously so.

Edited by BPHick
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6 hours ago, BPHick said:

Just give us a "hail" button on the info popup when you click on the ship (where PM used to be), and then if it is replied to, pm like normal.

I your idea.

You'd be surprised (or not so surprised) to know that we've had this feature before, years ago when there were no names. NA was a slightly different game back then.

Lets bring it back! 

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13 minutes ago, Slim Jimmerson said:

You'd be surprised (or not so surprised) to know that we've had this feature before, years ago when there were no names. NA was a slightly different game back then.

Lets bring it back! 

Not real surprised. Bring it back, they are with all the bad ideas, might as well do a good one or 2.

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On 11.03.2018 at 8:19 PM, VonVolks said:

Perhaps if the person replies to a chat request, their name is shown, so you can "hail an unknown ship" passing by and if they choose to reveal themselves they can.

Its a game after all and friendly chats are good, plus ships would often hail each other in passing.

I think it's a bad idea - everyone will be requesting chat all the time, which will limit PvP. Right now I'm actually happy I can attack people whom I sailed with before. Knowing their names, I would probably let them go, and vice versa.

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