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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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18 minutes ago, Wraith said:

LOL, keep on hoping.. I've given up hope on that and paints. Most things people want in the game: Removed.  Many things people don't care about (Pray, dice games, sailing profile reworks, etc., etc.): MAKE IT SO!

Tell me again why I should sail anything other than a Wasa? ;) 

 

 

1

speak for yourself please...

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Just now, admin said:

Its not insane 
it feels insane because you compare it to old model. 
 

But all this is realistic and possible
The only difference is this: Realistic sail setting time is 45 mins. Realistic yard turning is 10 mins. 
Current behavior looks fast because yard turning time is fast and sail setting time is fast. Not because its unrealistic

Time to add crew exhaustion for yard turning that get replenished over time. like boarding prep does it increase or decrease yard turning.

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23 minutes ago, Niels Terkildsen said:

That looks insane. How is this more realistic? Coming out of a tack without going below 5.8 knots... and being able to go almost 6 knots backwards when backing sails and depowering. It looks more like the performance of a rally car than a fully rigged ship.

Looks good to me, slight adjustment needed and we are fine. It actually feels great and opens doors to some very nice maneuvers if you can sail. Sailing skill will dictate the game now. 

Edited by George Washington

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1 minute ago, Niels Terkildsen said:

It's odd: sailing the ships in combat has been one of the few things that worked really well, and yet now it's being completely rewritten. I sure do hope that this won't be messed up, because that'd leave NA with very little going for it. As it looks now (admitting that I haven't tested it thoroughly myself) this looks less like a change for realism than a change for a more fast-paced, albeit more advanced, sailing profile, borderlining on the arcadey.

i remember the first posts on this forum were people were commenting on

  • flags waving in the wrong direction - most games were ponting flags and banners just to the stern of the ship
  • backing speed - some people said we are crazy and sailing ships never could sail back (because all other games did not have it

 

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11 minutes ago, admin said:

You can maybe check it in the lobby before commenting like an emotional squirrel.  Calm down maybe?

I don't know why, but this gave me a good chuckle @admin, thanks.

Though off topic would love to know why we don't have paints any more.  Even if we are switching to a new system maybe in the future (heard it might be like ship knowledge) it would be nice if we had at least old paints in game cause some of these ships all look a like and it's a bit boring.  Put them in the epic events chest and ship wreck event (do we still even have these) or PvP shop and i beat you will make a lot of players happy.

Back on topic though I was looking at those stats and the Connie has the worse turn rate or the 4th rates?  The Wasa still looks like it has better stats than most of the other 4th rates.  A common easy to get ship should not be the best of it's class.  The Hermione was done right as per why you hear no one complain about here.  She's not really great at any thing when compared to most of the other ships in her class.  There is things that go faster, turn faster, more crew and more guns all around her, but she's a good cheap average stat ship for some one in that rank class to use to grind and level up in.

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1 minute ago, z4ys said:

Time to add crew exhaustion for yard turning that get replenished over time. like boarding prep does it increase or decrease yard turning.

Current behavior is realistic and is finally comparative and is purely based on ship profile, not some feel. 
We just have make it feel right now

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Just now, Niels Terkildsen said:

It's odd: sailing the ships in combat has been one of the few things that worked really well, and yet now it's being completely rewritten. I sure do hope that this won't be messed up, because that'd leave NA with very little going for it. As it looks now (admitting that I haven't tested it thoroughly myself) this looks less like a change for realism than a change for a more fast-paced, albeit more advanced, sailing profile, borderlining on the arcadey.

I agree it "worked really well," but I argue the sailing could still be improved. It used to be that 95% of a ship's turning force came from the rudder, and ships either sailed straight or made a wide arc right or left. It was like they were on rails.

If you think the sail-force is too much or applied wrong, you should give feedback. Since it is a lot of fun, please at least try the new sail physics (they have been in game for some time) before commenting.

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2 minutes ago, Sir Texas Sir said:

I don't know why, but this gave me a good chuckle @admin, thanks.

Though off topic would love to know why we don't have paints any more. 

we will have paints
We will have to wipe ships to add them back (because paints will be added as ship knowledges (that can be used on that ship forever). And this will require ship wipe because it will change structure of the database making all old ships obsolete and unusuable

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5 minutes ago, admin said:

i remember the first posts on this forum were people were commenting on

  • flags waving in the wrong direction - most games were ponting flags and banners just to the stern of the ship
  • backing speed - some people said we are crazy and sailing ships never could sail back (because all other games did not have it

 

Fresh content is always going to be criticized. My biggest concern is that you don't have Ship value in your game. Look at EvE and see how long it takes to build a titan and how much it cost to get one. Here you allow everyone get 1st rate within 1 week, come on really? I hope you can do something about this and also allow us to have insurance. Sailing is very good and it is the best mechanics that you ever had in this game. The end. Let it sit and get tuned.

Edited by George Washington

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2 minutes ago, Sir Texas Sir said:

I don't know why, but this gave me a good chuckle @admin, thanks.

 

I sometimes am an emotional squirrel myself ;) 

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6 minutes ago, admin said:

i remember the first posts on this forum were people were commenting on

  • flags waving in the wrong direction - most games were ponting flags and banners just to the stern of the ship
  • backing speed - some people said we are crazy and sailing ships never could sail back (because all other games did not have it

Well, those are not my words. I have only praise for what you've done up until now; that is also why I passionately hope that we won't take a step back - and I do hope that the "arcadey" things we're seeing now is the result of the fact that many variables (like basic speed and turn rates) haven't been adjusted.

 

5 minutes ago, admin said:

Current behavior is realistic and is finally comparative and is purely based on ship profile, not some feel. 
We just have make it feel right now

This.

Edited by Niels Terkildsen
correction

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I have a question - does the weight of the hold (such as cannons and cargo) affect the in-game weight for purposes of acceleration and such? I don't think it would be a big difference either way, but I would like to know.

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12 minutes ago, Louis Garneray said:

I know some don't care about decorum and manners... but I do.
You could at least let us believe that you make the game for us because that's all you care about. :D:lol::blink:

of course we make it for players like you. and just like you we dont like to be told what to do and what not to do ;)

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1 minute ago, admin said:

we will have paints
We will have to wipe ships to add them back (because paints will be added as ship knowledges (permanent and forever). And this will require ship wipe because it will change structure of the database making all old ships obsolete and unusuable

Yah that was the little rumor i heard through watching the russian side of things.  Though why can't we have old paints until than.  Give us PvP guys something to trade with the PvE guys maybe.  Since it's all going to be wipe again any way?

I just want my pink ships back....dangit.

Got a feeling I'm going to be spending most this weekend getting back to basics with some of these ships I use and changes to there sail profile.

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1 hour ago, Liq said:

Okay so I did a few tests on the surprise - The acceleration once the topsails are down is just insane. I am really liking the new possible manouvers you can do, e.g. going 6 kts reverse, then reverse-ruddering and get the odd broadside off (maybe)

 

sorry @Liq

this post was for you
 

Its not insane 
it feels insane because you compare it to old model. 

 

But all this is realistic and possible
The only difference is this: Realistic sail setting time is 45 mins. Realistic yard turning is 10 mins. 

Khreayt.jpg
Current behavior looks fast because yard turning time is fast and sail setting time is fast. Not because its unrealistic

 

I think you can do it because of deep knowledge of the ship behavior. People without your knowledge wont be able to do it. 

We just have to slow it down a bit to feel right

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1 hour ago, Ink said:

Unfortunately there are some mistakes in ship's draught values which will be recalculated and fixed within the next hotfix

Please update spreadsheet as well when you done. Thanks. 

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4 minutes ago, admin said:

I think you can do it because of deep knowledge of the ship behavior. People without your knowledge wont be able to do it. 

As long as you know this, you know pretty much all there is to know:

mKmr3gA.gif

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6 minutes ago, Jarlath Morrow said:

I have a question - does the weight of the hold (such as cannons and cargo) affect the in-game weight for purposes of acceleration and such? I don't think it would be a big difference either way, but I would like to know.

yes you are much slower overloaded and have less accelleration and longer deceleration

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5 minutes ago, Niels Terkildsen said:

As long as you know this, you know pretty much all there is to know:

mKmr3gA.gif

Negative, you know half. 

What about hit negative wind and reverse to the right / left? do the loop, drop anchor(T) and do the instant stop maneuver with the right sail position etc.. there are few advanced techniques that some good Russian captains can teach you. ;)

Edited by George Washington

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Sorry to ask, but I thought this patch would tweak too the BR for lineships and frigates for PB diversity. Any update about this?

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26 minutes ago, Wraith said:

Fair enough. :) Can anyone explain the physics of why Navy Brigs have such a derpy close hauled bump?  The changes to the Prince profile leave me quite sad (much more similar to a Lynx now than before):

83227533076f9622dad4a037db3f7216.png

in patch notes it was stated - 2 masted ships were not touched and were not updated

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7 minutes ago, Intrepido said:

Sorry to ask, but I thought this patch would tweak too the BR for lineships and frigates for PB diversity. Any update about this?

Next patch: Part 3 will cover hp, br and speed performance for light vessels (2 masted and 1 masted ships).

 

808181.jpg

 

 

Edited by George Washington

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5 minutes ago, Intrepido said:

Sorry to ask, but I thought this patch would tweak too the BR for lineships and frigates for PB diversity. Any update about this?

Next patch as it was stated in the current patch notes.

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46 minutes ago, admin said:

in patch notes it was stated - 2 masted ships were not touched and were not updated

I didn't say they were (hence the lack of any comparison with an older sailing profile). I just asked why from a physical standpoint that profile has the strange shape (which is a bit similar to the Pandora's)?

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