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Announcement on the Legends server status and long downtime

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I stopped NAL because I wanted PVP fights and all the battles were full of AI.  My problem was not lack of players, but rather too many AI ruing the fun I wanted to have with real players.  I would still be banging away happily in NAL if it were not for the AI, and unfun grind (especially the crazy cannon grind setup.)

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On April 24, 2018 at 12:08 AM, Chustler said:

I stopped NAL because I wanted PVP fights and all the battles were full of AI.  My problem was not lack of players, but rather too many AI ruing the fun I wanted to have with real players.  I would still be banging away happily in NAL if it were not for the AI, and unfun grind (especially the crazy cannon grind setup.)

Shame there is basically no hope of NAL coming back.

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@Ruthless4u

 

No hope is harsh to say...

I loved NA-L but I understand why @admin needed to shelve it from a business priority perspective. The NA-OW needs finishing and this needs the focus. With limited resources chasing both games would results in neither completed.

Once NA-OW is done, I would imagine its not a great leap to then bring back NA-L...

Ever the optimist I am, but I can see the logical steps...

 

Norfolk.

 

 

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On May 3, 2018 at 12:46 PM, Norfolk nChance said:

@Ruthless4u

 

No hope is harsh to say...

I loved NA-L but I understand why @admin needed to shelve it from a business priority perspective. The NA-OW needs finishing and this needs the focus. With limited resources chasing both games would results in neither completed.

Once NA-OW is done, I would imagine its not a great leap to then bring back NA-L...

Ever the optimist I am, but I can see the logical steps...

 

Norfolk.

 

 

That's the problem, limited resources. Even after they finish NAOW they will still likely have those limited resources and those will still be focused on NAOW, adding ships etc even after the finished product. Unless they bring in another team for NAL, it's not going to happen.

 

I would love for both to be viable, but I just don't see it happening.

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52 minutes ago, Ruthless4u said:

That's the problem, limited resources. Even after they finish NAOW they will still likely have those limited resources and those will still be focused on NAOW, adding ships etc even after the finished product. Unless they bring in another team for NAL, it's not going to happen.

 

I would love for both to be viable, but I just don't see it happening.

I thought at some stage they said that NAL was not taking resources from NA. I think we have to admit that NAL was a failure and was shelved mainly because of the low numbers. They may try and save face by not admitting it and saying they are devoting more to the OW game but the simple fact is not enough people played it. If NAL had been getting 500+ players regularly then I am sure the servers would still be open.

I just hope they remember that they promised testers of NAL some reward for their testing.

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1 hour ago, Archaos said:

the simple fact is not enough people played it.

Pfft. Had it gone open free2play it would have had OW beat. OW fans should be thankful it's on the shelf.

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52 minutes ago, jodgi said:

Pfft. Had it gone open free2play it would have had OW beat. OW fans should be thankful it's on the shelf.

That's the main reason they killed it

 

Had it been an open beta instead of only allowing exsisting players from OW,  and gone F2P it would of killed OW.

I feel legends was meant to fail, so they could get people to stop bugging them about having a combat only option. Now they can say they " tested" the concept and it failed. So now they will only focus on OW, which was the intent all along. 

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59 minutes ago, Ruthless4u said:

I feel legends was meant to fail,

Now, now...

What admin said about the strain of developing two forks of the same game is still to be considered. I don't believe in...

1 hour ago, Ruthless4u said:

Now they can say they " tested" the concept and it failed

Though, it's quite annoying because the OW hardliners toot this trumpet all the time like it's God's own truth.

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Personally I'm not interested in the fighting part of either game, but I think the sailing, trading and navigating in NA is wonderful.

I have heard an endless clamour of requests for PvP, more PvP, fighting, battles, combat and removal of anything that distracts from shooting, sinking and capping other players.  I had thought that NAL would be a answer to so many player's dreams.  I'm very surprised that more players did not show up to play NAL.  Perhaps it was not just designed to allow lots of fights with little or no waiting. 

I truly hope that NAL gets resurrected someday.  I would never play it, but there seems to be a huge number of players that would love a game that was all PvP with nothing else.

Edited by Macjimm
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3 hours ago, Macjimm said:

Personally I'm not interested in the fighting part of either game, but I think the sailing, trading and navigating in NA is wonderful.

I have heard an endless clamour of requests for PvP, more PvP, fighting, battles, combat and removal of anything that distracts from shooting, sinking and capping other players.  I had though that NAL would be a answer to so many player's dreams.  I'm very surprised that more players did not show up to play NAL.  Perhaps it was not just designed to allow lots of fights with little or no waiting. 

I truly hope that NAL gets resurrected someday.  I would never play it, but there seems to be a huge number of players that would love a game that was all PvP with nothing else.

The sailing, navigation and trading is just going back and forth from point a to point b. When you see players saying they are " playing" by logging in, setting sail then alt tabbing to watch a movie while checking in at 30 min intervals to correct navigation that tells me it's not much of a game.  There was another AOS game a few years back that was primarily trading only( on konegranite iirc, can't remember the name)  that didn't last a year. Players got bored sailing back and forth doing nothing. Yes I do realize people have different taste in games as well lol.

When I signed on for the game, I was hoping for a game that yes while it had sailing,  trading, etc I could be a pirate Hunter, battle player members of enemy fleets without having to spend several hours a day being forced to trade or other mundane task.  Mindless sailing back and forth just to hit a key to finish a trade and sail back has little intrest to me.  They really need to implement a way for solo/small groups to play in OW by primarily being a PVP focus.

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5 hours ago, jodgi said:

Now, now...

What admin said about the strain of developing two forks of the same game is still to be considered. I don't believe in...

Though, it's quite annoying because the OW hardliners toot this trumpet all the time like it's God's own truth.

I would love to see NAL, don't get me wrong I just realize it's not going to happen. I don't feel it was ever meant to happen. I'm sure admin won't like me saying it but that's my feelings on the issue. For what they are worth of course, but 2 years after OW is finished and I know legends won't be started again.

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@Ruthless4u

 

This is just my personal opinion so take it with a pinch of salt....

 

What I witnessed was the NA-L probably needed more work input than they the Dev’s original thought. The Scenario’s with the FORT and match making hit it hard. This while NA-OW was developing a completely new sail model.

Most testers playing NA-L actually mainly played NA-OW. Here I couldn’t manage both games and am sure others felt the same. NA-L was given a try, nice but working at the grind seriously sent a lot back...

NA-L and NA-OW already within a short time started to drift away from each other’s base ship models. This from my thinking with the map scenario flaws needed more allocation time to NA-L which wasn’t anticipated. You’ve now TWO incomplete games needing more attention...

 

I disagree with @Archaos slightly and with @adminin this thread about low numbers. The testers like I said where mainly NA-OW focused. If like @jodgi said it went F2P I believe we’d have seen a huge amount of people and more would have stayed...

However, that in itself is a problem. They the Dev’s would have needed to keep supporting it. Shelving it was the best move. POST Launch the models are set. The scenarios are what needs the work. Mapping over after launch will be much easier I believe. With very little deviation.

POST NA-OW launch, allow F2P limited access NA-L and lets see...

 

 

Norfolk nChance[ELITE]

 

 

   

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@adminNaval Action open world has so much potential with the right content. Take NAL and connect it with NA port battles, daily challenges, missions. You can successfully merge them in to a one sweet product. Ship preview, stats etc.. all that has to be in NA open world. 

For example, you can build storyline with different battle scenarios with (NAL) foundation. Let player sail and fight through those events and grow with rewards and skills. I have a nice foundation for a storyline in Naval Action. If you are interested in such development plz let me know. This can make NA successful. 

Good luck guys. 

W

Edited by Montauban
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On May 8, 2018 at 7:48 AM, Norfolk nChance said:

@Ruthless4u

 

 

This is just my personal opinion so take it with a pinch of salt....

 

 

 

What I witnessed was the NA-L probably needed more work input than they the Dev’s original thought. The Scenario’s with the FORT and match making hit it hard. This while NA-OW was developing a completely new sail model.

 

Most testers playing NA-L actually mainly played NA-OW. Here I couldn’t manage both games and am sure others felt the same. NA-L was given a try, nice but working at the grind seriously sent a lot back...

 

NA-L and NA-OW already within a short time started to drift away from each other’s base ship models. This from my thinking with the map scenario flaws needed more allocation time to NA-L which wasn’t anticipated. You’ve now TWO incomplete games needing more attention...

 

 

 

I disagree with @Archaos slightly and with @adminin this thread about low numbers. The testers like I said where mainly NA-OW focused. If like @jodgi said it went F2P I believe we’d have seen a huge amount of people and more would have stayed...

 

However, that in itself is a problem. They the Dev’s would have needed to keep supporting it. Shelving it was the best move. POST Launch the models are set. The scenarios are what needs the work. Mapping over after launch will be much easier I believe. With very little deviation.

 

POST NA-OW launch, allow F2P limited access NA-L and lets see...

 

 

 

 

 

Norfolk nChance[ELITE]

 

 

 

 

 

   

 

Problem with doing a limited open beta like last time with NAOW players is the same thing will happen. All the NAOW will test for a short time then abandon it. Fact of the matter is NAOW don't want evenly matched PVP combat, they want brain dead PVE AI fights and bland trading/ fetch missions. Having those players test NAL would have the same result.

 

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10 minutes ago, Ruthless4u said:

Problem with doing a limited open beta like last time with NAOW players is the same thing will happen. All the NAOW will test for a short time then abandon it. Fact of the matter is NAOW don't want evenly matched PVP combat, they want brain dead PVE AI fights and bland trading/ fetch missions. Having those players test NAL would have the same result.

 

But even in NAL people were grouping up to get advantage and the fights against groups were never balanced especially with the AI involved. I used to hate fights when the other team had a group of even 2 because you knew you had no chance. Groups should have been pitted against other groups. To tell the truth some of the better battles I had in NAL was against superior AI ships, at least they did not kite you and waste your time to deny you points especially in the challenges.

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It may be a bit rude to say, but I believe NA:L will be the only way the NA developers can release a successful game in the end. NA:OW has been limping along for so long, it seems unlikely that it'll ever succeed in retaining enough players for a big OW/MMO to function properly - and in turn bring in new players (which in turn is a vicious circle that only leads to abandonment); not to mention the financial aspects...

Ship combat is what NA is good at, and that really shines through in NA:L. I did not take pause from NA:L because I suddenly found the combat boring, but rather because there wasn't enough players to populate matches, and because I was waiting for three major things: wipe, new sailing model implementation, and F2P release.

With those things, I can't see why NA:L couldn't be a low maintenance side act alongside the OW-game that could even provide a steady income from microtransactions (paints, premium ships, XP-boosts, etc.) and perhaps a portal for some players to move on to the OW (until its inevitable expiry date).

I'm sad that I can't drop in and have an hour or two's fun in NA:L when I feel like a break from all my everyday menial tasks. No other game has succeed in making sailing and cannon shooting such good fun. It would be a pity if it drowns in misdirected (though well intentioned and admirable) ambitions.

 

I'm only speaking for myself. I know that some people don't like the ship combat without a context (OW), but I'm sure there's a market for a good AoS F2P combat game if it's allowed to spread its wings, which NA:L clearly hasn't been yet.

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1 hour ago, Niels Terkildsen said:

I was waiting for three major things: wipe, new sailing model implementation, and F2P release.

We all were.

 

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It's a real shame instead of developing NA L which had a real chance of success if done properly, @admin decided to rearrange the deck chairs of NAOW and cut NAl loose.

 

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On May 21, 2018 at 10:48 AM, Niels Terkildsen said:

It may be a bit rude to say, but I believe NA:L will be the only way the NA developers can release a successful game in the end. NA:OW has been limping along for so long, it seems unlikely that it'll ever succeed in retaining enough players for a big OW/MMO to function properly - and in turn bring in new players (which in turn is a vicious circle that only leads to abandonment); not to mention the financial aspects...

Ship combat is what NA is good at, and that really shines through in NA:L. I did not take pause from NA:L because I suddenly found the combat boring, but rather because there wasn't enough players to populate matches, and because I was waiting for three major things: wipe, new sailing model implementation, and F2P release.

With those things, I can't see why NA:L couldn't be a low maintenance side act alongside the OW-game that could even provide a steady income from microtransactions (paints, premium ships, XP-boosts, etc.) and perhaps a portal for some players to move on to the OW (until its inevitable expiry date).

I'm sad that I can't drop in and have an hour or two's fun in NA:L when I feel like a break from all my everyday menial tasks. No other game has succeed in making sailing and cannon shooting such good fun. It would be a pity if it drowns in misdirected (though well intentioned and admirable) ambitions.

 

I'm only speaking for myself. I know that some people don't like the ship combat without a context (OW), but I'm sure there's a market for a good AoS F2P combat game if it's allowed to spread its wings, which NA:L clearly hasn't been yet.

I have no problem with OW in theory,but every time I tried to do anything I felt I was stuck either fighting boring bots or endless trade runs. As a player, I have 0 intrest in trade/crafting. The time involved just to make a few keys presses to turn around and do it again is an exercise in futility. Dull, pointless and ultimately a wate of time.

 

My thought when I joined the games was to hunt ( mostly player) pirates in the OW, escort friendly ships, fleet screen, and a few fleet and port battles tossed in. How ever my time is wasted with trading as a priority for the most part. That why I don't return to OW, I simply don't have the time to be forced into an aspect I don't enjoy. I understand why the trading and crafting is in game,  it simply has 0 appeal to me.

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9 hours ago, Ruthless4u said:

I have no problem with OW in theory,but every time I tried to do anything I felt I was stuck either fighting boring bots or endless trade runs. As a player, I have 0 intrest in trade/crafting. The time involved just to make a few keys presses to turn around and do it again is an exercise in futility. Dull, pointless and ultimately a wate of time.

 

My thought when I joined the games was to hunt ( mostly player) pirates in the OW, escort friendly ships, fleet screen, and a few fleet and port battles tossed in. How ever my time is wasted with trading as a priority for the most part. That why I don't return to OW, I simply don't have the time to be forced into an aspect I don't enjoy. I understand why the trading and crafting is in game,  it simply has 0 appeal to me.

Hm I don't have such issues you describe. And no I don't have alts and no I don't have a clan that does the work for me nor do I farm AI. So I don't get why trading always has to be prio no.1.

Just focus on the parts you like and start to enjoy the game. And if it's only pvp then do pvp. There are 100 of ways to do that just don't pick the personal painful one.

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5 hours ago, z4ys said:

Hm I don't have such issues you describe. And no I don't have alts and no I don't have a clan that does the work for me nor do I farm AI. So I don't get why trading always has to be prio no.1.

Just focus on the parts you like and start to enjoy the game. And if it's only pvp then do pvp. There are 100 of ways to do that just don't pick the personal painful one.

Only way to afford to play if your solo without half a day playtime is by trading or grinding low level bots.

why do you think numbers are so low in NAOW, it's boring. The combat is it's only saving grace. You don't earn enough in PVP ( if you can find it) or grinding bots.

only way is trading/crafting, lying to new players ( and guys like ruthless)about it is a huge disservice

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Just now, Justme said:

Only way to afford to play if your solo without half a day playtime is by trading or grinding low level bots.

That is just not true but thats the problem people keep saying that over and over till they believe that.

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5 minutes ago, z4ys said:

That is just not true but thats the problem people keep saying that over and over till they believe that.

Ok so how many hours playtime for a new player without trading or crafting should it take to have a decent ship fully equipped 

 

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Just now, Justme said:

Ok so how many hours playtime for a new player without trading or crafting should it take to have a decent ship fully equipped 

 

what is a decent ship in your opinion? guess we will already start to differ at that point

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You can do the exams get a load of repairs, gold, master and commander rank a Hercules and a rattlesnake

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