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Patch 14: Part 1 experimental patch increasing realism in ship behavior

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disregard the haters devs, you've seriously been killing it the past few patches. Besides the short Wasa fiasco, the game has only improved. Keep it up you glorious bastards 

Edited by Slim Jimmerson
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13 minutes ago, rediii said:

 

 

 

Ofcourse they get outturned. 5th rates still work with the old system while lineships work with the new one.

Once 5th rates and below use the same its like before but different

not sure if that will happen. Admin mentioned that on smaller ships the influrence of the rudder was more important than sails.

The question is do we have realistic rudders?

Edited by z4ys
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10 minutes ago, Hethwill said:
13 minutes ago, Zoky said:

 

Radius ? Time ? What is the keel length ratio relation of both sips ? How much wind can each ship carry ratio to weight ?

:)

I know how you feel but some questions must be asked.

 

2 minutes ago, Hethwill said:

Not disagreeing. Asking. And I care :) I really do. I like physix in games.

 

Well I'm not expert on that matter, hell I didn't even know that jib sails exist before playing NA :lol:

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22 minutes ago, amplify said:

are you suggesting people were leaving because of the things these changes changed stop being funny

No Im suggesting that changes like this (that was made today) keep existing players.

What time did the man go to the dentist?

- tooth hurty

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2 minutes ago, Zoky said:

 

Well I'm not expert on that matter, hell I didn't even know that jib sails exist before playing NA :lol:

Same. Funny how much games push us to learn and research. Love history games.

Was always a airplane man, but... wings are sails :D and rudders are rudders.

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Thanks for making the bucentaure so useless compared to other downwindsailers like locean or santi. Constant speed in battle 45° upwind is 2kn, locean is twice as fast.

The turnrates are too fast to balance the ships right would be my guess overall.

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3 minutes ago, Rigge1988 said:

No Im suggesting that changes like this (that was made today) keep existing players.

What time did the man go to the dentist?

- tooth hurty

Existing players are = NA hardcore fans. They are staying here even if nukes explode and we run generators to play Naval Action.  

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1 minute ago, Hethwill said:

 

Was always a airplane man, but... wings are sails :D and rudders are rudders.

I used to play FSX, DCS and Xplane before NA

Edited by Zoky
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4 minutes ago, Hethwill said:

Same. Funny how much games push us to learn and research. Love history games.

Was always a airplane man, but... wings are sails :D and rudders are rudders.

Doesn't completely work with tanks though, tracks don't really work the same way as sails.

 

OW Drift as a result of currents would be cool on the realism front.
Not so much on the part of sailing to a point on the map, or implementing it in coding.

Edited by Yngvarr
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3 minutes ago, Eleven said:

Thanks for making the bucentaure so useless compared to other downwindsailers like locean or santi. Constant speed in battle 45° upwind is 2kn, locean is twice as fast.

The turnrates are too fast to balance the ships right would be my guess overall.

Buc is 2nd rate = Pavel = Barfleur (Soon) Don't compare them to 1st rates, they got more sails. We are testing patch, tuning , providing feedback and repeating. 

Edited by George Washington

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Just now, Yngvarr said:

Doesn't completely work with tanks though, tracks don't really work the same way as sails.

That's why I spilled the coffee when I saw the drift spam up there.

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2 hours ago, qw569 said:

 

I see maneuver 20, 21 use anchor. Are we can use anchor?

All those maneuvers involve anchors or a strong tide.

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1 minute ago, George Washington said:

Buc is 2nd rate = Pavel = Barfleur (Soon) Don't compare them to 1st rates, they got more sails. 

I compare ships to their worthyness to be used in a battle. The bucentaure is currently useless.

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17 minutes ago, maturin said:

All those maneuvers involves anchors or a strong tide.

God, that picture is just an example. :lol:

 

15 minutes ago, Eleven said:

I compare ships to their worthyness to be used in a battle. The bucentaure is currently useless.

Go test more, create topic and let's work on it. 

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2 hours ago, Yngvarr said:

So we can use sidewards drift to get closed to a sunk vessel to loot it (if the situation requires it)

Yeah, this is the most important effect of leeway (side force): drifting sideways downwind when maneuvering at low speed. Much easier to reach a goal just leeward of you.

Is that how it will be implemented? Sideways drifting at low speeds? Because leeway will be very very small for a weatherly ship that is sailing along at 6 knots with all sails full. It's when the sails start luffing that you sag to leeward. Although many ships just make a lot of leeway because of their hull design.

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12 minutes ago, maturin said:

Yeah, this is the most important effect of leeway (side force): drifting sideways downwind when maneuvering at low speed. Much easier to reach a goal just leeward of you.

Is that how it will be implemented? Sideways drifting at low speeds? Because leeway will be very very small for a weatherly ship that is sailing along at 6 knots with all sails full. It's when the sails start luffing that you sag to leeward. Although many ships just make a lot of leeway because of their hull design.

If the nautical jargon was any thicker, it might've well just been Chinese to me.

But i still understand :P

Edited by Yngvarr
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Can’t wait to get out of work and get home to try these absolutely necessary changes. I’m sure that when I log in, the EU server will have 2000 people online and 1000 in the global server. These were the changes and new content everybody was waiting for. 

Since the expression “Fake News” is used a lot nowadays, i’m gonna start using one for these developers. 

“Fake Content”

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2 hours ago, Lord Bomgordel said:

‘only players up to a certain rank’

I think that covers it.

we need semi-curated PVP, not  encouraged ganking.

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6 hours ago, admin said:

Main mast role will be significantly reduced for turning for all ships due to mast position

Not quite sure what this means. Anyone can explain?

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2 minutes ago, Cortez said:

Not quite sure what this means. Anyone can explain?

If I had to guess, because the Mainmast is so close to the pivot point of most ships it will not provide as much turning force as before. I'm pretty sure prior it was providing way more rear force than it's actual position would imply.

Edited by TheHaney

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