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Patch 14: Part 3 experimental patch increasing realism in ship behavior

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2 minutes ago, z4ys said:

Pls do it show me that it is possible. But i guess there are some folks in russia or sweden that let you think twice to do so.

And suddenly we would work together in a clan/alliancebased system of conquest and battles?

Please explain me why

1 minute ago, Vernon Merrill said:

Nothing.  The goal of the "nation" may change, depending on what players as a group decide.  But as a clan, we already know what our core goals are/will be.  Provide a place for easy access to "Admiralty" function for new members and attempt to gain access to as many important resources as we can.  Everything AFTER that is just RvR for the sake of "pew pew".  If the 500 other players of HRE and CABAL want more, then we can decide as a clan how much we wish to contribute.

Yes and clans have to work together in alliances to survive in conquest

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1 minute ago, admin said:

mechanical alliances were great on paper but they killed real player interaction (in an MMO). 

voted mechanical alliances ARE NOT COMING BACK. Players will have to open their mouth and talk with people in RL like age of sail politicians had to. with their mouths.

Naval Action is an experience. So go out and ally with people using conversational skills if you want to ally with people :)

 


 

That is great but could we keep the discussion about cross nations clan alliances? They could join our PBs but we can attack eachother in open sea. Good example is EXILE and Rubli. We are "allied" but if there is a good fight to be had we will kill eachother :)

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1 minute ago, rediii said:

This is actually what me and @Christendom suggest here. 

Conquest by alliance

Alliance consisting of clans

Clans consisting of players of any nation

Everyone can agtack everyone if not in same clan and/or alliance(if clan has no alliance)

You're attempting to remove one of the greatest aspects of MMO's....   intrigue/backstabbing and dealmaking.

As much as I hated a certain player named REDACTED, he and his group provided nearly endless content.  And it wasnt just:

1)Raise hostility

2)Get to PB

3)Win/Lose PB

4) Repeat ad nauseum

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1 minute ago, HachiRoku said:

That is great but could we keep the discussion about cross nations clan alliances? They could join our PBs but we can attack eachother in open sea. Good example is EXILE and Rubli. We are "allied" but if there is a good fight to be had we will kill eachother :)

cross nation alliances by "accepting friendrequest" is important for the game.

Battles (joining) would have to be reworked, timers at clanleaving, joining and alliance leaving/joining has to be implemented. Same nation attacks should be possibld

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2 minutes ago, rediii said:

And suddenly we would work together in a clan/alliancebased system of conquest and battles?

Please explain me why

Yes and clans have to work together in alliances to survive in conquest

No, they certainly do not.   Not with the mixed BR PB's and realistic goals.   Single clans can absolutely participate in RvR.  The goals just have to be realistic.

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2 minutes ago, Vernon Merrill said:

You're attempting to remove one of the greatest aspects of MMO's....   intrigue/backstabbing and dealmaking.

As much as I hated a certain player named REDACTED, he and his group provided nearly endless content.  And it wasnt just:

1)Raise hostility

2)Get to PB

3)Win/Lose PB

4) Repeat ad nauseum

wtf

A clanbased/alliancebased system only creates more backstabbing etc and not less

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Im not talking about the old alliancemechanic btw.

Im talking about a new group which is creaged by 1 clan. This clan can then invite other clans into this alliancs. Ofher clans have to accept or decline.

If accepted they can not attack eachother bht they can join pbs together and enter the allianceports which only provide access to its members

No barriers with nations anymore. play with who you lime and not who happens to be in the same nation

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3 minutes ago, rediii said:

wtf

A clanbased/alliancebased system only creates more backstabbing etc and not less

Except that it didnt.  It created 2 static supergroups that barely fought.   

Eventually your "clan-alliances" are going to settle into 2 camps....

Edited by Vernon Merrill
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cross nation clan alliances create too many problems for pvp and other systems.  These problems were identified by players in the post where we announced the possibility. we dont want to solve them at this stage and will focus on entry level priorities.

so here is the workaround.
if you are so much in love with the enemy nation clan and want to snuggle with them in port battles - Change Nation and join that clan friendlist. Its just 8 clicks to close outposts and maybe 20 mins to sail to a freetown.

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

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6 minutes ago, rediii said:

wtf

A clanbased/alliancebased system only creates more backstabbing etc and not less

like the voting system did. Yeah true i remeber so much varity in all kind of different alliances because mostly one clan decided. - Not

Edited by z4ys

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1 minute ago, rediii said:

cross nation alliances by "accepting friendrequest" is important for the game.

Battles (joining) would have to be reworked, timers at clanleaving, joining and alliance leaving/joining has to be implemented. Same nation attacks should be possibld

That sounds to complex imo. As a simple example. HRE can add EXILE to friendly clans. We could join your port battles. That would be really nice for sweden since you dont have a fleet at 4am in the morning. Open sea engagements stay as they are except that you can invite friendly clans to battle group.  

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3 minutes ago, Vernon Merrill said:

No, they certainly do not.   Not with the mixed BR PB's and realistic goals.   Single clans can absolutely participate in RvR.  The goals just have to be realistic.

1. create your own alliance

2. invite noone, be the only clan in the alliance

3. conquest

4. profit

Where is the problem we have with the suggestion?

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4 minutes ago, Vernon Merrill said:

You're attempting to remove one of the greatest aspects of MMO's....   intrigue/backstabbing and dealmaking.

Actually we're trying to improve it.  Imagine if a major clan left an alliance or jumped ship before a huge battle?  The grand daddy of all MMO backstabbing/intrigue/backstabbing is of course EVE, which has the exact system we are proposing.

Just imagine how much more fun it would of been if TDA could of attacked VCO way back when.  You guys might not of all quit.  

 

Just now, admin said:

cross nation alliances create too many problems for systems. we dont want to solve them at this stage and focus on entry level priorities 

so here is the workaround.
so if you are in love with the enemy clan and want to snuggle with them in port battles - Change Nation and join that clan friendlist. Its just 8 clicks to close outposts and maybe 20 mins to sail to a freetown.

Only if you have forged papers.    

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1 minute ago, HachiRoku said:

That sounds to complex imo. As a simple example. HRE can add EXILE to friendly clans. We could join your port battles. That would be really nice for sweden since you dont have a fleet at 4am in the morning. Open sea engagements stay as they are except that you can invite friendly clans to battle group.  

Now you are a not screenable force if we decide to hire you against GB

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3 minutes ago, z4ys said:

like the voting system did. Yeah true i remeber so much varity in all kind of different allainces because mostly one clan decided. - Not

we dont talk about a votingsystem. You fail to understand it

But since admins dont want to fix the resulting problems we can stop suggesting it anyway

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3 minutes ago, admin said:

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

If you're going to charge for them (and that's fine) you should include a service where all your stuff becomes redeemable or something like that.  Similar to how the global players ended up on EU.  

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1 minute ago, admin said:

cross nation clan alliances create too many problems for pvp and other systems. we dont want to solve them at this stage and focus on entry level priorities 

so here is the workaround.
so if you are in love with the enemy clan and want to snuggle with them in port battles - Change Nation and join that clan friendlist. Its just 8 clicks to close outposts and maybe 20 mins to sail to a freetown.

youre right and the pirate nations wants EXILE back. I want to stay in britain. GB has so few pvpers and Im just waiting for the day we get some more so we can for a fleet that can not sink in 10 min. Should I go down the road that 50% of people do? Join the winning nation? Im not like that in nature. Maybe limit enemy nation clan alliances to 1 or 2 clans in list. 

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2 minutes ago, rediii said:

But since admins dont want to fix the resulting problems we can stop suggesting it anyway

we want to change it but we doubt it will have the same effect as tutorial and localization. and we will not make mistake of last year where we were focused on rvr instead of new player experience. 

So i guess you will just have to wait.

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7 minutes ago, HachiRoku said:

youre right and the pirate nations wants EXILE back. I want to stay in britain. GB has so few pvpers and Im just waiting for the day we get some more so we can for a fleet that can not sink in 10 min. Should I go down the road that 50% of people do? Join the winning nation? Im not like that in nature. Maybe limit enemy nation clan alliances to 1 or 2 clans in list. 

GB will rise again! Just look at BF.. once Captain reverse started teaching new players his clan exploded. Just take 4-5 players with you to pvp and teach them what you know. they will bring more people. I am sure there are 100s of players looking for mentors in britain and are tired of unprofessional fleet commanders.

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4 minutes ago, admin said:

we want to change it but we doubt it will have the same effect as tutorial and localization. and we will not make mistake of last year where we were focused on rvr instead of new player experience. 

So i guess you will just have to wait.

My post wasnt meant negativly, I would even understand if you dont implement such a big change anymore prerelease

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4 minutes ago, admin said:

GB will rise again! Just look at BF.. once Captain reverse started teaching new players his clan exploded. Just take 4-5 players with you to pvp and teach them what you know. they will bring more people. I am sure there are 100s of players looking for mentors.

I can teach them frigate warfare in expendable frigates but once in a PB with 10 unsinkable 1st rates what can I teach them? Please nerf armour thicknesses of all SOLs and maybe I can try with "expendable" 2nd and 3rd rates. I know rubli can win vs 1st rates in wasas but that is rubli not gb. 

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15 minutes ago, admin said:

cross nation clan alliances create too many problems for pvp and other systems.  These problems were identified by players in the post where we announced the possibility. we dont want to solve them at this stage and will focus on entry level priorities.

so here is the workaround.
if you are so much in love with the enemy nation clan and want to snuggle with them in port battles - Change Nation and join that clan friendlist. Its just 8 clicks to close outposts and maybe 20 mins to sail to a freetown.

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

When you say "permanent forger" do you mean someone will be able to purchase the "DLC" and be able to switch nations at will without consequence as many times as they like?

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I think also that what is now creating some fluidity in the actual alliances of the server is that the players coming from Global don't feel obligated to follow the national policies.

 

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16 minutes ago, admin said:

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

I like the idea of that but what is a fair price? Some people earn more than others irl. 

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