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TommyShelby

New "Special" Trims

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@Joernson:

Yeah, but my guess: It only applies on traders or on Fir builds, because it would be an act of cruelty on a teak/wo a 1st rate... ;-)

Edited by Bragan Benigaris
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14 hours ago, Rabman said:

WTB - LO/WO Ocean 5/5 with Cartegena refit

How much do you pay?

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2 hours ago, Bragan Benigaris said:

@Joernson:

Yeah, but my guess: It only applies on traders or on Fir builds, because it would be an act of cruelty on a teak/wo a 1st rate... ;-)

One privateer i captured has shabby. I bet it's nothing related to ship type :D

Sound like fun to me to have negative special trim hehe

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Added to list;

O56BQfI.jpg

 

 

12 minutes ago, RKY said:

yes it was ai.

But i think it had 20 boarding preparation bonus.

I'm quite certain the Privateer ship itself has that Prep Bonus. 

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23 hours ago, n_Ka said:

it's possible to capture in open sea a gold or purple ship?

IA fleet or event?

 

I checked a AI ship that I had before the patch and it had 1 perm slot. After the patch it turned Grey and had 0 perm slots. Don't know if this is always the case but AI ships were always Grey as incentive to buy crafted ships some patches ago.

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On 1.2.2018 at 6:36 PM, mexicanbatman said:

@Mr Pellew can you actualy use all 5 perm slots? because its purple?

 

Yes I can use all 5 Perm slots

On 1.2.2018 at 6:32 PM, Slim Jimmerson said:

crafted or note? Is this always the result from a crafted ship or is it RNG too?

Crafted. As I said done nothing special to craft it. Same as every ship

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Just total frustrating crap - crafted 5 ships and nothing so far. Estimated odds 1 in 5 but who knows - just unlucky or is none in 5 normal? Just like crafting for blueprints over and over.

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1 minute ago, Rouleur said:

Just total frustrating crap - crafted 5 ships and nothing so far. Estimated odds 1 in 5 but who knows - just unlucky or is none in 5 normal? Just like crafting for blueprints over and over.

Crafted roundabout ten yesterday. To me it seemed as it was 5 outa 10. unless we get numbers this all will be empirical approaches though. Furthermore I fear, if they bring numbers, people will want to see the "drop rate" increased.

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Removed from list; 

Pirate/English/French Refit Bonus. 

Those 3 are old regional bonus and have most probably not been readded to the game. If you do however come across a ship with either of the 3, do post it here and i will add them to list again. 
Cheers.

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14 minutes ago, TommyShelby said:

Removed from list; 

Pirate/English/French Refit Bonus. 

Those 3 are old regional bonus and have most probably not been readded to the game. If you do however come across a ship with either of the 3, do post it here and i will add them to list again. 
Cheers.

I believe @Banished Privateer found a pirate refit Belle Poule, sold by NPC

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Out of four ships I've crafted I've gotten two with Agile or Very Agile. Those were Niagaras. I wonder if the ship rate has an effect on what types of bonus's it can get?

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I don't want to be the poor guy burning 1 victory mark and all the mats for a shabby Océan...

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3 minutes ago, Serk said:

I don't want to be the poor guy burning 1 victory mark and all the mats for a shabby Océan...

Go on... RNG is fun.

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59 minutes ago, Serk said:

I don't want to be the poor guy burning 1 victory mark and all the mats for a shabby Océan...

shabby only appears on NPC captured ships from time to time. 
all crafted ships are superbly classed 3-5 ships (previously known as legendary) and they can only get better if the shipyard had a great day during  construction.

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2 minutes ago, admin said:

...
all crafted ships are superbly classed 3-5 ships (previously known as legendary) and they can only get better if the shipyard had a great day during  construction.

 

How about this ?  Could we buy a multiplier for our RNG crafted ship by choosing to spend, say double, the amount of LH or materials?  For example, say I choose to spend twice the LH to craft one ship that I have all the mats for, then my chances of certain upgrades are multiplied by 1.2 or something like that?  Or conversely, I spend the same number of LH but it costs me twice the number of mats to craft that same ship, and then I get the 1.2 multiplier?

At least we might have more control over crafting something special.  Thoughts?

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1 hour ago, admin said:

shabby only appears on NPC captured ships from time to time. 
all crafted ships are superbly classed 3-5 ships (previously known as legendary) and they can only get better if the shipyard had a great day during  construction.

On the subject of shabby ships.... Will we ever be able to capture the big boys again?

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9 hours ago, Jean Ribault said:

 

How about this ?  Could we buy a multiplier for our RNG crafted ship by choosing to spend, say double, the amount of LH or materials?  For example, say I choose to spend twice the LH to craft one ship that I have all the mats for, then my chances of certain upgrades are multiplied by 1.2 or something like that?  Or conversely, I spend the same number of LH but it costs me twice the number of mats to craft that same ship, and then I get the 1.2 multiplier?

At least we might have more control over crafting something special.  Thoughts?

I like this, even if its just a marginal bonus. Just something to give crafting a risk/reward or effort/results type of deal.

Perhaps double the LH to guarantee 1 bonus, but removes the high end "legendary" number of bonuses. So you have the choice to play it safe and get a single maybe good maybe meh bonus, or play high stakes on the no rewards/epic rewards.

I think that's pretty balanced as far as RNG goes.

Edited by Slim Jimmerson
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9 hours ago, Jean Ribault said:

 

How about this ?  Could we buy a multiplier for our RNG crafted ship by choosing to spend, say double, the amount of LH or materials?  For example, say I choose to spend twice the LH to craft one ship that I have all the mats for, then my chances of certain upgrades are multiplied by 1.2 or something like that?  Or conversely, I spend the same number of LH but it costs me twice the number of mats to craft that same ship, and then I get the 1.2 multiplier?

At least we might have more control over crafting something special.  Thoughts?

Not a fan of rng caraft but at least it puts guys like me on the same level as the billionaires (yes actual billionaires) and those in the "clump". None of the changes above would effect those guys or even phase them

Edited by Sea Fox
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Just now, Sea Fox said:

Not a fan of rng caraft but at least it puts guys like me on the same level as the billionaires (yes actual billionaires) and those in the "clump". Not of the changes above would effect those guys

Nothing you do will put billionaires in the same category as the rest. Make crafting RNG so the top 1% can't buy their way to the top, well they already can and that's more on the economy side of things anyway that you're punishing everyone along with crafting for.

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3 minutes ago, Slim Jimmerson said:

Nothing you do will put billionaires in the same category as the rest. Make crafting RNG so the top 1% can't buy their way to the top, well they already can and that's more on the economy side of things anyway that you're punishing everyone along with crafting for.

I can't disagree with that. I would rather be able to use my 50 level crafting ability and my two shipyards to be able make an advantage in PVP that they obtain by gold or clubbing or exploiting their clan or even entire countries as they do the US..... I can only dream

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