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Patch 17: Finalization of the sailing and combat models

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1 hour ago, admin said:

Captains

Final part of the sailing model and ship stats tuning have been deployed.

  • Battle ratings for vessels have been updated based on their strength and close range sustained damage
  • Can we get an official list and have ports BR ratings change.  The list some one posted seems off and how you pick the DPS cause the load out scan be so different
  •   Not getting how the Wasa has a lower BR than an Aggy.  Even if the Aggy got it's old stats back the Wasa still out guns her and has more HP and I think armor.
    • Nerf
      • Trincomalee, Belle Poule, Renommee, Cerberus, Mercury, Snow turn rates have been slightly decreased. Shouldn't these lights have good turn rate, that was one of the great things about the Reno and now your taking it away?

Other tunings

  • Epic events ships chests contents have been improved (gold, silver and epic)Thanks maybe we will try it again and get something decent.

 

Discuss.

 

 

1 hour ago, Never Surrender said:

Thats sadly not the truth. A mediocre player with great upgrades can beat any good player in a shop ship with no upgrades. Take for example mast upgrades: While you can shoot for half an hour masts of a ship that has winged out ballast and pino ocote on while nothing will fall down, the mediocre player just needs to concentrate on hull or chain and can delete that 'skilled' mast sniper. Thats sadly how it is. Would the game be without any upgrades and perks... than it would be real skill based. But no upgrades equals sadly no long term grinding and so no players...

I seen many a new be in a modded out/tweeked special ships get wrecked by guys with store bought ships so that isn't exactly true.  Thoguh I do believe that mods and perks give a expierence player an edge even more over a none experience player.

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14 minutes ago, King of Crowns said:

no way a 5th is worth brining now. they weren't even useful before except to capture circles. now there is no way they can pull their weight in a pb. 

hate to agree with you, with what I'm seeing on these BR's they need to adjust the port BR's too.  This means even smaller group has to fight on a big port map that was originally meant for 25 vs 25

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Victory 500, well here we come.

But best change is Cartagena Planking 5 cm thickness, not procent. Wonder what that will do shallow pb's if a nation can afford to use them on there shallow pb fleet.

Edited by staun
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1 hour ago, NethrosDefectus said:

there is no downside to sailing an Endymion, this is wrong.

 Endymion turn rate is awful.

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Just now, King of Crowns said:

lol. stop living in the past. 

He doesn't know because he always runs away in his Endymion. No need to turn then

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49 minutes ago, Banished Privateer said:

Niagara 90BR and Snow 100BR?

3rd Rate has 5BR more than Bellona?

Formulas will of course need additional tweaks 
Right now max caliber sustained DPS has 50% weight and sustained DPS is bigger for 74 compared to Bellona. Which means at close range max caliber 74 destroys max caliber bellona faster than bellona destroys 74. 

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Looks good overall, but one question remains...

Surprise same BR as Pirate frigate? 

It has much worse masts and 9s + 6s compared to 18s + 12s.

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1 minute ago, admin said:

Formulas will of course need additional tweaks 
Right now max caliber sustained DP has 50% weight and sustained DPs is bigger for 74 compared to Bellona. Which means at close range max caliber 74 destroyed max caliber bellona faster than bellona destroyed 74. 

dps doesn't count by much in this game. I'm not sure DPS is the best way to calibrate BR. especially if you think carros are anywhere equal to longs with double shot and double charge. find a better way to make BR work than just straight dps. you would almost be better by calibrate based of the HP of the ship than DPS.  DPS is affected by to many things (double shot/double charge/carros/caliber/ ability to shoot everytime your guns are loaded.. at least the HP is a constant value. 

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15 minutes ago, admin said:

Formulas will of course need additional tweaks 
Right now max caliber sustained DP has 50% weight and sustained DPs is bigger for 74 compared to Bellona. Which means at close range max caliber 74 destroyed max caliber bellona faster than bellona destroyed 74. 

It has zero sense that Victory has 500BR while Ocean is 570BR and Santi 605BR.

That 70 BR difference is huge. I suggest around 525BR. If not, we are going to see monofleets of Victory.

Edited by Intrepido

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5 minutes ago, King of Crowns said:

dps doesn't count by much in this game. I'm not sure DPS is the best way to calibrate BR. especially if you think carros are anywhere equal to longs with double shot and double charge. find a better way to make BR work than just straight dps. you would almost be better by calibrate based of the HP of the ship than DPS.  DPS is affected by to many things (double shot/double charge/carros/caliber/ ability to shoot everytime your guns are loaded.. at least the HP is a constant value. 

yes of course. thats probably why Wappen has the best PVP k/d on Caribbean, because its dps that exceeds 3rd rates does not matter. 
 

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15 minutes ago, admin said:

Formulas will of course need additional tweaks 
Right now max caliber sustained DPS has 50% weight and sustained DPS is bigger for 74 compared to Bellona. Which means at close range max caliber 74 destroys max caliber bellona faster than bellona destroys 74. 

theoretical max caliber or used caliber? If theoretical thats wrong in my opinion. BR should be according to what is used.

Would solve the issue that surprise and pfrig are same br even surprise has the 9pds.

Edited by z4ys

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1 hour ago, Banished Privateer said:

1. Trinc has stronger pump, about same HP, and sails HP (slight difference), a bit higher speed, better turn rate, a bit better max weight. Thickness 1cm less. YUGE difference.

2. You say Endy has more firepower, but that's just on paper. Endymion loads 24s and 9s, while 9s will be useless against Trinc and 24s will load very long time. Trinc carries 18s and 9s. Trinc will have a higher DPS.

3. Trinc has higher yard power and tacks the wind better. If a Trinc gets on your stern, you will never get rid of it. 4 bow chasers will wreck you.

4. Trinc has a better broadside power with full load of carronades compared to Endymion.

Do you have anything more to add? Plz stop crying. I use both Trincs and Endys and both ships are fine.

Who puts the 9s on the weather deck?  I know I dont.. I run carronades on the weather deck.  Makes deck sweeps SOOO much more fun.

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1 minute ago, Odol said:

Who puts the 9s on the weather deck?  I know I dont.. I run carronades on the weather deck.  Makes deck sweeps SOOO much more fun.

Who puts longs on Trinc? I always go full carronade :ph34r:

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1 minute ago, admin said:

yes of course. thats probably why Wappen has the best PVP k/d on Caribbean, because its dps that exceeds 3rd rates does not matter. 
 

I think thats due to her ... form 

Only captains sail this thing that love it or know it has a good sailingprofile and turnrate. Noobs etc dont play it.

The sailed battles should be considered there aswell. 

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1 minute ago, admin said:

yes of course. thats probably why Wappen has the best PVP k/d on Caribbean, because its dps that exceeds 3rd rates does not matter. 
 

the reason why the wappen has the best k/d is not its DPS... its the turn rate.... and I would imagine that only veteran players play around with the wappen. the 6s on a wappen are useless but they have a high dps due to reload. maybe your idea is that its 2 decks of 24s on the wappen that give it the highest dps. I have never seen players use 24s on the wappen. the 24lb carro is the highest DPS gun in the game. but its almost useless due to penn values and range. 

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3 minutes ago, admin said:

yes of course. thats probably why Wappen has the best PVP k/d on Caribbean, because its dps that exceeds 3rd rates does not matter. 
 

Very little number of players use Wapen. Check K/D ratio of rattlesnake (normal, not heavy), it will be like 25/0. That's best K/D ratio, cannot be higher. 

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1 hour ago, McKnight said:
Ship BR
Traders Lynx 10
Lynx 45
Cutter 50
Traders Cutter 50
Privateer 55
Pickle 60
Traders Brig 60
Brig 80
Prince de Neufchatel 90
Navy Brig 90
Mercury 90
Niagara 90
Traders Snow 95
Snow 100
Rattlesnake Heavy 100
Mortar Brig 100
Cerberus 150
Le Gros Ventre 160
Renommee 165
Surprise 180
Frigate 180
Pirate Frigate 180
Le Gros Ventre Refit 180
Indiaman 195
Belle Poule 200
Essex 200
L'Hermione 210
Endymion 235
Trincomalee 240
Indefatigable 245
Ingermanland 270
Wapen von Hamburg 285
Constitution 290
Wasa 290
Agamemnon 300
Bellona 350
3rd Rate 355
St. Pavel 385
Bucentaure 430
Victory 500
L'Ocean 570
Santisima 605

@admin

Can you confirm, that these values are true?

... And if so, would you also admit that you had fun, throwing the dice to get these BRs ... while drinking a good bottle of wine!?

 

Just think about the following:

Bellona has a lower BR than a 3rd rate!

Wasa has a lower BR than an Agamemnon!

Are you serious?

 

Edit:

Have i missed something?

Have you changed some ships accordingly, so that these BRs make sense?

Edited by Navalus Magnus
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2 hours ago, admin said:

Captains

Final part of the sailing model and ship stats tuning have been deployed.

  • Battle ratings for vessels have been updated based on their strength and close range sustained damage
  • Sailing model and wind polars
    • After testing and monitoring the usage of ships we have decided against exaggerated curves for vessels and have moved to fully historical sail composition.
      • previously we buffed downwind or upwind performance to create differences, which caused some ships to become useless or less useful.
    • All sails area have been recalculated based on their optimal and potential sail area, that could be achieved by the captain by trimming or adapting his sail plan, within constraints of ship mast lengths and yard lengths. 
    • As a result majority of underperforming vessels will now perform better and in general will have a much better sailing profile.
  • Speeds have been updated for lighter vessels and majority of light vessels have received a speed buff. 
  • Ship with more spirit sails received more buff to frontal yard power. 
  • HMS Victory performance against the wind have been slightly increased. 
  • Wasa (Kronprins Gustav Adolf) hp increased and displacement recalculated
  • Turn rates have been updated based on improved turning calculations model 
    • Buffs
      • USS Constitution turn rate have been increased
    • Nerf
      • Trincomalee, Belle Poule, Renommee, Cerberus, Mercury, Snow turn rates have been slightly decreased.

Other tunings

  • Epic events ships chests contents have been improved (gold, silver and epic)
  • Explosion damage have been updated based on the ship size and powder room contents (magazine size)
  • Cannon loss (damage to cannons) increased in the following cases
    • raking damage
    • broadside damage (if broadside is heavily damaged)
  • Cartagena Planking now gives 5cm thickness bonus and 2% mast thickness bonus. 

Bugs fixed: Rigging specialist inconsistent bonus to % of repairs fixed.

UI work continues.
We currently are working on the OW improvements (missions, battles and other entry windows).

crqFBBt.jpg

 

Discuss.

where's my pood's cannon nerf lol or we just gonna keep using them as over powered guns that annihilate fleets? lol i thought they were gonna be changed "soon"?

 

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@admin has this been thought fully through?? - Put carta on a heavy rattle and the armor thickness jumps to 61cm.. And why on earth have you used the DPM to calculate the BR? - the major difference between the ships are armor thickness, hp and manouverability/sailing profile - the first rates far outperforms the 2nd rates in these aspects and you've just skewed the ballance even further - especially with that stupid conquest competition that makes the stronger nations stronger every week and the smaller factions weaker EVERY WEEK.. And who believes the Agamemnon is better than a Wasa??!

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12 minutes ago, admin said:

yes of course. thats probably why Wappen has the best PVP k/d on Caribbean, because its dps that exceeds 3rd rates does not matter. 
 

That has nothing to do with DPS but everything to do with the wasas sailing profile and the fact that you can only get it for PvP marks which makes it only available for experienced PvP'ers..

 

EDIT: And where is the realism? - demasting is even easier than before! For an event that was rare and decisive in a naval engagement it happens at an alarming frequency in the game and is anything but realistic.

Edited by Bearwall

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4 minutes ago, Sella22 said:

Please don't go the same way as Warthunder did, and adjust BRs based on statistics. 

I was happy for a BR change finally and then I saw the BR list and I couldn't help but laugh.

The BR spread is so wonky and it's now smaller.....it should be larger. I believe the BR spread should go up to 800. This would allow better balancing.

With a BR spread of up to 600 it's almost always going to be "I could bring X, but Y is better for only Z increase in BR."

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