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Iroquois Confederacy

Server Merge Proposal

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1 minute ago, IndianaGeoff said:

I don't see any indication that Americans will flock to one nation from Global.

Neither do I but historically the accusation on the EU server is that English speakers predominantly choose US or British factions

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20 minutes ago, Custard said:

English speakers predominantly choose US or British factions

I am pretty sure that is not the truth. If certain nations wouldn't be so adamant on RL affiliations to a game nation those same nations would get great popularity as well.

If you are referring to native English language countries, well, yes. Many do chose USA and GB due to RL reasons.... whatever that means in a game.

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3 minutes ago, Hethwill said:

I am pretty sure that is not the truth. If certain nations wouldn't be so adamant on RL affiliations to a game nation those same nations would get great popularity as well.

If you are referring to native English language countries, well, yes. Many do chose USA and GB due to RL reasons.... whatever that means in a game.

I never claimed it was the truth but it has always been an accusation from the nightflip brigade

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On ‎12‎/‎19‎/‎2017 at 9:22 AM, Custard said:

Neither do I but historically the accusation on the EU server is that English speakers predominantly choose US or British factions

I would think the fact that Great Britain, The US and Pirates being quite large in comparison to the others would show that, if only anecdotally. I haven't played in a long time but it was like that when I played. Sweden had a miniscule population, the Danes a bit more as many Russians played them.

I don't speak in absolute terms but a great issue with scheduling is that nations have players at certain times. If those nations were more blended they would have players, theoretically, to cover all timezones.

That said, I still find RvR an absolute waste of dev resources. POTBS attempted this and never made it work and there isn't that much difference between the systems. Even with perfect distribution, unlike real life, players aren't obligated to care about and commit to a losing side and when they lose they will stop playing or switch sides. Starting over not only likely leads them to quit, it also harms and likely causes the same effect for those that want to persevere but inevitably throw their hands up in disgust at the futility of their circumstance.

Ergo, spending years developing patches and systems that are ultimately going to end up unused, abused or broken is time that could be used creating a world where those complications are done away with and individuals strive to become the best at X in a world inhabited by other players. Similar to Sid Meiers would be perfect where the leaderboards are populated by retired characters. Though I understand that may be too much for this particular game, for characters to have a finite timespan to accomplish things, which is where updating leaderboards daily, weekly and monthly would suffice.

Trying to create a balanced RvR system is nigh impossible. Instead, create systems that target the competitive side of the individual in this setting and you won't have problems attracting new and returning players.

This is coming from someone that still plays Sid Meiers Pirates, Pirates of the Carribean with the Pirates Ahoy mods, a beta POTBS player and one who intentionally chose the smallest and weakest nation for Naval Action when he started.

There are quite a few very alluring pirates games on the horizon, Sea of Thieves, Skull and Bones and one more whose name eludes me at the moment. Choices need to be considered carefully before the chance of recovering fans of the game are nil. The combat in this game is fun without a doubt but it isn't in itself enough to carry it.

I would assert that the majority of people attracted to this game are of the types that want to stand out. They don't want to be Bill on a ship that is a part of a large fleet doing things that many have done to secure a port. They want to be Nelson or Blackbeard and to have themselves stand out in the game. RvR doesn't really lend itself to that. It also monopolizes the open sea pvp as it becomes the pvp focus. Players expend all of their game time keeping up with that portion of the game that they don't waste time doing the smaller scale engagements.

 

Edited by Sea Nettle

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