Jump to content
Game-Labs Forum
admin

In preparation of part 5 (final changes) of the sailing model.

Recommended Posts

Realistic Wind Change Mechanics

Here is my simple suggestion that will make wind change act very realistic and unpredictable. We already have roll dice system in the game or at least something similar (gambling). 

This is how it will work:

We have 2 dices.  One is Green and one is Red. Green controls wind movement to the Right and Red to the Left

Wind shift happens in marks, full 360 wind circle has 24 marks. 180-90(quarter) has 6 marks. 6 Marks represent 6 dots on the dice. So, if Green dice strikes 6 ---> wind will change 1 quarter (6 marks to the right) and if Red Dice strikes 6 wind will shift 6 marks to the left and so on. If script dice strikes Green 2, wind will shift to the right by 2 marks with timer of 4 minutes until next roll.

Hold timer - Take dice number and multiply by 2. 

1+1= 2 minutes (roll 2 colored dices again in 2 minutes)

2x2 = 4 minutes (roll 2 colored dices again in 4 minutes)

3x3 = 9 minutes (roll 2 colored dices again in 9 minutes)

4x4 = 16 minutes (roll 2 colored dices again in 16 minutes)

5x5 = 25 minutes (roll 2 colored dices again in 25 minutes)

6x6 = 36 minutes (roll 2 colored dices again in 36 minutes)

 

1JvNmJD.jpg

This is how it will look:

   --->        9          -->        2         <----     16    ---->   16      <------    36     <--  2

Green 3(9)  - Green 1(2) - Red 4(16) - Green 4(16) - Red 6(36) - Red 1(2) ...etc...

 

*(0) - timer until next  system roll.

Enjoy. 

 

Edited by H2O
  • Like 3

Share this post


Link to post
Share on other sites
5 minutes ago, H2O said:

Realistic Wind Change Mechanics

Here is my simple suggestion that will make wind change act very realistic and unpredictable. We already have roll dice system in the game or at least something similar (gambling). 

This is how it will work:

We have 2 dices.  One is Green and one is Red. Green controls wind movement to the Right and Red to the Left

Wind shift happens in marks(quarters) 180-90(quarter) has 6 marks. 6 Marks represent 6 dots on the dice. So, if Green dice strikes 6 ---> wind will change 1 quarter (6 marks to the right) and if Red Dice strikes 6 wind will shift 6 marks to the left and so on. 

Hold timer - Take dice number and multiply by 2. 

1+1= 2 minutes (roll 2 colored dices again in 2 minutes)

2x2 = 4 minutes (roll 2 colored dices again in 4 minutes)

3x3 = 9 minutes (roll 2 colored dices again in 9 minutes)

4x4 = 16 minutes (roll 2 colored dices again in 16 minutes)

5x5 = 25 minutes (roll 2 colored dices again in 25 minutes)

6x6 = 36 minutes (roll 2 colored dices again in 36 minutes)

 

1JvNmJD.jpg

Enjoy. 

 

well ....people cheat with dices :(

but it is funny and creative thoughts indeed

Edited by Thonys

Share this post


Link to post
Share on other sites

- schooners need a closer look- They still feel like pre sailing model change

- wind turns to quick and to much. If the reason for it is lee shore. Lee shore should always be dangerous.

regarding heel and the demand for more heel of certain shallow ships. I am not sure about that they have a very flat hull shape and videos dont show the US Brig niagara heel much but might be just wind and sea conditions? @maturin

 

 

Edited by z4ys

Share this post


Link to post
Share on other sites

Faster turn rates = a lot of fun. Right now turning feels like we are in the mud trying to get out. Personally, I do not like it. I am not even going to talk about close haul and speed loss when trying to turn into the wind. Terrible. I think values need to increase at least 15% (increase turn rate on all ships). 

Edited by H2O
  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, H2O said:

Faster turn rates = a lot of fun. Right now turning feels like we are in the mud trying to get out. Personally, I do not like it. I am not even going to talk about close haul and speed loss when trying to turn into the wind. Terrible. I think values need to increase at least 15% (increase turn rate on all ships). 

This aint ships of world of warships. At the moment the naval combat is really great. First rates can deal with friagtes camping them. Or do you want to go back in time and to solo sterncamp  with a surprise?

Edited by z4ys
  • Like 4

Share this post


Link to post
Share on other sites
4 minutes ago, z4ys said:

This aint ships of world of warships. At the moment the naval combat is really great. First rates can deal with friagtes camping them. Or do you want to go back in time and to solo sterncamp  with a surprise?

thats still the case in my oppinion. Its maybe even worse now since you turn less fast with less crew

Share this post


Link to post
Share on other sites

Wind changes:

Please make them more smooth and predictable!

Otherwise fighting for the weather gauge (one of the most important things in the age of sail) can feel like participating in a lottery.

Sailing profile and ship differences:

Please make the Victory the best upwind sailing 1st rate again!

Santi has the most firepower, l‘Ocean the best tankyness and the Vic should be the best sailor imo.

Otherwise players using Vic’s could become very scarce.

Update:

Oh, and I almost forgot to say a very kind: PLEASE adjust the BR!

Edited by Navalus Magnus

Share this post


Link to post
Share on other sites
43 minutes ago, Thonys said:

well ....people cheat with dices :(

but it is funny and creative thoughts indeed

What is so funny about it? Not sure what that has to do with the system rolling dice. It will be the script that is responsible for every roll combination and players won't have anything to do with it. I will gladly listen to your suggestions on wind mechanics and it's improvement.  

Edited by H2O

Share this post


Link to post
Share on other sites

А почему только на английском? Русских игроков тут более чем до  много.

1. И самое главное. Проект, где бесконечно двигали ползуночки и добавляли иногда кораблики у нас уже был;) И чем реже и вдумчивее вы будете это делать, тем лучше.

2. Переменный ветер в бою это вообще шняга полная. Ну зачем в скилловую пвп игру добавлять рулетку? 

-Уходили бейдвинд, намеренно слили своего, который не мог - ОТКАЗАТЬ.
-На ПБ посчитали ветер, с потерями сыграли так, чтобы прижать ветром противника к берегу - ОТКАЗАТЬ.
-Торгаш зафичен в определенный ветер, грамотно контр-тагнул в море, чтобы свалить - ОТКАЗАТЬ.

В общем, имхо рулетка тут совершенно ни к чему. Ветер часть тактики, менять правила по ходу боя нельзя. Переменный ветер в бою надо отменять, либо нерфить на порядок, сейчас крутит так, что на рейте отвернуть от ветра порой не успеваешь.

Корабли... По скорости они все ппц какие похожие, я первый раз увидел графики думал ошибся, настолько плотно все расположены по скоростным характеристикам.
Игре не хватает истинно пиратских кораблей с косыми парусами, быстрых абордажников.

С векторами что-то не то, очень тяжело заворачивать. Наблюдать, как корабль прет почти не снижая скорости имея ПОПЕРЕК НОСА другой корабль, пусть и меньший по массе, по меньшей мере странно в игре, жертвующей геймплеем в пользу аутентичности. Абордаж имхо должен быть возможен и на более высоких скоростях, если скорости согласованы и расстояние позволяет.

Непись. На ней невозможно тренироваться, ибо она крутит так, как среднестатистический игрок без зафита на ускорение и маневр не может. Это не мое мнение, это мнение тру-пвпшеров из рублей.

Информация. Ее нет. Да, вы отдаете что-то по апи, люди что-то оттуда выковыривают, но единого официального источника информации нет. Сколько борта и структуры можно отчинить с учетом скиллов, модулей, стака - загадка. Что с чем стакается - загадка. Сколько парусов и команды - аналогично. Выяснять в игре какой у корабля кап на поворот, пихая в него далеко не дешевые модули, занятие не благодарное. Короче мало очень информации, как ингейм, так и на вики. Про скрытые бонусы кораблей я вообще молчу.

Снос и инерция лично мне не нравится. Да, физика, симулятор, но не нравится. Надо заканчивать заниматься с физикой (ощущение, что кому-то просто интересно) и заниматься дизайном игры (не путать с оформлением). Попытки создавать шутеры с физикой были, но все провалились, везде рельсы, так играбельнее.

 

Сумбурно конечно, но вот как-то так...

  • Like 1

Share this post


Link to post
Share on other sites

1- Wind....

Good work on this subject guys. But one BIG mistake is Storm in battle... I have ever say it was incredible before OW....i say ever the same thing..When it will be return? (Simulation Game) In add of visual effect it s a possibility for a ship to escape in the fog and agitated sea....really really schame it s delete atm

2- Ship model

In globality it s a good work...Just Wasa who is ever not enough balancing (PVP mark for bought him...not a good mechanic as others...Hermione...the only one ship we see in Open world what you can buy with PVP mark is the Wasa...all others aren t interesting....WHY??)

May be Victory can be less sensitive to front Wind than others First Rates...

3-Sound crash and collisions must be resolve (Ship who do some repetitive sound of crash wood and sometimes collision who send your ship at 15 or more meter of the other ship)

 

Share this post


Link to post
Share on other sites

I would like a visual indication of when the wind is changing such as a color change of the compass needle.  Slow the rate of change a little and keep the range limited to +/- 30 to 45 degrees.  We don't want to much RNG affecting our battle strategies.

For some reason it feels like there is Velcro on my hull whenever I brush another ship it really hooks on with unrealistic friction.

When beached, the Velcro hull sticks my boat to the beach no matter what the wind change.  Still cant get off beach.  Is the friction too high?

Share this post


Link to post
Share on other sites
5 hours ago, victor said:

This. Consti is a superfrigate, then it shall have a better turn rate than all the other 4th rates (which are SOLs)

Except Wapen. Wapen stays the best 4th rate turner.

Share this post


Link to post
Share on other sites
8 minutes ago, DesMoines said:

 

1- Wind....

Good work on this subject guys. But one BIG mistake is Storm in battle... I have ever say it was incredible before OW....i say ever the same thing..When it will be return? (Simulation Game) In add of visual effect it s a possibility for a ship to escape in the fog and agitated sea....really really schame it s delete atm

 

Although i can’t say that I completely understood what you’re saying and it seems a bit off topic to me:

If you vote for storms in battle to come back (with a low rate of occurance) you‘re my hero of the day! 😊

  • Like 1

Share this post


Link to post
Share on other sites
21 minutes ago, Amihai said:

Непись. На ней невозможно тренироваться, ибо она крутит так, как среднестатистический игрок без зафита на ускорение и маневр не может. Это не мое мнение, это мнение тру-пвпшеров из рублей.

 

Дело не только в повороте неписи но и в целом в поведении..... Еще раз скажу то что говорили 100 раз - нужно тренироваться ПвП в ПвП)

 

21 minutes ago, Amihai said:

Наблюдать, как корабль прет почти не снижая скорости имея ПОПЕРЕК НОСА другой корабль, пусть и меньший по массе, по меньшей мере странно в игре, жертвующей геймплеем в пользу аутентичности. Абордаж имхо должен быть возможен и на более высоких скоростях, если скорости согласованы и расстояние позволяет.

такое...)  Просто вспомнить пару последних крупных битв, например с Редсами, и становится понятно, что бафать возможность абордажа точно не стоит. Так как избежать абордажа когда тебя толкают с носа против ветра нереально сложно, а если еще и с кормы помогут то GG:)

Переменный ветер в бою это вообще шняга полная. Ну зачем в скилловую пвп игру добавлять рулетку? 

Убирать не стоит ) Как по мне это прикольно, что он меняется. Но понерфить думаю надо. Так как действительно он меняется очень спонтанно и не предсказуемо. Быть может стоит сделать, что то типо 2 оборота ветра за 1:30:00 боя. Что бы можно было предугадать что произойдет с ветром и от этого строить тактики.

Edited by Moscalb

Share this post


Link to post
Share on other sites
Just now, Navalus Magnus said:

Although i can’t say that I completely understood what you’re saying and it seems a bit off topic to me:

If you vote for storms in battle to come back (with a low rate of occurance) you‘re my hero of the day! 😊

Low rate??? Oo

a storm can last 10 minutes .... or 20 minutes ... Sometimes there may be some in battle or not at all. But visually it was a slap and it was very fun
 

 

I m a hero everyday ^^

Edited by DesMoines
  • Like 1

Share this post


Link to post
Share on other sites

Regarding wind in PB - I think the amount of change into a given direction could change randomly, so that it's eg:

15% change - 10% chance

30% change - 15% chance

45% change - 40% chance

60% change - 15% chance

75% change - 10% chance

90% change - 10% chance

This way it's more random, yet still it's worth to fight for the wind.

 

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, DesMoines said:

Low rate???

Yeah, I think as devs tried out to have storms in battles they happend quite too often. And therefore many people started complaining about it.

4 minutes ago, DesMoines said:

I m a hero everyday ^^

I‘m glad for you mate! 🙂

  • Like 1

Share this post


Link to post
Share on other sites
Just now, Navalus Magnus said:

Yeah, I think as devs tried out to have storms in battles they happend quite too often. And therefore many people started complaining about it.

I‘m glad for you mate! 🙂

In this case I do not understand why we are talking about simulation. This possibility already exists and it is a variable related to navigation not insignificant ... It would be a shame not to put it back
 

Share this post


Link to post
Share on other sites
21 minutes ago, Navalus Magnus said:

Yeah, I think as devs tried out to have storms in battles they happened quite too often. And therefore many people started complaining about it.

so they removed it instead of adjusting it? kek

Edited by H2O

Share this post


Link to post
Share on other sites
23 minutes ago, H2O said:

so they removed it instead of adjusting it? kek

Yes, look into the storm / big waves threads in the categories „suggestions“ and „generall discussions“.

The discussion there explains a few things!

Edited by Navalus Magnus

Share this post


Link to post
Share on other sites
Just now, Navalus Magnus said:

Yes, look into the storm thread(s) in the category „suggestions“.

The discussion there explains a few things!

And if we ask them ..Fog and small waves a little bigger than very very small waves? ;)

Share this post


Link to post
Share on other sites
5 minutes ago, DesMoines said:

And if we ask them ..Fog and small waves a little bigger than very very small waves? ;)

Yeah, lets keep asking for storms!

... but in a different thread i‘d suggest!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×