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We already mentioned somewhere that we are going to send new players to the clans (it will be part of the tutorial orders). 
And will post their arrival to the Caribbean into national chat once they pass the MC exam.


In this regards
Lets discuss what should be on the clan leaderboard to sway the rookie to join one or another clan/guild just by looking at the numbers?

Examples

  1. Ports controlled
  2. Active fleet (players logged in today)
  3. PvP marks last week
  4. PvP battles last week
  5. Port battles won last week
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Maybe ask them what type of gameplay they prefer. PvE,PvP, RvR . Kinda different gameplays and not everyone will be comfortable in a RvR clan or get bored in a PvE clan

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Kinda off what @Jake Newport said it might be nice if clans can have some tabs to click for what type of clan they are:

RvR, PvP, PvE, Merchant/Trade Clan.  New Player friendly.  Open for recruitment

 

Stuff like that that new players can look at search.  Clans will also need a recruitment role.  Like officers but only power would be to add folks to clan nothing else.  Oh and we really need freaking clan logs of the warehouse.

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12 minutes ago, Sir Texas Sir said:

Kinda off what @Jake Newport said it might be nice if clans can have some tabs to click for what type of clan they are:

RvR, PvP, PvE, Merchant/Trade Clan.  New Player friendly.  Open for recruitment

 

Stuff like that that new players can look at search.  Clans will also need a recruitment role.  Like officers but only power would be to add folks to clan nothing else.  Oh and we really need freaking clan logs of the warehouse.

this and ...

the total number of players in the clan

total number of combat marks week also (if you compare this with PVP total marks per week you can tell if they are more PVP or PVE oriented)

Edited by victor
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Still, leaderboard not ganna help small clans or nations and drag all the attention to certain clans and nations.

If you dont want 1 or 2 zerg nations, this is a totaly bad idea.

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Especially Port Battles arecreated by several clans and it just comes down to who-kills-more-ai in the hostility to get your tag infront and then hopefully win. So bringing Port Battles into leaderboard could give some false informations, me thinks.

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1 hour ago, Corvus said:

Does an in-game clan directory exist on either PvP or PvE?  If it does, the game needs directions on how to access it. 

If not:

Clans are the Isla de Muerta.  Cannot be found, except by those who already know where it is.  Rooting around in stale forum posts and sub-reddits is no help at all and increases the load on what already is a VERY steep learning curve for new players.

Directory Features:

listing optional.
Visiblity options -- pick whether the directory listing is public or national.
Limited to active clans.  The directory listing would expire at some point past the date of the last member login.

Listing Features:

Clan name
Nationality
Seeking new members Y/N
Seeking alliances Y/N
Founder / officer and founder names  (or the ability to message via the clan name with forwards to founder/officers)
Primary objective (trade, raid, etc).  Formatted field with fixed options so it can be sorted in the directory.
Optional website URL (if any)
Small plain-text description field

This more look like a good idea, just like EVE...

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To give new players a better indication what the true orientation of a clan is you might also add (and i think weekly stats give better feedback):

  1. Players logged in this week
  2. Ships crafted this week
  3. Accumulated gold this week
  4. Ressources mined this week (in tons)
  5. PvE kills this week
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2 minutes ago, Sir Texas Sir said:

RvR, PvP, PvE, Merchant/Trade Clan.  New Player friendly.  Open for recruitment

Stuff like that that new players can look at search.

This is critical.  It ALSO needs to not push big clans at new players so these need to be be standardized fields that can be sorted/filtered.

AND, as long as there are only two servers, there needs to be a time zone field.  This may not make a difference in trader clans but I am guessing clans focused primarily on combat will care.  The expectations on how often someone is on and how they participate will be different.

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4 minutes ago, Havelock said:

To give new players a better indication what the true orientation of a clan is you might also add (and i think weekly stats give better feedback):

  1. Players logged in this week
  2. Ships crafted this week
  3. Accumulated gold this week
  4. Ressources mined this week (in tons)
  5. PvE kills this week

nvm

Edited by Banished Privateer

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Hey @admin.  This is an opportunity to bring up an idea I've had brewing for a while and posted a piece of it on a thread yesterday.  Basically a shift away from a nation based system and more towards a clan/alliance based system.

3 or 4 starter nations.  Clan and Alliances for the RVR aspect of the game.  We simply have too many nations and not enough players to fill them.

The clan leader board is a pretty good idea, but there needs to be more clan based tools in the game.  Ability to search for them, recruit in a looking for clan channel, Customized ensigns for ships, clan taxes....etc.

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Maybe like an overview window as well that will be viewable by people who haven't joined. Something like the description that already is there, but bigger and customizable with images and stuff. Obviously only if the database capacity allows it. 

PvP battles, ports controlled and maybe port battles won are a good start.

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Just now, Christendom said:

Hey @admin.  This is an opportunity to bring up an idea I've had brewing for a while and posted a piece of it on a thread yesterday.  Basically a shift away from a nation based system and more towards a clan/alliance based system.

3 or 4 starter nations.  Clan and Alliances for the RVR aspect of the game.  We simply have too many nations and not enough players to fill them.

The clan leader board is a pretty good idea, but there needs to be more clan based tools in the game.  Ability to search for them, recruit in a looking for clan channel, Customized ensigns for ships, clan taxes....etc.

Some players prefer small nations and new flags look cool. These things could be solved doe, by:

  • Custom flags for players/clans/war companies
  • Outlaw Nation, everyone plays on his own rules, with his own allies (to imitate small nation like Prussia, but working even better)

 

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17 minutes ago, Havelock said:

To give new players a better indication what the true orientation of a clan is you might also add (and i think weekly stats give better feedback):

  1. Players logged in this week
  2. Ships crafted this week
  3. Accumulated gold this week
  4. Ressources mined this week (in tons)
  5. PvE kills this week

As an actual new player these would be very useful things to know.  It is one thing to see the advertised listing.  Quite another to see what they actually do.  And inactive clans (zero logins for 30? days) shouldn't be visible at all.

Edited by Corvus
typo
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Honestly having an activity graph that highlights active timezones is the most important thing. If a new player joins a nation that is not active at their playtime it will not go well. 

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9 minutes ago, Christendom said:

Hey @admin.  This is an opportunity to bring up an idea I've had brewing for a while and posted a piece of it on a thread yesterday.  Basically a shift away from a nation based system and more towards a clan/alliance based system.

3 or 4 starter nations.  Clan and Alliances for the RVR aspect of the game.  We simply have too many nations and not enough players to fill them.

The clan leader board is a pretty good idea, but there needs to be more clan based tools in the game.  Ability to search for them, recruit in a looking for clan channel, Customized ensigns for ships, clan taxes....etc.

 

6 minutes ago, Banished Privateer said:

Some players prefer small nations and new flags look cool. These things could be solved doe, by:

  • Custom flags for players/clans/war companies
  • Outlaw Nation, everyone plays on his own rules, with his own allies (to imitate small nation like Prussia, but working even better)

 

When you go through the turtorial you should be neutral and get to pick you nation when you finish.  Players with a nation all ready just skip this part.   You will have the main starting nations that are easy to hard:  US, GB, SPAIN, FRANCE, DUTCH, DANES, SWEDES.    Than you will have the hard core nations:  Prussia, Russia, Poland that don't have capitals.   Than last you have the pirates....which should not be able to pick at start.  We need to go back to the old way that you became a pirate.  You become one in game.  Pirates  work out of neutral, freetowns and a few perm pirate havesn (Kidds, Mort, Tortuga....history has certain ports that was pirate havens).  They don't do RvR just OW PvP and what ever else they want.  If they want to return to a nation than they have to us the DLC STEAM forge papers to do so.

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Yes, ok, but the new player should be not double tied to the first clan-job he meets. Maybe someone, just as example, join a trader clan because he/she thinks this should be a cool idea. Later, he/she realize that trading is definitely not his/her way and he/she wants to "kiss goodbye" his/her clan. This should be allowed at any time he/she wants, with the exception that once he/she left, this clan is lost forever. This to don't create situations in which someone go and return at will.

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It should be restricted to active players only. Don't include clans that have 100's of people who haven't logged in months.

So this,

'Active fleet (players logged in today) '

*players logged in the past 30 days

Should be this.

Edited by Gregory Rainsborough
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2 minutes ago, Hethwill said:

What Havelock said, plus

Add Average battle BR ratio.

1:1 is not 5:1

 

How do you count battles with mixed clans? If only one of the 5 players is in my clan, will the rating only count for 20%? Its pretty clear what youre aiming for with this value.

Different suggestion: What do you think about a karma rating for clans? After a battle, you can rate every enemy clan that participated in the battle. Only if the battle lasted 10 or more minutes, only one rating per clan per day. Thougts?

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5 minutes ago, Flinch said:

Honestly having an activity graph that highlights active timezones is the most important thing. If a new player joins a nation that is not active at their playtime it will not go well. 

Mostly yes on this.  Should display the primary timezone, which is the one this particular new player wants to know about.  I'm wondering if displaying all of the active timezone might provide intel useable by rival clans.

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9 minutes ago, blubasso said:

Yes, ok, but the new player should be not double tied to the first clan-job he meets. Maybe someone, just as example, join a trader clan because he/she thinks this should be a cool idea. Later, he/she realize that trading is definitely not his/her way and he/she wants to "kiss goodbye" his/her clan. This should be allowed at any time he/she wants, with the exception that once he/she left, this clan is lost forever. This to don't create situations in which someone go and return at will.

I am assuming clan membership needs to be approved by an officer/founder?  A prior member flag might address this.

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1 minute ago, Havelock said:

How do you count battles with mixed clans? If only one of the 5 players is in my clan, will the rating only count for 20%? Its pretty clear what youre aiming for with this value.

Yes, a challenge.

Maybe it can be simply a subject of tagger/tagged player responsability. In the long run the average will balance itself. Even if a massive SOL screening action happens, the ratio is what ? 1:1 ? :) 

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I really prifer you focus on other more important things like providing some more varied content to the game than just firing cannons all the day.

 

Make NA a mmo and sandbox. Not a First Person Shooter.

Edited by Intrepido

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41 minutes ago, Intrepido said:

I really prifer you focus on other more important things like providing some more varied content to the game than just firing cannons all the day.

 

Make NA a mmo and sandbox. Not a First Person Shooter.

Third Person Shooter ;)

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