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Battles should not close


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^This.

Yes, if the battle started a while before, you'll probably spawn far away but enemies may join later as well. There's no reason a game battle instance can't have have multiple areas where ships are fighting.

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This has been discussed as nauseum.  

Still a terrible idea.  

Unless you were a big fan of the “hey everyone, jump out of port and gank that guy leaving Tortue!!” days...

oh yeah, and that whole OW/instance time difference. 

#twocircleinstantclose

#whatyouseeiswhatyouget

Edited by Vernon Merrill
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Just now, Vernon Merrill said:

This has been discussed as nauseum.  

Still a terrible idea.  

Unless you were a big fan of the “hey everyone, jump out of port and frank that guy leaving Tortue!!” days...

oh yeah, and that whole OW/instance time difference. 

#twocircleinstantclose

#whatyouseeiswhatyouget

It could work if OW size was expanded maybe 2x, increasing distances and adding a faster travel for inter continental travel.

Just like real life, you can make it to a battle but it'll be a long sail.

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2 minutes ago, Vernon Merrill said:

This has been discussed as nauseum.  

Still a terrible idea.  

Unless you were a big fan of the “hey everyone, jump out of port and frank that guy leaving Tortue!!” days...

oh yeah, and that whole OW/instance time difference. 

#twocircleinstantclose

#whatyouseeiswhatyouget

I would allow more PvP, would make escorts and patrols more meaningful, would be more realistic (since instanced battles are obviously not realistic), and would reduce ganking (since the ganker would no longer be safe. 

You could limit it to players already in OW when the battle starts (so you can teleport in and join a battle)

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29 minutes ago, BPHick said:

Sailing on the sea, you see a fight, you can join, irl. Should be the same in game.

do you also travel at a speed several times faster, in an open world several times smaller, than when you enter a battle, in real life?

no.

so, we can't have forever open battles.

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1 minute ago, Liq said:

do you also travel at a speed several times faster, in an open world several times smaller, than when you enter a battle, in real life?

no.

so, we can't have forever open battles.

Not sure what the first premise has to do with your conclusion. 

The battles still have timers, so that limits the geographic area reinforcers could sail from, regardless of map size or OW speed. 

Entering the battle doesn't necessarily put you into the action anyway, so you are still limited by the full scale, full speed battle instance physics.

If you make the instance closed to anyone who was not in OW when it started, that eliminates the ability to teleport in to a battle. (this second mechanic also has the benefit of potentially increasing the number of players in OW at any given time, since they have to be on the map to join a battle).

The always open battles would also eliminate the need for special capital areas (since this mechanic already exists in those anyway).

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1 hour ago, BPHick said:

Sailing on the sea, you see a fight, you can join, irl. Should be the same in game.

Sailing on the sea at 250 kilometers per hour, you receive a radio distress call from a wooden sailing ship (sailing 10 times slower) located off North Carolina. You rush to the scene from your post off Cuba, guided by GPS.

 

Just like real life.

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1 minute ago, maturin said:

Sailing on the sea at 250 kilometers per hour, you receive a radio distress call from a wooden sailing ship (sailing 10 times slower) located off North Carolina. You rush to the scene from your post off Cuba, guided by GPS.

 

Just like real life.

um, what? 

More like sailing along, you see a ship from your nation in battle and sail over to help at 10 kts or whatever, just like irl.

The f11 coords will likely disappear at some point, so no GPS. The chat is a gameplay consideration, and not a game killer anyway. 

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24 minutes ago, BPHick said:

um, what? 

More like sailing along, you see a ship from your nation in battle and sail over to help at 10 kts or whatever, just like irl.

The f11 coords will likely disappear at some point, so no GPS. The chat is a gameplay consideration, and not a game killer anyway. 

His point is that Realism is a terrible excuse for changing this mechanic.

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1 minute ago, RedNeckMilkMan said:

His point is that Realism is a terrible excuse for changing this mechanic.

Well, if that was his point, he missed the mark entirely, as the scenario he put forth doesn't exist in game or irl. 

As for it being a terrible excuse, I guess that is a matter of perspective. I see it being quite germane.

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1 minute ago, BPHick said:

Well, if that was his point, he missed the mark entirely, as the scenario he put forth doesn't exist in game or irl. 

As for it being a terrible excuse, I guess that is a matter of perspective. I see it being quite germane.

It happens all the time... Someone gets tagged and calls it out over TS or Discord and a bunch of people rush in the save them.

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5 minutes ago, RedNeckMilkMan said:

It happens all the time... Someone gets tagged and calls it out over TS or Discord and a bunch of people rush in the save them.

still limited by time, distance, and if you were on the water to begin with (per the proposed mechanic).

Also, if we start looking at other persistent world MMO's, I think you'll find this idea of time-limited entry instanced battles anachronistic.

Another gameplay reason, it keeps those reinforcing players engaged in PVP instead of expecting them to sit still in OW waiting for the battle to end.

Edited by BPHick
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1 hour ago, Slim Jimmerson said:

It could work if OW size was expanded maybe 2x, increasing distances and adding a faster travel for inter continental travel.

Just like real life, you can make it to a battle but it'll be a long sail.

why not sail in real time. we would have no issues. but slowing down OW speed wil just lead to people that say sailing is boring. So we need OW speed  + battle timer. You cant have all.

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Just now, BPHick said:

still limited by time, distance, and if you were on the water to begin with (per the proposed mechanic).

Also, if we start looking at other persistent world MMO's, I think you'll find this idea of time-limited entry instanced battles anachronistic.

I'm not saying that the mechanic should not change. Simply explaining that being realistic is not a good reason to change a game mechanic. There has to be a balancing act that promotes quality gameplay. 

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Just now, z4ys said:

why not sail in real time. we would have no issues. but slowing down OW speed wil just lead to people that say sailing is boring. So we need OW speed  + battle timer. You cant have all.

Sure you can, it's a game after all. OW speeds are not so high as to be game breaking in this scenario (still takes an hour to sail even moderate distances)

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1 minute ago, RedNeckMilkMan said:

I'm not saying that the mechanic should not change. Simply explaining that being realistic is not a good reason to change a game mechanic. There has to be a balancing act that promotes quality gameplay. 

All I am saying is that it is a reason. Might not be #1, but it is still a reason in favor of it changing. as stated, most reasons are gameplay related, but having a realism basis for a mechanic in a history-based psuedo simluation is never a bad thing.

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2 minutes ago, Cecil Selous said:

But it isn't realistic to be able to join a battle at La Tortue for example, when you were near Kingston at the time it started. We had all of this a long time ago and ganks back then worked in a completely different way than they do now.

so ganking is ok only if it favors the attacker?

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1 minute ago, Cecil Selous said:

no, but getting ganked after 10 or 20 minutes in an exiting battle is far worse imho.

you already can get tagged when exiting battle, so not sure how this changes that.

Speaking of battles, it also takes care of the hiding in battle before PB issue.

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12 minutes ago, BPHick said:

Sure you can, it's a game after all. OW speeds are not so high as to be game breaking in this scenario (still takes an hour to sail even moderate distances)

Don't forget tp

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2 minutes ago, BPHick said:

you already can get tagged when exiting battle, so not sure how this changes that.

Speaking of battles, it also takes care of the hiding in battle before PB issue.

That was a typo by me. :D I meant in an exciting battle. So it is still going on. My opponent and I are fairly even and suddenly his buddies join in. And you can bet, that everyone will cry for help in nation chat if he gets tagged somewhere

.

Edited by Cecil Selous
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