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For immediate release! Extreme importance.

All veffels are subject to leeway but some are more leewardly than others. Captains commandeering leewardly veffels in battle must keep distance from land and shores. Strong wind will make it impossible to maneuver out and will eventually beach your ship. Captains are encouraged to use this information to their advantage and attack leewardly ships close to land when wind is blowing to shore.

Veffels lost due to beaching or grounding or captured or destroyed due to beaching and/or grounding will not be recovered or replaced by the Admiralty and Support services. 

Appendix: Ships with stronger leeway

  • All ships of the line.
  • Wasa.
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I noticed that in a testing battle today, AI gut stuck to the coast, leeway force wouldnt let them get back out lol :)

Edited by Liq
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8 minutes ago, Liq said:

I noticed that in a testing battle today, AI gut stuck to the coast, leeway force wouldnt let them get back out lol :)

 

  Hide contents

veffels.jpg

 

You fhall pay a fine, two fhillings

09hc9ji.jpg

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The dangers of a lee shore.  

Read any naval themed/historical book you will find sailors were terrified of a lee shore.  I remember reading about the dangers of a lee shore in both "Moby Dick" and several instances in the Patrick O'brian books.

 

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haha sorry I edited my main post, didnt want to be offensive but looks like admin has a good day lol

anyway im really enjoying the game at the moment.

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Loving every bit of the mechanics right now. I can't think how combat can get any better now. 

If only you could the same on other aspects of the game that would be great! I'll hoping.

Keep up the good work :)

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10 minutes ago, seanjo said:

Can we have translation to modern English for those of us that aren't sailors and/or weren't born in the 18th century?

SOL+Wasa are now (very) bad at sailing against the wind

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18 minutes ago, Liq said:

haha sorry I edited my main post, didnt want to be offensive but looks like admin has a good day lol

ahahahah

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12 minutes ago, seanjo said:

Can we have translation to modern English for those of us that aren't sailors and/or weren't born in the 18th century?

A "lee shore" is when the wind is blowing towards the shore.  You are inexorably pushed ashore, as Christendom's post humorously illustrates.

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The real Wasa was recorded to make between 0.5 and 1 degree of leeway when sailing close-hauled at 4 knots in a fresh breeze.

Just for the record. :)

 

Other vessels that deserve to make lots of leeway:

  • Niagara
  • Mercury
  • Surprise
  • Rattlesnake
  • Snow (x100500)
  • Santi (x10000000)

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40 minutes ago, maturin said:

The real Wasa was recorded to make between 0.5 and 1 degree of leeway when sailing close-hauled at 4 knots in a fresh breeze.

Just for the record. :)

 

Other vessels that deserve to make lots of leeway:

  • Niagara
  • Mercury
  • Surprise
  • Rattlesnake
  • Snow (x100500)
  • Santi (x10000000)

My dear maturin, how could you wish such a thing on such a Weatherly, dry and fine sailor on a bowline? Joking aside, I'd suggest captains not engage enemies near the shores unless they are very confident with their ability to sail their ships.

Edited by PenguPirate

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1 hour ago, seanjo said:

Can we have translation to modern English for those of us that aren't sailors and/or weren't born in the 18th century?

Wind pushes ship to the sides now. If it pushes you on to land, you're buggered

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52 minutes ago, maturin said:

The real Wasa was recorded to make between 0.5 and 1 degree of leeway when sailing close-hauled at 4 knots in a fresh breeze.

Just for the record. :)

 

Other vessels that deserve to make lots of leeway:

  • Niagara
  • Mercury
  • Surprise
  • Rattlesnake
  • Snow (x100500)
  • Santi (x10000000)

we had to start somewhere light to not scare everyone immediately. But we will adapt the model to reflect real life differences.

I also remember surprise to be a good sailer in reports and definitely better than many other ships - eg santi.

are not smaller vessels supposed to have less leeway (be less leewardly)?

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15 minutes ago, admin said:

we had to start somewhere light to not scare everyone immediately. But we will adapt the model to reflect real life differences.

I also remember surprise to be a good sailer in reports and definitely better than many other ships - eg santi. are not smaller vessels supposed to have less leeway (be less leewardly)

I have Surprise's sailing quality report. It is a low quality scan of the original cursive handwriting and painful to read.

"Her draft prevents her from having the qualification of a weatherly ship."

Only 14.6 feet of draft, that was her problem. Surprise was designed to run dispatches into shallow Caribbean ports, while sailing downwind in the trades.

'The most she runs before the wind' = "probably" 11 kts

Can't remember close-hauled speeds but they are average. Basically, we have Aubrey's Surprise instead.

 

Ships of the line make a lot of leeway because they have so many decks. (The game ignores the side force of the hull itself.)

Light vessels are low to the water, which is good. But if they have disproportionately shallow hulls, then the keels do not resist the sideforce. Like Niagara the lake ship, or Mercury who had to operate in the болото Азовское. Or the snow because she is both very shallow AND her keel creates eddies under the boxy hull.

 

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6 minutes ago, Christendom said:

....

Yea... it's about as fun as slamming my face into a wall.

Looks about right to me (your vid compared to the pic)

url.thumb.jpg.04e4c6ce8c00c65ab280992999b62e3e.jpg

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Haha, I love it.

Doesn't matter if you're sailing a dinghy or a battleship. Don't have enough time to build momentum? Spent too long coming about? Leeway is a bitch.

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My concerns:

  • Wind is not changing in battles. Wouldn't ship in real life drop sails, drop the anchor and wait for the better wind?
  • No option to use the anchor in the game. 
  • No option to use the launch boats either.
  • Speedometer is freaking out when changing from negative to positive speed
  • Shore/Beach issues collision model with ships

Overall, I love the new sailing model and leeway concept (needs changes and tweaking) and I just imagine the dynamic wind added on top of all these changes. 

Edited by Banished Privateer
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