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Yet another map: Naval Action map


Felix Victor

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Hey Felix

Great work on the map continues i see. Really good job, hats off to you. Especially like the addition of wood types and ship comparisons. Nice to have it all in one place.

Is it possible to add onto the ship comparisons, the amounts of hull/rig/rum needed to activate one repair. Also base thickness value for the ships would be a handy addition.

Once again great work. o7

Dev's should pay you to add this to the game to replace their map! :)

 

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11 hours ago, O. J. Kosznicki said:

setting are used for calculating the travel time

19kn

 

11 hours ago, O. J. Kosznicki said:

Is there any option to adjust it to my nominal speed of the ship somewhere?

No option yet. I wouldn't know how to calculate open world speed.

Edited by Felix Victor
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  • 3 weeks later...
  • 3 weeks later...
25 minutes ago, Felix Victor said:

I am working on an update  of the map (added tools for buildings, recipes and ingredients). Check here https://na-map-test.netlify.com/. I also want to add the open world port battle join circles. Does anyone know how large the inner and outer circles are? @qw569 @Banished Privateer @Wraith maybe?

outer circle about 6-7k from port by trader tools.

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3 hours ago, Banished Privateer said:

Something is wrong with the port status change and map. 

It is a cache refresh problem again. (Edit: although it should it least reload the files once after maintenance).

  • Chrome: press F12, right click reload button and choose last entry ("Empty cache and hard reload"), see https://superuser.com/a/512833
  • Firefox: press ctrl F5
Edited by Felix Victor
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5 minutes ago, Banished Privateer said:

Do I need to repeat it every day or it's gonna stay fixed?

It should work but it seems at least it doesn't with your setup. Chrome is a bit reluctant to reload files, Firefox does it better.

In any case you need to reload the page with F5 once after maintenance anyway. Edit: otherwise old data is shown.

Edited by Felix Victor
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