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Important: Server status announcement

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5 minutes ago, IndianaGeoff said:

I have a character on EU and on Global.  They have 2 different names, EXP, Redeemables.  How will all this be reconciled?  Will we be able to combine it all and rename?

This has been explained already, but what the heck.  

Your character on EU will be the "main" one.  XP, Crafting XP, Ships, Resources and Supposably skill books will be transferred to you via redeemables on the EU character.  If you wanted to rename your character on EU you would have to delete him and remake.  Assuming you are max rank on global and crafting XP you can redeem that one the new character and be max rank with all your stuff.  Whatever you have listed in your redeemable slot will remain with you regardless of character name until it's redeemed. 

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@admin please walk me through this scenario :

I have a Victory made of Live oak and White Oak with Cartagena caulking mod and Navy Structure refit.
When it is "moved" to the EU server, I'd get a redeemable for a Victory ( that I can choose any wood types), a redeemable for Cartagena Caulking, and a redeemable for navy structure refit?

Thanks in advance.

Edited by DustyA
fail tag

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I dont think ppl who like the merge understand how much does how dislike it, hates it.

we test a game so there will be changes. But in a test we should play is as we will when it is finished, not try to compensate for it fails.

1. Im am not going to grind money to get a defence timer. Well we all know what it will end up with.

2 I will not change the time I play, it is a game not Real life. So a global inviroment in sence of RVR, wont give me anything and I wont add anything to, I guess lots of plsyers feel the same. I wont stay up 1 hour later to compensate for timezones. I wont be playing nights ore early mornings weekendsmorings*

so all in all think it is getting a tough ride the next Monty. I choosed limitid time pb becaus it was what got along with my live.

An all the ppl you keep saying, that they just can leave, well most of them is the on who have been the guys that keep creating content. But guess we dont need them.

But it is comming, so I just have to live with it. But boy do I personally think the devs hello kittyed up this time. 

Edited by staun
* wrote weekend and not winther

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16 hours ago, Wynkyn de Worde said:

I don't like the high ping time to EU and it makes me sad and angry.

Even more sad and angry than a empty US server that barely differs from the PvE server due to player numbers alone? 

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On ‎11‎/‎12‎/‎2017 at 2:31 PM, admin said:

Captains. Please pay attention to the important announcement regarding the pvp servers

PVP EU will be renamed "Caribbean"

  • PVP global will be closed down 
  • All assets from the PVP Global will be transferred to the redeemables tied to steam account including
    • combat and crafting xp
    • slot xp
    • knowledge books learnt
    • ships
    • money and monetary costs of buildings and outposts and dockyard slots
    • resources
    • clan warehouses are under review - we will try to merge them too to the officer who logged in last
  • Defence timers will come back: clans will set the 2-3 hour defense timer that will be used to set up port battles
  • Defence timers will cost 100k per day, clans can choose to not setup the defence timers if they choose to do so.
  • Next day port battles will be partially abandoned. Majority of port battles will start the same day from the hostility generation.
    • If you raise hostility before the defense timer port battle will start during the defense timer (which sometimes mean immediately)
      • you raise hostility at 2pm UTC 
      • defense timer is at 4-6pm UTC
      • Port battle will start today at 4pm UTC
        • if you raise hostility to 100 from 4 to 6 port battle will start immediately
    • if you raise hostility after the defense timer port battle will start the next day during the defense timer
      • you raise hostility at 8pm UTC
      • defense timer is at 4-6pm UTC
      • port battle will start at 4pm UTC the next day

TLDR: One world - one pvp server. 

Discuss.

dejavu????

Time to kill the game again??

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7 hours ago, King of Crowns said:

...

King of Crowns... your tone and attitude to other players that don't kiss your ass is not needed nor wanted in this game. You should really consider dealing with your problems instead of seeking vengeance over what happened in a VIDEO GAME. All you show is a will to attack others that have somehow "harmed" you in a digital world. It's amazing your captains tolerate your behavior just to get that win.

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Offtopic posts will be removed.

Discuss the thread core in good order.

Use Clubs for your "politics".

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8 hours ago, Anne Wildcat said:

I get what the EU pop is saying, they are afraid US players will set their defensive timers at unreasonable times for EU players to attack.  But as the global community is joining the EU server, they will have to take those ports first before they can set the timers.  So unless a large US pop (other than privateers like myself) play on EU, I don't see a big problem.  Just be ready to defend your important ports so they cannot be flipped and timers switched. I just feel bad for those that will have horrid ping. 

Not quite. This system is fairly similar to the old timers and flags, which in itself wasn't terrible in handling timezones. However, that system worked well mainly because it completely discouraged cross-timezone gameplay (just look back at the US either being one-ported by pirates when challenged or being the server runner-up while practically unheard of in terms of RvR presence).

So everyone setting defensive timers and timezones fighting similar timezones would be fine. The issue arises when timezones intermingle either through sheer size (GB) or through alliances (which is when things really got screwy because it happened on a server-wide scale, so forget ever seeing alliances again, which could've been a great addition for the EU server. Knowing the devs though, they'll probably reintroduce it anyways...).

- Protection window costs are basically a protection racket for something that should be freely chosen. Near-instant attacks on ports without windows are basically free stuff, and the "just keep a few ports you really like" kind of massive neutral port zones and border-gore is pretty bad, let alone how a conquest system that really discourages conquest (:rolleyes:) sounds an awful lot like a failed design.

- The concern isn't with homogenous nations (e.g. one nation has mostly US players, another has mostly EU players, if they want to fight they each have to go out of their way to do so), it is when they're combined - e.g. there's an EU-vs-EU nation/clan war going on, except one side has a US player presence so that every time they cap any port they set those timers just so that they won't have to bother defending at all, spoiling a decent war. Or just switch it to horrific timers with no intention whatsoever of actually defending.

And so it's back to the old troll timers, flipping of unprotected ports, instant attacks against people who are nowhere near, sitting in ports for 2-6 hours just in case something happens and so on.

Edited by Aegir

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Lets for a moment put the diffences away. When will we Call this merge a succes. At the moment there are around 150 global and 500 EU in there main time. So what numbers wil be a succes. My one min would say: global 400-500. EU at least dont loose players and hopefully get a number of 700 in main time.

I have take a look at timezones for EU main time. EU 18-23 makes USA 10-15 AUS 02-07. So I have trouble to see overlapning gametime. So where should the players in global timezone come from.

- players comming back to game.why should this make them do it.

- EU based player move there playtime. Look at the difference in time, dont think it will happen.

so where are the players comming from, that will make this merge a succes. And what happens if it insted kills of the Eu base.

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17 minutes ago, staun said:

Lets for a moment put the diffences away. When will we Call this merge a succes. At the moment there are around 150 global and 500 EU in there main time. So what numbers wil be a succes. My one min would say: global 400-500. EU at least dont loose players and hopefully get a number of 700 in main time.

I have take a look at timezones for EU main time. EU 18-23 makes USA 10-15 AUS 02-07. So I have trouble to see overlapning gametime. So where should the players in global timezone come from.

- players comming back to game.why should this make them do it.

- EU based player move there playtime. Look at the difference in time, dont think it will happen.

so where are the players comming from, that will make this merge a succes. And what happens if it insted kills of the Eu base.

The purpose of this merge might not be to get all the players from Global to play with the players on EU at the same timeslot.

Even when it's not main time for the region there would still be players on.

For example it's 7pm AEST time, there are only 40 on global and 60 on EU. It's not their prime time, but combined that still comes out to 100.

Furthermore the OW will be influenced by more groups and these changes remain even when they're not on. It would add more to the game and how RvR or PvP is planned.

Another incentive to merge server could be reducing expenses for the Devs.

Edited by PenguPirate

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(some) in-game nations will get Clans from all zones.

Other in-game nations will keep as they are. Unified by language and timezone. Restricting themselves.

There's some that understand that the clan is the community, not the nation. Others make the nation their club.

Time to move on and develop nations as in:

- common international english to attract as many round-earth earthlings as possible

- the Nation belongs to no one, but to all communities playing under its flag.

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11 minutes ago, Hethwill said:

(some) in-game nations will get Clans from all zones.

Other in-game nations will keep as they are. Unified by language and timezone. Restricting themselves.

There's some that understand that the clan is the community, not the nation. Others make the nation their club.

Time to move on and develop nations as in:

- common international english to attract as many round-earth earthlings as possible

- the Nation belongs to no one, but to all communities playing under its flag.

Stop, please, talking us about fairy tales and fantasy. Just look at facts.

The fact that some US clans feel entitled to ask gold or marks just to join a faction means that they have an objective advantage.

This means that all the bla bla about "defend" in your timezone and so on is just smoke in the eyes to hide the plain truth: 100 players from US server will dictate the rules of RvR for 500 EU players that had a happy and lively RvR on their own server.

This is enough for me to show how clueless was the choice of the devs to merge the servers.

Edited by victor

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Just now, Slim Jimmerson said:

only if you let them

oh ... how smart! It's not up to us, since the mechanics of the game create the advantage.

Anyway, we'll talk again about it when EU server will have sunk down to 100 (or 200) players population or when all map will be red or black.

Or .... better ... we will not talk, since I'm sure you will be able to find an excuse for blaming EU players also for that.

 

Edited by victor

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there is no EU server, its the Caribbean server now muaahhahaha!

But seriously, US clans will be starting off with 0 ports and we'll have to fight at our off times to attack the already established EU ports. I get US players are the best players, but its gonna take more than a few hundred of us to overthrow the entire server. Of course that's IF you roll over and let us touch you sideways.

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:( ... sorry Victor.

I play in worldwide communities in many games.

( sorry to my luso brothers, but i do prefer multi national and common english communities )

Is there anything wrong with a worldwide game ?

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Isn't the map mostly blue right now?  Keep in mind the American players who stayed in the EU server simply because of pop size, coupled with the botched opening of the global server.  My clan has several members from Europe,  as well as Oceanic and American players.

Calm down, let's see how it goes.  If you are going to refuse to play against people from other time zones then just find a single player game and move on.  This is directed at anybody in general.  We will all be on the same server, welcome or not.

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26 minutes ago, PenguPirate said:

The purpose of this merge might not be to get all the players from Global to play with the players on EU at the same timeslot.

Even when it's not main time for the region there would still be players on.

For example it's 7pm AEST time, there are only 40 on global and 60 on EU. It's not their prime time, but combined that still comes out to 100.

Furthermore the OW will be influenced by more groups and these changes remain even when they're not on. It would add more to the game and how RvR or PvP is planned.

Another incentive to merge server could be reducing expenses for the Devs.

Your math is not correct.

You have to take into account that people come back and people leave due to the patch.

Ping is a thing, new mechanics is a thing, recent experience of a merged server is a HUGE thing.

Like global players thought at the split/new mechanics of the EU server that global server will be the server that succeeds they will be wrong again. Gameplay experience wont get better for global players aswell as EU players. Instead we have a server together and a worse system together just for the sake of having one server which shouldnt be the target of development. Target should be to create fun mechanics that provide long life content to the game because its big avertisement for a game if players stay long. They create days to remember, history of the game and a lot of youthbe etc. content aswell as tutorials and so on which gets new players to the game.

Global players will stop playing due to ping and restricted ports (who will not pay that 100k fee?) and maybe fails at the merge itself. EU players will leave due to new mechanics and dependance on other timezone players with which they have to work together even if they dont like them.

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32 minutes ago, Hethwill said:

(some) in-game nations will get Clans from all zones.

Other in-game nations will keep as they are. Unified by language and timezone. Restricting themselves.

There's some that understand that the clan is the community, not the nation. Others make the nation their club.

Time to move on and develop nations as in:

- common international english to attract as many round-earth earthlings as possible

- the Nation belongs to no one, but to all communities playing under its flag.

Man, you live in an alternate reality.

 

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1 minute ago, Pablo Frias said:

Timers wouldn´t be a problem if the world was flat :(

 

2 minutes ago, Hethwill said:

:( ... sorry Victor.

I play in worldwide communities in many games.

( sorry to my luso brothers, but i do prefer multi national and common english communities )

Is there anything wrong with a worldwide game ?

Nothing against you Hethwill but you see things too much trough a pink glass in NA and this is not a exception.

Me and many others made their experiences back in the nonrestricted days with the US playerbase and almost the same will happen again just that you cant get nightflipped but instead you are forced to stay up late again to take a port next to your capital that you lost in EU time and the other nation takes advantage of the non existent US AUS chinese or whatever playerbase in your nation.

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2 minutes ago, Intrepido said:

Man, you live in an alternate reality.

 

Thank you :)

I take that as a great compliment. I know I am not wrong after all this time of playing games with people from all over the world.

Redii, all good man. We do not share the same game culture.

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1 minute ago, Hethwill said:

Thank you :)

I take that as a great compliment. I know I am not wrong after all this time of playing games with people from all over the world.

We know we are not wrong due to experiences in RvR in NA.

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1 minute ago, rediii said:

We know we are not wrong due to experiences in RvR in NA.

Experiences that Hethwil dont have a clue when he was sailing in his privateer all the time.

Edited by Intrepido

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1 minute ago, rediii said:

Me and many others made their experiences back in the nonrestricted days with the US playerbase and almost the same will happen again just that you cant get nightflipped but instead you are forced to stay up late again to take a port next to your capital that you lost in EU time and the other nation takes advantage of the non existent US AUS chinese or whatever playerbase in your nation.

The time window is 2-3 hours. You will always have people online to defend even if you yourself isn't online. If you lose the port in your time that US players stayed up late to take how can you complain when you yourself have to do the same thing to get it back? Where is the unfairness?

Please someone from EU enlighten me why its such a problem. I don't want to fling shit I just wanna understand.

Edited by Slim Jimmerson

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