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Regarding port battles on the new "Caribbean" server.

Two options
1) Hostility is only gained during the defence timer - Port battle is immediate
2) Hostility is only gained during the defence timer - Port battle is in 24 hours

We will start testing with the first one. Meaning hostility can only be gained during the defence timer and port battle starts immediately when hostility reaches 100%.

Benefits of option 1

  • No more hiding in pve before the port battle
  • If you have 2-3 hours to play today; you can get the port battle today!
  • You don't have to set up 2 days for one action (winning/losing the port) especially at inconvenient timers
  • More planning is required for hostility + PB as you might lose some ships and have to think on your feet
  • Combined with 25% warning in combat news and main game screen this option is most appropriate for the new (unified) server
  • Faking port battles is harder as you can only gain hostility during the defence timer (which means most optimal time for the defender)

Benefits of option 2

  • You have the PB the next day and can prepare better
  • You basically have the second chance if you failed at hostility stopping

 

Discuss

 

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Make a combination of both.

X nation took your port with option 2 mechanics.

To recover the port from X nation, you only can do it with option 1.

Edited by Intrepido

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1 minute ago, Intrepido said:

Make a combination of both.

X nation took your port with option 2 mechanics.

To recover the port from X nation, you use option 1.

That makes no sense at all.  To "recover" a port, some sort of predetermined, higher order of ownership would have to exist.  No such schema is present.  You either own the port, or you do not.

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10 minutes ago, admin said:

Regarding port battles on the new "Caribbean" server.

Two options
1) Hostility is only gained during the defence timer - Port battle is immediate
 

 

Could you explain where attacker can get hull/rig/rum after complete hostility mission to enter PB?

Especially think about Pitts Town, BR 4800 and 10 victory in hostility mission

Edited by qw569

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Maybe a notification that a hostility mission was started.

If all 4 missions are finished in the same time we need to react instantly.

Organizing players, ships etc. 

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2 minutes ago, Iroquois Confederacy said:

That makes no sense at all.  To "recover" a port, some sort of predetermined, higher order of ownership would have to exist.  No such schema is present.  You either own the port, or you do not.

Man, to conquer the port X nation took from you. Do you understand now?

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Just now, Intrepido said:

Man, to conquer the port X nation took from you. Do you understand now?

Your entire premise rests on the idea that "The Iroquois took Michigan from the Huron, but we really know Michigan belongs to the Huron."

We have no such system in place.  If someone took...  George Town, your entire idea would rest upon the idea that there is a pre-determined acknowledgement that George Town already "belonged," and rightfully belongs to another faction.

That does not exist in this game.

Conquest alone determines who "truly" owns a port.

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1 minute ago, Iroquois Confederacy said:

Your entire premise rests on the idea that "The Iroquois took Michigan from the Huron, but we really know Michigan belongs to the Huron."

We have no such system in place.  If someone took...  George Town, your entire idea would rest upon the idea that there is a pre-determined acknowledgement that George Town already "belonged," and rightfully belongs to another faction.

That does not exist in this game.

Conquest alone determines who "truly" owns a port.

And?

Is it impossible to code or what?

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This post would greatly benefit from a poll that encourages discussion 

 

Option 1, because...

Option 2, because...

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1 minute ago, Intrepido said:

And?

Is it impossible to code or what?

It fundamentally conflicts with the ideology of the game.  There are no ports that rightfully belong to any one faction.  This idea is the key point that your idea goes against.

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I'm more for option 2 as I remember the one bad thing I hated about port timers and the flags was sitting at ports you know GB/US was going to attack (as a pirate) and them pulling 5 flags, but you can only defend two of them.  Than find out they didn't even show up with the flags at those two ports but instead went to the lesser empty ones.  SO you waisted 2 hour swaiting for them to show. Or even worse no flags where pulled at all and you did nothing but sit there waiting for them to attack when you could be out doing other things.

Also there needs to be a notification.  Just like when the flags where pulled it gave a global notification that worked out so you had a heads up that they had to be there in two hours or its' done with.  Right now a nation can do 1 mission or 4 and you will never know it unless you constantly refresh the global hostility.  Use that lovely combat news channel and add in some notifications of ports getting hostility.  

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Option 2 will be a problem for all time zones. The idea of timers means that one time zone will need to be up in the middle of the night to do port battles.  Making this happen 2 days in a row will make this almost impossible.  We need to be able to either run the hostility up off timer or have the port battle happen right away.   Another option would be to get rid of hostility all together,  I don't think anyone enjoys grinding it up.  Port battles can just be declared 24 or 48 hours in advance. 

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29 minutes ago, admin said:

Regarding port battles on the new "Caribbean" server.

Two options
1) Hostility is only gained during the defence timer - Port battle is immediate
2) Hostility is only gained during the defence timer - Port battle is in 24 hours

We will start testing with the first one. Meaning hostility can only be gained during the defence timer and port battle starts immediately when hostility reaches 100%.

Benefits of option 1

  • No more hiding in pve before the port battle
  • If you have 2-3 hours to play today; you can get the port battle today!
  • You don't have to set up 2 days for one action (winning/losing the port) especially at inconvenient timers
  • More planning is required for hostility + PB as you might lose some ships and have to think on your feet
  • Combined with 25% warning in combat news and main game screen this option is most appropriate for the new (unified) server
  • Faking port battles is harder as you can only gain hostility during the defence timer (which means most optimal time for the defender)

Benefits of option 2

  • You have the PB the next day and can prepare better
  • You basically have the second chance if you failed at hostility stopping

 

Discuss

 

Why not introduce defence timer first and see how it works, before changing hostility and PB Mechanic ... if i have to do hostility at specific time, i am not free to play the sandbox as i wish. BAD. Now i can set up a Hostility with a few ppl and get the hole fleet ready for the next day, with the planned changes i have to plan that the hole Party is up for the next day to raise Hostility and doing the PB. You should skip the idea of instant port Battles, if this should stay a MMO - for instand action u have NAL or similar games. - In Example for Eve-Online the reinforcement timers of player owend structure worked well for years. If u wanted to capture a system there was lot more days spend in accomplish.

Edited by CTC_ClanLeader

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23 minutes ago, admin said:

Regarding port battles on the new "Caribbean" server.

Two options
1) Hostility is only gained during the defence timer - Port battle is immediate
2) Hostility is only gained during the defence timer - Port battle is in 24 hours

We will start testing with the first one. Meaning hostility can only be gained during the defence timer and port battle starts immediately when hostility reaches 100%.

Benefits of option 1

  • No more hiding in pve before the port battle
  • If you have 2-3 hours to play today; you can get the port battle today!
  • You don't have to set up 2 days for one action (winning/losing the port) especially at inconvenient timers
  • More planning is required for hostility + PB as you might lose some ships and have to think on your feet
  • Combined with 25% warning in combat news and main game screen this option is most appropriate for the new (unified) server
  • Faking port battles is harder as you can only gain hostility during the defence timer (which means most optimal time for the defender)

Benefits of option 2

  • You have the PB the next day and can prepare better
  • You basically have the second chance if you failed at hostility stopping

 

Discuss

 

i like the fact that you can have a battle immeadiatly but i would prefer to see the immeaditae PB to be a kind of raid ish mechanic that doesn't get you the port permanantly but for a limited time or you get the resources from it (money or special stuff) then again it is more realistic to have the battles immeadiatly so if it's not possible to work this out as a raid mechanic i would prefer option 1

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1 st option is bad imho. Defender will be in much much worse position than attacker. Try to organize defence fleet in 3h , attacker will be ready to go. Na will become 2nd job again, 2-3h every day waiting if somebody attacks you. Please don't do it, we tested it before and it wasnt working well.

Edited by Otto Kohl

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1 minute ago, Otto Kohl said:

1 st option is bad imho. Defender will be in much much worse position than attacker. Try to organize defence fleet in 3h , attacker will be ready to go. 

Fully agree.

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People are already complaining about night flips. The answer to that is that they can stay up late on a Saturday night to fight the port battle.  If it also has to be run up during the time that will mean that has to happen 2 days in a row.   This will really cause timezone locks on ports that can't be taken back.

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Is there going to be a limit on how many battles can be set against one nation/clan simultaneously? If so how will the hostility work, say for example there are 10 French ports all on the same timer and several nations decide to attack all 10 between then and all pick up hostility missions at the same time. If say there is a limit of 3 battles simultaneously against one target then which of the 10 battles will occur? Is it the ones that raise hostility first and if that is the case what happens about the other hostility that is being generated? They would have had warnings for hostility in 10 areas so how do they know which will reach 100% first. If they try and counter hostility in one area it means other areas will reach 100% first but the bulk of their defense force is committed to the reduction of hostility so now cannot make it to the port battle area.

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Number 1 favours large nations too much. Do 5 missions simultaneously, exit at same time, activate pb, enter pb, done. Defense won't have a chance in this case.

I don't think this will be the intention behind the mechanic.

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1 minute ago, Archaos said:

Is there going to be a limit on how many battles can be set against one nation/clan simultaneously? If so how will the hostility work, say for example there are 10 French ports all on the same timer and several nations decide to attack all 10 between then and all pick up hostility missions at the same time. If say there is a limit of 3 battles simultaneously against one target then which of the 10 battles will occur? Is it the ones that raise hostility first and if that is the case what happens about the other hostility that is being generated? They would have had warnings for hostility in 10 areas so how do they know which will reach 100% first. If they try and counter hostility in one area it means other areas will reach 100% first but the bulk of their defense force is committed to the reduction of hostility so now cannot make it to the port battle area.

Limiting the max number one nation can suffer a multi-split would be nice.

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41 minutes ago, admin said:

Regarding port battles on the new "Caribbean" server.

Two options
1) Hostility is only gained during the defence timer - Port battle is immediate
2) Hostility is only gained during the defence timer - Port battle is in 24 hours

 

Discuss

 

These options shoud be town management options. Stick to both. immediate = less costs or more resources production of town, etc. 24h later protbattles more costs, less production, etc.

 

Sidenote: By allowing both at the same time you can see what people will prefer and maybe one of them turns out as fake feature.

Edited by z4ys

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39 minutes ago, admin said:

You don't have to set up 2 days for one action (winning/losing the port) especially at inconvenient timers

But as you originally suggested the generation of hostility can happen at any time but the port battle would only start in the defence window, so you do not need 2 days at inconvenient times.

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option 2 seems the best option.

I do suggest implementing something like a timer that would prevent players coming out of a PVE/ AI battle and jumping into the PB without being able to get intercepted.

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