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Hotfix for patch 13. Le Gros Ventre Refit + Swivels!!!

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Significant changes

  • New ship - Le Gros Ventre Refit, with swivels. The ship is available for pvp marks in the admiralty.
  • Outlaw battles have been removed - they were a cause of multiple exploits that unfortunately could not be fixed in a reasonable time. 

Fixes

  • Minor changes for loot tables (some upgrades were dropping too much)
  • Fixed the bot distribution (some regions did not have enough bots)
  • Minor tunings for some upgrades (for example fixed bug for trim by the stern providing incorrect bonuses
  • Fixes of several bugs with ship trade that were not clearing the knowledge slots for the traded ships (creating confusion as they did not work if you did not have the skill yourself)

 

Update 2nd November

  • Updated the swivel 2lb gun characteristics. It has very low damage to hull, very good penetration to represent their accuracy using current gameplay mechanics and has very good damage to crew (using ball). Basically it is only good against crew at 150 meters or less. 
  • Fixed spawns for hostility missions that sometimes spawned in locations closer to other ports which granted pvp kills to other cities.
  • Temporarily, Updated the drop rates for ship notes in gold chests from epic events and increased chance for permit drops. Chests will be updated again in the next couple of days
  • Tournament room brought back (with password). Tournament participants should request the password in private from @Liq

 

Update 7th November

Sink express. Previous mechanic of spawning after sinking was outdated and was replaced by the following

  • Captains who sink now spawn in the nearest friendly or neutral port
  • In addition to that they will have an option to transport to the nearest outpost if they don't have a fleet or do not have an outpost in that port (feature not yet working due to bug)

Fixed bug that sometimes cut the parts of the message. 

Update 9th November

  • Warm up timer is increased by 15 seconds to allow for longer loading times on some systems or after first load
  • It is now possible to stack books and upgrades in warehouse.
  • You can now install correct number of cannons without splitting the stack - just drag and drop
  • Fixed bug that caused sink ship button to be unclickable in the ship inspection window

Update 16th November - Yard Power

Experimental Agamemnon

  • To not break all things at once we have decided to start work with wind curves update with Agamemnon.
  • Changes for Agamemnon
    • Rudder turn rate for the ship were reduced
    • Wind effect on yards and rotation increased
    • Curves for stay sails group updated
    • Curves for square sails group updated
    • % of sails updated to correspond to their realistic square areas

As a result Agamemnon sails well down the wind. Tacks a bit slower than before. But due to realistic wind curves it now is capable of several amazing maneuvers that if used by skilled hands can challenge any frigate opposition.

For example it will be able to sail backwards at 90 degrees with right sail positions.

We will continue changing the Agamemnon and if the experiment is successful we will update several ships in this manner giving every ship its individual distinct role in terms of wind and ability to withstand damage (tanking).

2 Agamemnon were provided to each captain in the redeemables - take it out for fighting preferably in PVP.

Other fixes

  • Capital cities now supply repairs (including Shroud Cay), repair crafters can increase their profit by supplying repairs to free towns. Apologies for the inconveniences dear repairs crafters.
  • Several crafting blueprints updated to reduce number of clicks required to craft a good supply (ballast. knees)

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Really? Outlaw battles removed? Well then ..... will have to cancel the tournament..

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Any ETA for the tunnings to ships BR and stats balance as well as tweaks to BR limits for PB?

I know it is a bit soon but some issues have been detected by the community for some quite time (ex. op wasa and pirate frigate).

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6 minutes ago, admin said:

...

:)

 

 

 

2 minutes ago, Liq said:

Really? Outlaw battles removed? Well then ..... will have to cancel the tournament..

:(

Edited by z4ys

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1 minute ago, Liq said:

Really? Outlaw battles removed? Well then ..... will have to cancel the tournament..

Can't you tag AI get everyone in somehow kill the AI/duelers fight with documented agreement that no green on green will be reported?

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3 minutes ago, Liq said:

Really? Outlaw battles removed? Well then ..... will have to cancel the tournament..

let one team tag the referee and the other team joins on the side of the referee?

Or isnt it possible to join a battle on the enemy team against the own nation?

Edited by Abram Svensson

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3 minutes ago, Liq said:

Really? Outlaw battles removed? Well then ..... will have to cancel the tournament..

wait until next week - we will enable the tournament button in missions (its still there but disabled)

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1 minute ago, Intrepido said:

Any ETA for the tunnings to ships BR and stats balance as well as tweaks to BR limits for PB?

I know it is a bit soon but some issues have been detected by the community for some quite time (ex. op wasa and pirate frigate).

People were much happier without knowing anything about this patch :P  I'd just leave it at, "When it's done."

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8 minutes ago, admin said:

Significant changes

  • Outlaw battles have been removed - they were a cause of multiple exploits that unfortunately could not be fixed in a reasonable time. 

 

bout time!  keep this out of the game please.  ruins my immersion.

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Questions:

1. How many ships do you plan on refitting with swivels? Will boarding be reworked with the addition of swivels for said ships?
 

2. How do you plan on creating a tutorial on an User Interface that is just there for testing - Wouldn't it make more sense to first complete and release the User Interface, fix and bugs, then release tutorials?

3. When will pirates become pirates? Any specific changes planned for the next patches?

Edited by Lz3

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13 minutes ago, admin said:
  • Minor changes for loot tables (some upgrades were dropping too much)
  •  

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I still don't have art of ship handling after all this playing :o:wacko::blink::angry: Please, please PLEASE make all books available for pvp marks

Edited by Zoky

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11 minutes ago, Lz3 said:

Questions:

1. How many ships do you plan on refitting with swivels? Will boarding be reworked with the addition of swivels for said ships?
 

2. How do you plan on creating a tutorial on an User Interface that is just there for testing - Wouldn't it make more sense to first complete and release the User Interface, fix and bugs, then release tutorials?

3. When will pirates become pirates? Any specific changes planned for the next patches?

This is a bit off topic, but, just to get you squared away - with the game changing from patch to patch, it makes much more sense to get the mechanics nailed down first.  UI & Tutorial will both be done last, and, I imagine, in tandem.

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57 minutes ago, admin said:

Le Gros Ventre Refit, with swivels

It's really cool but what is the point of this refit? What are the swivel guns for? More boarding power? Does the LGV get any chaser guns with this refit?

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25 minutes ago, Gregory Rainsborough said:

Let me get my pickaxe ready, I'm gonna open up a salt mine.

On another note, can you just remove the pirates as a nation? Operating out of free towns etc...

 

btw  great combat in a snow vs Hermione on stream. You almost got him. 
 When enemy is very very low on morale and is on disengage you should have grenades or muskets against defend to get his morale to 0. You would have won if you threw some grenades or musket fire 1 turn before disengage.

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10 minutes ago, Landsman said:

It's really cool but what is the point of this refit? What are the swivel guns for? More boarding power? Does the LGV get any chaser guns with this refit?

its a great boarding boat. those guns count during boarding (on fire deck guns command) and have good crew damage if penetrate. 

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Just now, admin said:

its a great boarding boat. those guns count during boarding (as upper deck) and have good crew damage if penetrate. 

Awesome, thank you for sharing. I wish it could get some chasers too ( if it doesn't already ) but it's nice either way!

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2 minutes ago, admin said:

its a great boarding boat. those guns count during boarding (on fire deck guns command) and have good crew damage if penetrate. 

So they do crewdamage if they penetrate like grape?

Or can you load swivels with different ammo than rest of the broadside? This would be pretty neat. Every battle I would like to load different type of ammo in top gundeck. 

Edited by rediii

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Can any1 post here for how many pvp marks the Le Gros Ventre Refit is in store? I can't wait to find out in the evening only ;)

 

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1 minute ago, Jœrnson said:

Can any1 post here for how many pvp marks the Le Gros Ventre Refit is in store? I can't wait to find out in the evening only ;)

 

150 pvp marks

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1 minute ago, rediii said:

So they do crewdamage if they penetrate like grape?

they work like any cannon but they have a bonus to crew damage with ball. thats it. 

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It is very nice to see this kind of welcomed surprises into the game.

The card game, the rework on loot and epic events, le gros ventre refit, BR in port battles... Im liking a lot more the way with this new direction the game has taken in the last patches.

I only can encourage the dev team to keep it up and never give up.

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@admin No outlaw battles? Why on earth would you remove them?! Not one person complained about them in a capacity that didn't also apply to foreign nation alts, and it was the only mechanic that set pirates apart?

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