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Patch 15: Tutorial testing and many other things

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Any planned changes for the 3rd rate? Now that it'll be compared to the bellona and wasa it feels like more of a useless ship than ever before. It's actually a little sad. I've said it before but I think adding mortars to it is a unique opportunity

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6 minutes ago, Latron said:

Any planned changes for the 3rd rate? Now that it'll be compared to the bellona and wasa it feels like more of a useless ship than ever before. It's actually a little sad. I've said it before but I think adding mortars to it is a unique opportunity

#Carronade3rdRate
Give it 68/42/32pd carronades and have it smash ships up close. Keep it with lower HP than the Bellona, but the same speed. That way you can have a hard hitting ship for close brawling if you want, or fit some combination of carronades and longs that suits your purposes. A mortar 3rd rate would be interesting too.

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1 hour ago, Wojtek said:

 

The only thing that will change the speed reduction is that you'll stay in battle longer, nothing more lol.

 

That's more realistic, so is nice.

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51 minutes ago, Latron said:

Any planned changes for the 3rd rate? Now that it'll be compared to the bellona and wasa it feels like more of a useless ship than ever before. It's actually a little sad. I've said it before but I think adding mortars to it is a unique opportunity

3rd rate has more HPs, more thickness, more mast HPs, higher mast thickness, more crew, and more manueverability than the wasa.

3rd rate guns - 32/18/9

Wasa guns - 32/24/9

With this change of a wasa being a 3rd rate class. Finally the 3rd rate has a reason to be used. 

The wasa still has it's strengths, but now the 3rd rate also has a reason to be sailed.

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28 minutes ago, Teutonic said:

3rd rate has more HPs, more thickness, more mast HPs, higher mast thickness, more crew, and more manueverability than the wasa.

3rd rate guns - 32/18/9

Wasa guns - 32/24/9

With this change of a wasa being a 3rd rate class. Finally the 3rd rate has a reason to be used. 

The wasa still has it's strengths, but now the 3rd rate also has a reason to be sailed.

According to the wiki the wasa is the one with better speed and maneuverability and the bottom deck of a 3rd rate has 24lb guns instead of 32. So since the wasa has more chasers and the br of a bellona isnt a lot higher it seems unlikely that the 3rd rate will be used much even now

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9 minutes ago, Latron said:

According to the wiki the wasa is the one with better speed and maneuverability and the bottom deck of a 3rd rate has 24lb guns instead of 32. So since the wasa has more chasers and the br of a bellona isnt a lot higher it seems unlikely that the 3rd rate will be used much even now

Don't use stats from the Wiki, much of it is out of date. I know the speed and turn rate are not accurate at the moment.

EDIT: Also the 3rd rate does in fact carry 32 pd guns, it was quietly updated a bit back.

Edited by EliteDelta

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5 hours ago, admin said:

LGV Pirate [...] 20 permanent preparation bonus

Nice bonus but still not worth taking over a 5 slot boarding frigate with higher base speed, better sailing profile, less heel, better decelerate coefficient and alot more guns / firepower.

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4 hours ago, admin said:

Open world speeds were increased 50% since release on early access, and contributed probably to less pvp and less privateering.

 

4 hours ago, Wraith said:

The player encounter rate decreases exponentially as player numbers decline, so anything that increases sailing speed, allowing for us to find other people and hunt traders faster actually increases that encounter rate substantially.

Wat? If we ignore people that quit over reudced speed then the chances are the same, since everyone is slower/faster ?!?

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5 hours ago, admin said:

 

  • Forged paper are fully prepared for steam dlc (but store not yet open)

When is the store open? I really NEED to change nation ... maybe i can get a forged paper on credit? I will buy the DLC then and pay my depts !

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smaller nation should join bigger ones now... they'll never be able to have a bigger ship than a frigate out of the one port left to them if they don't have a safe zone. 

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Happy to see the changes. Any chance of a change in downtime at all?

For those few aussies and asians still playing we cannot access events as they occur at least two hours before downtime and therefore we miss out due to the downtime every time.

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@admin

1.

A tutorial: Nice!

Wasa aka Gustaf Adolph as a 3rd rate: Thumbs up! 👍 

Reballance of thickness: I start to get giddy! 😊

...

Such patches feel good - like moving on after a longer period of waiting!

2.

I think the speed nerf is ok, but a bit to drastical - 4% would be my suggestion! ... but we‘ll see how it feels like.

 

The „can’t join battle“ timer: Well, we had quite a quarrel about that yesterday, had we!?

The question was and still is: Shouldn‘t defending port battle fleets be able to join the port battle immediately after leaving the port - without the need to wait for a cooldown!?

You‘ve got much and more feedback on that behalf, and almost everyone - regardless of thier ingame fraction - urged you to grant such an advantage to the defending pb fleets!

They even gave you reasons for this request:

- better chances for smaller fractions to defend a port against am enemy outnumbering them by far

- numbers count anyway (hostility missions can be finished faster with more players involved, screening fleets would still be a measure against attackers, or to fight off the defending screening fleets)

- the logic: A fleet which comes out of an attacked port to engage an aproaching enemy can‘t be intercepted to fight a battle for the port = a port battle. As soon as the engagement started - with whatever a fleet the attacker had mustered - this battle would be a „port battle“ in the above mentioned sense of meaning.

So please at least pay special attention to that topic and change the mechanic as soon as it transpires, that defending port battle fleets don’t stand a chance of getting into a port battle when facing enemy fleets outnumbering theirs by far!

EDIT:

Seems like you have fixed the pb timer - thank you, i think it that is a good thing!

Edited by Navalus Magnus
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8 minutes ago, Jon Snow lets go said:

@admin so will all redeemables (except xp) be deleted when this patch goes live or at the next patch? Im a bit confused here.

no. he answered this question above, there will be a 30 days deadline for redeemables (except XP) ...

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8 minutes ago, Jon Snow lets go said:

@admin so will all redeemables (except xp) be deleted when this patch goes live or at the next patch? Im a bit confused here.

You'll get a warning 30 days ahead so whenever it hits you have plenty of time to redeem your items :)

 

Admin: "there will be an announcement of course that will give players 30 days to redeem the old gifts."

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Changes to forged papers are just a cash grab. 
Speed changes are just going to make the game more tedious. 
RvR changes completely screw over small nations - It's already hard enough to defend multiple ports being attacked simultaneously.
Interestingly, this will mean a bunch of players will need forged papers to switch nation to a "winning side" #moneyacquired
Why are Forged papers becoming a paid service when the game is still in early access and constantly being changed? 

My suggestion: if you want to grow the playerbase (and sell more copies of the game) you should work on the UI. I know for a fact the UI was my main hesitation when buying the game, my partner would play if it werent for the placeholder UI and Im sure there are hundreds of potential players that also haven't bought into NA as a result of the UI. 

I would argue that slowing down travel time makes everything take even longer without enhancing the gameplay in anyway; thus creating more reason to AFK/tab out and stop engaging with the game - this won't improve the playerbase.
Creating a paid DLC for ingame consumables will not attract new players, it will only discourage existing ones. 
Making RvR advantage the majority will discourage small clans/gangs from even considering it (which I thought the new port system had done a great job encouraging) - I completely agree with timer from exiting battle, but undocking from a port to defend? you just kill small nations :) 

I've played your game for 860 hours and enjoyed lots of them thanks for developing Naval action sorry I've not been more vocal on the forums. 
There's some cool stuff for players to get excited about in this patch, shame it is basking in the shade of some shit. 

 

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7 hours ago, admin said:

 

  • Base speed reduced for ALL vessels by 7%

If i remember right, you do this in hope to create more battles and less runways (in addition to the speed upgrade nerfs).

In my oppinion the ship speeds must be different to create a fight not more equal. What happens if a 2 ships meet with same speed but different armor and weapons.

The lower one runs of course, but no the runaway takes much more time as before, coz both have nearly equal speeds.

@admin Why not decrease the tack circle. That would really makes more fights and less runaways. The ships would be in firing range at battle start.

 

 

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8 hours ago, admin said:

All unused redeemables will be removed eventually including forged papers. 

 

Hello,

What about the pre steam Yacht redeemable? Do I have to redeem it within 30 days and hope that it's never lost?

 

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