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Iroquois Confederacy

Odd Crutches that Reduce OW Traffic

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As long as ganking remains endemic and unstacked builds are sitting ducks, PvP will be avoided since it's gifting enemies free money for Zero payback. Predictably, few people engage in it unless in a position of overwhelming advantage. The few on a roll secure and build their advantage, the other 70-80% are and remain fodder. Snowball to avalanche problem. Top tier gankers ganking each other would be a solution but that doesn't seem to happen, strangely for such "committed" PVP advocates.

The remedy would be to ensure that ganking is less of the norm. F.e. prevent 2-3 Wasa's from gang raping a frigate. How? Keep battles open but institute BR caps, with the side having lower BR always being able to reinforce up to certain % above the enemy BR already engaged. Fe. a 350 BR attacker can tag 150 BR, but the attacking side cant add anything, while the defender can be reinforced up to (f.e.) 500 BR, upon which witch the attacker could then reinforce again etc. Attackers are still in the advantage, but that fir/fir speed stacked Bellona will have to solo an unknown frigate build and maybe for once actually risk something. Also there would be a big incentive to have a wide range of BR available to reinforce to the max amount, helping ship diversity. Still at risk would be solo 1st and 2nd rates, vulnerable to frigate spam, but that's their own fault, while trade fleets at last have a point in being escorted.

Also, giving meaningful rewards for damage dealt, not just the sinking. With the current repair mechanics it's too easy for multiple opponents to caracole an enemy while staying in the safe zone.

To increase OW traffic introduce player controlled NPC traders (new category of independent traders or own nation, running on player set timetables) but kill alt accounts. IP lock if necessary.

Open up the Outpost system, force regionalisation of everything above the barest general goods but allow the player employed NPC's  to visit all nations harbours. No identifying who the the NPC trader belongs to to prevent targeted ganking. Attack independents indiscriminately or protect a port indiscriminately. Now one has trade routes and an actual reason to protect them from marauders.

 

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On 07/02/2018 at 3:54 PM, maturin said:

There's also some safe zones that make no sense, like Mexico and Belize. Oh and pirates.

Help! Call the Pirate police!

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On 07/02/2018 at 4:15 PM, OneEyedSnake said:

yea, im not sailing an hour for a mission again. it was dumb then, it is dumb now. just reduce the massive size of the safe zones. 

The OP idea is to MAKE People sail, not make them only have to sail 1 inch from base......

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They did make the safe zones smaller already, when they first came they were huge jamaica and everything to bone cay was safezone.  I don't care one way or the other as can hold my own, but to go back to how it was with every start zone being gank central would be a big mistake to retain players i think.  Missions sometimes spawn outside safe zones as it is, i think they are ok size currently.

 

 The problem about not enough PvP is more down to playerbase size than anything else.

 

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27 minutes ago, VonVolks said:

The OP idea is to MAKE People sail, not make them only have to sail 1 inch from base......

 

 Problem is you can't make people do anything, they have to be tempted, we all saw what happened before safe zones. Players started got killed time after time at capitals and quit, there are soooo many other fun games out there you know.

PVP marks i think improved things by tempting players to get them to get the refits etc,  at least seems is a lot more PvP now than back then.

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4 minutes ago, Dibbler said:

 

 Problem is you can't make people do anything, they have to be tempted, we all saw what happened before safe zones. Players started got killed time after time at capitals and quit, there are soooo many other fun games out there you know.

PVP marks i think improved things by tempting players to get them to get the refits etc,  at least seems is a lot more PvP now than back then.

 

Yes sorry, badly phrased by me. I meant the OP wants to think of ways to ENCOURAGE people to sail about in OW, rather than in PVE instances or in the safezone by base camp constantly.

I personally agree that Mission distribution can help solve this easily, by making high rank missions only spawn far from the capitals and safe zones OR near to Non capital and safe zone ports. ie you can go somewhere else to base yourself for high level missions, but not at base. Base should be for new players to learn or smashed =players to rebuild a bit.

Also I tihnk better UI, and more guides etc, will help as the game is very confusing for new players, and if the game guides them into sailing about, then that will stay in their game play. If the tutorial is all about PVE missions in instances etc, and they never have to leave base camp, maybe they won't even realise they can!

 

Lots of the forum types are uber combat experts, but for many players sailing about enjoying the beauty of the world and the ships is also a win and very enjoyable. And blowing ships up.

 

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 Perhaps introducing a new type of missions that involves escorting a trade ship from port A to port B in open world could work.

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why do some players insist on wanting to force other players into a situation they dont want to be in ..... if some players dont want pvp and are forced into it the game no longer becomes fun for them and they quit ..

making it so you cant cancel missions is one of most stupid ideas ive seen for a long time ..

instead of forcing people by making safe areas smaller or missions cancelable  entice people out of safe areas how about missions not in a safe zone earn double xp and gold

Edited by Grundgemunkey
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