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Issue with long loading times to enter battles


Duke of Rum

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Hello,

Just wondering if anyone can help with an issue that is impacting my ability to play,
So after a fresh install of the client the game loads battles incredibly fast, however after a day the loading times become slower at around a minute or two to load into a battle, then two days later it takes 4-5 minutes to get into a battle which by that time the battle is over. i have scoured through the Logs and found the following at the time of loading:

Debug:LogWarning(Object)
ClassLogger:LogWarning(Object)
NavalAction.Client.Battle.Manager.ClientEnvironmentManager:ProcessMessage(IBattleMessage)
NavalAction.Common.Battle.BattleDispatcher:Deliver(IBattleMessage)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:OnReceiveData(Packet, ConnectionDenyReason&, String&)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:ProcessPacket(Packet, ConnectionDenyReason&, String&)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:Update()
[2018-Feb-08 12:18:23.835870] LogWarning: [Default] [ClientEnvironmentManager:][ClientEnvironmentManager] Water time sync event! Local watersim time: 64850724, received time: 64852759, diff: -2035

There is also this:

[2018-Feb-08 12:18:01.938617] Log: [BattleClient:] Client send init request
[2018-Feb-08 12:18:02.039623] Log: [ClientShipsManager:] Cannot receive event SHIP_DATACORE_OWNER_SYNC for ship 4, saving in postponedEventsQueue
[2018-Feb-08 12:18:02.212633] LogWarning: [Default] [ClientEnvironmentManager:][ClientEnvironmentManager] Water time sync event! Local watersim time: 749349, received time: 64847214, diff: -64097865
Debug:LogWarning(Object)
ClassLogger:LogWarning(Object)
NavalAction.Client.Battle.Manager.ClientEnvironmentManager:ProcessMessage(IBattleMessage)
NavalAction.Common.Battle.BattleDispatcher:Deliver(IBattleMessage)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:OnReceiveData(Packet, ConnectionDenyReason&, String&)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:ProcessPacket(Packet, ConnectionDenyReason&, String&)
NavalAction.Client.Battle.Network.RakNetClientConnectionManager:Update()
[2018-Feb-08 12:18:02.219633] Log: [ClientShipsManager:] Cannot receive event SHIP_DATACORE_OWNER_SYNC for ship 4, saving in postponedEventsQueue
[2018-Feb-08 12:18:02.272636] Log: [2/8/2018 4:18:02 AM] [RABBIT] Received PresencePong

 

This repeats and may have something to do with the problem, im hoping that a fix can be found as reinstalling the game every day just to play isnt worth it.

Cheers.

Edited by Duke of Rum
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