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Patch 14: Part 2 experimental patch increasing realism in ship behavior

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Most respectfully - please desist for now, focus on the UI and quality of life enhancements.

Mods - very hard to get and require massive pve grind

new players vs old players - the ladder is too steep, that may cause discouragement, new players leaving

port upkeep - remove the requirement to pay port upkeep, instead let these ports generate an income not related to human activity, this alone will encourage people to go out and get ports?

I'm sure there are more very basic things that would make NA a better game without upsetting the entire player base.

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All community speaks as one? Never thought i see this. But have to agree. Last two patches in my opinion are step backwards - merge and now Victory Marks. Few good players from EU stop playing already - those who came from global maybe balance population but question: is that what you wanted? And recent changes - favor strong, big and multi time zones clans and players with huge amount of free time for playing.

A list of 10 essential changes i collected last few weeks from players (i picked from many many more):

 

1

Make proper pirate mechanics, let them raid ports, exclude them from RvR, limit ships they can sail (building limit will not work since alt problem)

 

2

Fix demasting – at this stage we have situations than one meta skilled player can demast 10 players in bigger ships and kite them by sniper shoot top masts. Nonsense.

 

3

Limit upgrades stack. Only one upgrade for certain effects. For example one mod for speed, one for reload or one for turning.

 

4

Sever merge – very bad idea. There is no solution for people from different time zones. Full server population is essential before even think about merge. Instead devs decided to implement this recently with very low population causing even more population drop.

 

5

Wasa – ship from combat marks. Need rebalance and make as all ship – crafteable.

 

6

Alt and PvP Rewards

System who promoting farming PvP marks – PvP rewards giving a quite big advance in combat. Those who got them faster they have easier after. Not believe that all PvP marks here are gain fair. More likely by farming or agreement fights. Remove them complety!

 

7

Add more content into game. There is a lot suggestions on forums just pick best one and let them test it. Since nearly two years we got very limited variety of content in game.

 

8

Advertise game and make it more user friendly – tutorial,UI and website.

 

9

And finally fix bug with OW npc sailing into land – why this is not fixed so long. Such a shame bug.

 

10

Stop doing backwards steps in development

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4 hours ago, Iroquois Confederacy said:

Reinforcement zones are toxic to the game.

Camping nations to death is also toxic to the game. 

 

Edited by Barbancourt (rownd)
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13 minutes ago, Capn Rocko said:

@admin can u provide details on the crash reports? We just witnessed a player appear out of no where and disappear again within 30 seconds. 

I have been crashing many times a day for a month now. Hope this will stop.

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It's ok guys, I've figured it out, the Devs have done this to force us to stop playing and spend the festive season with our loved ones.

So when your wife/girlfriend asks you "why you are spending time with me", you can look them in their eyes and tell them, "It's Naval Action darling......they've broken it".

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13 minutes ago, Bart Smith said:

Sever merge – very bad idea. There is no solution for people from different time zones. Full server population is essential before even think about merge. Instead devs decided to implement this recently with very low population causing even more population drop.

 

The problem we see here is people wanting the community to fail if they don't get preferential easy mode for themselves. 

 

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2 minutes ago, Barbancourt (rownd) said:

The problem we see here is people wanting the community to fail if they don't get preferential easy mode for themselves. 

 

Maybe some - but problem lay in timezones and very low population imo. IF server will be full all the time and nations all balanced with population from all time zones -this may work. Now look like most join Russia - so they get players from all timezones in decent numbers while rest of nation will lose those they got now.

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On 12/7/2017 at 1:34 PM, admin said:

Bellona = 3rd rate but with decorations - same naked displacement same weight of the hull
Rattlesnake heavy = rattlesnake - same naked displacement same weight of the hull

Remember that guns and fit outs are added OVER the hull weight.  Guns include weight of guns and ammo for it. Repairs Rum simulate other things including provisions for crew. You can maybe check it in the lobby before commenting like an emotional squirrel.  Calm down maybe?

If they are the same hull weights? And same naked displacement then why is there a speed and turn rate disparity between them?

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2 hours ago, admin said:

We are not sure about it.
But we need to force players to rvr. Old players might not like it (and its fine) new players will come on release and will consider this a given.

You need 5 people to capture 35-40% of ports on the map. 

If you need to force people to do something they don't want to do, you are doing something wrong and should find something they WANT to do. Forcing people to do what you want them to do is just going to cause them all to quit. Quite frankly there are a lot of games out there that appeal to your player base. If this goes in like you want it to, I'm done. All ships should Be available to all players at all times. Enough with the sticks and start giving out carrots.

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24 minutes ago, Barbancourt (rownd) said:

Camping nations to death is toxic to the game. 

Definitely agree. Happened too often in global that nations population were cut into a 3rd of what it once was.

28 minutes ago, Bart Smith said:

1

Make proper pirate mechanics, let them raid ports, exclude them from RvR, limit ships they can sail (building limit will not work since alt problem)

Been asking for this for a while. Pirates in their current state act more like a nation mechanically than they should. The ship limitations as well surely will work better than limiting buildings. Alts have become a thorn in development in many what could have been great features.

2

Fix demasting – at this stage we have situations than one meta skilled player can demast 10 players in bigger ships and kite them by sniper shoot top masts. Nonsense.

Noticed this as well watching a ship of mine lose a mast in under a few minutes of the battle starting. Too quick.

4

Sever merge – very bad idea. There is no solution for people from different time zones. Full server population is essential before even think about merge. Instead devs decided to implement this recently with very low population causing even more population drop.

Server merge was needed and I feel the port battle system will need time to adjust just to see the tendencies of both server populations playing together.

5

Wasa – ship from combat marks. Need rebalance and make as all ship – crafteable.

Needs to be adjusted. I suggested making it a 3rd rate and/or decreasing crew, speed, and turn rate to a reasonable state.

7

Add more content into game. There is a lot suggestions on forums just pick best one and let them test it. Since nearly two years we got very limited variety of content in game.

The Devs did have a series of events before. Should bring them all back and continue adding events so there is something to do constantly just as a starter.

8

Advertise game and make it more user friendly – tutorial,UI and website.

I really had to go looking to see if this game was on sale this winter. It does need to be advertised to draw in new players.

 

 

Edited by Davos Seasworth
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2 minutes ago, Odol said:

If they are the same hull weights? And same naked displacement then why is there a speed and turn rate disparity between them?

Could be better underwater hullform.

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1 hour ago, admin said:

F*ck the clan leader who does not give you VMs if you help them cap ports. Start your own and cap all 1200-2400 BR ports on the caribbean with 5-10 friends

Wtf are you smoking? Are you even playing the same game?

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Just now, maturin said:

Could be better underwater hullform.

He did say the Ballona is just a decorated 3rd rate. 

As far as I can tell they are identical outside of the decorations.

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2 hours ago, admin said:

notes.

More noteships?

So, you mean that there will be no economy necessairy ingame? No more crafting? Just mindnumbing, worthless fantasygoods that need to be shipped?

Small ships will (still) be capturable, 4th rate and up are notes and marks?

I wonder  ... How will not so good sailors ever win enough notes or marks to replace their ships? Oh, wait, they should probably do some PVE to earn gold and buy everything from the ones that do the winning?

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What about the idea of new Players moving automatically to the empty Global Server for the first 3 ranks, so they learn the game with tutorials and such like.

Clans can do Recruiting drives for These Players, while they learn the game, safe from gank fleets and seal clubbers.

When enough experience has been reached they are transferred to the Caribbean Server, where safe zones no longer exist for any Nation.

This could promote more pvp and rvr, no safe or reinforcement zones, everywhere is open to attack, at all times.

 

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2 hours ago, vazco said:

 

On top of this we will get elitism in clans, as leaders will have to decide who can have a privilege to fight in PB to get marks. 

 

1

this is a positive thing, otherwise, you just get random battles in which its free for all just like the battles in WOT, WOWS and war thunder.

 strong and strictly ruled clans are the ones that will kick your ass and that create the RvR and take initiative because they work together.

Edited by Rickard

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The players who have spent a lot of hours in game have brought the logical arguments to  you dear admin. So please throw away the idea. Not every idea leads to jackpot. And admitting beeing wrong is not the end of the world:)

Edited by Donjuan Dimarco
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13 Pages of shidstorm in 9 hours by 500 activ players is a new record i would think... (and next thing is: Yesterday evening where 500 Guys online. Today at the same time where 300 Guys online... (your Customers (We) dont like what you are doing)

@admin we play the game. we have  payed for it, but you say we are the programmers and we will do what we want. OK, but think another secound about this: Do you want to Programm the  Next game?  Who will buy it if this shidstorm will swap over to the Internet? So properbly you have to take a little more pation to that what your community is telling you. 

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@admin Thank u for more useless drop on ow traders, the loot looks better, u get more gold, but just trading goods - wich are totaly useless - we do not need mor gold, we need more stuff like cartagena tar and ohter stuff for crafting modules.

Edited by CTC_ClanLeader
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30 minutes ago, Rickard said:

this is a positive thing, otherwise, you just get random battles in which its free for all just like the battles in WOT, WOWS and war thunder.

 strong and strictly ruled clans are the ones that will kick your ass and that create the RvR and take initiative because they work together.

Exactly. Everyone else in this nation can only dream about having access to RvR and winning ports, and thus about having access to Victory Marks. Best clans will suck out best players, and afterwards you can only win against an empty port... which is not fun.

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