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Patch 19: Mega Patch with new patrol missions, new hostility, victory marks for small clans, and other changes.

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timers will only be on a few key ports. Ports that are open and flipped is not rvr because only one side shows up. You cant call it a battle if its just a bunch of guys waiting to win by default. This might work when we have a higher server pop but when we have under 200 "people/alts" online there just wont be fighting just meaningless flipping for marks.  

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11 minutes ago, Aster said:

timers will only be on a few key ports. Ports that are open and flipped is not rvr because only one side shows up. You cant call it a battle if its just a bunch of guys waiting to win by default. This might work when we have a higher server pop but when we have under 200 "people/alts" online there just wont be fighting just meaningless flipping for marks.  

Lets test it first. Some tuys doing hostility is also a pvp chance. Missions are very close to the port, limited in numbers and at 25% there is a message in chat so its obvious

 

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image.thumb.png.1c35f31f96796d2252232c29811fdd55.png

Thx spyglass finally makes sense :)

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8 minutes ago, z4ys said:

image.thumb.png.1c35f31f96796d2252232c29811fdd55.png

Thx spyglass finally makes sense :)

I dont understand, it shows the playername but not the ship name? Wasnt it supposed to be vice versa?

Edited by Trashicity

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1 minute ago, Trashicity said:

I dont understand, it shows the playername but not the ship name? Wasnt it supposed to be vice versa?

Player name only in own nation. But isnt @z4ys sailing for prussia ??

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Quote

Player names and ship names removed from ENEMY players in the open world identification. You will only know that it is a player and an approximate rank of the vessel/vessels. You will only be able to find out the name of the captain once you engage. Names of your nation's captains are not affected.

Exactly as it should be

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I love IT !

But one problem , how can I know what kind of ship he's got on fleet ? The BR is right one or it's just random ?

Edited by CaptainSparckles

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No more click and message private messages, no names shown , battle group changes.

Thank you for keeping rendering PVE server life more difficult. Hoping one day the 2 servers will differ from these changes.

As for the other changes, good , i guess.

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I am sailing for brits so its a view on a friendly

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15 minutes ago, JoeForKyo said:

No more click and message private messages, no names shown , battle group changes.

Thank you for keeping rendering PVE server life more difficult. Hoping one day the 2 servers will differ from these changes.

 

Sorry, but how exactly battle groups (that protect against alt sailing along fleets during screening) and private messages with enemies from open world makes pve server more diffucult?

Explain to me like I am five. 

ps. also do you even know why and how battle groups work?

Edited by jonnysweden

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Will the port-taxes be collected tomorrow at server maintenance?

Seeing as it will take a day for the timers to be removed and the total cost of upkeep has been increased by 150% overnight (in reality the new taxes are 500% more).

I would vote for 1 more day extension so every clan can re-arranged their ports and costs.

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1 minute ago, Guenwhyvar said:

Will the port-taxes be collected tomorrow at server maintenance?

Seeing as it will take a day for the timers to be removed and the total cost of upkeep has been increased by 150% overnight (in reality the new taxes are 500% more).

I would vote for 1 more day extension so every clan can re-arranged their ports and costs.

You knew it a day before already and you knew the change is applied at next maintenance

See it as a mistake. HRE failed aswell

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4 minutes ago, trashiiii said:

You knew it a day before already and you knew the change is applied at next maintenance

See it as a mistake. HRE failed aswell

It was only announced yesterday-afternoon and some people have a life outside of this game. I read the forum after maintenance started today.

Basically: I read the forum when the server said there would be a patch today - as most people do.

Edited by Guenwhyvar

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7 minutes ago, Guenwhyvar said:

It was only announced yesterday-afternoon and some people have a life outside of this game. I read the forum after maintenance started today.

Basically: I read the forum when the server said there would be a patch today - as most people do.

Better grind some gold now

You can read the forum on your smartphone btw  and subscribr to admin. It takes a minute to check.

I doubt admin will do a rollback because people lost some gold. HRE will make -16 million tomorrow after maintenance so just say "hello kitty" and see the game as it is supposed to be seen : a game in testing stage

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41 minutes ago, Trashicity said:

I dont understand, it shows the playername but not the ship name? Wasnt it supposed to be vice versa?

20180308130938_1.thumb.jpg.bf99b79cb735e6f206b08fa06339d90a.jpg

view on an enemy

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Do the PvP mission rules apply to everyone or only those that have taken the mission? 

For example if I take the mission and then tag someone who just happened to be sailing by but doesn't have the mission will it be a standard open world battle or one with a shrinking circle?

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3 minutes ago, trashiiii said:

Better grind some gold now

You can read the forum on your smartphone btw  and subscribr to admin. It takes a minute to check.

I doubt admin will do a rollback because people lost some gold. HRE will make -16 million tomorrow after maintenance so just say "hello kitty" and see the game as it is supposed to be seen : a game in testing stage

I guess nobody will mind the Dutch losing most of their ports because of the patch. :P

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1 minute ago, Guenwhyvar said:

I guess nobody will mind the Dutch losing most of their ports because of the patch. :P

You gjys will lose them anyway nos without strategic timers no problem

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5 minutes ago, Jon Snow lets go said:

@admin read pm asap

is there a flaw we all should also know about ?(just curious)

 

Edited by Thonys

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  • NPC defence fleets in hostility missions now adapt to an attacker force. Responding with similar vessels both in rating and in numbers.
    • If one player will come to generate hostility on the enemy force he will encounter 1 defender.
    • If 10 players come to generate hostility they will encounter 10 npc defender ships.
  • The problem of the inability for the port owner to provide an adequate defence force is solved by limitation of player ships in the hostility mission. Both defender and attacker can only bring 10 vessels into the hostility mission.
  • Hostility missions now spawn 30% closer to the port 

 

Quick Question @admin

Will HOSTILITY MIssions be obvious marked as hostility missions as previously you saw 10 Brit ships (for example) and you could guess it was a hostility mission and plan to reinforce etc. If it spawn v 1, wont it just look like a normal mission, so for one, we wont know its hostility planning, and 2 we won't know it will stay open and 3, it will look like a player AI attack.

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21 hours ago, ChristenTrash said:

I like the idea of ports costing more, but to offset this more ports need to be more valuable.  there are FAR too many ports in the game that are essentially useless for generating cash.  All this patch does is ensure more ports go neutral.  We need a reason to visit them. 

More copper ports.  Create a mod that is similar and place it somewhere on the map making that port worthwhile.  Increase the amount of teak/lo/wo ports.  

I tihnk more neutral ports is good, with nations concentrating on those that are important to them.

Ages ago the thing i hated most about the game was the constant 100 mph port flipping. it made the map and long term player planning pointless as shit totally changed every 3 days.

 

ALSO Devs! BRACE change Thank God!!! that was sooo confusing for new people....

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8 minutes ago, Abram Svensson said:

What is wrong?

Seems all crafted ships are 5/5 now. Also those coming from notes. 

 

@Edit

Just unrolled 2 Wasa notes and they were both 3/5, so at least the second one I cannot confirm.

Edited by Jœrnson
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