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Patch 18: BR and Smuggler fix

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25 minutes ago, Capn Rocko said:

50 to 1 is an exaggeration. But we did get our full PB fleet into Cayo Biscanyo with (literally) 50+ screeners outside... the US were too dumb to expect us to come from south :D Too bad we lost that PB due to game mechanics :( (won majority of points but failed to hit 1k)

I don't really care what Russia did and didn't do, because they took the coward's way out and jumped ship the minute the rules changed out of their favor. The small nations are supposed to be "impossible" difficulty and the rules now reflect that difficulty better. I (for one) am very happy about the BR change because the previous system discouraged solo hunting in 5-6th rates (BR difference). We are a PvP nation first and RvR second and we know how to manage our expectations and not get salty over rule changes. Have fun hiding out at Charleston :P 

The impossible nations are supposed to be impossible now.

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Hotfix is being deployed

  • Emergency fix of the port control user interface that helps clans owning more than 28 ports
  • Sealed bottles loot have been improved
  • Logs added to battle joins to help find the bug with disappearing buttons
  • Determined defender is back
  • Like 9

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2 minutes ago, admin said:

Hotfix is being deployed

  • Determined defender is back

But why... this perk was so dumb...

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Just now, Otto Kohl said:

But why... this perk was so dumb...

no it wasn't. It requires skill and stops rage boarding. Why should chain boarding be possible? 

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38 minutes ago, Jon Snow lets go said:

What does it do again?

you needed 30% more crew to pull enemy. It uses an officer slot

Edited by HachiRoku
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2 minutes ago, RKY said:

30% is a bit exagerated though.

let hope for 5% to 10% max.

its 30 confirmed. 

Lets test before we give opinions :) Don't forget we already struggle with the 5 officer perks.

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2 hours ago, admin said:

Hotfix is being deployed

  • Emergency fix of the port control user interface that helps clans owning more than 28 ports

Well done! the port window is no longer cut. ;)

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2 hours ago, HachiRoku said:

you needed 30% more crew to pull enemy. It uses an officer slot

ninjaedited out the "waste". :D

Realy strong perk in my oppinion

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3 hours ago, admin said:

Hotfix is being deployed

  • Emergency fix of the port control user interface that helps clans owning more than 28 ports
  • Sealed bottles loot have been improved
  • Logs added to battle joins to help find the bug with disappearing buttons
  • Determined defender is back

Sealed Bottle loot has certainly been improved. The only problem is how do I pick it up? Even an Indiaman's hold is way too small. The problem is the PvP mark (weight 5000). Either they should not weigh anything (why would anyone actually sail them around?), or they should not be a loot item.

 

20180302124704_1.jpg

  • Like 12

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1 hour ago, Rufus Swipe said:

Sealed Bottle loot has certainly been improved. The only problem is how do I pick it up? Even an Indiaman's hold is way too small. The problem is the PvP mark (weight 5000). Either they should not weigh anything (why would anyone actually sail them around?), or they should not be a loot item.

 

Just ran into the same problem.  Pickup weight of 5596.  But I didn't realize the PvP mark had anything to do with it.

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4 hours ago, admin said:

Hotfix is being deployed

  • Emergency fix of the port control user interface that helps clans owning more than 28 ports
  • Sealed bottles loot have been improved
  • Logs added to battle joins to help find the bug with disappearing buttons
  • Determined defender is back

Why do we even have clans with that many ports?  There really should be a penalty to owning to many ports. It's way to easy to get money in this game.  How about we cap the amount of ports that you can set timers on so that a clan that gets say more than 10-15 ports can't have timers on the other ports and risk loosing them cause they are spread out to thin.  Other wise you have the problem where a few mega clans own most of the map and folks never fight cause they don't want to get curved stomp by these mega clans.  25 should be the cap of ports owned any way.  

4 hours ago, HachiRoku said:

no it wasn't. It requires skill and stops rage boarding. Why should chain boarding be possible? 

If some one chain boards they are loosing crew each time cause of the rum cool down.  This perk was from the Gold Marines, Gold Boarding party and Press Gang perk days where you could take a smaller ship and chain board larger ships. You can't do that now in game.  No you can't even board a ship of same crew as you cause you will need 30% more crew to do the board and boarding a ship under crew was all ready bad even if you had all baord mods and they had barricades cause defensive mods are so much more powerfull than offisinve mods. I won most my baords in the past with nothing but barricades most the time.  Now I can't even pull another ship unless I have 30% more crew than them.

 

I would say there needs to be a counter perk than if some one takes this than maybe allow if you don't have this perk but you can take press gang (one perk or the other, but not both).  Cause if your going to bring back this perk than you need to bring back Press Gang too.

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4 hours ago, Rufus Swipe said:

Sealed Bottle loot has certainly been improved. The only problem is how do I pick it up? Even an Indiaman's hold is way too small. The problem is the PvP mark (weight 5000). Either they should not weigh anything (why would anyone actually sail them around?), or they should not be a loot item.

<screenshot>

same here:

96 Gold Coins, 25 Greenheart logs, 1 historical artifact, a PvP Mark and a skill book = 7894.2 on 5 slots ant that from a GunBoat ;)

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6 minutes ago, Farrago said:

What is "chain boarding"?

Boarding multiple ships one after the other.

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5 minutes ago, Tac said:

Boarding multiple ships one after the other.

 Reverse did that once in front of KPR. He was on a boarding frenzy, I had to stop him with grape or he would captured 3 british ships in row.

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On 26.2.2018 at 8:32 PM, admin said:

let me know the specific of the mistake we will fix it.. victory should be the fastest 1st rate closed haul and closer to wind

The Victory is slower than the Santissima on bearings between 35 and 55 degrees to the wind!

Edited by Navalus Magnus

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On 23.2.2018 at 10:01 AM, admin said:

Captains!

Emergency patch will be deployed today

  • Fixed a sneaky bug, that got in recently; bug that did not allow battle entry on the side of the smuggler
    • Smuggler flag has no influence on battle flag from now on. 
      • If a brit attacks a french smuggler a battle between britain and france will be created, not brit vs pirate flag as before.

 

Why is there still a restriction for traders to get into enemy ports?

The "smuggler" option is now totaly useless.

  • You can't dock in enemie ports with a battle ship even if you use the smuggler flag
  • Smuggler flag has no influence on battle flag

If you "forget" to use the smuggler flag as a trader you can't dock in enemie ports, this means you can't escape in enemie ports. This means "smuggler" function only punishs the players on trader ships, who forget to click the option. So delete this useless option!

All trader ships should be allowed to use all ports.

 

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