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Rework to conquest competition


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OK before everyone will start that I am crying on the forum because we dont jave a victory mark this week and i am salty, I absolutly dont care if I get a victory mark or not. I dont use them and they are just stockpiled in my captains chest. Now that we have this out of the way let me start my post.

I have participated in numerous port battles over the last years sailing from here to there, moving ships, towing ships, making sure the resources are where they are needed, and in the process of doing all this having a lot of fun both in the offensive and defensive port battles. However sometimes the result is a bit frustrating. You will win a battle on points but loose half your fleet and vice versa. Also some battles inconclusivly and no one wins. 

I think it should be reworked in some way like in a football (soccer for the americans) where you get 3 points for a won battle, 1 point when there is a draw and 0 points when you loose a battle. This way when a defender wins a port battle they are also getting points and not like it is now where it is only based on the amount of ports you own. The issue i see with this is the multi flipping of ports. I play GB and often in the weekend we get 3 port battles at the same time so we need to concentrate on 1 port to effectively defend it and if we loose that battle that means -3 points for us. The fights are usually fun but boy it does get tiring. The system with the win and loss would also mean that people dont just flip ports for flipping ports. Not to blame you guys or point a finger but Sweden flippped Harbour Island on saturday. Spanish were there to defend the port, Russians were there to screen for the Spanish, GB was there to screen for the Swedes, Pirates and Prussians were there to get PVP marks and kill the stragglers. The only ones that were missing were the Swedes. The spanish didnt get anything for getting their captains organised and defending the port. This would change if they got 3 points for doing this.

Multi flipping is also terribly annoying for the defender. You need to make a choice and sometimes it works other times it doesnt. The russians lost ports due to it, we lost ports due to it and if some nations decide to multiflip a small nation like Denmark, Prussia or Poland they can get 1 ported or even annihalated in no time. For the attacker it is easy to multi flip. Just coordinate a bit and you will flip 3 ports, preferably not to close to eachother so the defender has to guess what the target is. The defender needs to spread their forces as to see what port is really going to be attacked and if they loose the real target well they are at -1 on the conquest board. In the system i propose the defender would get 6 points for 2 defended port and the attacker would get only 3 points for the one they won. I am personally not in favour of a system where if 1 port is flipped the next port battle can only start 2 hours after the start of the first one. That would negate the tactical decision of multi flipping.

We are all looking for content in the game and Port Battles are an important factor. There needs to be more but those are diffent subjects.

Keep it decent when replying. Thank you

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Most of the problems with a system that doesn't punish the loss of a port much (your football example) and/or rewards defending is that net gain promotes port trading for points or for example alt clans staging fake PBs for the defenders to get free points.

It sucks to have to design mechanics in such terms, but people keep proving that they'll do anything to win - at least in football match fixing is against the rules.

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I am not bothered by the idea of multiflipping. It is a great strategy when dealing with a faction that has a larger population. It is honestly reasonable as well, the larger a nation gets the more fronts created and more one has to defend. Although as a smaller nation it is always a fear. Even before Poland had that exodus of members to Prussia we were still only able to field enough for one port battle. If someone wanted to they could quickly grind us away to a single port just by multiflipping. When it comes to multiflipping however I think the player base leadership has the respect enough to not do this to smaller nations since we do know very well from past events what happens to nations that were reduced to just a few ports very quickly. 

Now concerning the conquest competition. I do feel that there is always need to motivate individuals to go out and participate in taking ports. The whole system though I really do not understand how it works. All I know is that the factions with the most ports get victory marks every week or so which are items needed to some degree to be competitive in port battles and those three factions tend to be the factions with the largest player bases. It is a system to me just does not seem very encouraging to the other factions, especially the smaller factions to really make a push to go after ports because they lack the necessary tools to do so. 

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4 minutes ago, rediii said:

Give VM for every port owned. VM go into the CWH of owning clan.

This way a fixed amount of VM are distributed over the map, the more ports you have the more VM you geht. Promotes conquest but its not as punishing as current VM system

And maybe an extra one for controlling a region because at the moment the concept of regions are pretty useless

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58 minutes ago, Davos Seasworth said:

All I know is that the factions with the most ports get victory marks every week or so which are items needed to some degree to be competitive in port battles and those three factions tend to be the factions with the largest player bases. It is a system to me just does not seem very encouraging to the other factions, especially the smaller factions to really make a push to go after ports because they lack the necessary tools to do so. 

Imo devs should change the conquest competition, so that VMs would be granted to players in relation to:

- the number of RvR activities (screening and port battles) thier fraction carried out during a weeks turn

- the success of these RvR activities

- and (very important!) the total number of players, of thier fraction, which actively played NA, during that weeks turn.

 

This would actually emphazise fighting (and winning) battles instead of possessing ports.

And it would make for a lot more ballance between fractions with a rather small and and those with a big playerbase.

 

Edited by Navalus Magnus
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