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Hotfix for patch 14.

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7 minutes ago, Odol said:

Funny thing is, we know the structure, and armor HP of our ships in real time, and that of our enemy.   BUT we dont know what the condition of our own masts are.... hmm...

thats actually true. Lacks ingame

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18 hours ago, maturin said:

Yeah... even at point blank range I'm amazed at how weak fir was, even before the patch.

I was sailing along in a fir Belle Poule last night, looking for a quick fine. I happened upon an AI Belle Poule and thought I'd sink it for the knowledge slot. Was already half asleep at that point and sidled up alongside to trade double shot. No maneuvers, just 1:1 broadsides.

The bastard sank me. Granted, I was too unmotivated and sleepy to change tactics or disengage, but yeah, fir is wicked fragile.

If we toned down the speed advantage, we wouldn't need such a big durability advantage. Gank-fit boats aren't very fun for anyone.

And remember AI can use double ball/charge too.  Nothing better than getting next to a sinking ship or close to it and it starts to use double ball on you at point blank range.

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54 minutes ago, Licinio Chiavari said:

Oook. Probably lost previous nerf.

Still the point stands.

Copper is super rare, AoSH out of target for new/casual player, NHR costs 10 PVP marks (something for sure) ... And what devs nerf to void? Gazelle.

BTW... so I initially missed that devs BUFFED a super rare book (stuff only for rich vets) too!!

Are they kidding???

Sincerely I'll wait another patch. Another not rational buff/nerf WITHOUT A DETAILED EXPLANATION (players and customers deserve) and I am done.

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5 minutes ago, Licinio Chiavari said:

BTW... so I initially missed that devs BUFFED a super rare book (stuff only for rich vets) too!!

Are they kidding???

Sincerely I'll wait another patch. Another not rational buff/nerf WITHOUT A DETAILED EXPLANATION (players and customers deserve) and I am done.

You just hse theye upgrades as a excuse.

I dont have the most upgrades aswell and would say I dont do bad against others. Its just a matter of learning. 

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20 minutes ago, Licinio Chiavari said:

BTW... so I initially missed that devs BUFFED a super rare book (stuff only for rich vets) too!!

Are they kidding???

Sincerely I'll wait another patch. Another not rational buff/nerf WITHOUT A DETAILED EXPLANATION (players and customers deserve) and I am done.

I know the feeling, but in every game there are ppl that can play 8 hour for day long and/or they play since AC 734... They have completely other needs than us normal palyers and Devs have to think also for them. My needs are completely different as those for a pro, for exemple. As in Italy we say: “we need to tie the donkey where the owner wants” so ”we need to satisfy everyone”.

Said that, yes: a log should be welcomed. 

Edited by blubasso

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7 minutes ago, rediii said:

You just hse theye upgrades as a excuse.

I dont have the most upgrades aswell and would say I dont do bad against others. Its just a matter of learning. 

Yah I only have gunnery on one char and 5 rings on that same char, but I also played a lot up until recent patches (cause I wasn't working).  You don't need those to win fights.  I still don't have AoSH either (did have two books but ops and learned one).   Folks need to get it out of there heads they need something to win. 9 times out of 10 those guys that have all those slots unlocked and rare books prob play the game so much the going to beat you even if they used a store bought ship.  The other guy is just a PvE with no clue how to manual sail, but he has all the books cause he grinds AI all the time.   

 

 

@admin any patch notes from this morning update.  At least I think we had one as it's showing my game got an update this morning.

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5 minutes ago, Sir Texas Sir said:

Yah I only have gunnery on one char and 5 rings on that same char, but I also played a lot up until recent patches (cause I wasn't working).  You don't need those to win fights.  I still don't have AoSH either (did have two books but ops and learned one).   Folks need to get it out of there heads they need something to win. 9 times out of 10 those guys that have all those slots unlocked and rare books prob play the game so much the going to beat you even if they used a store bought ship.  The other guy is just a PvE with no clue how to manual sail, but he has all the books cause he grinds AI all the time.   

@admin

Redii could confirm I am not a pro captain still with a clue. So it's not my personal case.

And you pointed the problem: pro/vets dont need super gear. Still they got also this advantage, and last patch in place of reducing gear gap (no nerf to Wasa for example or a/m perm/book changes) they made it a bit wider.

Therefore my "are you kidding!?"

About making all happy... How devs think to get new players? Making them spending one year 10hr/week in ai/pve farming and being farmed even 5+ vs 1 before getting only a bit closer to vets' resources?

 

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9 minutes ago, Licinio Chiavari said:

Redii could confirm I am not a pro captain still with a clue. So it's not my personal case.

And you pointed the problem: pro/vets dont need super gear. Still they got also this advantage, and last patch in place of reducing gear gap (no nerf to Wasa for example or a/m perm/book changes) they made it a bit wider.

Therefore my "are you kidding!?"

About making all happy... How devs think to get new players? Making them spending one year 10hr/week in ai/pve farming and being farmed even 5+ vs 1 before getting only a bit closer to vets' resources?

 

You dont need vets ressources.

Most kills I jave ingame apart from rvr is on my fir fir reno equiped with gazelle bowfigure and nothing else. I had 0 slots on that ship and went to 3 slots with pvp until I was forced by @Palatinose and @Havelock to grind the ladt slots in pve

I think pala and havelock can agree here that you dont need expensive setups. I still remember when havelock and me got 2 crewspace frigates and mediums from the shop and won vs @Liq and @Silfarion in a 2vs2 while they sailed proper ships. :D 

That duel we had was won by me because you didnt shoot chain first. I capped this wasa from @Jorge with a Agamemnon on mediums with gazelle and basic upgrades and 3 slots (i think its 3)

No fancy stuff involved somewhere.

 

How you get better in pvp? like in every pvp game start small and die often. Every pvp player died countless times.

Bahamas is a great place to train right now. There is a lot of traffic around shroud and the ships are easy to replace and you learn the basics there. Most you learn there is the same on a 1st rate

Edited by rediii
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15 minutes ago, Licinio Chiavari said:

Redii could confirm I am not a pro captain still with a clue. So it's not my personal case.

And you pointed the problem: pro/vets dont need super gear. Still they got also this advantage, and last patch in place of reducing gear gap (no nerf to Wasa for example or a/m perm/book changes) they made it a bit wider.

Therefore my "are you kidding!?"

About making all happy... How devs think to get new players? Making them spending one year 10hr/week in ai/pve farming and being farmed even 5+ vs 1 before getting only a bit closer to vets' resources?

 

How is that a problem?  I'm sorry Casuals shouldn't not get every thing handed to them if they only plan an hour or two.  Any one that takes time and plays the game, pro/vet, carebear is going to have an advantage over a new player or some one that hardly plays an hour here or there.  That is part of playing an online game.  Every other MMO out there unless you play the actual game your not going to get the best gear out there.   The only time you see where a new player can just walk into a game and have the best gear is on Pay to Win games and this isn't a pay to win game. You want the edge, super gear?  You need to play to get it or grind up the money to pay some one in game that has the gear they either grind or bought them selves.

 

There is a reason why you can't just buy this game and jump right into a 1st rate.  You need to play the game and level up and grind the char out.  Just like any other game that has chars you need to level them up. Once you level them up to the respected level to  be able to use that gear/ship you need to grind out the gear to make it better.  That is the mods and skill knowledge.  So if you don't have the time to do that than your not going to be at the same level as some one that does.

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Looks like you missed the pain of RUBLI (and others') wasa and bellona-class star destroyers against sub par captains and ships on US coast. Something going on for a month.

I do not say I cant raid (and a bit "preying in the weekend") on bit better than basic Reno (or an Endy or a Surprise): it is what I did for quite a time in global... And with Reno sitting over 5-1 KD ratio.

Still the damage I can do is limited.

Above mentioned meta gaming is allowed by game mechanics and should not.

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4 minutes ago, rediii said:

You dont need vets ressources.

Most kills I jave ingame apart from rvr is on my fir fir reno equiped with gazelle bowfigure and nothing else. I had 0 slots on that ship and went to 3 slots with pvp until I was forced by @Palatinose and @Havelock to grind the ladt slots in pve

I think pala and havelock can agree here that you dont need expensive setups. I still remember when havelock and me got 2 crewspace frigates and mediums from the shop and won vs @Liq and @Silfarion in a 2vs2 while they sailed proper ships. :D 

That duel we had was won by me because you didnt shoot chain first. I capped this wasa from @Jorge with a Agamemnon on mediums with gazelle and basic upgrades and 3 slots (i think its 3)

No fancy stuff involved somewhere.

 

How you get better in pvp? like in every pvp game start small and die often. Every pvp player died countless times.

Bahamas is a great place to train right now. There is a lot of traffic around shroud and the ships are easy to replace and you learn the basics there. Most you learn there is the same on a 1st rate

In pvp you usually win if you commit less mistakes than your opponent, as long as you have a similar ability to him even if you are worse. In my battle with @rediii he won the stern and it was impossible for me to maneuver to win him the position. Blunt victory for him. In summary, the more pvp you do and the better the players you face the better you will be ...

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3 minutes ago, Licinio Chiavari said:

Looks like you missed the pain of RUBLI (and others') wasa and bellona-class star destroyers against sub par captains and ships on US coast. Something going on for a month.

I do not say I cant raid (and a bit "preying in the weekend") on bit better than basic Reno (or an Endy or a Surprise): it is what I did for quite a time in global... And with Reno sitting over 5-1 KD ratio.

Still the damage I can do is limited.

Above mentioned meta gaming is allowed by game mechanics and should not.

I did/do the same and the thing is not about upgrades  ut about teamplay and focusdamage and inability of others. Not mods

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The example given above, rubli vs enemies was never in a 3 v 12 fight, numbers as an example. They were always in several 3v2 fights in the same instance, globally 3v2, but pretty much 6 different engagements. They always had superiority at a given point. Many saw the streams. One thing I like in other games is the "replay" function to re-watch battles and see how bad I played any given situation. Video recording serves the same function with some limitations, but it is a great tool.

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13 minutes ago, rediii said:

I did/do the same and the thing is not about upgrades  ut about teamplay and focusdamage and inability of others. Not mods

It's a mod problem if a group of light built 5th rates cant catch them.

I and others' pursued Privateer for EIGHT HOURS a night then we had to give up

 

Edited by Licinio Chiavari
Typo

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1 minute ago, Licinio Chiavari said:

It's a mod problem if a group of light built 5th rates cant catch them.

I and others' purues Private for EIGHT HOURS a night then we had to give up

 

Sorry but you have to understand when you cannot win a battle, and not at the reach of 8th hour... You can play as you wish, that’s not the point, but sometimes you should write on chat: “Ok, catch you some other time. GG”. My humble opinion, eh? :)

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That is what I thought, punch in my face, when I realised "copper plating" is in FACT BUFFED !

Gazele 2 --> 1 (%50 nerfed)

Navy Hull Refit 3 --> 2,5 (%16 nerfed)

Copper Plating 3,5 --> 3 (%14 nerfed)

So Copper Plating is in fact buffed, others get actually nerfed, most accessible Gazelle getting the biggest hit.

 

Thanks for making Elite, GREAT AGAIN ...

 

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9 minutes ago, blubasso said:

Sorry but you have to understand when you cannot win a battle, and not at the reach of 8th hour... You can play as you wish, that’s not the point, but sometimes you should write on chat: “Ok, catch you some other time. GG”. My humble opinion, eh? :)

Again, missing the point. A bunch of light frigates HAVE TO BE ABLE to catch an ingermanland.

As a light surp should have zero issues catching a Wasa.

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7 minutes ago, Licinio Chiavari said:

Again, missing the point. A bunch of light frigates HAVE TO BE ABLE to catch an ingermanland.

As a light surp should have zero issues catching a Wasa.

Yes, theoretically. In Real Life for sure. But ingame apparently not and you had to deal with that.You can report the issue hoping devs listen to you, that is not sure, because they think for all players, not for real life balancing. Sadly.

Edited by blubasso

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14 minutes ago, Licinio Chiavari said:

As a light surp should have zero issues catching a Wasa.

Who said so - it could be true and could be not true in different circumstances?
Admiralty tests report 3rd rates speed of up to 12 knots broad reach. 
Lively class 36 gun frigate is also reported to have speeds of up to 12 knots broad reach. Most frigates of the royal navy did not exceed 12 knots but some indeed could sail 13 14 and even 14.5 knots

Based on this it could even have some troubles chasing a third rate (especially in heavy seas). In fact a 3rd rate could easily gain on any frigate at heavy seas. And vice versa. in light winds a 3d rate would be very slow, while frigate would still perform well.

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Just now, admin said:

Who said so?
Admiralty tests report 3rd rates speed of up to 12 knots broad reach
Lively class 36 gun frigate is also reported to have speeds of up to 12 knots broad reach.

Based on this it could even have some troubles chasing a third rate (especially in heavy seas)

But in game the Wasa/Gustav base speed is 12.3(?) making it much faster than the 3rd rate or Bellona. Almost the same speed as the Constitution which I believe was reported at 13knts and should be faster than a 3rd rate wasa/gustav.

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14 minutes ago, blubasso said:

Yes, theoretically. In Real Life for sure. But ingame apparently not and you had to deal with that.You can report the issue hoping devs listen to you, that is not sure, because they think for all players, not for real life balancing. Sadly.

dont listen to people with misconceptions who base their knowledge on movies or other games (all of which did not even had backing force/sternway).. 
3rd rates were amazing sailers in real life (74 was the most successful ship design and their number even exceeded the number of frigates at certain point).  some 3rd rates sailed faster than average frigates. 

 

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Just now, admin said:

dont listen to people with misconceptions who base their knowledge on movies or other games (all of which did not even had backing force/sternway).. 
3rd rates were amazing sailers in real life (74 was the most successful ship design and their number even exceeded the number of frigates at certain point).  some 3rd rates sailed faster than average frigates. 

With all due respect is that good for gameplay?

What place do frigates have if 3rd rates are better in every way?

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4 minutes ago, Slim Jimmerson said:

But in game the Wasa/Gustav base speed is 12.3(?) making it much faster than the 3rd rate or Bellona. Almost the same speed as the Constitution which I believe was reported at 13knts and should be faster than a 3rd rate wasa/gustav.

Bellona is well faster than Wasa downwind. 

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1 minute ago, Slim Jimmerson said:

With all due respect is that good for gameplay?

What place do frigates have if 3rd rates are better in every way?

3rd rates a better in every way unless you need to run away (especially upwind) or for maneuver combat. that makes frigates great for hunting, scouting, or stern camping.
 

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8 minutes ago, admin said:

Lively class 36 gun frigate is also reported to have speeds of up to 12 knots broad reach.

The Livelys were capable of 10 to 11 knots close hauled and 13 knots with the wind abaft the beam

 

20 minutes ago, Licinio Chiavari said:

As a light surp should have zero issues catching a Wasa.

Very bad example. The real Surprise was an absolute indifferent sailing ship, with 11 knots max. That smaller ships are generally faster than SoLs ingame is concession to the lack of changing wind conditions (light - heavy), as far as I can tell.

 

1 minute ago, Slim Jimmerson said:

Almost the same speed as the Constitution which I believe was reported at 13knts and should be faster than a 3rd rate wasa/gustav.

Same speed is reported for the Gustavs. And at least two 74s ran 14 knots (prolly with 24s on the lower deck, but still)

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