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TXSailor

Player Driven Economies are GREAT!!!

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Hopefully the sarcasm was evident. 

 

Logged in tonight hoping to finish a shipbuild. Lignum Vitae is entirely NONEXISTENT on the east coast US. Live Oak is ONLY available from CTon in excess of 2500 gold each. White Oak is entirely nonexistent everywhere along the coast.

I can't farm the Live Oak or Lignum Vitae because I've had to open Iron Mines, an Oak Farm, and a Hemp farm to try to drive down the 1,000% markups THOSE were all getting as well, and a workshop because canons, when they're available, are STUPID expensive as well, and a shipyard because... well... see above. 

 

It's all kinds of screwed up that crucial products can be held hostage by your own team-mates.

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For ressources which you can harvest (e.g. lignum logs) you can set up a buy contract at x4 the base production cost, will get filled instantly

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do they still have the euro traders? The reason the player driven economy isnt working is because it was never setup right to begin with and there isnt enough players around to work the system created, they need to work on an economy system like POTBS if they have a hope of creating a player driven economy and making it easier to do create and supply around the OW

Edited by Ronald Speirs
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4 hours ago, TXSailor said:

Hopefully the sarcasm was evident. 

 

Logged in tonight hoping to finish a shipbuild. Lignum Vitae is entirely NONEXISTENT on the east coast US. Live Oak is ONLY available from CTon in excess of 2500 gold each. White Oak is entirely nonexistent everywhere along the coast.

I can't farm the Live Oak or Lignum Vitae because I've had to open Iron Mines, an Oak Farm, and a Hemp farm to try to drive down the 1,000% markups THOSE were all getting as well, and a workshop because canons, when they're available, are STUPID expensive as well, and a shipyard because... well... see above. 

 

It's all kinds of screwed up that crucial products can be held hostage by your own team-mates.

work together in a clan and this issue is eliminated, you won't make it without tremendous effort if your solo playing in NA. Naval Action is all about playing together.

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57 minutes ago, Rickard said:

work together in a clan and this issue is eliminated, you won't make it without tremendous effort if your solo playing in NA. Naval Action is all about playing together.

this is absolutely right!

 

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1 hour ago, Rickard said:

Naval Action is all about playing together.

Yeah because economic stuff is totally messed up. Broken mechanics not working as intended forcing people to selfsupply and organise selfsupply in clans is not something positive.

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8 hours ago, Liq said:

For ressources which you can harvest (e.g. lignum logs) you can set up a buy contract at x4 the base production cost, will get filled instantly

Which I've done to the maximum extent, but the problem is, you simply can't have enough outposts in enough different places to ensure a supply of anything.

 

5 hours ago, Rickard said:

work together in a clan and this issue is eliminated, you won't make it without tremendous effort if your solo playing in NA. Naval Action is all about playing together.

Some of us don't want to have to be part of a zerg clan just to enjoy a game. While I certainly sail with them from time to time and pitch in whenever we need a coastal patrol or whenever some kind of crafting is needed, it doesn't do to have to rely on the good nature of others just to play a game.

 

3 hours ago, Fargo said:

Yeah because economic stuff is totally messed up. Broken mechanics not working as intended forcing people to selfsupply and organise selfsupply in clans is not something positive.

Yep. Exactly.

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Your problem is made up.  There are at least 3 on the east coast that you can buy Lignum Vitae from Euro Trader, 5 buildings used or not (Georgetown, Wilmington, and Brunswick at first glance).  You pay for the logs and move them to your shipyard, very simple.  As stated above by others.  And you say you are doing that "to the maximum extent" whatever that means, so your comment makes no sense when you say it's not available.

You don't have to have an outpost at any of those locations to buy the resource and ship it back.  I didn't look at live oak but Lignum is certainly available to you easily.

Edited by Jean Ribault

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13 hours ago, Jean Ribault said:

Your problem is made up.  There are at least 3 on the east coast that you can buy Lignum Vitae from Euro Trader, 5 buildings used or not (Georgetown, Wilmington, and Brunswick at first glance).  You pay for the logs and move them to your shipyard, very simple.  As stated above by others.  And you say you are doing that "to the maximum extent" whatever that means, so your comment makes no sense when you say it's not available.

You don't have to have an outpost at any of those locations to buy the resource and ship it back.  I didn't look at live oak but Lignum is certainly available to you easily.

I had sailed to every last one of those ports in search of lignum vitae, and there was not a single log to be purchased, and already standing purchase orders for egregious cost. Just because the port can sell it doesn’t mean it won’t be entirely bought out.

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5 hours ago, Farrago said:

Why don't you farm it?

Because I’m already having to farm other equally price gouged products and there are limited buildings you can own.

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Is it the supply (player or port provided) that is not there, or is it that you are not meeting the prices folks want for their goods?  Adjust your price threshold for the apparent market rate and your solution might be found.

Edited by Kiefer Cain

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1 hour ago, Kiefer Cain said:

Is it the supply (player or port provided) that is not there, or is it that you are not meeting the prices folks want for their goods?  Adjust your price threshold for the apparent market rate and your solution might be found.

Supply isn’t there to be purchased outright, and placing contracts to buy from the AI has already been driven to unreasonable levels. A casual player just can’t participate let alone be competitive.

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I have a question, maybe it's silly but: what if you produce goods for others? I mean: you produce your goods and other customers buy your stuffs and you can earn your money as well. 

No need to build ships, just provide stuffs that you already produce, for others, and you have just to harvest your earnings. Or you want just to build ships to become rich?

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3 hours ago, TXSailor said:

Supply isn’t there to be purchased outright, and placing contracts to buy from the AI has already been driven to unreasonable levels. A casual player just can’t participate let alone be competitive.

Maybe i didnt understand your problem, but i think you didnt understand the thing with the "EU Trader": if you set up a buy contract Lignum with 4 x basic price the contract will get fullfilled instantly by game mechanic ! Of course this works only in a harbor that can produce Lignum.

tested this myself today: iron buy-contract, price 240 per iron -> got the iron next second ...

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4 hours ago, TXSailor said:

Because I’m already having to farm other equally price gouged products and there are limited buildings you can own.

You are correct, there are limited number of buildings. You have chosen a path that is not as easy as working with others, but it IS doable. Some of the following may seem a bit harsh. I don't mean to offend, but you've started out on the wrong foot here and I would like you (and everyone else) to be able to enjoy the game in the way they want to play SO I will offer some advice...

I would recommend you stop viewing your "team mates" as trying to screw you. You WILL need them. Fix the attitude. There are jerks in this game. There are also some great captains.

If you have yet to set up your Level 1 shipyard and cannon foundry, I would wait, especially on the cannon foundry. If you have the necessary iron and coal, I bet you can find a cannon crafter in your nation who will craft them for you. That is if you don't spurn and screw up all relationships with your countrymen. Also, until you are a high enough crafting level to craft your own desired ships, you'll need someone to do it for you. Many players will do this -- again its a question of relationships -- especially if you are able to provide all the crafted components.

Except in rare occurrences, you will not make money selling raw materials.

Some resources accumulate slower than others. Build several of the same type buildings and accumulate a good number. Then close these buildings and build other types. Once you build up a cushion of supplies, you will have a better handle on this. I have a level 3 shipyard and a cannon foundry. I have the materials to craft several of any ship at any type BUT building up that supply does not happen overnight.

While you are building up your supply of resources, craft things that you or someone else will need. Barrels are useful. Carriages of all sizes are as well. You will have to run some missions, hit AI, or run profitable trade in order to support your production build up.

Good luck.

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4 hours ago, TXSailor said:

Supply isn’t there to be purchased outright, and placing contracts to buy from the AI has already been driven to unreasonable levels. A casual player just can’t participate let alone be competitive.

 

1 hour ago, Trino said:

Maybe i didnt understand your problem, but i think you didnt understand the thing with the "EU Trader": if you set up a buy contract Lignum with 4 x basic price the contract will get fullfilled instantly by game mechanic ! Of course this works only in a harbor that can produce Lignum.

tested this myself today: iron buy-contract, price 240 per iron -> got the iron next second ...

 

You don't need a lot of lignum vitae to craft ships.  If you can't find logs to buy, it also indicates maybe you don't understand how to use EU Trader?  They are ALWAYS available in a producing port, whether the shop says they have them or not.  The order is still magically filled.  Trino explains it above.  Very easy and you only need to do it once pretty much for lignum vitae, just buy yourself 3000 logs and you have plenty.

It is quite easy for casual players to use the EU Trader on the PVE server.  Gold is easy to come by.  I am a casual player and I use the EU Trader all the time and have enough crafted ship parts to craft about 25 ships right now of at least class 4.  My recommendation is to use your remaining 4 buildings (after shipyard) for iron ore and oak logs primarily, then probably coal, and maybe fir.  Then buy the rest.  A few ship battles on the OW and you can fund a large purchase of anything, including lignum vitae logs.  You really don't have a problem, just need to change your approach a little.

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1 hour ago, blubasso said:

This is a very good advice. Can i borrow it?

Yes, tho it will cost you one teak / white oak Bellona and your first born child. ;)

Just kidding. I have a Bellona.

Another piece of advice is if you are operating as a one man (or one woman) operation, you will probably need to set up your own one person clan because you will need the storage capacity of a clan warehouse. Actually, my clan is a two "person" clan and has my main character who is the equivalent of a Rear Admiral and Level 50 crafter AND my alt in the same nation. The alt is a relatively low rank but I have him as the Creator of the Clan. He does resource production, component crafting, and transportation. Since the noncombat alt is the creator, my main character can leave the clan if necessary to join larger clans temporarily for hostility missions and port battles. Afterwards, the alt just invites the main back to the clan. I hate say it, but having an alt makes it much easier to do a one person operation. It is not mandatory tho... I know several who do it with a single character but they have more patience than I do.

Edited by Farrago

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1 hour ago, Farrago said:

Yes, tho it will cost you one teak / white oak Bellona and your first born child. ;)

Just kidding. I have a Bellona.

 

So you wish just my first born. Deal.

Any preference which material the sacrifice’s altar will be built? (I feared that you wish my beloved ships; a child is expendable). 

Just kiddin’, thank you a lot for your tipps :D 

Edited by blubasso

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Maybe the situation is so different in other nations, my point is not being made clear.

 

Farrago, I'm not a new fawn. I've unlocked about everything there is to unlock crafting wise, as I was doing just fine manufacturing what I needed for myself and for countrymen back before the merge, months and months ago when the game was playable for a single person.

 

I understand placing contracts to buy, but everything has become so hard to get that in order to actually be able to collect on those, continuously higher buy contracts must be placed, seeing these things going for as easily 4 or 5 times their initial cost. Teak logs have been driven up to 10,000 gold a piece. It's not just lignum vitae, and it's not so simple as "place a buy contract, and you can get everything you need at a fine price". There's just not enough supply that anyone but the power players can afford to accumulate any decent amount, and those that can are only turning around and reselling it at exorbitant prices. 

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2 hours ago, TXSailor said:

Maybe the situation is so different in other nations, my point is not being made clear.

 

Farrago, I'm not a new fawn. I've unlocked about everything there is to unlock crafting wise, as I was doing just fine manufacturing what I needed for myself and for countrymen back before the merge, months and months ago when the game was playable for a single person.

 

I understand placing contracts to buy, but everything has become so hard to get that in order to actually be able to collect on those, continuously higher buy contracts must be placed, seeing these things going for as easily 4 or 5 times their initial cost. Teak logs have been driven up to 10,000 gold a piece. It's not just lignum vitae, and it's not so simple as "place a buy contract, and you can get everything you need at a fine price". There's just not enough supply that anyone but the power players can afford to accumulate any decent amount, and those that can are only turning around and reselling it at exorbitant prices. 

Ok. I misunderstood where you were in the process. You'll get no argument from me: the economy is broken. Many of us feel that the key to the game's success is a better functioning economy but alas, the Devs don't seem to have the same priorities. Good luck. (And hang in there.)

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1 hour ago, Farrago said:

Ok. I misunderstood where you were in the process. You'll get no argument from me: the economy is broken. Many of us feel that the key to the game's success is a better functioning economy but alas, the Devs don't seem to have the same priorities. Good luck. (And hang in there.)

Thanks! While I don't want to join a massive clan, I play well enough with others that I've been able to make some deals to get the supplies I need to make a single ship, it's just frustrating seeing that I'm taking a shortcut, having already unlocked all of the blueprints and crafting level. I can't imagine a new player trying to get into this alone... 

Edited by TXSailor
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4 hours ago, TXSailor said:

Maybe the situation is so different in other nations, my point is not being made clear.

 

Farrago, I'm not a new fawn. I've unlocked about everything there is to unlock crafting wise, as I was doing just fine manufacturing what I needed for myself and for countrymen back before the merge, months and months ago when the game was playable for a single person.

 

I understand placing contracts to buy, but everything has become so hard to get that in order to actually be able to collect on those, continuously higher buy contracts must be placed, seeing these things going for as easily 4 or 5 times their initial cost. Teak logs have been driven up to 10,000 gold a piece. It's not just lignum vitae, and it's not so simple as "place a buy contract, and you can get everything you need at a fine price". There's just not enough supply that anyone but the power players can afford to accumulate any decent amount, and those that can are only turning around and reselling it at exorbitant prices. 

I disagree! Of course you need a few weeks to set up decent amount of ressources, but when done the first time 3 production facilitys (of course sometimes changed) are plenty to supply a single player with ships and cannons. I do so and i bet i can build a bellona a day for a long time before run out of ressources (of course i need tu buy labor hours then) ...

And for the teak: my nation dont have a teak port, but just by asking foreign "indiaman captains" i randomly met on sea i found 2 captains willing to trade me teak ... It was just a matter of 2 weeks to get a stock of 10.000 teak logs ...  tell me the port i will get 10.000 gold for a peace of teak log, maybe i will sell some teak there ... No, just kidding, i dont travel a hour or more just for 100 Millions (not because im rich, because i just dont need money).

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also if you want to "solo" craft why not try and specialise in making something that you can sell easily and that uses a smaller number of resources? You dont have to solo build victory SOLs all the time....

Maybe you can just make cannons or repair kits or something? and while you do that gradually accre a large stock pile of resources so you can "switch up" later on....

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