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notrobenom

Long-distance trading, is it worth it?

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Hi everyone,

I've played Naval Action for a while although I am no expert and there is a question I still don't know how to answer: Is it long-distance trading worth?

I've seen that I can buy a product in a harbour and triple the price 2 or 3 harbours away. If I go to the other side of the map (which would require hours rather than minutes), will the reward be even bigger or it will be same reward and more time consuming (so not worth at all)?

Happy to hear your thoughts :)

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Distance benefits existed but we lowered them during austerity patch (may 2017).
Сurrently by the time you get to the distant port making more money you could have made 2-3 short trips earning more than one very long distance trip. 

we do want to fix it but right now its on the lower priority list

 

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46 minutes ago, admin said:

we do want to fix it but right now its on the lower priority list

An easy fix would be to reduce the weight of the items (to the situation before wipe, for example).

Edited by Felix Victor

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16 minutes ago, Felix Victor said:

An easy fix would be to reduce the weight of the items (to the situation before wipe, for example).

so can can haul even more over a short distance? How does it fix that short distance trade is better than long distance one?

Edited by z4ys

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To get the most bang for your buck use the trader tool. It will tell you what ports are paying for your goods. Distance in the current iteration is irrelevant.

Be advised, if you are currently trading on Global and expect to have the same relative safety on Caribbean after the merge, don't. Long distance trading without an escort is very dangerous as many times your destination will be another nations capital or a pseudo-capital like Puerto de Espana.

 

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I traded China Tea from Kingston/ Port Royal to Cartagena and Sevilla Muskets or Spanish Dried Fruits on the return Journey. With a Trader's Brig hold capacity of 2100 you can make loads of cash.

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1 hour ago, admin said:

Distance benefits existed but we lowered them during austerity patch (may 2017).
Сurrently by the time you get to the distant port making more money you could have made 2-3 short trips earning more than one very long distance trip. 

we do want to fix it but right now its on the lower priority list

 

It is easy to fix with delivery missions being very profitable for long trips.

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7 minutes ago, z4ys said:

so can can haul even more over a short distance? How does it fix that short distance trade is better than long distance one?

By making the high dollar stuff more profitable at a distance capital of another nation.  That is why I think they said they want to fix it, right now it's not that far of a trip to just go cash it in at any captial, but say you make Swedish goods most profitable in Spain capital ports that is a good sail, but right now you get more profit for short trip.  Honestly I can run a few missions and make more profits than most traders and get CM's too boot, but not every one in the game wants combat.  Some folks actually enjoy the trade aspect of the game and exploring.

9 minutes ago, RedNeckMilkMan said:

To get the most bang for your buck use the trader tool. It will tell you what ports are paying for your goods. Distance in the current iteration is irrelevant.

Be advised, if you are currently trading on Global and expect to have the same relative safety on Caribbean after the merge, don't. Long distance trading without an escort is very dangerous as many times your destination will be another nations capital or a pseudo-capital like Puerto de Espana.

 

I think a lot of folks are going to be in for a rude moment when they find out just how unsafe certain waters are.

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5 minutes ago, Intrepido said:

It is easy to fix with delivery missions being very profitable for long trips.

This.

The normal crafting resources could remain run of the mill.

Trade resources tied to the specific deliveries - buy and sell included in the mission instead of having to buy from the shop, perhaps ?

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15 minutes ago, RedNeckMilkMan said:

To get the most bang for your buck use the trader tool. It will tell you what ports are paying for your goods. Distance in the current iteration is irrelevant.

Be advised, if you are currently trading on Global and expect to have the same relative safety on Caribbean after the merge, don't. Long distance trading without an escort is very dangerous as many times your destination will be another nations capital or a pseudo-capital like Puerto de Espana.

 

i made myself an excel sheet with all the "trade goods" for all nations.

I check the prices in my own nation, and the prices elsewhere. i enter these prices and it calculates the percentage of difference between buy and sell prices.

whichever trade good comes out as the most profitable, i buy up and sail them away to another port to sell again..

 

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12 minutes ago, Yngvarr said:

i made myself an excel sheet with all the "trade goods" for all nations.

I check the prices in my own nation, and the prices elsewhere. i enter these prices and it calculates the percentage of difference between buy and sell prices.

whichever trade good comes out as the most profitable, i buy up and sail them away to another port to sell again..

 

That's that next level stuff. I am a simple pvper math is no good.

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Just a word of warning to people just looking at the trader tool prices, they do not include the tax. So look at the tax at the buy and sell port and take that into consideration as many trades that look profitable in the trader tool work out as a loss once tax is taken into account.

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3 hours ago, RedNeckMilkMan said:

To get the most bang for your buck use the trader tool. It will tell you what ports are paying for your goods. Distance in the current iteration is irrelevant.

Be advised, if you are currently trading on Global and expect to have the same relative safety on Caribbean after the merge, don't. Long distance trading without an escort is very dangerous as many times your destination will be another nations capital or a pseudo-capital like Puerto de Espana.

 

Shhhhhhhhhhhhh!!!!!!!!!!!    You're ruining it!!!!!      ;-)

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TBH trade works good as it is, so I do no see actual need to fix it (at least from the perspective of traders).

I hope that the "fix" Devs are thinking about is not a nerf.

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I would love to see trade good prices linked to a reputation system (suggested by others elsewhere frequently), in order to make trading transactions much more interesting, to add depth, and to add a degree of variability.  It would also give players a bit of control over the process no matter what the travel distances are.

Edited by Jean Ribault

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On 12/19/2017 at 6:01 AM, admin said:

Distance benefits existed but we lowered them during austerity patch (may 2017).
Сurrently by the time you get to the distant port making more money you could have made 2-3 short trips earning more than one very long distance trip. 

we do want to fix it but right now its on the lower priority list

 

 I love the idea of the further you take a region-specific resource/good the more money you make. However is there any plans to help with the travel times? Many players can't spend 2 hours traveling across the Caribbean and another hour in combat, only to complete on small trade? 

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To trade in enemy ports you need to have smuggler flag enabled or do you just need to be in a trader? 

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5 minutes ago, VonVolks said:

To trade in enemy ports you need to have smuggler flag enabled or do you just need to be in a trader? 

Unless the port is designated available for all (a cross symbol on map) you need the smuggler flag on your trader to enter enemy port. 

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Thanks.

The trader tool seems a bit baffling. I bought some China Tea on the advice above, to test out a trade route. ON the ay I docked at Pedro Cay which was showing tea as "buying" at 400 according to the tool. I docked and I was offered 67....  8(

 

I'm not really sure how the trade tool works now? Is there any tutorial guides for it anywhere as it is in game now?

 

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Distance trading isn't worth it. You can make the same amount of money in half the time running along your on coast lines. I spent 6 hours sailing trying to find something good to bring back and only managed to get about 500k back to my home port. It's just not worth it for the massive amount of time invested. Trade along your own shores. Much better.

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For new players on PvE a qualified yes.

It provides a way around the economy bottlenecks caused by an apparent inability to see the availability of resource contracts without visiting ports.  Which is a real obstacle.  There aren't very many (at least not in the US ports), presumably due to the low server population (at least in my time zone).

At first opportunity acquire at a minimum a traders cutter, and then later a traders brig.  This opens up the ability to exploit a trade route in a meaningful way.  Explore a bit until you find a pair of ports where you can shuttle a trade good at a minimum of 2x buy/sell from a port that seems to consistently drop it, to a port that is listed as consuming it (probably a capital port).  Buy an outpost at the consumption end.

Then you can shuttle back and forth to generate cash by sailing and pick up the odd sealed bottle with trading goods and labor contracts.  Having the outpost will allow teleporting home to spend the money on resources at AI contract prices (resource production cost X4).

Once you get to the traders brig you will be in good shape.  There are some big-ticket items that can be moved a 3x buy/sell.  And snagging labor contracts from bottles will really help if you want to build ships.   Getting the bottles are what really justifies the longer runs.

And at least initially you will be stuck grinding some of this out in a plain free cutter.  Just don't spend the bottles until you get a trading ship.  You won't be able to pick up the loot.

 

Edited by Corvus
clarification

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