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Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

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8 minutes ago, Hodo said:

Hell I have been asking for real pirate mechanics for almost 2 years... I gave up.

Devs need to separate Nationals from Pirates. Good start would be Pirate refits that can only be used as Pirate. Natianals can cap and exchange them for cash, but can't sail. Same can be for some specific National Navy ships that can't be sailed by Pirates. 

I am not talking about current 1st rates, I am talking about Naval Edition/Pirate Refits ships with better stats and only available to Nationals or Pirates.

For example, I take newly built 1st rate + 25 pvp marks = Naval Edition 1st rate (only Nationals can sail these ships). 

or I take Pirate built 1st rate + 25 pvp marks = Pirate refit 1st rate. (+2% for all stats etc..) (only Pirates can sail these ships). 

 

 

Edited by George Washington
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1 minute ago, Christendom said:

Most have.  Outlaw battles weren't the best, but at least it was something that made being pirate riskier than being a national.    

But it seems the devs take the lazy route and just cut off a foot to fix a broken toe.  Much like in the duper scandal a few months back....instead of dealing with the culprits they just wiped everything and said move along.  It's lazy.  Why even bother putting up tribunals.  Very disappointing.

If you want "risky", then go full hardcore and join the Prussians or Poles orRussians...  No "safe zones" , no Capitals and nowhere to hide....   Its fun.

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28 minutes ago, Rigs said:

How? Actually it was the opposite, pirate tagged another pirate just for the nationals to join in and kill the pirate. It was a case of a pirate alt. That in reinforcement zones too.

how? lol 3 ppl from the same pirate clan, chased by alot of swedes, tagged themselves to kill each other before swedes could cap or kill (including rewards) them - dunno what u would call it, i call it a abuse of the outlaw system

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1 minute ago, troody said:

how? lol 3 ppl from the same pirate clan, chased by alot of swedes, tagged themselves to kill each other before swedes could cap or kill (including rewards) them - dunno what u would call it, i call it a abuse of the outlaw system

Well now we don't have outlaw and Swedes will have caped ships and marks soon. 

Edited by George Washington

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Dear Devs , please create skirm mission similar to potbs where people could come from any Nation and fight without loosing ships. This will satisfy those who want outlaw battles back. This is also a great tool for PB/group pvp practice.

Edited by George Washington

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1 minute ago, George Washington said:

Well now we don't have outlaw and Swedes will have caped ships and marks soon. 

spare ur polemic...the nation doesnt matter..

btw, thought u went over to ablion online? dunno what ur doing here? :D

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3 minutes ago, troody said:

spare ur polemic...the nation doesnt matter..

btw, thought u went over to ablion online? dunno what ur doing here? :D

I play 5 games right now, and work on all of them a better player experience. 

Edited by George Washington

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1 hour ago, Wraith said:

@admin No outlaw battles? Why on earth would you remove them?! Not one person complained about them in a capacity that didn't also apply to foreign nation alts, and it was the only mechanic that set pirates apart?

i'm complaining now, outlaw battles are BS.  glad they are gone.

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2 minutes ago, troody said:

how? lol 3 ppl from the same pirate clan, chased by alot of swedes, tagged themselves to kill each other before swedes could cap or kill (including rewards) them - dunno what u would call it, i call it a abuse of the outlaw system

Can't you just do the same thing by attacking an NPC or set your ship on fire and explode? I have seen some do that ;)

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1 hour ago, admin said:

We can't patch human nature. thus = no outlaw battles. Lets not waste time on this anymore.

actually we should 'waste' time on this some more

outlaw battles are the KEY element for going pirate

without it you have neutered the main reason many play/stay in the pirate nation

why would you not make a post explaining specifically what you see the main exploits as being, and then asking for feedback, especially from pirates, for fixing it

main exploit that i saw was other nations rolling pirate alts, tagging a pirate(s), and then their nation clan buddies rolling in

most pirates were fine with that, and those that weren't shouldn't be playing pirate anyhows if you couldn't fix a work around

how about making it that pirates can still attack pirates but the outlaw battle mechanics are simply changed to same timer as normal battle entry tiumer, and call one side "pirate (attacker)" and the other side "pirate (defender)" 

or make it that only pirates can join outlaw battles - both relatively easy fixes

you're welcome

Edited by ShroudedRecluse
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2 minutes ago, ShroudedRecluse said:

actually we should 'waste' time on this some more

outlaw battles are the KEY element for going pirate

without it you have neutered the main reason many play/stay in the pirate nation

why would you not make a post explaining specifically what you see the main exploits as being, and then asking for feedback, especially from pirates, for fixing it

main exploit that i saw was other nations rolling pirate alts, tagging a pirate(s), and then their nation clan buddies rolling in

most pirates were fine with that, and those that weren't shouldn't be playing pirate anyhows if you couldn't fix a work around

how about making it that pirates can still attack pirates but the outlaw battle mechanics are simply changed to same timer as normal battle entry tiumer, and call one sside 'pirate (attacker) and the other side "pirate defender" 

or make it that only pirates can join outlaw battles - both relatively easy fixes

you're welcome

There is about a dozen more exploits that ruined new players. Removal of outlaw battles will only benefit population. 

Edited by George Washington
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18 minutes ago, Vernon Merrill said:

If you want "risky", then go full hardcore and join the Prussians or Poles orRussians...  No "safe zones" , no Capitals and nowhere to hide....   Its fun.

I'm russia on EU bud.  

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13 minutes ago, George Washington said:

There is about a dozen more exploits that ruined new players. 

then let's list them and come up with fixes for them

or simply don't allow new accounts to roll pirtate since it is hard mode 

i've been an avid NA supporter for a couple of years, logging in excess of 4,000 playing hours, have stuck through thick or thin, but this one has me just faceplaming

or alternatively - create the pirate nation nation in nassau that the devs have mentioned on occasion, and create the OUTLAW faction that they have hinted at also

Edited by ShroudedRecluse
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So how is removing outlaw battle going to work if you claim pirate nation is supposed to be some sort of hard mode nation? Now my nation will be over run by carebears flying my banner. Back to being a nation with a black flag again? Outlaw battles is sole reason to be a pirate. Your supposed to have to look over your shoulder 24/7 because your a wanted player. Your a criminal as a pirate, that’s what it means. There is not supposed to be laws in pirate nation. What are you guys going to do to make pirate nation hard like it is advertised if outlaw battle is removed? Make there be 2 pirate factions please like suggested before. Nassau pirates and outlaw pirates.

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Just now, Christendom said:

I'm russia on EU bud.  

i'm sorry mate, but running as a zerg while you have toxic jerks in your nation chat that you can't sink for being stupid isn't very attactive to me personally

we got rid of some idiots from pirate nation and for the first time in months and months pirate nation chat isn't a daily toxic fest because folks knew if they cried, they died

as for running hard mode - try being a pirate who comes to bermuda in a 1-3 man group and sinks your ships - THAT is fun - though you rueds like to call us cowards for doing it

 

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I have a suggestion if you wish to remove it. Make a pirate have to earn his way for this title. Make a pirate have to commit a dozen crimes to become a pirate and give the other nations a reason to hunt down pirates. Double their gold count, pvp mark count etc for attacking a pirate and killing them because they are criminals to their nation. Remove pirate as a nation and don’t make it available for the new guy who can’t even sail his ship to join “ hardmode” faction. Make it a bad thing to be a pirate in the game rather than log in to be a POTCO character.

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This was the whole reason I went pirate; without outlaw battles pirates are just another nation.

 

Honestly, this next patch combined with the systematic dismantlement of the player economy via ship notes, has ruined the game for me. I think I will go play something else.

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5 minutes ago, Vile Executioner said:

I have a suggestion if you wish to remove it. Make a pirate have to earn his way for this title. Make a pirate have to commit a dozen crimes to become a pirate and give the other nations a reason to hunt down pirates. Double their gold count, pvp mark count etc for attacking a pirate and killing them because they are criminals to their nation. Remove pirate as a nation and don’t make it available for the new guy who can’t even sail his ship to join “ hardmode” faction. Make it a bad thing to be a pirate in the game rather than log in to be a POTCO character.

On Global server it's already everyone teamed up against pirates but something would have to replace port battles for us as most of us enjoy doing them.

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11 minutes ago, ShroudedRecluse said:

i'm sorry mate, but running as a zerg while you have toxic jerks in your nation chat that you can't sink for being stupid isn't very attactive to me personally

we got rid of some idiots from pirate nation and for the first time in months and months pirate nation chat isn't a daily toxic fest because folks knew if they cried, they died

as for running hard mode - try being a pirate who comes to bermuda in a 1-3 man group and sinks your ships - THAT is fun - though you rueds like to call us cowards for doing it

 

I'm pretty sure ALOHA went pirate around the same time the RDNN guys did to "zerg" up the pirates.  

Speaking of toxic jerks, It's ironic you bring that up.  In the week or so I've been part-time on the EU I've seen some interesting things in global chat.  One was a dude going on a racist tirade about russians being inferior and animals.  He was a member of your clan I think......ALOHA (pirate).  I also saw The Banished Privateer talking mad shit towards the Russians when he got ganked doing hostility....leader of ALOHA (pirate).  Just recently.....and I kid you not....I saw the EXILE guys posting a video that has been making the rounds on reddit and porn sites in global multiple times.  I guess it was funny.  They're also pirates.  

Whatever toxicity you might of had in nation chat seems to now be perpetuated by pirates in global.  While I'm definitely no angel in the realm of public opinion, I do know the definition of hypocrisy.  I appreciate you calling sailing up to bermuda to snag a lone trader or 2.... hardcore and applaud you at doing so.  I'd also call that a waste of time.  To each his own.  

Frankly this thread is about pirate mechanics...not anecdotal stories.  Let's get back to it.

Edited by Christendom
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15 minutes ago, ShroudedRecluse said:

then let's list them and come up with fixes for them

or simply don't allow new accounts to roll pirtate since it is hard mode 

i've been an avid NA supporter for a couple of years, logging in excess of 4,000 playing hours, have stuck through thick or thin, but this one has me just faceplaming

or alternatively - create the pirate nation nation in nassau that the devs have mentioned on occasion, and create the OUTLAW faction that they have hinted at also

Admin said it would take too much time that they don't have. 

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26 minutes ago, George Washington said:

Devs need to separate Nationals from Pirates. Good start would be Pirate refits that can only be used as Pirate. Natianals can cap and exchange them for cash, but can't sail. Same can be for some specific National Navy ships that can't be sailed by Pirates. 

I am not talking about current 1st rates, I am talking about Naval Edition/Pirate Refits ships with better stats and only available to Nationals or Pirates.

For example, I take newly built 1st rate + 25 pvp marks = Naval Edition 1st rate (only Nationals can sail these ships). 

or I take Pirate built 1st rate + 25 pvp marks = Pirate refit 1st rate. (+2% for all stats etc..) (only Pirates can sail these ships). 

 

 

First of all... Pirates should not be able to build any ship of the line. 

I cant find one documented case of a pirate sailing a "74" or bigger ship.   95% of all pirates sailed in Brigs, Schooners, or other "unrated" ships.   Teach had a 5th rate, but a "corvette" 5th rate, which would be akin to a Cerberus or a Renomee. 

And furthermore by this point in history (1770-1820) piracy was mostly dead in the Caribbean.   So the idea of the "Pirate Nation" is gone.   All of the pirates of note are all dead or retired by this point.

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