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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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12 minutes ago, George Washington said:

@adminThat spread sheet is a mess. Cleaned it up a little. Enjoy.

 

did you know you can sort in google sheets? Enjoy 

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3 minutes ago, admin said:

did you know you can sort in google sheets? Enjoy 

It said 'you don't have permission to edit'. Maybe allow it?:) Also, since when Indiaman is 4th rank? or I missed something?

Edited by George Washington

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1 minute ago, George Washington said:

It said 'you don't have permission to edit'. Maybe allow it?:)

you don't need permissions to sort

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8 minutes ago, admin said:

draught is smaller for Buc - it has shallower draught than a Bellona (based on blueprints)
+ remember that this is a second pass of the tuning.. we might find some inconsistencies with real life and will fix it. But based on formulas its all correct.

Looking at the color chart that I provided I can say there are some problems, but players and your team must test every single ship if you want to fine tune it. I don't think players alone will be able to test every ship to it's full potential. 

Edited by George Washington

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So, i took a look at the new wind curves at @jodgi's Royal Speed Trials Society

The chart tells me the Endymion beats ALL other 5th and 4th rates (except Surprise upwind) at all angles between 15 and 150. Of course it has awful turnrate, but together with the natural high speed and the highest jib sail percentage (35%) its sailing profile seems just too good.

Also, the Victory was supposed to become the best upwind sailor, but now its the best downwind sailor with the Santi (31% jibs vs Vics poor 24%) taking that spot.

Overall, it seems like the differences from Patch 14.1 are way smaller now after the second update.

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2 hours ago, Pada said:

Why does the Bucentaure have such a good turn rate for it's length?

Unfortunately there are some mistakes in ship's draught values which will be recalculated and fixed within the next hotfix

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2 hours ago, admin said:

So according to your list, the 3rd rate is the same weight as the Ballona... which it is modeled off of.  Yet the Ballona has heavier guns, and is faster... and turns better?   How does this work.

 

And the Heavy Rattlesnake is the same weight as the Rattlesnake, WHAT?!

Edited by Hodo

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Okay so I did a few tests on the surprise - The acceleration once the topsails are down is just insane. I am really liking the new possible manouvers you can do, e.g. going 6 kts reverse, then reverse-ruddering and get the odd broadside off (maybe)

 

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6 hours ago, victor said:

Please ... tutorial for newbies ... please. Game needs it (and even more since - after part 3 of the patch - small ships will be more difficult to sail for new players).

Yes, we at least need an official tutorial video! 

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Thanks for your hard work on all the ships!

I notice that you give stats for both the Rattlesnake Heavy as well as the normal Rattlesnake. A hint of what is to come, maybe? =)

Can't wait to test this all out.

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49 minutes ago, Liq said:

Okay so I did a few tests on the surprise - The acceleration once the topsails are down is just insane. I am really liking the new possible manouvers you can do, e.g. going 6 kts reverse, then reverse-ruddering and get the odd broadside off (maybe)

 

That looks insane. How is this more realistic? Coming out of a tack without going below 5.8 knots... and being able to go almost 6 knots backwards when backing sails and depowering. It looks more like the performance of a rally car than a fully rigged ship.

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27 minutes ago, Jarlath Morrow said:

Thanks for your hard work on all the ships!

I notice that you give stats for both the Rattlesnake Heavy as well as the normal Rattlesnake. A hint of what is to come, maybe? =)

Can't wait to test this all out.

LOL, keep on hoping.. I've given up hope on that and paints. Most things people want in the game: Removed.  Many things people don't care about (Pray, dice games, sailing profile reworks, etc., etc.): MAKE IT SO!

Tell me again why I should sail anything other than a Wasa? ;) 

bbce121245f583df1a07fb2fc265b380.png

 

Edited by Wraith

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1 hour ago, Hodo said:

So according to your list, the 3rd rate is the same weight as the Ballona... 

And the Heavy Rattlesnake is the same weight as the Rattlesnake, WHAT?!

Bellona = 3rd rate but with decorations - same naked displacement same weight of the hull
Rattlesnake heavy = rattlesnake - same naked displacement same weight of the hull

Remember that guns and fit outs are added OVER the hull weight.  Guns include weight of guns and ammo for it. Repairs Rum simulate other things including provisions for crew. You can maybe check it in the lobby before commenting like an emotional squirrel.  Calm down maybe?

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4 minutes ago, Wraith said:

Many things people don't care about (Pray, dice games, sailing profile reworks,

 

I care about sailing profiles. I am making this game for myself first. I decide what to add first and last. 

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2 hours ago, George Washington said:

It said 'you don't have permission to edit'. Maybe allow it?:) Also, since when Indiaman is 4th rank? or I missed something?

You save the doc in your own folder and than you can edit and sort it as you please.

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Just now, admin said:

I care about sailing profiles. I am making this game for myself first. I decide what to add first and last. 

Well I understand you want to a make a game you would play, shouldn't there also be a balance at what a community at large would want as well? Should sailing profile come before more content? The decision was yes, sailing profile matters more than content. While it may benefit the few and in your view, that seems to be more important. I guess as someone who would like to see more content within the game and see more players flocking back, I'd have included this update as a later priority. Again, it's not my game, as you said your making the game for yourself first. 

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2 minutes ago, admin said:

I care about sailing profiles. I am making this game for myself first. I decide what to add first and last. 

 

Untitled.png

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1 minute ago, admin said:

I care about sailing profiles. I am making this game for myself first. I decide what to add first and last. 

Fair enough. :) Can anyone explain the physics of why Navy Brigs have such a derpy close hauled bump?  The changes to the Prince profile leave me quite sad (much more similar to a Lynx now than before):

83227533076f9622dad4a037db3f7216.png

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1 hour ago, Ink said:

Unfortunately there are some mistakes in ship's draught values which will be recalculated and fixed within the next hotfix

I hope it's not a mistake, The Bucentaure was a fine ship.

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5 minutes ago, admin said:

I care about sailing profiles. I am making this game for myself first. I decide what to add first and last. 

I know some don't care about decorum and manners... but I do.


You could at least let us believe that you make the game for us because that's all you care about. :D:lol::blink:

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16 minutes ago, Niels Terkildsen said:

That looks insane. How is this more realistic? Coming out of a tack without going below 5.8 knots... and being able to go almost 6 knots backwards when backing sails and depowering. It looks more like the performance of a rally car than a fully rigged ship.

Its not insane 
it feels insane because you compare it to old model. 
 

But all this is realistic and possible
The only difference is this: Realistic sail setting time is 45 mins. Realistic yard turning is 10 mins. 
Current behavior looks fast because yard turning time is fast and sail setting time is fast. Not because its unrealistic

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It's odd: sailing the ships in combat has been one of the few things that worked really well, and yet now it's being completely rewritten. I sure do hope that this won't be messed up, because that'd leave NA with very little going for it. As it looks now (admitting that I haven't tested it thoroughly myself) this looks less like a change for realism than a change for a more fast-paced, albeit more advanced, sailing profile, borderlining on the arcadey.

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