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One thing that has always bothered me in this game is that Oak has no use whatsoever - I have never built an Oak ship myself and I'm sure many others here haven't either, it's just no good as a woodtype - We see a lot of fir and teak ships around ingame, these woodtypes were commonly used historically but usually due to Oak shortages. I'd like to see more benefits to making oak ships,

perhaps cheaper in maintenance? (repairs)

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issue is that crafting is complex enough to make it no difference if you build oak or teak ships

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1 hour ago, Percival Merewether said:

One thing that has always bothered me in this game is that Oak has no use whatsoever - I have never built an Oak ship myself and I'm sure many others here haven't either, it's just no good as a woodtype - We see a lot of fir and teak ships around ingame, these woodtypes were commonly used historically but usually due to Oak shortages. I'd like to see more benefits to making oak ships,

perhaps cheaper in maintenance? (repairs)

I think also the location where the ships were built had a part to play, HMS Trincomalee was an India build (built in Bombay)  and since Oak is not native to India and was too expensive to import she was built from Teak. With the Games more realistic sail profiles it would be interesting to see how she actually handles as a Teak build as opposed to the many options seen in game,  the same is true of other ships built away from Europe where Oak may not have been a native wood, or National policy may have decreed a wood other than Oak. 

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oak oak is even trashier than oak crew space (+6% hp+10%crew cap +0.0012 minor turn advantages vs +10% hp +0.015% tructure)

Why do they have leak and fire resistance malus if they are supposed to be the standard ?

I think overall o/o & o/cs should give a better speed bonus like 3.5% so that  they have same speed as t/wo at least and wont be slower than the basic ship's speed stat when loaded with guns & repairs.

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9 minutes ago, Baptiste Gallouédec said:

oak oak is even trashier than oak crew space (+6% hp+10%crew cap +0.0012 minor turn advantages vs +10% hp +0.015% tructure)

Why do they have leak and fire resistance malus if they are supposed to be the standard ?

I think overall o/o & o/cs should give a better speed bonus like 3.5% so that  they have same speed as t/wo at least and wont be slower than the basic ship's speed stat when loaded with guns & repairs.

I think with regard to fires aboard, fires would often start in the more combustible areas of the ship, canvass sails, tarred standing rigging, softer woods used in furnishings or the flammable stores area ect. They would, if left unchecked, not only spread very fast but quickly reach the flashpoint of Oak, a small fire could rapidly grow to engulf large areas of a ship, even today, fire aboard ships is  feared more than flooding.

Damage from balls did not necessarily have to penetrate to cause flooding, shock could often dislodge caulking in the seams for several feet from the point of impact adding to the natural seepage that occurs requiring the regular pumping out of the bilges, so where penetration did occur the crew gave priority to major leaks often by reducing water intake with plugs or canvass leaving a few men to shore up and re-caulk as and where they could. If the ship's flooding could be reduced long enough to disengage, or sink the enemy ship, then more permanent repairs would be carried out either in Port or beached in a quiet cove or bay by replacing damaged planking.  Even today the basic methods are similar, anyone who has been through damage control training will tell you it is not something that you want to do for real! 

Even before the 18th/19th centuries damage control was regularly practiced and was why chippies (carpenters), caulkers, and rigging specialists were vital members of every nations sea going crews through out the existence of wooden hulled sailing ships. The more holes you punched into a ship, the more shock damage to caulking you could inflict was an influence on gunnery in the Royal Navy, whose policy was to reload faster than their opponents as the British doctrine was the more balls you had in the air meant possibly more hits and more hull damage caused leaving progressively fewer men to fight the ship, a policy that only ended after the demise of the battleship.

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Why should oak be improved?

Actually oak is important enough to build ships. Additionally oak is needed to build rum, hull repairs and other upgrades like cartagena caulking refit.

In shipbilding you need about double the number of oak log than of the number for the "frame wood". .

You see, oak isn't useless.

 

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the smoother the outer layer the faster the ship is.,

shape and weight of the hull are important to for speed

rigging handling is important for how your ship reacts on wind 

 

oak is just a friendly tree, standing in the woods, where it belongs , as a home for birds and woodpeckers ... :) 

lol

most ships were built from oak 

 

 

Edited by Thonys

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Most vessels not from Navy were made from pine and cedar :) or similar forms of it.

Best stuff was commandeered by the different navy boards, and that included oak and the reserves of it.

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In game, White oak fills the Oak role (strong and durable) and Teak the Pine/Fir one, Devs could very well change name and keep those two only.

 Others in game options are just distraction and meh easy-to-get (craftable) appart fir planking wich is like copper-plated-Balsa

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6 hours ago, Baptiste Gallouédec said:

In game, White oak fills the Oak role (strong and durable) and Teak the Pine/Fir one, Devs could very well change name and keep those two only.

 Others in game options are just distraction and meh easy-to-get (craftable) appart fir planking wich is like copper-plated-Balsa

Except...a lot of us don't have access to teak or white oak

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Crafters will dont like the idea of making ships only from two woodtyps. I postet it in another threat to get ride of those many woodtypes.

And crafters came over and sayd the like the variation of the different wootyps. 

+ ships will be more balanced

+ most ships will fill up a roll(hunter,brawler,multipupose)

+ no fantasy warpengine for ships by building it on Fir/Fir 

- no variation in shipbuilds 

More negativ points i dont know if someone have more please post.

 

Edited by Jim Broadreach

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37 minutes ago, Jim Broadreach said:

Crafters will dont like the idea of making ships only from two woodtyps. I postet it in another threat to get ride of those many woodtypes.

And crafters came over and sayd the like the variation of the different wootyps. 

+ ships will be more balanced

+ most ships will fill up a roll(hunter,brawler,multipupose)

+ no fantasy warpengine for ships by building it on Fir/Fir 

- no variation in shipbuilds 

More negativ points i dont know if someone have more please post.

 

Negatives:

-Crafters will not be able too set too high prices

Positives:

+ cheaper ships more people do PvP

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Guys i been looking at wood types and i also looked at prices of logs and i found out we are narrow sighted and are willing to pay 8 times more for logs to get teak/WO build ship that does not justify price compared to oak/oak ship.

Absurd example:

KPR:

teak log=2000 gold

White oak=3000 gold

Oak log= 100 gold

 

if you look at it with all variables Oak/Oak ship wins  

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4 minutes ago, Lovec1990 said:

Guys i been looking at wood types and i also looked at prices of logs and i found out we are narrow sighted and are willing to pay 8 times more for logs to get teak/WO build ship that does not justify price compared to oak/oak ship.

Absurd example:

KPR:

teak log=2000 gold

White oak=3000 gold

Oak log= 100 gold

 

if you look at it with all variables Oak/Oak ship wins  

so then you put an oak/oak ship versus a teak/WO ship with 2 players of similar experience. guess who wins? the Teak/WO user.

EDIT: sure an oak/oak ship for some pve grinding probably is fine, but if you're looking to win against a player, you want to make sure you have the best that you can get.

I am well aware that a player's sailing is the key to victory, not mods and not wood types, but having the superior wood type goes a long way for a player to do better in a fight.

Edited by Teutonic
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7 minutes ago, Teutonic said:

so then you put an oak/oak ship versus a teak/WO ship with 2 players of similar experience. guess who wins? the Teak/WO user.

EDIT: sure an oak/oak ship for some pve grinding probably is fine, but if you're looking to win against a player, you want to make sure you have the best that you can get.

I am well aware that a player's sailing is the key to victory, not mods and not wood types, but having the superior wood type goes a long way for a player to do better in a fight.

its 43:57 teak/wo has 7% advantage over oak/oak ship

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34 minutes ago, Lovec1990 said:

its 43:57 teak/wo has 7% advantage over oak/oak ship

that is more than 7%...  57 is 32% greater than 43

 

Edited by ElricTheTwo

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8 hours ago, ElricTheTwo said:

that is more than 7%...  57 is 32% greater than 43

 

show evidence becouse what i see teak/wo ship has around 7% advantage over oak/oak ship

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Oak/Oak

image.png.b38579ede8f7d91dfd02ff3fbdbc40f0.png

 

Teak planking /White Oak framing

image.png.34c4841e56385bb908f3edf70fa20551.png

 

White Oak planking / Teak framing

image.png.3725b074af5368bc58e14a9e4a455990.png

 

 

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On 6/2/2018 at 4:44 PM, Hethwill said:

White Oak Framing / Teak Planking

 

I assume the last one is actually White Oak planking / Teak framing?

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