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Patch 14: Part 1 experimental patch increasing realism in ship behavior

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Can we get gun accuracy addressed next after this... right now the guns being hyper accurate is the reason for the mast issues.

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1 hour ago, qw569 said:

The best manual from programmers is code with comments

SHIP_OPENWORLD_MAX_SPEED: 2kn

/* this will upset people */

? :D

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2 hours ago, admin said:

yes
victory is good at broad reach and closed haul
ocean and santi is good downwind 

Does the Sanit still sail fast backwards.  :)

Good changes.  Mixing up the advantages and disadvantages of ships was needed.  Wasa's are so boring.  Now get rid of the Wasa for Marks stuff.  Best ships should be crafted.

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1 minute ago, Lord Bomgordel said:

‚Äėonly players up to a certain rank‚Äô

I think that covers it.

A proper risk= reward thing to get people out of safezones would be something too already

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1 minute ago, amplify said:

make changes that get players back, all these mechanics honestly don't matter if there is no one to play the game

Could also keep players this way. It's equally important.

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1 minute ago, amplify said:

make changes that get players back, all these mechanics honestly don't matter if there is no one to play the game

tutorial and UI is a good step

Personally I miss OW pvp withojt invading the new safezones and hoping to get tagged by some stupid noobs

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@admin are ship hp and armor thickness get balanced too so there maybe get a reason to use ships that never get used now in pb and open world?

Aka ingermandland, pavel, aga, santisima.

Edited by North
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2 minutes ago, Rigge1988 said:

If it's too difficult - give up.

Deja vu
I've just been in this place before
Higher on the street
And I know it's my time to go
Calling you, and the search is a mystery
Standing on my feet
It's so hard when I try to be me, woah
Deja vu

Edited by George Washington

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4 minutes ago, amplify said:

are you suggesting people were leaving because of the things these changes changed stop being funny

You obviously don't know people...

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Just now, George Washington said:

Deja vu
I've just been in this place before
Higher on the street
And I know it's my time to go
Calling you, and the search is a mystery
Standing on my feet
It's so hard when I try to be me, woah
Deja vu

I prefer the John Fogerty one.

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Is it normal for vic to out turn p frig? :lol: Somethings off with new sailing mechanics :lol:

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2 minutes ago, Zoky said:

Is it normal for vic to out turn p frig? :lol: Somethings off with new sailing mechanics :lol:

Radius ? Time ? What is the keel length ratio relation of both sips ? How much wind can each ship carry ratio to weight ?

:)

I know how you feel but some questions must be asked.

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4 minutes ago, Hethwill said:

Radius ? Time ? What is the keel length ratio relation of both sips ? How much wind can each ship carry ratio to weight ?

:)

I know how you feel but some questions must be asked.

Who cares dude, a 1st rate shouldnt turn faster than a hunting frigate through the wind (if thats really the case).

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10 minutes ago, Zoky said:

Is it normal for vic to out turn p frig? :lol: Somethings off with new sailing mechanics :lol:

 

7 minutes ago, Hethwill said:

Radius ? Time ? What is the keel length ratio relation of both sips ? How much wind can each ship carry ratio to weight ?

:)

I know how you feel but some questions must be asked.

 

1 minute ago, Jon Snow lets go said:

Who cares dude, a 1st rate shouldnt turn faster than a hunting frigate through the wind (if thats really the case).

 

Ofcourse they get outturned. 5th rates still work with the old system while lineships work with the new one.

Once 5th rates and below use the same its like before but different

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2 minutes ago, Jon Snow lets go said:

Who cares dude, a 1st rate shouldnt turn faster than a hunting frigate through the wind (if thats really the case).

Not disagreeing. Asking. And I care :) I really do. I like physix in games.

 

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