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We are very interested in your 4th rates and lineships events feedback. Let us know what you think!

  • Event itsefl Hard, impossible, easy?
  • Loot? Good, not bad, horrible?

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Well, I have not had the time to do one myself with everything going on in Poland but from what I heard the 4th rate epic events live up to the word epic. Although the loot received made many feel that it was not worth the trouble.

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They're both fun if relatively formulaic once you have the build and strategy down. I can see inexperienced captains getting wrecked by the 4th rate epics but for anyone who's already done quite a few of the 1st rate epics they are very easy.

The loot for the 4th rate epics/silver chests needs to be bumped. This could be a good avenue for the harder to find loots but as it is I have no need at all for 100 32 lb. carronades in some random port. LOL  More ship permits/notes, more paints, more books all around I'd say.

But overall: These are not enough.  These events are bland even after the first time you do them, and we need more content in the game to keep the people who PvE more than they PvP interested and engaged. We need that content to get these people out of the safe zones. That content could be be things like pop-up resource gathering sites (sail/escort a trade ship to a random trade outpost on a coastline somewhere to gather some rare resources, etc.) .... Shipwrights who appear in certain ports that allow you sail a ship to them, get a refit installed, and then be sailed/escorted away, etc. Treasure fleets that move, or escort missions...

All the things that should be moving people outside the safe zones, or creating player-interactions that grant rewards high enough to entice the risk averse into trying them. 

Edited by Wraith

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Is there a drop chance for Epic Chest in 4th rate Event? Got only Silver chests and burnt shit ton of hull repairs in it.

I've done about 20-30 of them, including 4th rate. Got few Epic Chests, nothing awesome in them. 

  1. It seems impossible to demast ships in Epic Events
  2. They are a bit too fast
Edited by Banished Privateer

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1 minute ago, Christendom said:

4th rate one was challenging, loot sucked.  Wouldn't put the effort in again.

Same. I enjoyed the challenge but the loot was horrible. I won't be doing the 4th rate ones again unless loot improves.

 

Paints

Santa Cecilias

Rattlesnakes 

Gunboats

Paints

Rare books and modules

Paints

First Rate Permits

Paints

(Did I mention....paints?)

 

Those should be the types of rewards you can get from epic events.

 

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I wouldn't go to say very easy, we did one last night and still had a tuff time with it, but we keep them split and took the ships down one at a time. I prob took the most damage in our group and i never got past the last two ticks of my armor cause the guys I was with worked great at covering me and other wounded ships when we needed to pull back and repair.  Newbish players would have a very very hard time and prob why you hear a lot of folks say they loose ships if not all die.  It's EPIC for a reason.  My biggest complaint is the rewards.  9 ships vs 6 players.  That means you have to split two chest and trust the guys that picked up the chest.  I also don't like your tagged in teh OW where every one knwos you have a chest.  This isn't the snatch and grab Treasure fleet event so it shouldn't tag you as carrying those rewards.  It was all ready hard enough to win them now you want us to take none PVP ships in OW and PvP with others to get home?

There was a rumor that if you killed all 9 ships you get a special chest.  We didn't get one in the 4th rate (maybe it's a 1st rate reward) I think this would be a cool reward at the end of the battle if you defeat all ships every one gets a special chest even if they sunk as a redeemable and that has a bonus reward over the silver chest.   Other wise you need to make some way we can open them as a group and see them as a group.  Other wise you have to trust others which is hard when you have some random join your group to fill it and he grabs half the chest.   

I haven't done the 1st rate ones yet but we plan to do simular set up for that and try them.  If the rewards are the same than I'm going to be pissed.

 

Out of the 6 chest we open last night we had 2-3 Shipe Notes (2 5th rates, but think there was a third the odd guy had).  2 Books which weren't supper rare, but usefull for crafting mods.  Mats to make mods, but it was odd as we got 4-5 it should be 5 every one so you can craft something not one short.  Some where good and some where for ewwwww mods, but over all for the hardness we felt the rewards was kinda lacking.  Speically when it's kinda one sided that one are two guys can get better rewards than the rest and you have the 3 extra chest your suppose to share.  Take note from other MMO's that has you each person there own rewards or you do a gamble open of the chest and folks vote/roll on what they want out of them.  Right now the loot system is to much on trust and well maybe it's my old pirates habits, I don't trust any one but my own clan mates.  Well and VCO last night as it was UISK, VCO and ROUGE that did the mission and I think some can figure who we didn't trust.

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10 minutes ago, Banished Privateer said:

Is there a drop chance for Epic Chest in 4th rate Event? Got only Silver chests and burnt shit ton of hull repairs in it.

I've done about 20-30 of them, including 4th rate. Got few Epic Chests, nothing awesome in them. 

  1. It seems impossible to demast ships in Epic Events
  2. They are a bit too fast

Yah for as tanky as they where.  We had basicly 8 knt tanked out Aggy's in there and they where knocking off more damage than our broads side if we went one vs one.  You have to focus them to out DPS them and than they can just run away.  Had a Connie with half structure out running me for a bit and I had full strucuter and most of my sides. It was retarded.

 

Oh and the other thing trash about the loot.....CANNONS.  I mean common cannosn we can craft is stupid in these events afture I burn through so many repairs. I have cannosn up my arse in storage I don't need them.  Any one at the level doing epic events doesn't need cannons.  They want proper rewards that makes it worth doing the missions.

That epic chest should be rewarded to every one that kills all 9 ships in both missions.  We went in cause we heard about the epic chest and we didn't get it so was kinda bum.  IF it's only 1st rate and random than that sucks for those that just keep trying.  To much RNG.  Epic events should give out an epic reward if you finish them completley.  I can live with the silver chest as a part reward if there was a proper end finish all reward every one gets.

If all 9 ships are sunk every one should get a redeemable epic chest as there reward.  Just like any other MMO out there.

5 minutes ago, William Death said:

Same. I enjoyed the challenge but the loot was horrible. I won't be doing the 4th rate ones again unless loot improves.

 

Paints

Santa Cecilias

Rattlesnakes 

Gunboats

Paints

Rare books and modules

Paints

First Rate Permits

Paints

(Did I mention....paints?)

 

Those should be the types of rewards you can get from epic events.

 

I would say this is what the end reward for the epic chest all that fought and killed all 9 ships should get with a random chance at these rewards.  The silver chest can stay if there is a proper EPIC reward for finishing the EPIC event. I mean it's called EPIC after all.

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26 minutes ago, William Death said:

Same. I enjoyed the challenge but the loot was horrible. I won't be doing the 4th rate ones again unless loot improves.

 

...

Gunboats

 

....

gunboat.jpg.cb3f6ea2c8d0efcb1bb3f85b998b39f6.jpg

 

Regarding events. I would like to have smaller grp events and let them scale (loot /difficult) with members in grp. I dont have 6 friends i would trust to win/stay in such an event. So i feel excluded. The last random player just left battle after i joined his battle to safe his ass.

Edited by z4ys

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My group only sailed one: a 4th rate epic. We all died but I don't think you should make them easier. Bump up the loot value so that it's worth the risk. An Epic quality team can do them. They should be rewarded. A team that wants to learn and ultimately does deserves a reward for the risk they took learning and succeeding.

I'm not sure how the chests are organized but recommend variety. One chest that has 1-3 rate ship notes. One that has 4-5 ship notes. A rare upgrade chest or two. A paints chest. One that just has a couple of million gold. One that has some Victory Marks. One that has an instant promotion. You get the idea. 

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I was one of the few on PvP2 to have the gunboat BP and I loved that little bastard.  Even would do trade with other nations cause it was fun as hell to play it in battles. It needs to return to game and a special BP reward (don't hide every ship behind notes, allow us to craft them too) would rock.

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1 minute ago, Farrago said:

My group only sailed one: a 4th rate epic. We all died but I don't think you should make them easier. Bump up the loot value so that it's worth the risk. An Epic quality team can do them. They should be rewarded. A team that wants to learn and ultimately does deserves a reward for the risk they took learning and succeeding.

I'm not sure how the chests are organized but recommend variety. One chest that has 1-3 rate ship notes. One that has 4-5 ship notes. A rare upgrade chest or two. A paints chest. One that just has a couple of million gold. One that has some Victory Marks. One that has an instant promotion. You get the idea. 

As much as a lot of guys didn't think it was worth it, I did say that it is really great training for us cause we all gotten a bit sloppy.  If you can fight these epic ships and not loose a guy your doing something and that is protecting your guys and learning how to seperate and focus fire.  Keep at it but yah the loot needs to be epic not something I can go get at a snatch and grab event on the OW with a fast trade ship...or steal from one..lol

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Just now, blubasso said:

Where this boat is horrible? It’s beautiful... :o

The funny thing is back when we had captian lives for your perks....I pretty much lost maybe a dozen or so lives simply from playing this ship in fights.  9 times out of 10 I wasn't sunk by some one shooting me, I was sunk by rolling over when I bump into a much bigger ship, which pretty much any thing 5th rate and above is much bigger than you.

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8 minutes ago, Sir Texas Sir said:

The funny thing is back when we had captian lives for your perks....I pretty much lost maybe a dozen or so lives simply from playing this ship in fights.  9 times out of 10 I wasn't sunk by some one shooting me, I was sunk by rolling over when I bump into a much bigger ship, which pretty much any thing 5th rate and above is much bigger than you.

It’s a boat, you’re not supposed to go making war with a boat. I understand you cannot place her on a Line, but please, look at her... :)

You should use it for corsair purposes, against cargo ships, not in Line or sell her for mountains of gold, since she’s very very rare

Edited by blubasso

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4th Rate while more interesting than the 1st Rate one sucked on Loot and was not worth the effort and time put in.

1st Rate one Loot is really good and it's very hard.

However both of them suffer from the same thing they don't feel epic at all... They're pretty much Chain sails and Runaway picking 1 off at a time. Maybe have 1 guy sail away with 8 AI following him while the rest pull 1 of at a time and kill them. Does not feel epic at all just a standard kite,kill,loot

The odd time someone does die but aslong as you Run and Kite you'll be fine. There is enough running in the game already, or chasing after ships so i personally think making the AI ships tough HP wise and not effecting there Damage or Penetration means you can have somewhat of a Brawl other than a Kiting for 1 hour session.

 So while i like the High Damage they do due to the risk it pulls away from the EPIC feeling as half the time you running to stay alive rather than having a good Brawl. 

So i would prefer them to be more tanker and alot more HP and change the damage they do back to the standard AI damage that way you can atleast brawl with them they'll just be harder to kill.

If you need to reduce rewards to compensate for there lack of damage they'll do that is fine ish,

I think 1 Ship in the AI lineup should have 0 Guns and a shitload of HP that the other AI 'protect' and that 0 gunned ship has loads of Loot on it. So like a Treasure Ship.

That way the AI stay around that 'Treasure' ship and stop people Kiting the AI. If you do this like i said AI damage needs to go down, but you can compensate by making them harder to kill HP/thickness wise.

 

Edited by Bloody Hound

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I did the lineship epic event for the first time last week.

SKILLLEVEL: I was surprised on how strong the ships were. It was doable but we also had 3 good PvPers and 3 medium players with us. Skill requirements are okay, but i feel like its only winnable because of bad AI behaviour. If you fight this like your average PvE battle and are not an experienced player you will have problems.

SPAWNING: What i really disliked were the spawning positions. You spawn randomly vs 2 perfect AI lines and your 2 downwind ships really have a problem getting out of this position. Maybe the 6 ships could spawn in a line or 2 lines of 3.

REWARDS: Was kinda disappointed. The battle itself lasted 45 mins and we got roughly 2500XP per captain. The chests (we manged to loot 8 out of 10) contained 2 Ocean permits, Means of Directing the fire, 2 good sets of Ressources (5 French Sail cloth, 5 Cartagena Tar) and everything else was pretty useless. Notes for ships that are easy to craft, repairs, a few decent but not really valuable skillbooks.

CONCLUSION: Of course the loot is a lot better for someone whos not playing in an large organized community like me. But i have also doubts that those kinds of players can beat these missions. Especially because they need to risk their 1st rate to get the rewards. At the same time those players who can beat the mission dont really need the rewards.

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perhaps loot can be awarded after battle ?

because you can go in the battle, and come out with nothing....

if that happens twice , some  go play tetris perhaps 

 

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5 minutes ago, Thonys said:

perhaps loot can be awarded after battle ?

because you can go in the battle, and come out with nothing....

if that happens twice , some  go play tetris perhaps 

 

Leave the silver chest as loot if you can't kill them all, but you shouldn't get the final epic loot unless you kill all ships.  Some times you just have to run away with what you got.  You shouldn't be rewarded for not finishing the mission.  

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7 minutes ago, Sir Texas Sir said:

Leave the silver chest as loot if you can't kill them all, but you shouldn't get the final epic loot unless you kill all ships.  Some times you just have to run away with what you got.  You shouldn't be rewarded for not finishing the mission.  

if i remember it right,. after a pb we had rewards after the portable , perhaps it is a good thing to have a similar system back

but i can be wrong on that one.

and i agree the battle must be won to get  rewarded  of course

Edited by Thonys

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1 minute ago, Thonys said:

if i remember it right,. after a pb we had rewards after the portable , perhaps it is a good thing to have a similar system back

but i can be wrong on that one.

yah we use to get the ship and paint chest at one time as a redeemable.  They can do that with the epic reward for finishing the mission.  Every one that did it gets one chest in the redeemable to make it fair.  The silver chest can just be the loot drop you get for trying since you might have to run and escape for another fight if it gets to hard.

This would also mean you won't loose the chest in OW if you get taged out side the mission on the way home.

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5 hours ago, Gregory Rainsborough said:

Finding them is the main challenge. It would be nice if you could select them like combat orders.

Maybe not a combat order but maybe a map setting that would state the location of the events depending on which filter you have selected.

Edited by Davos Seasworth

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Loot on all your events sucks. Time to add more variety. Add more ship drops. 

P.S. You do not have enough content to even consider it adding it to events. So, maybe start here first. 

Example:

Why we do not have items like - Chests, keys, sail pattern, Flags, Titles, Treasure fleet schedules, Jewelry, gems, collectible items, common and uncommon missions, repair crates (hull/crew/sails repairs), Skills (you can add skills only obtainable through events - fishing, manufacturing etc.. ). Just think what ships carried during that age and add these items. Simple. 

Core content is not present in NA and there is really nothing to build from. Hiding same mods and items inside chest does not make it a content. 

I hope it helps. PM me if you need help with real content ideas:)

Edited by H2O

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