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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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8 hours ago, admin said:

Обновление было развернуто сегодня - 26 декабря

  • Убраны требования к отметке победы в проекте и разрешений на приобретение всех судов, за исключением первых ставок
  • Снижение цен на PvP-контент в pvp-марках, потому что ранее обслуживались ведущими игроками пвп, но не средними игроками (теперь это должно быть лучше)
  • Исправлена ошибка, из-за которой время от времени зависала перезагрузка бота
  • Увеличенное охлаждение и время для восстановления экипажа на хирурге - хирург работал слишком быстро и слишком часто во время битв, и его нужно было нервничать.

Подготавливаются окончательные изменения для физики корабля, включая свободу и адаптацию всех легких кораблей. 
Новогодние подарки будут распространяться с предстоящим патчем (часть 3 улучшений модели плавания)

ЭТО САМЫЙ КОНЧЕННЫЙ ПАТЧ ЗА ПОСЛЕДННЕ ВРЕМЯ. тЕПЕРЬ ОПЯТЬ СТИДЕНИЕ НА КОРМЕ РУЛИТ. И ВСЯ МЕХАНИКА КОТОРУЮ ВВОДИЛИ АНУЛИРУЕТСЯ ТЕМ ЧТО РОМ ОТКАТ С 20 МИНУТАМИ. 

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8 hours ago, admin said:

Here is what happened Captains
Player makes up a false assumption, gets irritated with his false assumption, start spreading it as being true, turning himself into a hater (with no actual reasons). This happens a lot on the internetz. We learnt to ignore this.  

You are incorrect and should avoid making statements that have no factual proof. 
We can easily disprove it by just showing our work. We of course understand that maybe you want something else. But we will focus on things that we want: Making rvr and pvp matter more or improving the sailing model or adding new ships. 

Like this Danish beauty

Q2KpYkd.jpg

Ok were is the ship ? Its not about being a complainer we need more ship and things to do with them more thing to attck and escort I play on the PVE server and on the PVP server and every body is bord with the same old thing .why can't we attack ports bombard the towns for points and and sending AI fleet comes out and defends .I can go on and  on with thing to do in this game but nothing gets added that is what we won't to see being added to the game constantly . growing the game. 

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34 minutes ago, Kubrat said:

If you read this forum post from start to finish you will find that all of your questions have already been answered.  You may not like the answers, but they are there. 

For example, and this is just one example, Shallow water ports are an even playing field and everyone can get a heavy rattle - check admiralty store this morning.

 

 

I have read them. And no I dont think they have answers. Yes you can do pb with small br. So yes you can find pb to join.  But look at the map and tell me where a small nation can have lets say 6 port with low br(and for now small nations can't field big BR), so they have covered all there basic need, without have them spread all over the map. Yes I know ppl can just sail from one end to the other of the map. They told us what they have done. not what there thinking is. To me  it looks like they try to kill of all small nations. One of the ways small nations compensate for less players, is using bigger ships. well they have been loot harder to come by and replace if lost.

Edit:

For each thing there is a way to compensate for it. But when you put in to a hole strategy. And a nation that wants to be in RvR need a hole strategy. Well then I just can't make the ends meet.  So I stop doing RvR most likely and hope that there will be a small spot left for my nation. You are right I dont think this was a good change. But as the rest I will adapt an play ore stop playing. But if there plan was to get all nations in to RvR and PvP. I think they have failed. There will 3-4 big nations fighting. The rest well, they will be somewhere on the map. Is that good for the game. I dont think so. 

All I am trying, is to understand what they think this patch will give the game. By god it simply eludes me-

Edited by staun

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9 hours ago, admin said:

Here is what happened Captains
Player makes up a false assumption, gets irritated with his false assumption, start spreading it as being true, turning himself into a hater (with no actual reasons). This happens a lot on the internetz. We learnt to ignore this.  

You are incorrect and should avoid making statements that have no factual proof. 
We can easily disprove it by just showing our work. We of course understand that maybe you want something else. But we will focus on things that we want: Making rvr and pvp matter more or improving the sailing model or adding new ships. 

Like this Danish beauty

Q2KpYkd.jpg

and what of the voted on ships. are you aware the dutch still have no ships despite being an actual contender in this time period? 

 

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26 minutes ago, OneEyedSnake said:

and what of the voted on ships. are you aware the dutch still have no ships despite being an actual contender in this time period? 

 

The poll ended only a few weeks ago. You cant expect to make a ship so soon.

Christian VII, the ship in the pic, was voted in the the 2016 poll.

Edited by Intrepido
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3 minutes ago, Intrepido said:

The poll ended only a few weeks ago. You cant expect to make a ship so soon.

Christian VII, the ship in the pic, was voted in the the 2016 poll.

im talking since this game came out. why are all these ships no one asked for, that are very specifically not dutch, when they offer a great 2nd, 3rd, and 4th rate lineup, being added into the game? 

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16 minutes ago, OneEyedSnake said:

im talking since this game came out. why are all these ships no one asked for, that are very specifically not dutch, when they offer a great 2nd, 3rd, and 4th rate lineup, being added into the game? 

Most ships added into the game were voted by the community. Others were added because of donations of some players.

Also, the Wreker was losing to the third rate Montañes. For example.

Edited by Intrepido

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12 hours ago, admin said:

Update has been deployed today - 26th December

  • Removed victory mark requirements in blueprint and permit acquisitions for all ships except for first rates
  • Reduced prices for PvP content in pvp marks because previously the catered to top pvp players but not the average players (it should be better now)
  • Fixed an important bug with bot reload getting stuck from time to time
  • Increased cool down and time to recover crew on the surgeon - surgeon was working too fast and too often during battles and it had to be nerfed.

Final changes for ship physics including leeway and adaptation of all light ships is being prepared. 
New year gifts will be distributed with the forthcoming patch (part 3 of sailing model improvements)

Much better overall, but if you keep pushing this only pvp/rvr you are cutting at least 75% of your player base out.

Answer me this, why not cater for all, it doesn't have to cost you your soul, just give everyone a little bit of something?

Lets just simply it:- traders like trading, PvPers can hunt them and do, remove them and there is less PvP.

Make ships more accessible and more players use them, more PvP. This also helps port battles for RvR.

Give something to all and all will play. Restrict it for the top 5% and you'll have 180 players by June.

Not hating, just expressing some common sense.

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Thinking about the average rvr player.

You either need:

30 pvp marks + 10 pvp marks for Wasa and navy hull refit. 

50 pvp marks + 10 pvp marks for first rate and navy hull refit.

Or you are being forced to:

Always sail in second rates, with all their disadvantages to first rates. Their current speed and manuever is not enough to counter the superior firepower and tankyness of first rates.

Sail in fourth rates like the agamemnon, so inferior to the wasa.

 

Considering that ships only have one dura, the small nations or the new rvr clans will really have a hard time. New players loses a lot of ships before they begin to win, so pvp marks arent easy to get for them.

All the examples admin set are from very good and veteran players. Not all of us will ever become so successful as them. And new players will need weeks, even months (depending on playtime sessions), to become decent.

A very talented pvp player with 6-8 hours of playtime can get 50 pvp marks, thats true. But what about the new player that keep losing ships?

In my view the game should also grant some recognition to the efforts of a losing side that give a good fight to the winners. That recognition should be pvp marks, at a ratio of 1/3 or 1/4 of the granted to the winning side.

Please also take into account that PBs happen every day, so it is not as easy to replace rvr ships like the wasa or the first rates with so little time. 

Pvp marks are being sold at a astronomical price. Around 200-250k each one. Which makes a first rate cost, only the permit, 10 millions. A wasa costs 6 millions. Who can afford that?

 

Edited by Intrepido
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It's a sandbox game.

A sandbox without any tools and upon entering your hands are tied to your back. Our main objective right now is to push eachothers out of it.

And law and behold. Soon enough we might even have the frame looking better and we might even be taught how to push eachother.

The tools will come later on.

I hope.

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6 hours ago, Rigge1988 said:

It's a sandbox game.

A sandbox without any tools and upon entering your hands are tied to your back. Our main objective right now is to push eachothers out of it.

And law and behold. Soon enough we might even have the frame looking better and we might even be taught how to push eachother.

The tools will come later on.

I hope.

We believe that victory marks won't be expensive and situation will actually remain the same as before, despite changing victory marks to pvp marks.
There will be no pushing out and ports will be the same due to still large supply of VMs. The change of combat marks to pvp marks for VMs will soon be accepted as the new normal.

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1 minute ago, admin said:

We believe that victory marks won't be expensive and situation will actually remain the same as before, despite changing victory marks to pvp marks.
There will be no pushing out and ports will be the same due to still large supply of VMs. The change of combat marks to pvp marks for VMs will soon be accepted as the new normal.

I remember the 1 dura argument, "we will put this to bed once and for all", the players were right.

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Good freakin' Lord.  Two things happened tonight.  Both of which the devs have created, that really sucks.  

1.  As I was sailing up the coast bringing my Wasa's back to Charleston to mothball until they make them available to people like me again, I heard complaints about a privateer ganking new players.  So, new players are being farmed by people who can throw away their privateers for PVP marks because privateers are cheap and PVP marks are hyper-inflated valuable?  That's just freakin' wonderful.  Privateers are so cheap, you can sail them to a newbe zone, kill them, and when you're done, suicide 0 because it's easier than sailing home and you already got your marks.  I thought that stuff was solved a year ago.  

2.  Sailing my two Wasa's home for safekeeping, I spy an NPC fleet of 2 frigates and an essex.  I'm on a search for rare books so I look at the everpresent clock to see if I'll have time for a fight tonight, and enter into the fight.  My fleet wasa is sent to destroy the lead frigate, which breaks off downwind, so I go to help my other boat kill it.  Except my other boat sails into the middle of the other two ships and turns itself into irons.  I move to help it, and set it to kill a ship nearer to it.  It fails in that too, and gets pretty battered.  So I send it to retreat.  I could take these three on my own if I have to.  But, it then sails through the enemy again on an escape trajectory (of course, not bothering to shoot back because it's retreating) and the enemy paces it and sinks it.  So now, tell me, devs.  How does a guy like me - who is used to crafting my own ships for the past couple years - able to rebuild my lost Wasa?  I am not on during prime time, so I can't do port battles.  I also hate PVP anyway.  And I only play for an hour at a time.  I don't have time to go sailing around looking for other players even if I wanted to.  So, how do I replace my Wasa?  This was my favorite combo.  Two Wasas.  I use them to hunt rare books, explore shipwrecks, and do my minimal trading.  It's my pleasure.  This is how I play the game, this is what I do.

 

YOU TOOK THAT AWAY FROM ME with this patch.  I will never get my 2 wasa combo back now, and I have never participated in ganking newbs.  I leave player traders alone.   I sailed two hours to get to a port battle today because I had extra time and earned ONE pvp mark.  HOW DOES A GUY LIKE ME GET BACK WHAT I'VE LOST?

 

You've taken the life out of the game for me.  Now I'll hide my Wasa and Santi in the hanger.  My two favorite boats.  Languishing because I'm afraid to take them out because I can't replace them given my playtime.  And so, for lack of playing, my guild will suffer, because they won't have me farming mats for them and building parts and cannons and ships.  You guys have been working on this game for years.  It doesn't feel different today than before the big wipe, only at least then I could replace my ships.  Please stop forcing me to play the game you want me to play it.  I have built up two rear admirals.  I used to put out a Santisima a day for about a month straight back in the day.  I ran a successful guild.  I know what I'm talking about.  Now, my life has changed.  I still enjoy sailing, but you're making it difficult for me to enjoy what I've earned twice over and can no longer do.  Rethink things before you drive away the casual players, traders, crafters, and new players.  Don't wait for statistics to show you whether you or me is correct.  Simply do the right thing for everyone.  

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54 minutes ago, Peiper said:

Good freakin' Lord.  Two things happened tonight.  Both of which the devs have created, that really sucks.  

1.  As I was sailing up the coast bringing my Wasa's back to Charleston to mothball until they make them available to people like me again, I heard complaints about a privateer ganking new players.  So, new players are being farmed by people who can throw away their privateers for PVP marks because privateers are cheap and PVP marks are hyper-inflated valuable?  That's just freakin' wonderful.  Privateers are so cheap, you can sail them to a newbe zone, kill them, and when you're done, suicide 0 because it's easier than sailing home and you already got your marks.  I thought that stuff was solved a year ago.  

2.  Sailing my two Wasa's home for safekeeping, I spy an NPC fleet of 2 frigates and an essex.  I'm on a search for rare books so I look at the everpresent clock to see if I'll have time for a fight tonight, and enter into the fight.  My fleet wasa is sent to destroy the lead frigate, which breaks off downwind, so I go to help my other boat kill it.  Except my other boat sails into the middle of the other two ships and turns itself into irons.  I move to help it, and set it to kill a ship nearer to it.  It fails in that too, and gets pretty battered.  So I send it to retreat.  I could take these three on my own if I have to.  But, it then sails through the enemy again on an escape trajectory (of course, not bothering to shoot back because it's retreating) and the enemy paces it and sinks it.  So now, tell me, devs.  How does a guy like me - who is used to crafting my own ships for the past couple years - able to rebuild my lost Wasa?  I am not on during prime time, so I can't do port battles.  I also hate PVP anyway.  And I only play for an hour at a time.  I don't have time to go sailing around looking for other players even if I wanted to.  So, how do I replace my Wasa?  This was my favorite combo.  Two Wasas.  I use them to hunt rare books, explore shipwrecks, and do my minimal trading.  It's my pleasure.  This is how I play the game, this is what I do.

 

YOU TOOK THAT AWAY FROM ME with this patch.  I will never get my 2 wasa combo back now, and I have never participated in ganking newbs.  I leave player traders alone.   I sailed two hours to get to a port battle today because I had extra time and earned ONE pvp mark.  HOW DOES A GUY LIKE ME GET BACK WHAT I'VE LOST?

 

You've taken the life out of the game for me.  Now I'll hide my Wasa and Santi in the hanger.  My two favorite boats.  Languishing because I'm afraid to take them out because I can't replace them given my playtime.  And so, for lack of playing, my guild will suffer, because they won't have me farming mats for them and building parts and cannons and ships.  You guys have been working on this game for years.  It doesn't feel different today than before the big wipe, only at least then I could replace my ships.  Please stop forcing me to play the game you want me to play it.  I have built up two rear admirals.  I used to put out a Santisima a day for about a month straight back in the day.  I ran a successful guild.  I know what I'm talking about.  Now, my life has changed.  I still enjoy sailing, but you're making it difficult for me to enjoy what I've earned twice over and can no longer do.  Rethink things before you drive away the casual players, traders, crafters, and new players.  Don't wait for statistics to show you whether you or me is correct.  Simply do the right thing for everyone.  

So your issue that that it's more difficult for you to take an extra overpowered free ship into battle with you?

Edited by NethrosDefectus
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11 minutes ago, NethrosDefectus said:

So your issue that that it's more difficult for you to take an extra overpowered free ship into battle with you?

His issue is he's a casual player, the changes that catered towards more ambitious/aggressive PvP'ers and leave casual PvP'ers or PvE/PvP hybrids in a position where they might not get to enjoy the game as they used to(Possibly PvE'ing in the wasa). For a game they paid money for it can be annoying. His grief is more towards that unless he starts putting in time that he can't afford he won't be able to even enjoy the casual aspects of the game. Oh and, please ask @admin to balance the wasa if you think it's OP.

 

Inb4 "go play on PvE"

Edited by PenguPirate
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@Peiper if i understood that correctly, one can now convert pve to pvp marks and therefore achieve a wasa without doing any pvp?

Furthermore my advice would be not to use AI fleet ships at all. It prevents u from focusing on ur own skills in combat. But thats just my opinion.

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1 minute ago, PenguPirate said:

His issue is he's a casual player, the changes that catered towards more ambitious/aggressive PvP'ers and leave casual PvP'ers or PvE/PvP hybrids in a position where they might not get to enjoy the game as they used to(Possibly PvE'ing in the wasa). For a game they paid money for it can be annoying. His grief is more towards that unless he starts putting in time that he can't afford he won't be able to even enjoy the casual aspects of the game. Oh and, please ask @admin to balance the wasa if you think it's OP.

I use the Wasa's for two reasons.  They are 550 crew.  I can crew two of them as a rear admiral.  Second, they are maneuverable enough that I can still pick up loot before the ships I'm hunting sink.  Overpowered ships are only overpowered if they are used to trash other players.  Otherwise, they are simply ships.  I also used 3 indefatigables for the same reasons.  The wasas can haul more, so it's easier to pick up big loot if I go after a big trader.  If there was a better ship, I'd use that.  The Wasa is ugly.  The prettiest ship is the Trincomelee.  I enjoy sailing it and it remains my favorite ship, but it's not as tough as the fatties, unfortunately, and as I pointed out.  I'm a casual player with limited time and must maximize my time to achieve my goals, meaning I suck up the fact I'm taking out ugly ships because I get the results I want.  I'm sure PVPers, for the most part, think the same way in that respect.  Does it get the job done?  That's the ship I want.  But as NethrosDefectus said, if the Wasa is overpowered, then nerf it.  However, the realism is more important to me.  If the Wasa sailed the way it does, then make it sail that way.  If that makes it more valuable, so be it.  It IS a great ship and worth fighting/grinding for.  My beef is that I no longer have that option, as PenguPirate illustrates (thank you).  The current patch removes my options.  

In Mechwarrior Online - where I spend a lot of my time - they have battlemechs/robots-we-pilot vs each other - you can buy with in-game currency.  There are some premium mechs too, which you can pay real money for, but they are not BETTER than the mechs you can buy with earned currency.  They're painted up differently, have slightly different weapon layouts, and have some bonuses that help you earn experience and in game currency faster.  That way, if a mech IS overpowered (usually simply slightly above the curve), everyone can get one.   But if they want one with an experience and cash-earning booster, they pay real money - pay to progress, rather than pay-to-win, and colors, decals, cosmetic stuff is real money too.  Much of it can also be earned in game, but it takes a lot longer and requires a lot of grinding.

 Perhaps that is the route Naval Action should go for PVP rewards.  PVP players play hard and necessarily spend extra hours in the game.  Perhaps if what they earned was something special, without being overpowered, that would be a better route to go than putting content behind a wall.  How about PVP only earned paint jobs?  What about slightly different looking designs with the same stats as other ships (more/less decoration, a hermione that doesn't look like a clown shoe or a 3rd rate with stripes?)  Maybe slightly different cannon layouts, without changing the cannon counts.  Decorated sails.  There's lots of things that could be added to the game to earn.  And put stuff in for us non-pvper's too.  Stuff we can find in shipwrecks, stuff we can craft with exotic goods, exploration missions where we find colors (other than colors PVP players earn) to paint our ships.  

There you go, Devs.  There's a solution.  And hell, if you want to sell premium ships with xp/gold earning boosters, that's cool too.  They don't overpower anyone, simply help people level up and get rich quicker.  

 

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5 minutes ago, Palatinose said:

@Peiper if i understood that correctly, one can now convert pve to pvp marks and therefore achieve a wasa without doing any pvp?

Furthermore my advice would be not to use AI fleet ships at all. It prevents u from focusing on ur own skills in combat. But thats just my opinion.

Not unless they slipped it in the the last 24 hours.

As far as getting good, I don't feel the need to prove myself to anyone.  I've done it all, and I'm not a leaderboard climber.  I'm a casual player.  If I lose a fleet ship, okay.  I can live with it.  But if I can't REPLACE it, that's a problem.  I've lost ships, like many of us have, and been down to basic cutters before and climbed my way back up.  But now, I can't climb as high as I've already been, and that takes away my incentive to keep playing. 

And really, if you've played with fleets, they don't lessen your skills in combat.  Really?  lol.  I mean, how often do you have to bust your hump to RESCUE your fleet ships because they did something stupid.  75% of the time, they help.  25% of the time they screw everything up.  For example, today with my Wasas, I lost one, and had to take out three ships by myself, where I expected my fleet ship to do something to the frigates before it got itself sunk.  It's a heavy fourth rate, for Pete's sake!  

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[fyi] on pvp server the link from combat marks to pvp marks is there, but it doesnt work

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@admin Any consideration on letting players move from Carribbean to the PvE server? A one-off sign-your-name-here move? It seems the changes to the economy has left a number of players unable to enjoy the game as much as it was possible, whether it be fear of losing ships they can't replace, or being limited to sailing in safe zones. I believe some players would sacrifice the thrill of PvP actions for the more stress-free environments that is less affected by drastic economy changes like this.The Carribbean server economy would take a hit with less of the more PvE-inclined players, and there will be fewer targets for the PvP enthusiasts but this way, casual players can at least enjoy sailing ships they like, and sailing with other players in missions or against OW fleets. 

I think the main reason preventing many from moving over is that they'd have to start over and grind up again. 

 

Edited by PenguPirate

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14 minutes ago, Peiper said:

Perhaps that is the route Naval Action should go for PVP rewards.  PVP players play hard and necessarily spend extra hours in the game.  Perhaps if what they earned was something special, without being overpowered, that would be a better route to go than putting content behind a wall.  How about PVP only earned paint jobs?  What about slightly different looking designs with the same stats as other ships (more/less decoration, a hermione that doesn't look like a clown shoe or a 3rd rate with stripes?)  Maybe slightly different cannon layouts, without changing the cannon counts.  Decorated sails.  There's lots of things that could be added to the game to earn.  And put stuff in for us non-pvper's too.  Stuff we can find in shipwrecks, stuff we can craft with exotic goods, exploration missions where we find colors (other than colors PVP players earn) to paint our ships.  

2nd and 1st rates should be the reward for the better players and since it is a PvP server it should be going to the better PvP players. This would be kinda historical as well as the best captains got the best ships. A world were the sea is full with big ships is a bit absurd. Maybe the devs can drop a permit for a SOL in with OW AI fleets but it should be something special. 

Too many people sailing big ships that they do not know how to sail and then complaining that they lost it. I can understand you Peiper that you just want to sail around a bit, shoot some AI fleet and loot whatever is in it but hey sometimes you will loose a ship with doing that. Bellona and Bucantaure are still cheap to craft when it comes to marks.

Your suggestion about the loot dropping is nice but to PvP and get some fancy paint or something is more a bragging thing then something that is actually usefull. To be honest if you take the time to PvP and RvR your reward should be a bit bigger then that.

Still many things are lacking in the game and one is something for the casual sailor to do. Missions do get boring after a while and i find the trading missions really lacking in substance or reward

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3 minutes ago, PenguPirate said:

@admin Any consideration on letting players move from Carribbean to the PvE server? A one-off sign-your-name-here move? It seems the changes to the economy has left a number of players unable to enjoy the game as much as it was possible, whether it be fear of losing ships they can't replace, or being limited to sailing in safe zones. I believe some players would sacrifice the thrill of PvP actions for the more stress-free environments that is less affected by drastic economy changes like this.The Carribbean server economy would take a hit with less of the more PvE-inclined players, and there will be fewer targets for the PvP enthusiasts but this way, casual players can at least enjoy sailing ships they like, and sailing with other players in missions or against OW fleets. 

I think the main reason preventing many from moving over is that they'd have to start over and grind up again. 

 

Are my PVP friends and guild going to come with me?  I just switched nations to stay with my friends.  While I often play solo (partly because I play off-hours) I still like to help my guild out and play with friends from time to time.  Some of those friends I've known for years.

2 minutes ago, Ctulhu74 said:

2nd and 1st rates should be the reward for the better players and since it is a PvP server it should be going to the better PvP players. This would be kinda historical as well as the best captains got the best ships. A world were the sea is full with big ships is a bit absurd. Maybe the devs can drop a permit for a SOL in with OW AI fleets but it should be something special. 

Too many people sailing big ships that they do not know how to sail and then complaining that they lost it. I can understand you Peiper that you just want to sail around a bit, shoot some AI fleet and loot whatever is in it but hey sometimes you will loose a ship with doing that. Bellona and Bucantaure are still cheap to craft when it comes to marks.

Your suggestion about the loot dropping is nice but to PvP and get some fancy paint or something is more a bragging thing then something that is actually usefull. To be honest if you take the time to PvP and RvR your reward should be a bit bigger then that.

Still many things are lacking in the game and one is something for the casual sailor to do. Missions do get boring after a while and i find the trading missions really lacking in substance or reward

Why can't we have both?  And I AM a good sailor.  Maybe not the greatest, but as I said, I have nothing to prove.  I've already proved it before the big wipe.  I've already earned my stripes.  But putting that aside. EVERYONE wants to at least try sailing the big ships.  I enjoy blowing up AI in big ships.  So what?  Why take that away from me or other casuals. We're not hurting anyone.  We're not doing anything that is a detriment to the game at all.  We're just playing the game and enjoying ourselves.  I remember building Santis back in the day because some guys would take them out and lose them to AI.  They'd grind out the mats, I'd build them another one free of charge, because THAT is the pleasure for them.  I'd go sail with them and hang my head as they sunk another of my masterpieces.  But they were having fun!  WE were having fun!  I'm a live and let live kinda guy.  

There's room enough for every kind of player in a game like this.  Except those who want to lord their prowess over the rest of us.  Those kind of people are toxic.  Don't be like them.  Recognize that we are all here for different reasons, and there's room for all of us.  Perhaps I'll even pvp you one day?  But that day won't come if I can't enjoy the game my way, just as you wouldn't play if you couldn't enjoy it your way.  Right?

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39 minutes ago, Ctulhu74 said:

2nd and 1st rates should be the reward for the better players and since it is a PvP server it should be going to the better PvP players. This would be kinda historical as well as the best captains got the best ships. A world were the sea is full with big ships is a bit absurd. Maybe the devs can drop a permit for a SOL in with OW AI fleets but it should be something special. 

Too many people sailing big ships that they do not know how to sail and then complaining that they lost it. I can understand you Peiper that you just want to sail around a bit, shoot some AI fleet and loot whatever is in it but hey sometimes you will loose a ship with doing that. Bellona and Bucantaure are still cheap to craft when it comes to marks.

Your suggestion about the loot dropping is nice but to PvP and get some fancy paint or something is more a bragging thing then something that is actually usefull. To be honest if you take the time to PvP and RvR your reward should be a bit bigger then that.

Still many things are lacking in the game and one is something for the casual sailor to do. Missions do get boring after a while and i find the trading missions really lacking in substance or reward

The main argument with giving better players better equipments is that it makes overcoming them a lot harder. In real life you want your best captains to have the best ships to be able to effectively attack and subdue the enemies, eliminating their potential to inflict damage on your forces as the war progress. If you can achieve sea/air dominance, that's a great bonus for your forces. In a game, however, the subdued are other players who want access to similar contents. If a player takes out a Victory, loses it to another player in a constution, then replaces it with another victory, I'm willing to bet he won't be making the mistakes that costs him the first victory. Of course, it'd take a few Victories, and I don't mean it for them to just keep throwing first rates until they can sail it effectively, but for them to be put in a situation where they can't replace their loss until a ridiculous amount of time, or to start ensuring the game rather than enjoying it is a problem. 

The issue with PvP marks is that for casual players, they don't see it as a probable item to be gotten. It is not a "if I spend 30mins per day for 3 weeks, I'd have a first rate." It's more of a " I need all these factors to be true to get some PvP marks".

 

28 minutes ago, Peiper said:

Are my PVP friends and guild going to come with me?  I just switched nations to stay with my friends.  While I often play solo (partly because I play off-hours) I still like to help my guild out and play with friends from time to time.  Some of those friends I've known for years.

Why can't we have both?  And I AM a good sailor.  Maybe not the greatest, but as I said, I have nothing to prove.  I've already proved it before the big wipe.  I've already earned my stripes.  But putting that aside. EVERYONE wants to at least try sailing the big ships.  I enjoy blowing up AI in big ships.  So what?  Why take that away from me or other casuals. We're not hurting anyone.  We're not doing anything that is a detriment to the game at all.  We're just playing the game and enjoying ourselves.  I remember building Santis back in the day because some guys would take them out and lose them to AI.  They'd grind out the mats, I'd build them another one free of charge, because THAT is the pleasure for them.  I'd go sail with them and hang my head as they sunk another of my masterpieces.  But they were having fun!  WE were having fun!  I'm a live and let live kinda guy.  

There's room enough for every kind of player in a game like this.  Except those who want to lord their prowess over the rest of us.  Those kind of people are toxic.  Don't be like them.  Recognize that we are all here for different reasons, and there's room for all of us.  Perhaps I'll even pvp you one day?  But that day won't come if I can't enjoy the game my way, just as you wouldn't play if you couldn't enjoy it your way.  Right?

Personally, I picked PvP because at the time I found out I could do both PvE and PvP and have access to all the ships. I am not ashamed to admit that the prospect of sailing a Victory and engaging in ships of the line engagement was the main reason for me to even look into naval action.  However, given the recent changes and the more vocal PvP'er cry of "This is PvP. You want fun, go play PvE", I'd not be surprised if others would take the PvE route this time around. It's a game. People want to relax. They can't maintain a state of ruthless competitiveness everytime they log on. It's not being soft/a carebear, wanting to be given everything, it's just we have different levels of commitment we can put into this game. 

I actually enjoy PvP'ing enough and have clanmates that does PvP with me so the whole experience has been tolerable.

Edited by PenguPirate
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4 hours ago, admin said:

We believe that victory marks won't be expensive and situation will actually remain the same as before, despite changing victory marks to pvp marks.
There will be no pushing out and ports will be the same due to still large supply of VMs. The change of combat marks to pvp marks for VMs will soon be accepted as the new normal.

You belive, But you dont know. Well we are here to test. So we will find out soon enough. 

Personally I dont care how we need to pay for a ship. All I ask for it that we play on a level field. What happens in RvR had a huge impact for a nation. Have you done the math on how many hours a nation do need to pvp to get the same VM as the first place. 

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4 hours ago, Peiper said:

YOU TOOK THAT AWAY FROM ME with this patch.  I will never get my 2 wasa combo back now, and I have never participated in ganking newbs.  I leave player traders alone.   I sailed two hours to get to a port battle today because I had extra time and earned ONE pvp mark.  HOW DOES A GUY LIKE ME GET BACK WHAT I'VE LOST?

Sounds like you broke EVE rule number 1, Dont fly what you cant afford.  

 

In this case dont sail what you cant replace.

 

I dont own a Wasa, dont want a Wasa, dont like the Wasa, and everything I sail I can replace with ease... I login maybe once a week for 4 hours at most.

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