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Been feeling a need for more options on the clan management part. For a long while now.

We could start from the beginning. MOTD (message of the day). That will greet every member when they come online. Would be very handy! Thank you.

 

Now further into it. Being able to set more ranks. OWN ranks. And restrictions for the clan warehouse etc.

For example maybe you want to set someone as a crafter. He can withdraw specific goods from the warehouse*. Or set someone as a recruiter. He can invite people to the clan and has his own restrictions for the warehouse.

* Clan warehouse. Being able to set groups for specific goods. Or make "folders" where you can put goods and restrict certain ranks from withdrawing goods. Further on being able to set a max withdraw which can be overridden by an officer or co-leader.

There has to be some protection to the CWH. If members take off with a free 1st rate - no big deal. But if they take off with material worth 20 1st rates the deal is significant.

- Withdraw/deposit history that reach back a month or more.

 

Keep the discussion going. Add more and/or debate suggestions.  Keep a good tone. Remember the dunning kruger effect.

Not everyone like to MacGuyver™ everything. When most of the stuff can actually be in game (like in other games).

Edited by Rigge1988
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Bulletin Boards within the clan tool

Welcome page (obvious) updatable by clan leader?

Strategy page (fleets of x composition needed at y on z day for example) updatable by officers of x rank?

A page for each player for stating what their needs/intentions are (also automatically records ports and locations and any buildings) updateable by player only

All pages text only do not need to be large but maybe could contain links to web pages etc

 

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