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BrutishVulgarian

Little things you'd like to see

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Just lost another frigate, my favorite one equipped with permanent upgrades, in battle (PvE).

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Nothing unusual, you may think?

I would not whine, but it is happening because I get disconnected and 'client.exe' stopped working. I should not dare going into battle any more. Not because of the opponent, but because it sucks losing ships due to connectivity problems. Ships are too precious for that.

Lost an Indiaman first, then a Cerberus, a Heavy Rattlesnake, couple of days ago a freshly manufactured frigate with her fleet companion, a Mercury. And this noon the frigate I mentioned first. Sent a connection report at 13:16h GMT+1, afterwards, just in case someone at the studio wants to look.

Now all of this asks for player ships staying safe if the game notices connection got lost. Don't punish players for it by rendering their ships helpless to further damage and destruction.

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Any chance we can get some more outpost slots?

Just end up having to re-do outposts every week or 2, sailing around in a basic cutter, wasting time doing nothing, not providing content to anyone.

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can we get a rudder HP buf please? it breaking 3-5 times per battle really gets old..... just forced me to tack and got me killed lol

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The mortar brig is almost impossible to use:

  • The red aiming circle has been removed.  No indication of how steady the aim and dispersion will be.
  • The white dashed aiming circle is very faint and doesn't paint on land making it useless
  • The shot report shows hull hits yet sometimes its negligible damage...other times it takes down structure.  Are base rock hits registering as hull now?

The round forts also need to be tougher.  They are almost more a liablility for the defender as a buc can easily sail up to one and sink it.  The forts also seem to have a minimum range so they cant shoot close ships.

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Fix the Perk points so that Fleet 1, 2, and 3 don't use all your points. Make Fleet 3 and Hold optimization cost the same points and scale it so both can't be used together, but otherwise you will still be able to equip 5 perks with either equipped.

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Keep knowledge slots on fleet ships so when you go to sail the next time you don't have to try and remember what was on there.

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- diminishingly stacking speed permanent mods.

- reduced rng speed mod values.

- more outpost slots.

- clan diplomaty reworked.

- nerfed poods like a lot.

- improved thickness on wasa. As it stands it is a third rate with the thickness of a high end 5th / low end 4th rate ship. boost speed by 0.15 and yard by 0.2. then we might see it again in pvp. remember it's 30 pvp marks so about 7mi, it is atm worst than a bellona in every way, and worst than constitution and aga in every way except for the higher poundage.

and boost the sails hp by 200.

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On 2/14/2018 at 2:30 AM, Cetric de Cornusiac said:

Lost an Indiaman first, then a Cerberus, a Heavy Rattlesnake, couple of days ago a freshly manufactured frigate with her fleet companion, a Mercury. And this noon the frigate I mentioned first. Sent a connection report at 13:16h GMT+1, afterwards, just in case someone at the studio wants to look..

Unfortunately they can't fix your poor connection/route.  You should pursue that with your ISP, who can diagnose your connection and maybe even change your route to NA servers.  When my girlfriend's Apple products are hogging up all of the internet bandwidth I actually have a lot less connectivity problems with Naval Action than I do with some other games.  (I don't recall ever having the exact problem you describe "disconnected client.exe stopped working" no matter how bad my connection has been) 

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Would be nice to have:

  • Priority setting in loading guns; right now we can only stop a side from reloading - but sometimes we want to load both, while needing one first; no way to control which one gets prioritised
  • Button to tell the crew to lign up the guns to "max left" or "max right" position, at the moment you have to enter gunnery view and do it manually; this is valuable time you can be "outside" in 3rd person getting an overview of the situation

Also, I dont really know if it's just me, but since the thickness change, the damage model seems a little off at times. Sometimes I tend to get more damage on the side I'm NOT exposing when getting shot, than on the one that is facing the enemy (?)

Edited by Liq

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2 hours ago, Barbancourt (rownd) said:

Unfortunately they can't fix your poor connection/route. 

I know. I would only suggest no 'auto-battle calculation' runs on when a player is disconnected. Either you find yourself respawn into OW with the exact damage situation when you were disconnected, or the game would be able to let you continue inside battle instance when you reconnect. Maybe a series of auto saves during battle would be an idea for this, so you will join at the last one before getting thrown out. Let's say - one minute intervalls, so they don't let you change the course of the battle too much by setting in much earlier (and avoiding mistakes you may have done).

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On 2/25/2018 at 9:53 AM, Cetric de Cornusiac said:

I know. I would only suggest no 'auto-battle calculation' runs on when a player is disconnected. Either you find yourself respawn into OW with the exact damage situation when you were disconnected, or the game would be able to let you continue inside battle instance when you reconnect. Maybe a series of auto saves during battle would be an idea for this, so you will join at the last one before getting thrown out. Let's say - one minute intervalls, so they don't let you change the course of the battle too much by setting in much earlier (and avoiding mistakes you may have done).

If you DC in battle, your sails just go to 0 and you sit still until you reconnect. Depending on the battle, you may or may not make it back in time to save your ship.

I would prefer it though if your ship would just continue straight at whatever sail setting and heading you had until you reconnect.

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On 2/25/2018 at 7:42 AM, Barbancourt (rownd) said:

Heh, when you see someone using Fleet 3 you know it's an alt.

or a player that plays solely as a trader (me until the server merge). 

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5 hours ago, BPHick said:

Name-change ticket.

For 50$ it is yours with indefinite uses available!

  • Like 1

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6 hours ago, Landsman said:

For 50$ it is yours with indefinite uses available!

Probably 

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Give us a way to get off a lee shore (anchor, boats, etc), sometimes we just are n00bs and the wind change isn't enough.

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On 3/6/2018 at 8:49 PM, BPHick said:

Give us a way to get off a lee shore (anchor, boats, etc), sometimes we just are n00bs and the wind change isn't enough.

Gotta wiggle really hard manual sails and rudder but will eventually get off

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