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Regarding port battles

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If we have to have option one... there needs to be a mechanic that pops up saying a hostility mission has been started at.....

this is too heavily slanted towards the attacker.

 

52 minutes ago, z4ys said:

These options shoud be town management options. Stick to both. immediate = less costs or more resources production of town, etc. 24h later protbattles more costs, less production, etc.

 

Sidenote: By allowing both at the same time you can see what people will prefer and maybe one of them turns out as fake feature.

Excellent suggestion. 

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Number 1 increases open world hunting. The immediate port battle will lead to increased open world travel and you know where to expect enemys.

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2 minutes ago, Archaos said:

But as you originally suggested the generation of hostility can happen at any time but the port battle would only start in the defence window, so you do not need 2 days at inconvenient times.

Both suggestions say that hostility can only be done in the defence timer. 

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3 minutes ago, Christendom said:

If we have to have option one... there needs to be a mechanic that pops up saying a hostility mission has been started at.....

this is too heavily slanted towards the attacker.

Did nations announce their attacks on one another during this era in history?

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3 minutes ago, Stepp636 said:

Both suggestions say that hostility can only be done in the defence timer. 

I was referring to the original server merge post.

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4 minutes ago, Yngvarr said:

Did nations announce their attacks on one another during this era in history?

No.  They also weren’t able to sail from one portion of the Caribbean to the other in 20 mins.  They also didn’t have port timers either.  Lol.  Don’t be a dummy

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3 minutes ago, Yngvarr said:

Did nations announce their attacks on one another during this era in history?

Well they did declare war, and it was not usual to expect an attack from someone you were not at war with. As we do not have a detailed diplomacy and official way of indicating war/neutral/allied there should be some sort of warning of attack. Also this is a game and defence forces are not stationed in ports 24/7 to react to attacks so some warning helps.

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22 minutes ago, Sir Texas Sir said:

I'm more for option 2 as I remember the one bad thing I hated about port timers and the flags was sitting at ports you know GB/US was going to attack (as a pirate) and them pulling 5 flags,

You can't pull 5 flags in this case. you have to have at least 5 combat ships ready to sink 10 ships in the hostility event and can lose them if someone comes to fight you

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2 minutes ago, Archaos said:

Well they did declare war, and it was not usual to expect an attack from someone you were not at war with. As we do not have a detailed diplomacy and official way of indicating war/neutral/allied there should be some sort of warning of attack. Also this is a game and defence forces are not stationed in ports 24/7 to react to attacks so some warning helps.

well yes, but they did not send a messenger telling their enemy when their fleet would arrive and commence the attack.

but @Christendom has a point.

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14 minutes ago, Archaos said:

But as you originally suggested the generation of hostility can happen at any time but the port battle would only start in the defence window, so you do not need 2 days at inconvenient times.

No because if your nation is more international you don't have to do inconvenient times (players at night raise hostility, other players during the day come to port battles). Nations living in one time zone would be disadvantaged because they will have to attack port twice (hostility at 5 am and port battle next day at 5 am)

 

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1 minute ago, admin said:

You can't pull 5 flags in this case. you have to have at least 5 combat ships ready to sink 10 ships in the hostility event and can lose them if someone comes to fight you

Problem is no notification until after they are done with one mission or 4 missions and only if some one looks at the info.  We flipped many a ports since wipe the other nation didn't even have a clue we where flipping it until Port Battle was set.  With instant port battle they will have the missions down and be in the port battle before the defenders even have a clue.

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1 minute ago, Sir Texas Sir said:

Problem is no notification until after they are done with one mission or 4 missions and only if some one looks at the info.  We flipped many a ports since wipe the other nation didn't even have a clue we where flipping it until Port Battle was set.  With instant port battle they will have the missions down and be in the port battle before the defenders even have a clue.

we plan to send notification at 25%. Against large fleets of 50 ships it won't help (because if you have 20 ships and they have 50 you have low chances anyway) but against equal fleets it will give you time to react - especially knowing that port battle will have to happen TODAY. (so they can't just log off for example and come next day. 

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I feel like there would need to be a happy medium between the 2. Option 1 heavily favors attackers and option 2 favors defenders. Maybe the port battle could start like an hour after 100% hostility is generated?

Edited by Aventador

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Just now, admin said:

we plan to send notification at 25%

This would be great for a use of combat news and maybe global notifications.  We also need a way to counter hostility.  Though making them do it in the window is one way.  It's a pain when on current system some one can run it up to 75% in the morning and than any time during the day do the last missions to flip it.  We need a way to bring it down if they don't finish it so they can't do a ninja flip hours later.  Though option 1 fixes this making them do the hostility mission in the window.

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3 minutes ago, Aventador said:

I feel like there would need to be a happy medium between the 2. Option 1 heavily favors attackers and option 2 favors defenders. Maybe the port battle could start like an hour after 100% hostility is generated?

option 2 favors nations having players in multiple timezones. option 1 is fair to all 

ps all options favor attackers, as we decided (and tested) that grinding ports for more than 2 hours is boring and tedious.

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2 minutes ago, Stepp636 said:

Too late when they do four missions at once.

This is my concern too.

by the time 25% notification would happen, if the group is doing 4 missions at once, that's probably 20 minutes max to get there....by the time you get there those missions could be done.

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2 minutes ago, Stepp636 said:

Too late when they do four missions at once.

Maybe tie the missions to the battle group leader.  He makes the group and pulls the missions.  Only he can do this and they have to do each mission one at a time.  Though this can drag out flips and battles over a long time. So this option would be best with 2.  One day you flip the port and the next it's port battle.

 

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2 minutes ago, Teutonic said:

This is my concern too.

by the time 25% notification would happen, if the group is doing 4 missions at once, that's probably 20 minutes max to get there....by the time you get there those missions could be done.

in option 1 the fleet would still be there. they have to be there to enter the port battle. They cannot hide behind PVE or log off. They can be split off etc.

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1 hour ago, admin said:

 Hostility is only gained during the defence timer - ...

How Shallow pb hostillity will be fixed?

You can bring Sols to a shallow hostility grind. So it will be 25 line ships vs 15 line ships and 10 mercs? What will be the fix?

How it will be fixed in general that defender will only be possible to bring 15 vs 25 attacker?

Edited by z4ys

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6 minutes ago, Stepp636 said:

Too late when they do four missions at once.

4 guys in Wasa head for a shallow port, everybody goes into a seperate hostility mission. Takes about 15 to 20 minutes to finish.

Everybody leaves at the same time. 100% Hostility without being able to react as the defender @admin

Edited by Batman

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19 minutes ago, admin said:

option 2 favors nations having players in multiple timezones.

ps all options favor attackers, as we decided (and tested) that grinding ports for more than 2 hours is boring and tedious.

agreed, grinding ports is boring and tedious.

currently I am in favor of a 24-48 hour window before a Port Battle happens.

What I could envision is a Flag system:

1. purchase the flag

2. bring flag to the port

3. successfully drop the flag - Port battle starts in 22 hours

 

This way if the defender can kill the flag, a port battle doesn't happen, but if the flag does drop, it's not like you absolutely need to be on, you can prepare for the next day a lot better

Edited by Teutonic

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1 minute ago, admin said:

option 2 favors nations having players in multiple timezones. option 1 is fair to all 

ps all options favor attackers, as we decided (and tested) that grinding ports for more than 2 hours is boring and tedious.

I feel like both are fair to time zones but I just feel like defenders need some time to prepare but not too much time. 

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Admin I think with the 25% warning what we will have is a group of 20 people going into different missions. They then hold in their missions while they are all complete and leave at once. The port goes from 0 to 100 and it is the end. 

Here is an idea.

In a port a person has to select a an action. For example they select hostility  and enter a battle group.  At this point it is posted in the combat channel that such and such group has selected a hostility mission on such and such nation but it does not say the port.  Then whenever that other fleet goes near a town that they do not own it posts again.  So the attackers would be forced to avoid ports as they sail.  The defenders would know it is coming but would need to figure out what port it is coming at.   When the attacks enter a mission it should light up on the map like a shipwreck and be open to all nations to hit them.  The trade off is battles start right away. For the attack is able to survive out there long enough to sail all the way there and then go run the hostility up they deserve an insta port battle. 

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