Jump to content
Game-Labs Forum
admin

Patch 14: Part 2 experimental patch increasing realism in ship behavior

Recommended Posts

15 minutes ago, Powderhorn said:

What was interesting to me is that it is simpler and more correct to always use the Americanized spelling, as you won't have to switch from C to S spellings for defensive, defensiveness, and defensively.

Remember that’s also the way you were taught. I’m sure across the pond they feel their spellings are simpler 

 

Share this post


Link to post
Share on other sites

One spelling pattern v. one spelling pattern + exceptions.  I think that qualifies as simpler :P

More correct could be debatable, but you will always be correct with the S spelling.  You will not always be correct with the C spelling.

Share this post


Link to post
Share on other sites
1 hour ago, Christendom said:

Remember that’s also the way you were taught. I’m sure across the pond they feel their spellings are simpler 

 

Not sure I should make any comment regarding spelling with my history on this forum.

However we pronounce aluminium correctly :ph34r:

 

Share this post


Link to post
Share on other sites
3 hours ago, Custard said:

However we pronounce aluminium correctly :ph34r:

The modern process of making aluminum was invented simultaneously by two Americans, so we get re-branding rights. :P

(Along with the French, who probably spell it 'liuexmaignouex' or something.)

 

Quote

Sternway reduced to 55% from forward speed (previously it was 65%

This is reasonable.

Share this post


Link to post
Share on other sites
4 hours ago, admin said:

Ow Traders now drop better loot 

Can we get escorted trader fleets which guarantee drop certain upgrade items and skill books parts, so we have to grind less AI to get PVP crucial upgrades?

Share this post


Link to post
Share on other sites
35 minutes ago, Quineloe said:

Can we get escorted trader fleets which guarantee drop certain upgrade items and skill books parts, so we have to grind less AI to get PVP crucial upgrades?

Can we get all books + items + ships + whatever as redeemable pls. I said pls.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, z4ys said:

Can we get all books + items + ships + whatever as redeemable pls. I said pls.

Why are you so adamant about defending massive PVE grinding?

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Quineloe said:

Why are you so adamant about defending massive PVE grinding?

Ah thats why you ask for more pve :D the right question would be: Can we get rid of this books and upgardes.

  • Like 3

Share this post


Link to post
Share on other sites
Just now, z4ys said:

Ah thats why you ask for more pve :D the right question would be: Can we get rid of this books and upgardes.

I'm asking for less PVE. Verstehst du nicht, was adamant bedeutet?

Share this post


Link to post
Share on other sites
4 minutes ago, Quineloe said:

...

Still why fire with fire and not water vs fire ;-) to cure the game we need less mods and crazy books. So better press delete as wasting time on coding useless stuff.

Share this post


Link to post
Share on other sites

We have epic loot (book of 5 ring, art of ship handling, gunnery enc)

we have epic tradeskill items (Cartagena, elite rig refits, 7% gunpowders)

we have  dragon raids (epic events)

We didn't get all World of Warcraft up in this game by chance.

  • Like 2

Share this post


Link to post
Share on other sites

Yep. something we been saying Quineloe. Try not to read what we write with our mind, I think Z was genuine and not sarcastic.

Actually some suggestions posted were exactly what he said - do away with drops - enhance the shipwright options.

 

Share this post


Link to post
Share on other sites
44 minutes ago, Hethwill said:

enhance the shipwright options.

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

Share this post


Link to post
Share on other sites
7 minutes ago, jodgi said:

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

I would be interested to see what happens when you take everything.  Everything.  Out from behind a PvE wall and put it behind an Econ wall instead.  Spread the things to make that which are considered the "best" modules, spread them to the four corners of the map, and see what happens.

Share this post


Link to post
Share on other sites
12 minutes ago, jodgi said:

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

I wasn't talking about PvE. Talking about ship crafting with a multitude of options as I posted somewhere in suggestions. No drops, no modules, all options craftable as you craft the ship. :) There's a misunderstanding going on due to misinterpretation of what was written. Certainly.

 

  • Like 2

Share this post


Link to post
Share on other sites
3 minutes ago, Powderhorn said:

I would be interested to see what happens when you take everything.  Everything.  Out from behind a PvE wall and put it behind an Econ wall instead.  Spread the things to make that which are considered the "best" modules, spread them to the four corners of the map, and see what happens.

That's exactly what has been tried already. Best gunpowder comes from florida, bovenwinds comes from the Antilles, Cartagena comes from Cartagena.
It's just a very poor execution and a a Bovenwinds refit clearly isn't as valuable as a Cartagena Caulking Refit.  This stuff already is behind an econ wall. a thousand feet high econ wall, though.

Share this post


Link to post
Share on other sites
2 minutes ago, Quineloe said:

That's exactly what has been tried already. Best gunpowder comes from florida, bovenwinds comes from the Antilles, Cartagena comes from Cartagena.
It's just a very poor execution and a a Bovenwinds refit clearly isn't as valuable as a Cartagena Caulking Refit.  This stuff already is behind an econ wall. a thousand feet high econ wall, though.

its done by restricting the ammount. make them always accessible. You get them when you sail. And dont hide it behind a wall of contracts.

 

Share this post


Link to post
Share on other sites
1 minute ago, z4ys said:

contracts

 

Fixed contracts is what stalls and turns continuous movement of produce and resources trade back and forth totally stale. Instead of full produce at maintenance, feed the towns along the entire 21 hours...

A bit here, a bit there, updating the trader tool (A) every now and then...

 

Share this post


Link to post
Share on other sites
Just now, Hethwill said:

 

Fixed contracts is what stalls and turns continuous movement of produce and resources trade back and forth totally stale. Instead of full produce at maintenance, feed the towns along the entire 21 hours...

A bit here, a bit there, updating the trader tool (A) every now and then...

 

Is how refit resources work differently from logs? My log contracts fill little by little over the day.

  • Like 1

Share this post


Link to post
Share on other sites

Yes. Imagine Gunpowder from Guataca. Say I put 3 contracts up, using 3 different trade contacts, effectively three different players. I will stall it all.

As a extreme, 100 ships sail in to buy it, but only 3 ships sail out. 97 ships not making way on trade routes.

But all good, getting on unknown grounds, was just wishful thinking to put ships, whatever ships, sailing around, that are not NPCs and orbiting free ports.

Share this post


Link to post
Share on other sites
2 minutes ago, Hethwill said:

I wasn't talking about PvE.

I know.

Remember what happened when they removed RNG from crafting?

We were so happy. Then they make fantastic upgrades and loot drop books that are more important than any individual ship and lock that behind a PVE rng loot drop grind wall. A kiss and a slap.

My hypothesis is that eco, PVE and sandbox dudes are only motivated by PVP stuff. They say: "Eco is important, it adds depth and meaning." "PVE is content that makes people play." What they mean: "I'm going to use my eco and PVE grind time to get rare stuff few people can get to. The depth and meaning is that I will achieve a gear based advantage."

If people truly and honestly like PVE and eco activities they don't need rewards tied to fighting equipment.

I truly and honestly like PVP activities and I don't need any rewards tied to eco or PVE. Like a few PVP'ers have stated recently; You need mods and books or you're playing at a disadvantage.

Getting people motivated for PVP under the eco/PVE oppression has proved very difficult.

0c49fc6df5458a587b6dc30d118e7ce3.jpg

  • Like 3

Share this post


Link to post
Share on other sites

With these new more realistic sailing mechanics, we really need to be able to separately control the spanker (clew up, or haul amidships) so it doesn't work against the maneuver.

For example when wearing, you would clew up the spanker, otherwise it would push the stern away from the wind. When tacking, you would haul the spanker amidships to increase pressure on the stern and help with turning into the wind.

Share this post


Link to post
Share on other sites
5 hours ago, Knobby said:

With these new more realistic sailing mechanics, we really need to be able to separately control the spanker (clew up, or haul amidships) so it doesn't work against the maneuver.

For example when wearing, you would clew up the spanker, otherwise it would push the stern away from the wind. When tacking, you would haul the spanker amidships to increase pressure on the stern and help with turning into the wind.

95% sure the spanker doesn't work against the maneuver in-game. It's just a little motor that keeps on chugging, with no effect on rotation.

A full-detail sailing model would include control over the spanker and headsail sheets. However, this would make the control scheme a nightmare, requiring eighteen fingers on your left hand just to perform a turn to starboard in PvP.

So yeah, maybe in a hypothetical SP sailing sim version of the game where everything is slowed down 3x.

Share this post


Link to post
Share on other sites

Important experimental update.

Gameplay changes
Victory marks (marks received for winning the map) conversion is now only available for the PVE server

Improvements
Crash reports sent only take into account logs of the recent crash (speeding up returning to the game significantly after the crash)

 

Conversion was removed to increase importance of port capture and victories in conquest. Expected effect = more port battles and more pvp; higher importance of port control and port victories.

Share this post


Link to post
Share on other sites
8 minutes ago, admin said:

Important experimental update.

Gameplay changes
Victory marks (marks received for winning the map) conversion is now only available for the PVE server
....
 

Lets push the game more towards WASA only.

Dont get me wrong i like to have a reason to RvR but thats a bad approach.

Edited by z4ys
  • Like 10

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×