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Opinions appear to vary on this but it seems like sailing into the scenery should be potentially costly.

Speed dropping to zero after hitting shallows/shoreline could initiate a five-second countdown timer.  If the captain has not gotten clear within that period a battle window opens where three things happen.

1) You've run around and a damage mechanic goes to work on the hull.

2) A button appears to refloat the ship.

The amount of damage done, and whether you get refloated would be probability calculations based on whether the wind is onshore or off, the amount of cargo in the hold, and timing intervals.

3) The sharks are invited.  Sooner or latter a hostile AI shows up.  And crossed swords appear in open world inviting other players to attack / defend while you are trying to refloat.

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6 hours ago, Capt Jubal Early said:

Interesting Idea. The shallows mechanic in the open world needs to be fixed first. There's plenty of shallows in the Bahamas that are invisible to the indicator.

Agreed.  Tow to port would also need to be tweaked  so it deposits the ship at a safe anchorage instead of on an adjacent beach.

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6 hours ago, Sir Texas Sir said:

Wait your talking about OW AFK ships that run into land?  I thought this was going to be about in battle.   Just let folks catch them with there pants down like we all ready do.

Both.  The damage mechanic and AI arrival can be set to allow plenty of time for hostile PvP to show up.   AND running aground in battle ought to trigger the same mechanic.

Currently it is a bit like the old MS Combat FS where  you could  set it to easy and just bounce off the ground.

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