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Regarding port battles

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3 minutes ago, Teutonic said:

I would expand on this.

Option 1 = RAID

A. 24 hour access to port

B. after winning the raid you get a random amount of resources/materials that the port can produce and if it has a special wood you get a small portion of that too. You also get a gold reward

C. A port cannot be raided again for another 72 hours

I am against taking resources from a clan's warehouse, but maybe you can link the warehouses "riches" to how much the raiding force would get in rewards....probably a little too difficult to do

we can close this road - as coding this will take some time but tutorial/ui/localization is more important so you will not see this feature before 3 months 

options laid down. pb today or pb tomorrow. We believe we should test PB today first. PB tomorrow already exists and works but it only works on EU because there are no night battles. With night battles we need to minimize the negatives of getting up at night (sometimes).

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Problems i see:

1. Time needed for a PB (in option 1):
Lets say you do all 4 hostility missions after each other. Count in the time needed inbetween them, an efficient group will need 30 minutes aka 2 hours for all 4. Theyre smart guys and take 2 Indiamen with them to restock repairs so they can sail to the PB immediately. Overall this PB will last up to 2 hours. So my question is, dont you think 4 hours is too much? Option 2 splits them between 2 days which seems more reasonable to me.

2. Number of defendable ports (in option 1):
Since theres the possibility of doing all 4 missions at once, the defender might only have like 10-15 minutes to react. Tow really helps, but only if you have an OP in that port. That reduces the possible amount of ports being defended against a PvE zerg to 8 at maximum (in reality less since you will need OPs for economy too). In option 2 you have a day to prepare. Prepared fleets = more PvP.

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2 minutes ago, admin said:

we can close this road - as coding this will take some time but tutorial/ui/localization is more important so you will not see this feature before 3 months 

options laid down. pb today or pb tomorrow. We believe we should test PB today first. PB tomorrow already exists and works but it only works on EU because there are no night battles. With night battles we need to minimize the negatives of getting up at night (sometimes).

fair enough

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2 minutes ago, admin said:

we can close this road - as coding this will take some time but tutorial/ui/localization is more important so you will not see this feature before 3 months 

options laid down. pb today or pb tomorrow. We will test PB today first.
 

Another sad news. Im getting depressed.

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1 minute ago, Havelock said:

Problems i see:

1. Time needed for a PB (in option 1):
Lets say you do all 4 hostility missions after each other. Count in the time needed inbetween them, an efficient group will need 30 minutes aka 2 hours for all 4. Theyre smart guys and take 2 Indiamen with them to restock repairs so they can sail to the PB immediately. Overall this PB will last up to 2 hours. So my question is, dont you think 4 hours is too much? Option 2 splits them between 2 days which seems more reasonable to me.

2. Number of defendable ports (in option 1):
Since theres the possibility of doing all 4 missions at once, the defender might only have like 10-15 minutes to react. Tow really helps, but only if you have an OP in that port. That reduces the possible amount of ports being defended against a PvE zerg to 8 at maximum (in reality less since you will need OPs for economy too). In option 2 you have a day to prepare. Prepared fleets = more PvP.

We think the main benefits of option 1 is:
1) you don't have to get up twice if you want to capture a port with an uncomfortable night timer. 
2) fake battles are minimized because when hostility reaches 100 (even if it is fast) you still have to have a battle fleet ready.

Adding a PB timer of 10-15 mins after exiting missions will allow a lot of amazing pvp in between

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9 minutes ago, admin said:

we can close this road - as coding this will take some time but tutorial/ui/localization is more important so you will not see this feature before 3 months 

options laid down. pb today or pb tomorrow. We believe we should test PB today first. PB tomorrow already exists and works but it only works on EU because there are no night battles. With night battles we need to minimize the negatives of getting up at night (sometimes).

Admin

Almost everyone here is asking for a 3rd option.  Option one favors the attacker too much. Option 2 favors the defender too much.  We need a middle of the road.  Maybe let the port be run up at any time but it has to be 10 hours before the attack window or it goes to the next day. This gets it close to being in their prime time but does not force people to be on at horrible times 2 days in a row.

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6 minutes ago, Intrepido said:

Another sad news. Im getting depressed.

i meant we need test the battle today first (to replicate old popular flag), we think it will be better than PB today. Because if you lose the port you don't have to wake up twice (first to raise hostility, second to go to PB)

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5 minutes ago, admin said:

Adding a PB timer of 10-15 mins after exiting missions will allow a lot of amazing pvp in between

 

This is kinda offtopic but... did you ever think about always adding a 2 minute PB timer you exit any battle? No more hiding in fake battle instances.

EDIT: On a second tougt... you can keep retagging a PB fleet after a real screening fight then :( hello kitty mechanics, just remove OW!

Edited by Havelock

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10 minutes ago, admin said:

we can close this road - as coding this will take some time but tutorial/ui/localization is more important so you will not see this feature before 3 months 

options laid down. pb today or pb tomorrow. We believe we should test PB today first. PB tomorrow already exists and works but it only works on EU because there are no night battles. With night battles we need to minimize the negatives of getting up at night (sometimes).

Even if it's 3 months down the road it might be an option to look into for the future if other options don't work out as planed.  

For now we can test things, I mean that is what we are here for.  

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2 minutes ago, admin said:

We think the main benefits of option 1 is:
1) you don't have to get up twice if you want to capture a port with an uncomfortable night timer. 
2) fake battles are minimized because when hostility reaches 100 (even if it is fast) you still have to have a battle fleet ready.

Adding a PB timer of 10-15 mins after exiting missions will allow a lot of amazing pvp in between

 

As i said before, introduce the defense timer first and see how it works. At the moment most pb are even filled with 25 ppl most times with the current system. With instant battles there will be even less defenders. If u have a port battle for a far port with no outpost u dont have an chance to defend.

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17 minutes ago, admin said:

We think the main benefits of option 1 is:
1) you don't have to get up twice if you want to capture a port with an uncomfortable night timer. 
2) fake battles are minimized because when hostility reaches 100 (even if it is fast) you still have to have a battle fleet ready.

Adding a PB timer of 10-15 mins after exiting missions will allow a lot of amazing pvp in between

 You have to stay online all day during the attack window otherwise option one will fail. Is that the way to go? Why soften up crafting, money gain, xp gain  and many more things when you go hardcore here? The game is currently a casual game. Pls decide for what kind of player grp you wanna go. Option 1 alone will make people/ the current players mad.

Edited by z4ys
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2 minutes ago, z4ys said:

 You have to stay online all day during the attack window otherwise option one will fail? Is that the way to go? Why soften up crafting, money gain, xp gain  and many more things when you go hardcore here? The game is currently a casual game. Pls decide for what kind of player grp you wanna go. Option 1 alone will make people/ the cureent players mad.

Option 1 will bleed players as they will get burned out on camping their ports to defend. They can't do anything else or they will lose ports. They will get bored and worn out at the same time and leave. This option will FAIL. It already provided a lot of player attrition with flags and defense timers. It will give attrition again. Wars will be waged against communities, where the bigger one can rotate players to extend their energy, while smaller communities will get wrecked. Bad idea.

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5 minutes ago, Cornelis Tromp said:

Option 1 will bleed players as they will get burned out on camping their ports to defend. They can't do anything else or they will lose ports. They will get bored and worn out at the same time and leave. This option will FAIL. It already provided a lot of player attrition with flags and defense timers. It will give attrition again. Wars will be waged against communities, where the bigger one can rotate players to extend their energy, while smaller communities will get wrecked. Bad idea.

But with safe zones (which should be reassessed in terms of size and placement mind you, reduced in many cases) losing ports means nothing. Don't put your important stuff in cappable ports. Other important ports should be fought over and result in some turnover for control. If clans take a break, wax or wain, then you might lose a few ports here or there.  Just pixels and colored dots if you're strategic about it.

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24 minutes ago, admin said:

We think the main benefits of option 1 is:
1) you don't have to get up twice if you want to capture a port with an uncomfortable night timer. 
2) fake battles are minimized because when hostility reaches 100 (even if it is fast) you still have to have a battle fleet ready.

Adding a PB timer of 10-15 mins after exiting missions will allow a lot of amazing pvp in between

1 hour timer for PB after last successful hostility mission (similar to flag used to be) PLEASE!

 

if less, potentially attackers are still in (other) hostility missions and defendes have no time to gather people!

Edited by shaeberle84

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Option 2 - Gives time to prepare both attack and defense.

But add, if possible to code, the following twist

Port becomes lock down until PB is resolved:

- No TP into the port until PB is resolved

- No enemy nations ships entry even if port status was Open to all, until PB is resolved. Includes smugglers.

- Battles in the area, until PB is resolved, are open 90 minutes.

 

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16 minutes ago, Wraith said:

But with safe zones (which should be reassessed in terms of size and placement mind you, reduced in many cases) losing ports means nothing. Don't put your important stuff in cappable ports. Other important ports should be fought over and result in some turnover for control. If clans take a break, wax or wain, then you might lose a few ports here or there.  Just pixels and colored dots if you're strategic about it.

Tell that to Russia, Prussia and Poland? No carebear zones for them. Just hard work. And don't start about "you knew when you chose the nations" bs. When we signed up for those nations there wasn't such a insta-pb with forced guard duty on the horizon.

Edited by Cornelis Tromp
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26 minutes ago, admin said:

i meant we need test the battle today first (to replicate old popular flag), we think it will be better than PB today. Because if you lose the port you don't have to wake up twice (first to raise hostility, second to go to PB)

 

I'd actually prefer to not even wake up once...

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14 minutes ago, Cornelis Tromp said:

Tell that to Russia, Prussia and Poland? No carebear zones for them. Just hard work. And don't start about "you knew when you chose the nations" bs. When we signed up for those nations there wasn't such a insta-pb with forced guard duty on the horizon.

They are called "Impossible," for a reason no?  And don't give me that whingy b.s. about an Early Access game when you have forged papers still to use. Just switch if "hard mode" doesn't appeal.

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3 minutes ago, Wraith said:

They are called "Impossible," for a reason no?  And don't give me that whingy b.s. about an Early Access game when you have forged papers still to use. Just switch if "hard mode" doesn't appeal.

There is a difference between impossible and fair play. Capturable capital, sure. But easily cappable by mechanic? Never.

Edited by Cornelis Tromp

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why not like when ppl buy a flag send a waning to nation when ppl enter a hostillity mission in a area so dont give port name bud give the name of the area where ppl have just entert the hostillity mission that way the nation gets a good warning of hostillity grinding from the start an it dos not matter if only one or 4 missions have been startet on a port

Edited by tm2804

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