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Patch 17: Finalization of the sailing and combat models

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Captains

Final part of the sailing model and ship stats tuning have been deployed.

  • Battle ratings for vessels have been updated based on their strength and close range sustained damage
  • Sailing model and wind polars
    • After testing and monitoring the usage of ships we have decided against exaggerated curves for vessels and have moved to fully historical sail composition.
      • previously we buffed downwind or upwind performance to create differences, which caused some ships to become useless or less useful.
    • All sails area have been recalculated based on their optimal and potential sail area, that could be achieved by the captain by trimming or adapting his sail plan, within constraints of ship mast lengths and yard lengths. 
    • As a result majority of underperforming vessels will now perform better and in general will have a much better sailing profile.
  • Speeds have been updated for lighter vessels and majority of light vessels have received a speed buff. 
  • Ship with more spirit sails received more buff to frontal yard power. 
  • HMS Victory performance against the wind have been slightly increased. 
  • Wasa (Kronprins Gustav Adolf) hp increased and displacement recalculated
  • Turn rates have been updated based on improved turning calculations model 
    • Buffs
      • USS Constitution turn rate have been increased
    • Nerf
      • Trincomalee, Belle Poule, Renommee, Cerberus, Mercury, Snow turn rates have been slightly decreased.

Other tunings

  • Epic events ships chests contents have been improved (gold, silver and epic)
  • Explosion damage have been updated based on the ship size and powder room contents (magazine size)
  • Cannon loss (damage to cannons) increased in the following cases
    • raking damage
    • broadside damage (if broadside is heavily damaged)
  • Cartagena Planking now gives 5cm thickness bonus and 2% mast thickness bonus. 

Bugs fixed: Rigging specialist inconsistent bonus to % of repairs fixed.

UI work continues.
We currently are working on the OW improvements (missions, battles and other entry windows).

crqFBBt.jpg

 

Discuss.

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noice

Just now, admin said:

UI work continues.
We currently are working on the OW improvements (missions, battles and other entry windows).

i liek

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I don't understand the intention of nerfing the Trinc, all it is going to do is force more people to use the Endymion. You need to stop making changes that give one ship an advantage over all others in its class. You did it before with the Wasa and you are doing it again with the Endymion. There was no downside to sailing the WASA and there is no downside to sailing an Endymion, this is wrong.

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14 minutes ago, admin said:

Captains

Final part of the sailing model and ship stats tuning have been deployed.

  • Battle ratings for vessels have been updated based on their strength and close range sustained damage
  • Sailing model and wind polars
    • After testing and monitoring the usage of ships we have decided against exaggerated curves for vessels and have moved to fully historical sail composition.
      • previously we buffed downwind or upwind performance to create differences, which caused some ships to become useless or less useful.
    • All sails area have been recalculated based on their optimal and potential sail area, that could be achieved by the captain by trimming or adapting his sail plan, within constraints of ship mast lengths and yard lengths. 
    • As a result majority of underperforming vessels will now perform better and in general will have a much better sailing profile.
  • Speeds have been updated for lighter vessels and majority of light vessels have received a speed buff. 
  • Ship with more spirit sails received more buff to frontal yard power. 
  • Turn rates have been updated based on improved turning calculations 

Yay! Very happy to read that! :)

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7 minutes ago, NethrosDefectus said:

I don't understand the intention of nerfing the Trinc, all it is going to do is force more people to use the Endymion. You need to stop making changes that give one ship an advantage over all others in its class. You did it before with the Wasa and you are doing it again with the Endymion. There was no downside to sailing the WASA and there is no downside to sailing an Endymion, this is wrong.

Ah stop crying, Trinc was much more powerful than Endymion in Patch 16, now it should be about equal.

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8 minutes ago, NethrosDefectus said:

I don't understand the intention of nerfing the Trinc, all it is going to do is force more people to use the Endymion. You need to stop making changes that give one ship an advantage over all others in its class. You did it before with the Wasa and you are doing it again with the Endymion. There was no downside to sailing the WASA and there is no downside to sailing an Endymion, this is wrong.

Joining an Alpha game means you are here to testing stuffs, too... ;)

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Just now, Banished Privateer said:

Ah stop crying, Trinc was much more powerful than Endymion in Patch 16, now it should be about equal.

In what way other than turn rate? Endymion has the higher firepower, hp, thickness, it bounces balls at more angles than the Trinc AND higher sail hp. Please do tell me where I am wrong.

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5 minutes ago, blubasso said:

Joining an Alpha game means you are here to testing stuffs, too... ;)

You are missing the point of my post. My issue is with the way the devs keep making one ship in every class the "easy choice".  An issue I might add, the devs keep avoiding. 

Edited by NethrosDefectus

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11 minutes ago, NethrosDefectus said:

You are missing the point of my post. My issue is with they way the devs keep making one ship in every class the "easy choice".  

This game is skill based. That means whoever is more skilled than you (in a little more or less ship rank range), could beat you, regardless of the kind of ship. Theoretically, a good captain should win anyway against a weaker (in skills) Captain. We are here to test it, too. Buffing or nerfing a ship doesn’t lead anywhere IMO and should be the ability of the captains to make difference. Thus, a ship should be an exquisite matter of tastes: you prefer a tank? Ok. You like the fastness ones overall? Fine, but in the end should be your ability to “read the battle” that could be priced, not “the bigger +5 magic dancing 2 handed Sword of Doom”. We are not in a Fantasy game, here. Or, at least, we shouldn’t :)

Edited by blubasso

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Just now, blubasso said:

This game is skill based. That means whoever is more skilled than you (in a little more or less ship rank), could beat you, regardless of the kind of ship. Theoretically, a good captain should win anyway against a weaker (in skills) Captain. We are here to test it, too. Buffing or nerfing a ship doesn’t lead anywhere IMO, should be the ability of the captains to make difference. Thus, a ship should be an exquisite matter of tastes: you prefer a tank? Ok. You like the fastness ones overall? Fine, but in the end should be your ability to “read the battle” that could be priced, not “the bigger +5 magic dancing 2 handed Sword of Doom”. We are not in a Fantasy game, here. Or, at least, we shouldn’t :)

Thats sadly not the truth. A mediocre player with great upgrades can beat any good player in a shop ship with no upgrades. Take for example mast upgrades: While you can shoot for half an hour masts of a ship that has winged out ballast and pino ocote on while nothing will fall down, the mediocre player just needs to concentrate on hull or chain and can delete that 'skilled' mast sniper. Thats sadly how it is. Would the game be without any upgrades and perks... than it would be real skill based. But no upgrades equals sadly no long term grinding and so no players...

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